redcoding asset handler, holder, tracker, memory asset
Signed-off-by: carlitosan <82187351+carlitosan@users.noreply.github.com>
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@@ -20,7 +20,6 @@
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#include <ScriptCanvas/Asset/SubgraphInterfaceAssetHandler.h>
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#include <ScriptCanvas/Asset/RuntimeAsset.h>
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#include <ScriptCanvas/Asset/RuntimeAssetHandler.h>
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#include <ScriptCanvas/Assets/ScriptCanvasAssetHandler.h>
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#include <ScriptCanvas/Components/EditorGraph.h>
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#include <ScriptCanvas/Components/EditorGraphVariableManagerComponent.h>
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#include <ScriptCanvas/Core/Connection.h>
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@@ -386,45 +385,6 @@ namespace ScriptCanvasBuilder
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;
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}
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AZ::Outcome < AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset>, AZStd::string> LoadEditorAsset(AZStd::string_view filePath, AZ::Data::AssetId assetId, AZ::Data::AssetFilterCB assetFilterCB)
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{
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AZStd::shared_ptr<AZ::Data::AssetDataStream> assetDataStream = AZStd::make_shared<AZ::Data::AssetDataStream>();
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// Read the asset into a memory buffer, then hand ownership of the buffer to assetDataStream
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{
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AZ::IO::FileIOStream stream(filePath.data(), AZ::IO::OpenMode::ModeRead);
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if (!AZ::IO::RetryOpenStream(stream))
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{
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AZ_Warning(s_scriptCanvasBuilder, false, "CreateJobs for \"%s\" failed because the source file could not be opened.", filePath.data());
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AZ::Failure(AZStd::string::format("Failed to load ScriptCavas asset: %s", filePath.data()));
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}
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AZStd::vector<AZ::u8> fileBuffer(stream.GetLength());
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size_t bytesRead = stream.Read(fileBuffer.size(), fileBuffer.data());
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if (bytesRead != stream.GetLength())
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{
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AZ_Warning(s_scriptCanvasBuilder, false, "CreateJobs for \"%s\" failed because the source file could not be read.", filePath.data());
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AZ::Failure(AZStd::string::format("Failed to load ScriptCavas asset: %s", filePath.data()));
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}
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assetDataStream->Open(AZStd::move(fileBuffer));
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}
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ScriptCanvasEditor::ScriptCanvasAssetHandler editorAssetHandler;
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AZ::SerializeContext* context{};
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AZ::ComponentApplicationBus::BroadcastResult(context, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
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AZ::Data::Asset<ScriptCanvasEditor::ScriptCanvasAsset> asset;
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asset.Create(assetId);
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if (editorAssetHandler.LoadAssetData(asset, assetDataStream, assetFilterCB) != AZ::Data::AssetHandler::LoadResult::LoadComplete)
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{
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return AZ::Failure(AZStd::string::format("Failed to load ScriptCavas asset: %s", filePath.data()));
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}
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return AZ::Success(asset);
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}
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ScriptCanvasEditor::Graph* PrepareSourceGraph(AZ::Entity* const buildEntity)
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{
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auto sourceGraph = AZ::EntityUtils::FindFirstDerivedComponent<ScriptCanvasEditor::Graph>(buildEntity);
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