Integrating github/staging through commit b0dd7ed
This commit is contained in:
@@ -71,10 +71,14 @@ COMPILE_TIME_ASSERT(sizeof(uint32) == 4);
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COMPILE_TIME_ASSERT(sizeof(sint32) == 4);
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typedef slonglong int64;
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#ifndef O3DE_INT64_DEFINED
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#define O3DE_INT64_DEFINED
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typedef slonglong sint64;
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typedef ulonglong uint64;
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COMPILE_TIME_ASSERT(sizeof(uint64) == 8);
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COMPILE_TIME_ASSERT(sizeof(sint64) == 8);
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#endif
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typedef float f32;
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@@ -19,6 +19,6 @@ ly_add_target(
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.
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BUILD_DEPENDENCIES
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PRIVATE
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3rdParty::FreeType2
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3rdParty::freetype
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Legacy::CryCommon
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)
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@@ -22,7 +22,7 @@
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#endif
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#if !(defined(ANDROID) || defined(IOS) || defined(LINUX)) && AZ_LEGACY_CRYSYSTEM_TRAIT_IMAGEHANDLER_TIFFIO // Rally US1050 - Compile libtiff for Android and IOS
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#include <libtiff/tiffio.h>
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#include <tiffio.h>
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static_assert(sizeof(thandle_t) >= sizeof(AZ::IO::HandleType), "Platform defines thandle_t to be smaller than required");
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#endif
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@@ -43,6 +43,9 @@ namespace AZ
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{
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const static AZ::Crc32 RuntimeEBusAttribute = AZ_CRC("RuntimeEBus", 0x466b899b); ///< Signals that this reflected ebus should only be available at runtime, helps tools filter out data driven ebuses
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constexpr const char* k_PropertyNameGetterSuffix = "::Getter";
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constexpr const char* k_PropertyNameSetterSuffix = "::Setter";
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/// Typedef for class unwrapping callback (i.e. used for things like smart_ptr<T> to unwrap for T)
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using BehaviorClassUnwrapperFunction = void(*)(void* /*classPtr*/, void*& /*unwrappedClass*/, AZ::Uuid& /*unwrappedClassTypeId*/, void* /*userData*/);
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@@ -2525,7 +2528,7 @@ namespace AZ
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getterPropertyName += "::";
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}
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getterPropertyName += m_name;
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getterPropertyName += "::Getter";
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getterPropertyName += k_PropertyNameGetterSuffix;
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m_getter = aznew GetterType(getter, context, getterPropertyName);
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if (AZStd::is_class<typename GetterType::ClassType>::value)
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@@ -2603,7 +2606,7 @@ namespace AZ
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setterPropertyName += "::";
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}
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setterPropertyName += m_name;
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setterPropertyName += "::Setter";
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setterPropertyName += k_PropertyNameSetterSuffix;
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m_setter = aznew SetterType(setter, context, setterPropertyName);
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if (AZStd::is_class<typename SetterType::ClassType>::value)
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{
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@@ -243,6 +243,28 @@ namespace AZ
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return variance;
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}
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void RemovePropertyGetterNameArtifacts(AZStd::string& name)
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{
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if (name.ends_with(k_PropertyNameGetterSuffix))
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{
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AZ::StringFunc::Replace(name, k_PropertyNameGetterSuffix, "");
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}
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}
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void RemovePropertySetterNameArtifacts(AZStd::string& name)
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{
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if (name.ends_with(k_PropertyNameSetterSuffix))
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{
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AZ::StringFunc::Replace(name, k_PropertyNameSetterSuffix, "");
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}
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}
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void RemovePropertyNameArtifacts(AZStd::string& name)
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{
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RemovePropertyGetterNameArtifacts(name);
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RemovePropertySetterNameArtifacts(name);
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}
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AZStd::string ReplaceCppArtifacts(AZStd::string_view sourceName)
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{
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using namespace AZ::StringFunc;
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@@ -68,6 +68,12 @@ namespace AZ
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AZStd::vector<AZStd::pair<const BehaviorMethod*, const BehaviorClass*>> OverloadsToVector(const BehaviorMethod&, const BehaviorClass*);
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void RemovePropertyGetterNameArtifacts(AZStd::string& name);
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void RemovePropertySetterNameArtifacts(AZStd::string& name);
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void RemovePropertyNameArtifacts(AZStd::string& name);
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AZStd::string ReplaceCppArtifacts(AZStd::string_view sourceName);
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void StripQualifiers(AZStd::string& name);
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@@ -0,0 +1,531 @@
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "CameraInput.h"
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#include <AzCore/Math/MathUtils.h>
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#include <AzCore/Math/Plane.h>
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#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
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#include <AzFramework/Windowing/WindowBus.h>
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namespace AzFramework
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{
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void CameraSystem::HandleEvents(const InputEvent& event)
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{
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if (const auto& cursor_motion = AZStd::get_if<CursorMotionEvent>(&event))
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{
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m_currentCursorPosition = cursor_motion->m_position;
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}
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else if (const auto& scroll = AZStd::get_if<ScrollEvent>(&event))
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{
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m_scrollDelta = scroll->m_delta;
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}
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m_cameras.HandleEvents(event);
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}
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Camera CameraSystem::StepCamera(const Camera& targetCamera, float deltaTime)
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{
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const auto cursorDelta = m_currentCursorPosition.has_value() && m_lastCursorPosition.has_value()
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? m_currentCursorPosition.value() - m_lastCursorPosition.value()
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: ScreenVector(0, 0);
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if (m_currentCursorPosition.has_value())
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{
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m_lastCursorPosition = m_currentCursorPosition;
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}
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const auto nextCamera = m_cameras.StepCamera(targetCamera, cursorDelta, m_scrollDelta, deltaTime);
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m_scrollDelta = 0.0f;
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return nextCamera;
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}
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void Cameras::AddCamera(AZStd::shared_ptr<CameraInput> camera_input)
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{
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m_idleCameraInputs.push_back(AZStd::move(camera_input));
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}
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void Cameras::HandleEvents(const InputEvent& event)
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{
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for (auto& camera_input : m_activeCameraInputs)
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{
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camera_input->HandleEvents(event);
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}
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for (auto& camera_input : m_idleCameraInputs)
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{
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camera_input->HandleEvents(event);
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}
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}
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Camera Cameras::StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, const float deltaTime)
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{
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for (int i = 0; i < m_idleCameraInputs.size();)
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{
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auto& camera_input = m_idleCameraInputs[i];
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const bool can_begin = camera_input->Beginning() &&
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std::all_of(m_activeCameraInputs.cbegin(), m_activeCameraInputs.cend(),
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[](const auto& input) { return !input->Exclusive(); }) &&
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(!camera_input->Exclusive() || (camera_input->Exclusive() && m_activeCameraInputs.empty()));
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if (can_begin)
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{
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m_activeCameraInputs.push_back(camera_input);
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using AZStd::swap;
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swap(m_idleCameraInputs[i], m_idleCameraInputs[m_idleCameraInputs.size() - 1]);
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m_idleCameraInputs.pop_back();
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}
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else
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{
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i++;
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}
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}
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// accumulate
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Camera nextCamera = targetCamera;
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for (auto& camera_input : m_activeCameraInputs)
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{
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nextCamera = camera_input->StepCamera(nextCamera, cursorDelta, scrollDelta, deltaTime);
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}
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for (int i = 0; i < m_activeCameraInputs.size();)
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{
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auto& camera_input = m_activeCameraInputs[i];
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if (camera_input->Ending())
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{
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camera_input->ClearActivation();
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m_idleCameraInputs.push_back(camera_input);
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using AZStd::swap;
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swap(m_activeCameraInputs[i], m_activeCameraInputs[m_activeCameraInputs.size() - 1]);
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m_activeCameraInputs.pop_back();
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}
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else
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{
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camera_input->ContinueActivation();
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i++;
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}
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}
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return nextCamera;
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}
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void Cameras::Reset()
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{
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for (int i = 0; i < m_activeCameraInputs.size();)
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{
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m_activeCameraInputs[i]->Reset();
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m_idleCameraInputs.push_back(m_activeCameraInputs[i]);
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m_activeCameraInputs[i] = m_activeCameraInputs[m_activeCameraInputs.size() - 1];
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m_activeCameraInputs.pop_back();
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}
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}
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void RotateCameraInput::HandleEvents(const InputEvent& event)
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{
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if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
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{
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if (input->m_channelId == m_channelId)
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{
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if (input->m_state == InputChannel::State::Began)
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{
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BeginActivation();
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}
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else if (input->m_state == InputChannel::State::Ended)
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{
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EndActivation();
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}
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}
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}
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}
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Camera RotateCameraInput::StepCamera(
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const Camera& targetCamera, const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta,
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[[maybe_unused]] const float deltaTime)
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{
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Camera nextCamera = targetCamera;
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nextCamera.m_pitch += float(cursorDelta.m_y) * m_props.m_rotateSpeed;
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nextCamera.m_yaw += float(cursorDelta.m_x) * m_props.m_rotateSpeed;
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auto clamp_rotation = [](const float angle) { return std::fmod(angle + AZ::Constants::TwoOverPi, AZ::Constants::TwoOverPi); };
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nextCamera.m_yaw = clamp_rotation(nextCamera.m_yaw);
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// clamp pitch to be +-90 degrees
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nextCamera.m_pitch = AZ::GetClamp(nextCamera.m_pitch, -AZ::Constants::Pi * 0.5f, AZ::Constants::Pi * 0.5f);
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return nextCamera;
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}
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void PanCameraInput::HandleEvents(const InputEvent& event)
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{
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if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
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{
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if (input->m_channelId == InputDeviceMouse::Button::Middle)
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{
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if (input->m_state == InputChannel::State::Began)
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{
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BeginActivation();
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}
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else if (input->m_state == InputChannel::State::Ended)
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{
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EndActivation();
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}
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}
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}
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}
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Camera PanCameraInput::StepCamera(
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const Camera& targetCamera, const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta,
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[[maybe_unused]] const float deltaTime)
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{
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Camera nextCamera = targetCamera;
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const auto pan_axes = m_panAxesFn(nextCamera);
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const auto delta_pan_x = float(cursorDelta.m_x) * pan_axes.m_horizontalAxis * m_props.m_panSpeed;
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const auto delta_pan_y = float(cursorDelta.m_y) * pan_axes.m_verticalAxis * m_props.m_panSpeed;
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const auto inv = [](const bool invert) {
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constexpr float Dir[] = {1.0f, -1.0f};
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return Dir[static_cast<int>(invert)];
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};
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nextCamera.m_lookAt += delta_pan_x * inv(m_props.m_panInvertX);
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nextCamera.m_lookAt += delta_pan_y * -inv(m_props.m_panInvertY);
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return nextCamera;
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}
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TranslateCameraInput::TranslationType TranslateCameraInput::translationFromKey(InputChannelId channelId)
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{
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// note: remove hard-coded InputDevice keys
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if (channelId == InputDeviceKeyboard::Key::AlphanumericW)
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{
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return TranslationType::Forward;
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}
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if (channelId == InputDeviceKeyboard::Key::AlphanumericS)
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{
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return TranslationType::Backward;
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}
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if (channelId == InputDeviceKeyboard::Key::AlphanumericA)
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{
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return TranslationType::Left;
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}
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if (channelId == InputDeviceKeyboard::Key::AlphanumericD)
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{
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return TranslationType::Right;
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}
|
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if (channelId == InputDeviceKeyboard::Key::AlphanumericQ)
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{
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return TranslationType::Down;
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}
|
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|
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if (channelId == InputDeviceKeyboard::Key::AlphanumericE)
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{
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return TranslationType::Up;
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}
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return TranslationType::Nil;
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}
|
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void TranslateCameraInput::HandleEvents(const InputEvent& event)
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{
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if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
|
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{
|
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if (input->m_state == InputChannel::State::Began)
|
||||
{
|
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if (input->m_state == InputChannel::State::Updated)
|
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{
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return;
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}
|
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m_translation |= translationFromKey(input->m_channelId);
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if (m_translation != TranslationType::Nil)
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{
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BeginActivation();
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}
|
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|
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if (input->m_channelId == InputDeviceKeyboard::Key::ModifierShiftL)
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{
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m_boost = true;
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}
|
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}
|
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else if (input->m_state == InputChannel::State::Ended)
|
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{
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m_translation ^= translationFromKey(input->m_channelId);
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if (m_translation == TranslationType::Nil)
|
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{
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EndActivation();
|
||||
}
|
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if (input->m_channelId == InputDeviceKeyboard::Key::ModifierShiftL)
|
||||
{
|
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m_boost = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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|
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Camera TranslateCameraInput::StepCamera(
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const Camera& targetCamera, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta,
|
||||
const float deltaTime)
|
||||
{
|
||||
Camera nextCamera = targetCamera;
|
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|
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const auto translation_basis = m_translationAxesFn(nextCamera);
|
||||
const auto axisX = translation_basis.GetBasisX();
|
||||
const auto axisY = translation_basis.GetBasisY();
|
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const auto axisZ = translation_basis.GetBasisZ();
|
||||
|
||||
const float speed = [boost = m_boost, props = m_props]() {
|
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return props.m_translateSpeed * (boost ? props.m_boostMultiplier : 1.0f);
|
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}();
|
||||
|
||||
if ((m_translation & TranslationType::Forward) == TranslationType::Forward)
|
||||
{
|
||||
nextCamera.m_lookAt += axisY * speed * deltaTime;
|
||||
}
|
||||
|
||||
if ((m_translation & TranslationType::Backward) == TranslationType::Backward)
|
||||
{
|
||||
nextCamera.m_lookAt -= axisY * speed * deltaTime;
|
||||
}
|
||||
|
||||
if ((m_translation & TranslationType::Left) == TranslationType::Left)
|
||||
{
|
||||
nextCamera.m_lookAt -= axisX * speed * deltaTime;
|
||||
}
|
||||
|
||||
if ((m_translation & TranslationType::Right) == TranslationType::Right)
|
||||
{
|
||||
nextCamera.m_lookAt += axisX * speed * deltaTime;
|
||||
}
|
||||
|
||||
if ((m_translation & TranslationType::Up) == TranslationType::Up)
|
||||
{
|
||||
nextCamera.m_lookAt += axisZ * speed * deltaTime;
|
||||
}
|
||||
|
||||
if ((m_translation & TranslationType::Down) == TranslationType::Down)
|
||||
{
|
||||
nextCamera.m_lookAt -= axisZ * speed * deltaTime;
|
||||
}
|
||||
|
||||
if (Ending())
|
||||
{
|
||||
m_translation = TranslationType::Nil;
|
||||
}
|
||||
|
||||
return nextCamera;
|
||||
}
|
||||
|
||||
void TranslateCameraInput::ResetImpl()
|
||||
{
|
||||
m_translation = TranslationType::Nil;
|
||||
m_boost = false;
|
||||
}
|
||||
|
||||
void OrbitCameraInput::HandleEvents(const InputEvent& event)
|
||||
{
|
||||
if (const auto* input = AZStd::get_if<DiscreteInputEvent>(&event))
|
||||
{
|
||||
if (input->m_channelId == InputDeviceKeyboard::Key::ModifierAltL)
|
||||
{
|
||||
if (input->m_state == InputChannel::State::Updated)
|
||||
{
|
||||
goto end;
|
||||
}
|
||||
if (input->m_state == InputChannel::State::Began)
|
||||
{
|
||||
BeginActivation();
|
||||
}
|
||||
else if (input->m_state == InputChannel::State::Ended)
|
||||
{
|
||||
EndActivation();
|
||||
}
|
||||
}
|
||||
}
|
||||
end:
|
||||
if (Active())
|
||||
{
|
||||
m_orbitCameras.HandleEvents(event);
|
||||
}
|
||||
}
|
||||
|
||||
Camera OrbitCameraInput::StepCamera(
|
||||
const Camera& targetCamera, const ScreenVector& cursorDelta, const float scrollDelta, float deltaTime)
|
||||
{
|
||||
Camera nextCamera = targetCamera;
|
||||
|
||||
if (Beginning())
|
||||
{
|
||||
float hit_distance = 0.0f;
|
||||
if (AZ::Plane::CreateFromNormalAndPoint(AZ::Vector3::CreateAxisZ(), AZ::Vector3::CreateZero())
|
||||
.CastRay(targetCamera.Translation(), targetCamera.Rotation().GetBasisY() * m_props.m_maxOrbitDistance, hit_distance))
|
||||
{
|
||||
nextCamera.m_lookDist = -hit_distance;
|
||||
nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * hit_distance;
|
||||
}
|
||||
else
|
||||
{
|
||||
nextCamera.m_lookDist = -m_props.m_defaultOrbitDistance;
|
||||
nextCamera.m_lookAt = targetCamera.Translation() + targetCamera.Rotation().GetBasisY() * m_props.m_defaultOrbitDistance;
|
||||
}
|
||||
}
|
||||
|
||||
if (Active())
|
||||
{
|
||||
// todo: need to return nested cameras to idle state when ending
|
||||
nextCamera = m_orbitCameras.StepCamera(nextCamera, cursorDelta, scrollDelta, deltaTime);
|
||||
}
|
||||
|
||||
if (Ending())
|
||||
{
|
||||
m_orbitCameras.Reset();
|
||||
|
||||
nextCamera.m_lookAt = nextCamera.Translation();
|
||||
nextCamera.m_lookDist = 0.0f;
|
||||
}
|
||||
|
||||
return nextCamera;
|
||||
}
|
||||
|
||||
void OrbitDollyScrollCameraInput::HandleEvents(const InputEvent& event)
|
||||
{
|
||||
if (const auto* scroll = AZStd::get_if<ScrollEvent>(&event))
|
||||
{
|
||||
BeginActivation();
|
||||
}
|
||||
}
|
||||
|
||||
Camera OrbitDollyScrollCameraInput::StepCamera(
|
||||
const Camera& targetCamera, [[maybe_unused]] const ScreenVector& cursorDelta, const float scrollDelta,
|
||||
[[maybe_unused]] float deltaTime)
|
||||
{
|
||||
Camera nextCamera = targetCamera;
|
||||
nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + scrollDelta * m_props.m_dollySpeed, 0.0f);
|
||||
EndActivation();
|
||||
return nextCamera;
|
||||
}
|
||||
|
||||
void OrbitDollyCursorMoveCameraInput::HandleEvents(const InputEvent& event)
|
||||
{
|
||||
if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
|
||||
{
|
||||
if (input->m_channelId == InputDeviceMouse::Button::Right)
|
||||
{
|
||||
if (input->m_state == InputChannel::State::Began)
|
||||
{
|
||||
BeginActivation();
|
||||
}
|
||||
else if (input->m_state == InputChannel::State::Ended)
|
||||
{
|
||||
EndActivation();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Camera OrbitDollyCursorMoveCameraInput::StepCamera(
|
||||
const Camera& targetCamera, const ScreenVector& cursorDelta, [[maybe_unused]] const float scrollDelta,
|
||||
[[maybe_unused]] const float deltaTime)
|
||||
{
|
||||
Camera nextCamera = targetCamera;
|
||||
nextCamera.m_lookDist = AZ::GetMin(nextCamera.m_lookDist + float(cursorDelta.m_y) * m_props.m_dollySpeed, 0.0f);
|
||||
return nextCamera;
|
||||
}
|
||||
|
||||
void ScrollTranslationCameraInput::HandleEvents(const InputEvent& event)
|
||||
{
|
||||
if (const auto* scroll = AZStd::get_if<ScrollEvent>(&event))
|
||||
{
|
||||
BeginActivation();
|
||||
}
|
||||
}
|
||||
|
||||
Camera ScrollTranslationCameraInput::StepCamera(
|
||||
const Camera& targetCamera, [[maybe_unused]] const ScreenVector& cursorDelta, float scrollDelta,
|
||||
[[maybe_unused]] const float deltaTime)
|
||||
{
|
||||
Camera nextCamera = targetCamera;
|
||||
|
||||
const auto translation_basis = LookTranslation(nextCamera);
|
||||
const auto axisY = translation_basis.GetBasisY();
|
||||
|
||||
nextCamera.m_lookAt += axisY * scrollDelta * m_props.m_translateSpeed;
|
||||
|
||||
EndActivation();
|
||||
|
||||
return nextCamera;
|
||||
}
|
||||
|
||||
Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, const SmoothProps& props, const float deltaTime)
|
||||
{
|
||||
const auto clamp_rotation = [](const float angle) { return std::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi); };
|
||||
|
||||
// keep yaw in 0 - 360 range
|
||||
float target_yaw = clamp_rotation(targetCamera.m_yaw);
|
||||
const float current_yaw = clamp_rotation(currentCamera.m_yaw);
|
||||
|
||||
auto sign = [](const float value) { return static_cast<float>((0.0f < value) - (value < 0.0f)); };
|
||||
|
||||
// ensure smooth transition when moving across 0 - 360 boundary
|
||||
const float yaw_delta = target_yaw - current_yaw;
|
||||
if (std::abs(yaw_delta) >= AZ::Constants::Pi)
|
||||
{
|
||||
target_yaw -= AZ::Constants::TwoPi * sign(yaw_delta);
|
||||
}
|
||||
|
||||
Camera camera;
|
||||
// note: the math for the lerp smoothing implementation for camera rotation and translation was inspired by this excellent
|
||||
// article by Scott Lembcke: https://www.gamasutra.com/blogs/ScottLembcke/20180404/316046/Improved_Lerp_Smoothing.php
|
||||
const float lookRate = std::exp2(props.m_lookSmoothness);
|
||||
const float lookT = std::exp2(-lookRate * deltaTime);
|
||||
camera.m_pitch = AZ::Lerp(targetCamera.m_pitch, currentCamera.m_pitch, lookT);
|
||||
camera.m_yaw = AZ::Lerp(target_yaw, current_yaw, lookT);
|
||||
const float moveRate = std::exp2(props.m_moveSmoothness);
|
||||
const float moveT = std::exp2(-moveRate * deltaTime);
|
||||
camera.m_lookDist = AZ::Lerp(targetCamera.m_lookDist, currentCamera.m_lookDist, moveT);
|
||||
camera.m_lookAt = targetCamera.m_lookAt.Lerp(currentCamera.m_lookAt, moveT);
|
||||
return camera;
|
||||
}
|
||||
|
||||
InputEvent BuildInputEvent(const InputChannel& inputChannel, const WindowSize& windowSize)
|
||||
{
|
||||
const auto& inputChannelId = inputChannel.GetInputChannelId();
|
||||
const auto& inputDeviceId = inputChannel.GetInputDevice().GetInputDeviceId();
|
||||
|
||||
if (inputChannelId == InputDeviceMouse::SystemCursorPosition)
|
||||
{
|
||||
AZ::Vector2 systemCursorPositionNormalized = AZ::Vector2::CreateZero();
|
||||
InputSystemCursorRequestBus::EventResult(
|
||||
systemCursorPositionNormalized, inputDeviceId, &InputSystemCursorRequestBus::Events::GetSystemCursorPositionNormalized);
|
||||
|
||||
return CursorMotionEvent{ScreenPoint(
|
||||
systemCursorPositionNormalized.GetX() * windowSize.m_width, systemCursorPositionNormalized.GetY() * windowSize.m_height)};
|
||||
}
|
||||
else if (inputChannelId == InputDeviceMouse::Movement::Z)
|
||||
{
|
||||
return ScrollEvent{inputChannel.GetValue()};
|
||||
}
|
||||
else if (InputDeviceMouse::IsMouseDevice(inputDeviceId) || InputDeviceKeyboard::IsKeyboardDevice(inputDeviceId))
|
||||
{
|
||||
return DiscreteInputEvent{inputChannelId, inputChannel.GetState()};
|
||||
}
|
||||
|
||||
return AZStd::monostate{};
|
||||
}
|
||||
} // namespace AzFramework
|
||||
@@ -0,0 +1,420 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzCore/Math/Matrix3x3.h>
|
||||
#include <AzCore/Math/Transform.h>
|
||||
#include <AzCore/std/containers/variant.h>
|
||||
#include <AzCore/std/optional.h>
|
||||
#include <AzFramework/Input/Channels/InputChannel.h>
|
||||
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
|
||||
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
|
||||
#include <AzFramework/Viewport/ScreenGeometry.h>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
struct WindowSize;
|
||||
|
||||
struct Camera
|
||||
{
|
||||
AZ::Vector3 m_lookAt = AZ::Vector3::CreateZero(); //!< Position of camera when m_lookDist is zero,
|
||||
//!< or position of m_lookAt when m_lookDist is greater
|
||||
//!< than zero.
|
||||
float m_yaw{0.0};
|
||||
float m_pitch{0.0};
|
||||
float m_lookDist{0.0}; //!< Zero gives first person free look, otherwise orbit about m_lookAt
|
||||
|
||||
//! View camera transform (v in MVP).
|
||||
AZ::Transform View() const;
|
||||
//! World camera transform.
|
||||
AZ::Transform Transform() const;
|
||||
//! World rotation.
|
||||
AZ::Matrix3x3 Rotation() const;
|
||||
//! World translation.
|
||||
AZ::Vector3 Translation() const;
|
||||
};
|
||||
|
||||
inline AZ::Transform Camera::View() const
|
||||
{
|
||||
return Transform().GetInverse();
|
||||
}
|
||||
|
||||
inline AZ::Transform Camera::Transform() const
|
||||
{
|
||||
return AZ::Transform::CreateTranslation(m_lookAt) * AZ::Transform::CreateRotationX(m_pitch) *
|
||||
AZ::Transform::CreateRotationZ(m_yaw) * AZ::Transform::CreateTranslation(AZ::Vector3::CreateAxisZ(m_lookDist));
|
||||
}
|
||||
|
||||
inline AZ::Matrix3x3 Camera::Rotation() const
|
||||
{
|
||||
return AZ::Matrix3x3::CreateFromQuaternion(Transform().GetRotation());
|
||||
}
|
||||
|
||||
inline AZ::Vector3 Camera::Translation() const
|
||||
{
|
||||
return Transform().GetTranslation();
|
||||
}
|
||||
|
||||
struct CursorMotionEvent
|
||||
{
|
||||
ScreenPoint m_position;
|
||||
};
|
||||
|
||||
struct ScrollEvent
|
||||
{
|
||||
float m_delta;
|
||||
};
|
||||
|
||||
struct DiscreteInputEvent
|
||||
{
|
||||
InputChannelId m_channelId; //!< Channel type. (e.g. Keyboard key, mouse button or other device input).
|
||||
InputChannel::State m_state; //!< Channel state. (e.g. Begin/update/end event).
|
||||
};
|
||||
|
||||
using InputEvent = AZStd::variant<AZStd::monostate, CursorMotionEvent, ScrollEvent, DiscreteInputEvent>;
|
||||
|
||||
class CameraInput
|
||||
{
|
||||
public:
|
||||
enum class Activation
|
||||
{
|
||||
Idle,
|
||||
Begin,
|
||||
Active,
|
||||
End
|
||||
};
|
||||
|
||||
virtual ~CameraInput() = default;
|
||||
|
||||
bool Beginning() const
|
||||
{
|
||||
return m_activation == Activation::Begin;
|
||||
}
|
||||
|
||||
bool Ending() const
|
||||
{
|
||||
return m_activation == Activation::End;
|
||||
}
|
||||
|
||||
bool Idle() const
|
||||
{
|
||||
return m_activation == Activation::Idle;
|
||||
}
|
||||
|
||||
bool Active() const
|
||||
{
|
||||
return m_activation == Activation::Active;
|
||||
}
|
||||
|
||||
void BeginActivation()
|
||||
{
|
||||
m_activation = Activation::Begin;
|
||||
}
|
||||
|
||||
void EndActivation()
|
||||
{
|
||||
m_activation = Activation::End;
|
||||
}
|
||||
|
||||
void ContinueActivation()
|
||||
{
|
||||
m_activation = Activation::Active;
|
||||
}
|
||||
|
||||
void ClearActivation()
|
||||
{
|
||||
m_activation = Activation::Idle;
|
||||
}
|
||||
|
||||
void Reset()
|
||||
{
|
||||
ClearActivation();
|
||||
ResetImpl();
|
||||
}
|
||||
|
||||
virtual void HandleEvents(const InputEvent& event) = 0;
|
||||
virtual Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) = 0;
|
||||
|
||||
virtual bool Exclusive() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
protected:
|
||||
virtual void ResetImpl()
|
||||
{
|
||||
}
|
||||
|
||||
private:
|
||||
Activation m_activation = Activation::Idle;
|
||||
};
|
||||
|
||||
struct SmoothProps
|
||||
{
|
||||
float m_lookSmoothness = 5.0f;
|
||||
float m_moveSmoothness = 5.0f;
|
||||
};
|
||||
|
||||
Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, const SmoothProps& props, float deltaTime);
|
||||
|
||||
class Cameras
|
||||
{
|
||||
public:
|
||||
void AddCamera(AZStd::shared_ptr<CameraInput> cameraInput);
|
||||
void HandleEvents(const InputEvent& event);
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime);
|
||||
void Reset();
|
||||
|
||||
private:
|
||||
AZStd::vector<AZStd::shared_ptr<CameraInput>> m_activeCameraInputs;
|
||||
AZStd::vector<AZStd::shared_ptr<CameraInput>> m_idleCameraInputs;
|
||||
};
|
||||
|
||||
class CameraSystem
|
||||
{
|
||||
public:
|
||||
void HandleEvents(const InputEvent& event);
|
||||
Camera StepCamera(const Camera& targetCamera, float deltaTime);
|
||||
|
||||
Cameras m_cameras;
|
||||
|
||||
private:
|
||||
float m_scrollDelta = 0.0f;
|
||||
AZStd::optional<ScreenPoint> m_lastCursorPosition;
|
||||
AZStd::optional<ScreenPoint> m_currentCursorPosition;
|
||||
};
|
||||
|
||||
class RotateCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
explicit RotateCameraInput(const InputChannelId channelId)
|
||||
: m_channelId(channelId)
|
||||
{
|
||||
}
|
||||
void HandleEvents(const InputEvent& event) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
InputChannelId m_channelId;
|
||||
|
||||
struct Props
|
||||
{
|
||||
float m_rotateSpeed = 0.005f;
|
||||
} m_props;
|
||||
};
|
||||
|
||||
struct PanAxes
|
||||
{
|
||||
AZ::Vector3 m_horizontalAxis;
|
||||
AZ::Vector3 m_verticalAxis;
|
||||
};
|
||||
|
||||
using PanAxesFn = AZStd::function<PanAxes(const Camera& camera)>;
|
||||
|
||||
inline PanAxes LookPan(const Camera& camera)
|
||||
{
|
||||
const AZ::Matrix3x3 orientation = camera.Rotation();
|
||||
return {orientation.GetBasisX(), orientation.GetBasisZ()};
|
||||
}
|
||||
|
||||
inline PanAxes OrbitPan(const Camera& camera)
|
||||
{
|
||||
const AZ::Matrix3x3 orientation = camera.Rotation();
|
||||
|
||||
const auto basisX = orientation.GetBasisX();
|
||||
const auto basisY = [&orientation] {
|
||||
const auto forward = orientation.GetBasisY();
|
||||
return AZ::Vector3(forward.GetX(), forward.GetY(), 0.0f).GetNormalized();
|
||||
}();
|
||||
|
||||
return {basisX, basisY};
|
||||
}
|
||||
|
||||
class PanCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
explicit PanCameraInput(PanAxesFn panAxesFn)
|
||||
: m_panAxesFn(AZStd::move(panAxesFn))
|
||||
{
|
||||
}
|
||||
void HandleEvents(const InputEvent& event) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
struct Props
|
||||
{
|
||||
float m_panSpeed = 0.01f;
|
||||
bool m_panInvertX = true;
|
||||
bool m_panInvertY = true;
|
||||
} m_props;
|
||||
|
||||
private:
|
||||
PanAxesFn m_panAxesFn;
|
||||
};
|
||||
|
||||
using TranslationAxesFn = AZStd::function<AZ::Matrix3x3(const Camera& camera)>;
|
||||
|
||||
inline AZ::Matrix3x3 LookTranslation(const Camera& camera)
|
||||
{
|
||||
const AZ::Matrix3x3 orientation = camera.Rotation();
|
||||
|
||||
const auto basisX = orientation.GetBasisX();
|
||||
const auto basisY = orientation.GetBasisY();
|
||||
const auto basisZ = AZ::Vector3::CreateAxisZ();
|
||||
|
||||
return AZ::Matrix3x3::CreateFromColumns(basisX, basisY, basisZ);
|
||||
}
|
||||
|
||||
inline AZ::Matrix3x3 OrbitTranslation(const Camera& camera)
|
||||
{
|
||||
const AZ::Matrix3x3 orientation = camera.Rotation();
|
||||
|
||||
const auto basisX = orientation.GetBasisX();
|
||||
const auto basisY = [&orientation] {
|
||||
const auto forward = orientation.GetBasisY();
|
||||
return AZ::Vector3(forward.GetX(), forward.GetY(), 0.0f).GetNormalized();
|
||||
}();
|
||||
const auto basisZ = AZ::Vector3::CreateAxisZ();
|
||||
|
||||
return AZ::Matrix3x3::CreateFromColumns(basisX, basisY, basisZ);
|
||||
}
|
||||
|
||||
class TranslateCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
explicit TranslateCameraInput(TranslationAxesFn translationAxesFn)
|
||||
: m_translationAxesFn(AZStd::move(translationAxesFn))
|
||||
{
|
||||
}
|
||||
void HandleEvents(const InputEvent& event) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
void ResetImpl() override;
|
||||
|
||||
struct Props
|
||||
{
|
||||
float m_translateSpeed = 10.0f;
|
||||
float m_boostMultiplier = 3.0f;
|
||||
} m_props;
|
||||
|
||||
private:
|
||||
enum class TranslationType
|
||||
{
|
||||
// clang-format off
|
||||
Nil = 0,
|
||||
Forward = 1 << 0,
|
||||
Backward = 1 << 1,
|
||||
Left = 1 << 2,
|
||||
Right = 1 << 3,
|
||||
Up = 1 << 4,
|
||||
Down = 1 << 5,
|
||||
// clang-format on
|
||||
};
|
||||
|
||||
friend TranslationType operator|(const TranslationType lhs, const TranslationType rhs)
|
||||
{
|
||||
return static_cast<TranslationType>(
|
||||
static_cast<std::underlying_type_t<TranslationType>>(lhs) | static_cast<std::underlying_type_t<TranslationType>>(rhs));
|
||||
}
|
||||
|
||||
friend TranslationType& operator|=(TranslationType& lhs, const TranslationType rhs)
|
||||
{
|
||||
lhs = lhs | rhs;
|
||||
return lhs;
|
||||
}
|
||||
|
||||
friend TranslationType operator^(const TranslationType lhs, const TranslationType rhs)
|
||||
{
|
||||
return static_cast<TranslationType>(
|
||||
static_cast<std::underlying_type_t<TranslationType>>(lhs) ^ static_cast<std::underlying_type_t<TranslationType>>(rhs));
|
||||
}
|
||||
|
||||
friend TranslationType& operator^=(TranslationType& lhs, const TranslationType rhs)
|
||||
{
|
||||
lhs = lhs ^ rhs;
|
||||
return lhs;
|
||||
}
|
||||
|
||||
friend TranslationType operator&(const TranslationType lhs, const TranslationType rhs)
|
||||
{
|
||||
return static_cast<TranslationType>(
|
||||
static_cast<std::underlying_type_t<TranslationType>>(lhs) & static_cast<std::underlying_type_t<TranslationType>>(rhs));
|
||||
}
|
||||
|
||||
friend TranslationType& operator&=(TranslationType& lhs, const TranslationType rhs)
|
||||
{
|
||||
lhs = lhs & rhs;
|
||||
return lhs;
|
||||
}
|
||||
|
||||
static TranslationType translationFromKey(InputChannelId channelId);
|
||||
|
||||
TranslationType m_translation = TranslationType::Nil;
|
||||
TranslationAxesFn m_translationAxesFn;
|
||||
bool m_boost = false;
|
||||
};
|
||||
|
||||
class OrbitDollyScrollCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
void HandleEvents(const InputEvent& event) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
struct Props
|
||||
{
|
||||
float m_dollySpeed = 0.2f;
|
||||
} m_props;
|
||||
};
|
||||
|
||||
class OrbitDollyCursorMoveCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
void HandleEvents(const InputEvent& event) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
struct Props
|
||||
{
|
||||
float m_dollySpeed = 0.1f;
|
||||
} m_props;
|
||||
};
|
||||
|
||||
class ScrollTranslationCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
void HandleEvents(const InputEvent& event) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
|
||||
struct Props
|
||||
{
|
||||
float m_translateSpeed = 0.2f;
|
||||
} m_props;
|
||||
};
|
||||
|
||||
class OrbitCameraInput : public CameraInput
|
||||
{
|
||||
public:
|
||||
void HandleEvents(const InputEvent& event) override;
|
||||
Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
|
||||
bool Exclusive() const override
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
Cameras m_orbitCameras;
|
||||
|
||||
struct Props
|
||||
{
|
||||
float m_defaultOrbitDistance = 15.0f;
|
||||
float m_maxOrbitDistance = 100.0f;
|
||||
} m_props;
|
||||
};
|
||||
|
||||
InputEvent BuildInputEvent(const InputChannel& inputChannel, const WindowSize& windowSize);
|
||||
} // namespace AzFramework
|
||||
@@ -13,6 +13,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <AzFramework/Viewport/ViewportId.h>
|
||||
#include <AzFramework/Windowing/WindowBus.h>
|
||||
|
||||
#include <AzCore/std/chrono/chrono.h>
|
||||
#include <AzCore/std/smart_ptr/shared_ptr.h>
|
||||
@@ -60,17 +61,18 @@ namespace AzFramework
|
||||
{
|
||||
//! The viewport ID this event was dispatched to.
|
||||
ViewportId m_viewportId;
|
||||
//! The native window handle for the application.
|
||||
NativeWindowHandle m_windowHandle;
|
||||
//! The input channel data for this event.
|
||||
const AzFramework::InputChannel& m_inputChannel;
|
||||
//! The priority this event was dispatched at.
|
||||
ViewportControllerPriority m_priority;
|
||||
|
||||
ViewportControllerInputEvent(
|
||||
ViewportId viewportId,
|
||||
const AzFramework::InputChannel& inputChannel,
|
||||
ViewportControllerPriority priority = ViewportControllerPriority::DispatchToAllPriorities
|
||||
)
|
||||
ViewportId viewportId, NativeWindowHandle windowHandle, const AzFramework::InputChannel& inputChannel,
|
||||
ViewportControllerPriority priority = ViewportControllerPriority::DispatchToAllPriorities)
|
||||
: m_viewportId(viewportId)
|
||||
, m_windowHandle(windowHandle)
|
||||
, m_inputChannel(inputChannel)
|
||||
, m_priority(priority)
|
||||
{
|
||||
|
||||
@@ -102,6 +102,8 @@ set(FILES
|
||||
Viewport/ScreenGeometry.cpp
|
||||
Viewport/CameraState.h
|
||||
Viewport/CameraState.cpp
|
||||
Viewport/CameraInput.h
|
||||
Viewport/CameraInput.cpp
|
||||
Viewport/DisplayContextRequestBus.h
|
||||
Entity/BehaviorEntity.cpp
|
||||
Entity/BehaviorEntity.h
|
||||
|
||||
+2
-4
@@ -43,14 +43,12 @@ namespace AzToolsFramework
|
||||
const PrefabDom& modifiedState, const LinkId linkId) = 0;
|
||||
|
||||
//! Updates the affected template for a given entityId using the providedPatch
|
||||
virtual bool PatchEntityInTemplate(PrefabDomValue& providedPatch, const AZ::EntityId& entityId) = 0;
|
||||
|
||||
virtual bool PatchEntityInTemplate(PrefabDomValue& providedPatch, const EntityAlias& entityAlias, const TemplateId& templateId) = 0;
|
||||
virtual bool PatchEntityInTemplate(PrefabDom& providedPatch, AZ::EntityId entityId) = 0;
|
||||
|
||||
virtual void AppendEntityAliasToPatchPaths(PrefabDom& providedPatch, const AZ::EntityId& entityId) = 0;
|
||||
|
||||
//! Updates the template links (updating instances) for the given templateId using the providedPatch
|
||||
virtual void PatchTemplate(PrefabDomValue& providedPatch, const TemplateId& templateId) = 0;
|
||||
virtual bool PatchTemplate(PrefabDomValue& providedPatch, TemplateId templateId) = 0;
|
||||
|
||||
virtual void ApplyPatchesToInstance(const AZ::EntityId& entityId, PrefabDom& patches, const Instance& instanceToAddPatches) = 0;
|
||||
|
||||
|
||||
+14
-52
@@ -107,7 +107,7 @@ namespace AzToolsFramework
|
||||
return result.GetProcessing() != AZ::JsonSerializationResult::Processing::Halted;
|
||||
}
|
||||
|
||||
bool InstanceToTemplatePropagator::PatchEntityInTemplate(PrefabDomValue& providedPatch, const AZ::EntityId& entityId)
|
||||
bool InstanceToTemplatePropagator::PatchEntityInTemplate(PrefabDom& providedPatch, AZ::EntityId entityId)
|
||||
{
|
||||
InstanceOptionalReference instanceOptionalReference = m_instanceEntityMapperInterface->FindOwningInstance(entityId);
|
||||
|
||||
@@ -119,53 +119,10 @@ namespace AzToolsFramework
|
||||
return false;
|
||||
}
|
||||
|
||||
//get template space associated with instance
|
||||
Instance& instance = instanceOptionalReference->get();
|
||||
TemplateId templateId = instance.GetTemplateId();
|
||||
|
||||
//alias entity goes by in template -> get via owning instance map
|
||||
AZStd::optional<EntityAlias> entityAlias = instance.GetEntityAlias(entityId);
|
||||
|
||||
if (!entityAlias)
|
||||
{
|
||||
AZ_Error("Prefab", false, "Failed to find an entity alias for the provided entity");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
return PatchEntityInTemplate(providedPatch, entityAlias.value(), templateId);
|
||||
}
|
||||
|
||||
bool InstanceToTemplatePropagator::PatchEntityInTemplate(PrefabDomValue& providedPatch, const EntityAlias& entityAlias, const TemplateId& templateId)
|
||||
{
|
||||
PrefabDom& templateDomReference = m_prefabSystemComponentInterface->FindTemplateDom(templateId);
|
||||
|
||||
//query into the template dom for the alias
|
||||
PrefabDomValueReference entityList = PrefabDomUtils::FindPrefabDomValue(templateDomReference, PrefabDomUtils::EntitiesName);
|
||||
|
||||
if (!entityList)
|
||||
{
|
||||
AZ_Error("Prefab", false, "Cannot patch entity in Template with id [%llu] because entity couldn't be found in the template", templateId);
|
||||
return false;
|
||||
}
|
||||
|
||||
PrefabDomValueReference entity = PrefabDomUtils::FindPrefabDomValue(entityList->get(), entityAlias.c_str());
|
||||
|
||||
if (!entity)
|
||||
{
|
||||
AZ_Error("Prefab", false, "Failed to aquire entity value reference");
|
||||
return false;
|
||||
}
|
||||
|
||||
//apply patch to section
|
||||
AZ::JsonSerializationResult::ResultCode result = AZ::JsonSerialization::ApplyPatch(entity->get(),
|
||||
templateDomReference.GetAllocator(), providedPatch, AZ::JsonMergeApproach::JsonPatch);
|
||||
|
||||
AZ_Error("Prefab", result.GetOutcome() == AZ::JsonSerializationResult::Outcomes::Success, "Patch was not successfully applied")
|
||||
|
||||
//trigger propagation
|
||||
m_prefabSystemComponentInterface->PropagateTemplateChanges(templateId);
|
||||
return true;
|
||||
//get template id associated with instance
|
||||
TemplateId templateId = instanceOptionalReference->get().GetTemplateId();
|
||||
AppendEntityAliasToPatchPaths(providedPatch, entityId);
|
||||
return PatchTemplate(providedPatch, templateId);
|
||||
}
|
||||
|
||||
void InstanceToTemplatePropagator::AppendEntityAliasToPatchPaths(PrefabDom& providedPatch, const AZ::EntityId& entityId)
|
||||
@@ -215,7 +172,7 @@ namespace AzToolsFramework
|
||||
}
|
||||
}
|
||||
|
||||
void InstanceToTemplatePropagator::PatchTemplate(PrefabDomValue& providedPatch, const TemplateId& templateId)
|
||||
bool InstanceToTemplatePropagator::PatchTemplate(PrefabDomValue& providedPatch, TemplateId templateId)
|
||||
{
|
||||
PrefabDom& templateDomReference = m_prefabSystemComponentInterface->FindTemplateDom(templateId);
|
||||
|
||||
@@ -223,14 +180,17 @@ namespace AzToolsFramework
|
||||
AZ::JsonSerializationResult::ResultCode result = AZ::JsonSerialization::ApplyPatch(templateDomReference,
|
||||
templateDomReference.GetAllocator(), providedPatch, AZ::JsonMergeApproach::JsonPatch);
|
||||
|
||||
AZ_Error("Prefab", result.GetOutcome() == AZ::JsonSerializationResult::Outcomes::Success,
|
||||
"Patch was not successfully applied");
|
||||
|
||||
//trigger propagation
|
||||
if (result.GetOutcome() == AZ::JsonSerializationResult::Outcomes::Success)
|
||||
{
|
||||
m_prefabSystemComponentInterface->SetTemplateDirtyFlag(templateId, true);
|
||||
m_prefabSystemComponentInterface->PropagateTemplateChanges(templateId);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
AZ_Error("Prefab", false, "Patch was not successfully applied");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -287,6 +247,8 @@ namespace AzToolsFramework
|
||||
|
||||
AddPatchesToLink(patches, linkToApplyPatches);
|
||||
linkToApplyPatches.UpdateTarget();
|
||||
|
||||
m_prefabSystemComponentInterface->SetTemplateDirtyFlag(linkToApplyPatches.GetTargetTemplateId(), true);
|
||||
m_prefabSystemComponentInterface->PropagateTemplateChanges(linkToApplyPatches.GetTargetTemplateId());
|
||||
}
|
||||
|
||||
|
||||
+2
-4
@@ -31,21 +31,19 @@ namespace AzToolsFramework
|
||||
bool GeneratePatch(PrefabDom& generatedPatch, const PrefabDom& initialState, const PrefabDom& modifiedState) override;
|
||||
bool GeneratePatchForLink(PrefabDom& generatedPatch, const PrefabDom& initialState,
|
||||
const PrefabDom& modifiedState, LinkId linkId) override;
|
||||
bool PatchEntityInTemplate(PrefabDomValue& providedPatch, const AZ::EntityId& entityId) override;
|
||||
bool PatchEntityInTemplate(PrefabDomValue& providedPatch, const EntityAlias& entityAlias, const TemplateId& templateId) override;
|
||||
bool PatchEntityInTemplate(PrefabDom& providedPatch, AZ::EntityId entityId) override;
|
||||
|
||||
void AppendEntityAliasToPatchPaths(PrefabDom& providedPatch, const AZ::EntityId& entityId) override;
|
||||
|
||||
InstanceOptionalReference GetTopMostInstanceInHierarchy(AZ::EntityId entityId);
|
||||
|
||||
void PatchTemplate(PrefabDomValue& providedPatch, const AzToolsFramework::Prefab::TemplateId& templateId) override;
|
||||
bool PatchTemplate(PrefabDomValue& providedPatch, TemplateId templateId) override;
|
||||
|
||||
void ApplyPatchesToInstance(const AZ::EntityId& entityId, PrefabDom& patches, const Instance& instanceToAddPatches) override;
|
||||
|
||||
void AddPatchesToLink(PrefabDom& patches, Link& link);
|
||||
|
||||
private:
|
||||
|
||||
|
||||
InstanceEntityMapperInterface* m_instanceEntityMapperInterface;
|
||||
PrefabSystemComponentInterface* m_prefabSystemComponentInterface;
|
||||
|
||||
@@ -127,12 +127,12 @@ namespace AzToolsFramework
|
||||
InstanceEntityScrubber instanceEntityScrubber(newlyAddedEntities);
|
||||
settings.m_metadata.Add(&instanceEntityScrubber);
|
||||
|
||||
AZ::JsonSerializationResult::ResultCode result =
|
||||
AZ::JsonSerialization::Load(instance, prefabDom, settings);
|
||||
AZ::JsonSerializationResult::ResultCode result = AZ::JsonSerialization::Load(instance, prefabDom, settings);
|
||||
|
||||
if (result.GetProcessing() == AZ::JsonSerializationResult::Processing::Halted)
|
||||
{
|
||||
AZ_Error("Prefab", false,
|
||||
AZ_Error(
|
||||
"Prefab", false,
|
||||
"Failed to de-serialize Prefab Instance from Prefab DOM. "
|
||||
"Unable to proceed.");
|
||||
|
||||
|
||||
@@ -348,8 +348,7 @@ namespace AzToolsFramework
|
||||
"Prefab", false,
|
||||
"PrefabLoader::SaveTemplate - Unable to save Prefab Template with id: %llu. "
|
||||
"Template with that id is invalid",
|
||||
templateId
|
||||
);
|
||||
templateId);
|
||||
|
||||
return AZStd::nullopt;
|
||||
}
|
||||
|
||||
@@ -79,13 +79,16 @@ namespace AzToolsFramework
|
||||
|
||||
//generate undo/redo patches
|
||||
m_instanceToTemplateInterface->GeneratePatch(m_redoPatch, initialState, endState);
|
||||
m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(m_redoPatch, entityId);
|
||||
m_instanceToTemplateInterface->GeneratePatch(m_undoPatch, endState, initialState);
|
||||
m_instanceToTemplateInterface->AppendEntityAliasToPatchPaths(m_undoPatch, entityId);
|
||||
}
|
||||
|
||||
void PrefabUndoEntityUpdate::Undo()
|
||||
{
|
||||
[[maybe_unused]] bool isPatchApplicationSuccessful =
|
||||
m_instanceToTemplateInterface->PatchEntityInTemplate(m_undoPatch, m_entityAlias, m_templateId);
|
||||
m_instanceToTemplateInterface->PatchTemplate(m_undoPatch, m_templateId);
|
||||
|
||||
AZ_Error(
|
||||
"Prefab", isPatchApplicationSuccessful,
|
||||
"Applying the undo patch on the entity with alias '%s' in template with id '%llu' was unsuccessful", m_entityAlias.c_str(),
|
||||
@@ -95,7 +98,8 @@ namespace AzToolsFramework
|
||||
void PrefabUndoEntityUpdate::Redo()
|
||||
{
|
||||
[[maybe_unused]] bool isPatchApplicationSuccessful =
|
||||
m_instanceToTemplateInterface->PatchEntityInTemplate(m_redoPatch, m_entityAlias, m_templateId);
|
||||
m_instanceToTemplateInterface->PatchTemplate(m_redoPatch, m_templateId);
|
||||
|
||||
AZ_Error(
|
||||
"Prefab", isPatchApplicationSuccessful,
|
||||
"Applying the redo patch on the entity with alias '%s' in template with id '%llu' was unsuccessful", m_entityAlias.c_str(),
|
||||
|
||||
@@ -21,7 +21,12 @@
|
||||
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
|
||||
#include <AzToolsFramework/Viewport/ViewportTypes.h>
|
||||
|
||||
class QPoint;
|
||||
class QPoint; // LYN-2315 in-progress, remove this
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
struct ScreenPoint;
|
||||
}
|
||||
|
||||
namespace AzToolsFramework
|
||||
{
|
||||
@@ -235,12 +240,12 @@ namespace AzToolsFramework
|
||||
/// Restores the cursor and ends locking it in place, allowing it to be moved freely.
|
||||
virtual void EndCursorCapture() = 0;
|
||||
/// Gets the most recent recorded cursor position in the viewport in screen space coordinates.
|
||||
virtual QPoint ViewportCursorScreenPosition() = 0;
|
||||
virtual AzFramework::ScreenPoint ViewportCursorScreenPosition() = 0;
|
||||
/// Gets the cursor position recorded prior to the most recent cursor position.
|
||||
/// Note: The cursor may be captured by the viewport, in which case this may not correspond to the last result
|
||||
/// from ViewportCursorScreenPosition. This method will always return the correct position to generate a mouse
|
||||
/// position delta.
|
||||
virtual AZStd::optional<QPoint> PreviousViewportCursorScreenPosition() = 0;
|
||||
virtual AZStd::optional<AzFramework::ScreenPoint> PreviousViewportCursorScreenPosition() = 0;
|
||||
|
||||
protected:
|
||||
~ViewportMouseCursorRequests() = default;
|
||||
|
||||
@@ -202,12 +202,18 @@ namespace AzToolsFramework
|
||||
return mouseInteractionEvent.m_wheelDelta;
|
||||
}
|
||||
|
||||
/// Return Qt QPoint from an Viewport ScreenPoint.
|
||||
/// Return QPoint from AzFramework::ScreenPoint.
|
||||
inline QPoint QPointFromScreenPoint(const AzFramework::ScreenPoint& screenPoint)
|
||||
{
|
||||
return {screenPoint.m_x, screenPoint.m_y};
|
||||
}
|
||||
|
||||
/// Return AzFramework::ScreenPoint from QPoint.
|
||||
inline AzFramework::ScreenPoint ScreenPointFromQPoint(const QPoint& qpoint)
|
||||
{
|
||||
return AzFramework::ScreenPoint{qpoint.x(), qpoint.y()};
|
||||
}
|
||||
|
||||
/// Map from Qt -> Lumberyard buttons.
|
||||
inline AZ::u32 TranslateMouseButtons(const Qt::MouseButtons buttons)
|
||||
{
|
||||
|
||||
@@ -75,7 +75,7 @@ namespace UnitTest
|
||||
EntityAlias entityAlias = entityAliasRef.value();
|
||||
|
||||
//update template
|
||||
ASSERT_TRUE(m_instanceToTemplateInterface->PatchEntityInTemplate(patch, entityAlias, templateId));
|
||||
ASSERT_TRUE(m_instanceToTemplateInterface->PatchEntityInTemplate(patch, entityId));
|
||||
|
||||
//undo change
|
||||
instanceEntityUndo.Undo();
|
||||
|
||||
@@ -12,5 +12,5 @@
|
||||
|
||||
set(LY_BUILD_DEPENDENCIES
|
||||
PUBLIC
|
||||
3rdParty::FreeType2
|
||||
3rdParty::freetype
|
||||
)
|
||||
|
||||
@@ -76,6 +76,7 @@
|
||||
#include "EditorPreferencesPageGeneral.h"
|
||||
#include "ViewportManipulatorController.h"
|
||||
#include "LegacyViewportCameraController.h"
|
||||
#include "ModernViewportCameraController.h"
|
||||
|
||||
#include "ViewPane.h"
|
||||
#include "CustomResolutionDlg.h"
|
||||
@@ -92,6 +93,7 @@
|
||||
// Atom
|
||||
#include <Atom/RPI.Public/View.h>
|
||||
#include <Atom/RPI.Public/ViewportContextManager.h>
|
||||
#include <AzCore/Console/IConsole.h>
|
||||
#include <AzCore/Math/MatrixUtils.h>
|
||||
|
||||
#include <QtGui/private/qhighdpiscaling_p.h>
|
||||
@@ -106,6 +108,10 @@ void StartFixedCursorMode(QObject *viewport);
|
||||
#define RENDER_MESH_TEST_DISTANCE (0.2f)
|
||||
#define CURSOR_FONT_HEIGHT 8.0f
|
||||
|
||||
AZ_CVAR(
|
||||
bool, ed_useNewCameraSystem, false, nullptr, AZ::ConsoleFunctorFlags::Null,
|
||||
"Use the new Editor camera system (the Atom-native Editor viewport (experimental) must also be enabled)");
|
||||
|
||||
namespace AZ::ViewportHelpers
|
||||
{
|
||||
static const char TextCantCreateCameraNoLevel[] = "Cannot create camera when no level is loaded.";
|
||||
@@ -1236,7 +1242,16 @@ void EditorViewportWidget::SetViewportId(int id)
|
||||
viewportContext->ConnectProjectionMatrixChangedHandler(m_cameraProjectionMatrixChangeHandler);
|
||||
|
||||
m_renderViewport->GetControllerList()->Add(AZStd::make_shared<SandboxEditor::ViewportManipulatorController>());
|
||||
m_renderViewport->GetControllerList()->Add(AZStd::make_shared<SandboxEditor::LegacyViewportCameraController>());
|
||||
|
||||
if (ed_useNewCameraSystem)
|
||||
{
|
||||
m_renderViewport->GetControllerList()->Add(AZStd::make_shared<SandboxEditor::ModernViewportCameraController>());
|
||||
}
|
||||
else
|
||||
{
|
||||
m_renderViewport->GetControllerList()->Add(AZStd::make_shared<SandboxEditor::LegacyViewportCameraController>());
|
||||
}
|
||||
|
||||
UpdateScene();
|
||||
}
|
||||
|
||||
|
||||
@@ -11,8 +11,10 @@
|
||||
*/
|
||||
|
||||
#include "LegacyViewportCameraController.h"
|
||||
|
||||
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
|
||||
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
|
||||
#include <AzFramework/Viewport/ScreenGeometry.h>
|
||||
#include <AzToolsFramework/Viewport/ViewportMessages.h>
|
||||
#include <Atom/RPI.Public/ViewportContextBus.h>
|
||||
#include <Atom/RPI.Public/ViewportContext.h>
|
||||
@@ -73,7 +75,8 @@ AZ::RPI::ViewportContextPtr LegacyViewportCameraControllerInstance::GetViewportC
|
||||
return viewportContextManager->GetViewportContextById(GetViewportId());
|
||||
}
|
||||
|
||||
bool LegacyViewportCameraControllerInstance::HandleMouseMove(const QPoint& currentMousePos, const QPoint& previousMousePos)
|
||||
bool LegacyViewportCameraControllerInstance::HandleMouseMove(
|
||||
const AzFramework::ScreenPoint& currentMousePos, const AzFramework::ScreenPoint& previousMousePos)
|
||||
{
|
||||
if (previousMousePos == currentMousePos)
|
||||
{
|
||||
@@ -100,7 +103,7 @@ bool LegacyViewportCameraControllerInstance::HandleMouseMove(const QPoint& curre
|
||||
Vec3 ydir = m.GetColumn1().GetNormalized();
|
||||
Vec3 pos = m.GetTranslation();
|
||||
|
||||
const float posDelta = 0.2f * (previousMousePos.y() - currentMousePos.y()) * speedScale;
|
||||
const float posDelta = 0.2f * (previousMousePos.m_y - currentMousePos.m_y) * speedScale;
|
||||
pos = pos - ydir * posDelta;
|
||||
m_orbitDistance = m_orbitDistance + posDelta;
|
||||
m_orbitDistance = fabs(m_orbitDistance);
|
||||
@@ -111,7 +114,7 @@ bool LegacyViewportCameraControllerInstance::HandleMouseMove(const QPoint& curre
|
||||
}
|
||||
else if (m_inRotateMode)
|
||||
{
|
||||
Ang3 angles(-currentMousePos.y() + previousMousePos.y(), 0, -currentMousePos.x() + previousMousePos.x());
|
||||
Ang3 angles(-currentMousePos.m_y + previousMousePos.m_y, 0, -currentMousePos.m_x + previousMousePos.m_x);
|
||||
angles = angles * 0.002f * gSettings.cameraRotateSpeed;
|
||||
if (gSettings.invertYRotation)
|
||||
{
|
||||
@@ -143,7 +146,7 @@ bool LegacyViewportCameraControllerInstance::HandleMouseMove(const QPoint& curre
|
||||
}
|
||||
|
||||
Vec3 pos = m.GetTranslation();
|
||||
pos += 0.1f * xdir * (currentMousePos.x() - previousMousePos.x()) * speedScale + 0.1f * zdir * (previousMousePos.y() - currentMousePos.y()) * speedScale;
|
||||
pos += 0.1f * xdir * (currentMousePos.m_x - previousMousePos.m_x) * speedScale + 0.1f * zdir * (previousMousePos.m_y - currentMousePos.m_y) * speedScale;
|
||||
m.SetTranslation(pos);
|
||||
|
||||
AZ::Transform transform = viewportContext->GetCameraTransform();
|
||||
@@ -153,7 +156,7 @@ bool LegacyViewportCameraControllerInstance::HandleMouseMove(const QPoint& curre
|
||||
}
|
||||
else if (m_inOrbitMode)
|
||||
{
|
||||
Ang3 angles(-currentMousePos.y() + previousMousePos.y(), 0, -currentMousePos.x() + previousMousePos.x());
|
||||
Ang3 angles(-currentMousePos.m_y + previousMousePos.m_y, 0, -currentMousePos.m_x + previousMousePos.m_x);
|
||||
angles = angles * 0.002f * gSettings.cameraRotateSpeed;
|
||||
|
||||
if (gSettings.invertPan)
|
||||
@@ -289,14 +292,13 @@ bool LegacyViewportCameraControllerInstance::HandleInputChannelEvent(const AzFra
|
||||
|
||||
if (id == AzFramework::InputDeviceMouse::SystemCursorPosition)
|
||||
{
|
||||
QPoint screenPosition = QPoint();
|
||||
bool result = false;
|
||||
AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequestBus::Event(
|
||||
GetViewportId(),
|
||||
[this, &result](AzToolsFramework::ViewportInteraction::ViewportMouseCursorRequests* mouseRequests)
|
||||
{
|
||||
auto previousMousePosition = mouseRequests->PreviousViewportCursorScreenPosition();
|
||||
if (previousMousePosition.has_value())
|
||||
if (auto previousMousePosition = mouseRequests->PreviousViewportCursorScreenPosition();
|
||||
previousMousePosition.has_value())
|
||||
{
|
||||
result = HandleMouseMove(mouseRequests->ViewportCursorScreenPosition(), previousMousePosition.value());
|
||||
}
|
||||
|
||||
@@ -21,6 +21,11 @@
|
||||
#include <QtCore/qnamespace.h>
|
||||
#include <QPoint>
|
||||
|
||||
namespace AzFramework
|
||||
{
|
||||
struct ScreenPoint;
|
||||
}
|
||||
|
||||
namespace SandboxEditor
|
||||
{
|
||||
class LegacyViewportCameraControllerInstance final
|
||||
@@ -45,7 +50,7 @@ namespace SandboxEditor
|
||||
|
||||
AZ::RPI::ViewportContextPtr GetViewportContext();
|
||||
|
||||
bool HandleMouseMove(const QPoint& currentMousePos, const QPoint& previousMousePos);
|
||||
bool HandleMouseMove(const AzFramework::ScreenPoint& currentMousePos, const AzFramework::ScreenPoint& previousMousePos);
|
||||
bool HandleMouseWheel(float zDelta);
|
||||
bool IsKeyDown(Qt::Key key) const;
|
||||
|
||||
|
||||
@@ -0,0 +1,97 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "ModernViewportCameraController.h"
|
||||
|
||||
#include <Atom/RPI.Public/ViewportContext.h>
|
||||
#include <Atom/RPI.Public/ViewportContextBus.h>
|
||||
#include <AzCore/Interface/Interface.h>
|
||||
#include <AzFramework/Viewport/ScreenGeometry.h>
|
||||
#include <AzFramework/Windowing/WindowBus.h>
|
||||
|
||||
namespace SandboxEditor
|
||||
{
|
||||
static AZ::RPI::ViewportContextPtr RetrieveViewportContext(const AzFramework::ViewportId viewportId)
|
||||
{
|
||||
auto viewportContextManager = AZ::Interface<AZ::RPI::ViewportContextRequestsInterface>::Get();
|
||||
if (!viewportContextManager)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto viewportContext = viewportContextManager->GetViewportContextById(viewportId);
|
||||
if (!viewportContext)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return viewportContext;
|
||||
}
|
||||
|
||||
ModernViewportCameraControllerInstance::ModernViewportCameraControllerInstance(const AzFramework::ViewportId viewportId)
|
||||
: MultiViewportControllerInstanceInterface(viewportId)
|
||||
{
|
||||
// LYN-2315 TODO - move setup out of constructor, pass cameras in
|
||||
auto firstPersonRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Right);
|
||||
auto firstPersonPanCamera = AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::LookPan);
|
||||
auto firstPersonTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::LookTranslation);
|
||||
auto firstPersonWheelCamera = AZStd::make_shared<AzFramework::ScrollTranslationCameraInput>();
|
||||
|
||||
auto orbitCamera = AZStd::make_shared<AzFramework::OrbitCameraInput>();
|
||||
auto orbitRotateCamera = AZStd::make_shared<AzFramework::RotateCameraInput>(AzFramework::InputDeviceMouse::Button::Left);
|
||||
auto orbitTranslateCamera = AZStd::make_shared<AzFramework::TranslateCameraInput>(AzFramework::OrbitTranslation);
|
||||
auto orbitDollyWheelCamera = AZStd::make_shared<AzFramework::OrbitDollyScrollCameraInput>();
|
||||
auto orbitDollyMoveCamera = AZStd::make_shared<AzFramework::OrbitDollyCursorMoveCameraInput>();
|
||||
auto orbitPanCamera = AZStd::make_shared<AzFramework::PanCameraInput>(AzFramework::OrbitPan);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitRotateCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitTranslateCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitDollyWheelCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitDollyMoveCamera);
|
||||
orbitCamera->m_orbitCameras.AddCamera(orbitPanCamera);
|
||||
|
||||
m_cameraSystem.m_cameras.AddCamera(firstPersonRotateCamera);
|
||||
m_cameraSystem.m_cameras.AddCamera(firstPersonPanCamera);
|
||||
m_cameraSystem.m_cameras.AddCamera(firstPersonTranslateCamera);
|
||||
m_cameraSystem.m_cameras.AddCamera(firstPersonWheelCamera);
|
||||
m_cameraSystem.m_cameras.AddCamera(orbitCamera);
|
||||
|
||||
if (const auto viewportContext = RetrieveViewportContext(viewportId))
|
||||
{
|
||||
// set position but not orientation
|
||||
m_targetCamera.m_lookAt = viewportContext->GetCameraTransform().GetTranslation();
|
||||
|
||||
// LYN-2315 TODO https://www.geometrictools.com/Documentation/EulerAngles.pdf
|
||||
|
||||
m_camera = m_targetCamera;
|
||||
}
|
||||
}
|
||||
|
||||
bool ModernViewportCameraControllerInstance::HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event)
|
||||
{
|
||||
AzFramework::WindowSize windowSize;
|
||||
AzFramework::WindowRequestBus::EventResult(
|
||||
windowSize, event.m_windowHandle, &AzFramework::WindowRequestBus::Events::GetClientAreaSize);
|
||||
m_cameraSystem.HandleEvents(AzFramework::BuildInputEvent(event.m_inputChannel, windowSize));
|
||||
return true; // consume event
|
||||
}
|
||||
|
||||
void ModernViewportCameraControllerInstance::UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event)
|
||||
{
|
||||
if (auto viewportContext = RetrieveViewportContext(GetViewportId()))
|
||||
{
|
||||
m_targetCamera = m_cameraSystem.StepCamera(m_targetCamera, event.m_deltaTime.count());
|
||||
m_camera = AzFramework::SmoothCamera(m_camera, m_targetCamera, m_smoothProps, event.m_deltaTime.count());
|
||||
|
||||
viewportContext->SetCameraTransform(m_camera.Transform());
|
||||
}
|
||||
}
|
||||
} // namespace SandboxEditor
|
||||
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AzFramework/Viewport/CameraInput.h>
|
||||
#include <AzFramework/Viewport/MultiViewportController.h>
|
||||
|
||||
namespace SandboxEditor
|
||||
{
|
||||
class ModernViewportCameraControllerInstance final : public AzFramework::MultiViewportControllerInstanceInterface
|
||||
{
|
||||
public:
|
||||
explicit ModernViewportCameraControllerInstance(AzFramework::ViewportId viewportId);
|
||||
|
||||
// MultiViewportControllerInstanceInterface overrides ...
|
||||
bool HandleInputChannelEvent(const AzFramework::ViewportControllerInputEvent& event) override;
|
||||
void UpdateViewport(const AzFramework::ViewportControllerUpdateEvent& event) override;
|
||||
|
||||
private:
|
||||
AzFramework::Camera m_camera;
|
||||
AzFramework::Camera m_targetCamera;
|
||||
AzFramework::SmoothProps m_smoothProps;
|
||||
AzFramework::CameraSystem m_cameraSystem;
|
||||
};
|
||||
|
||||
using ModernViewportCameraController = AzFramework::MultiViewportController<ModernViewportCameraControllerInstance>;
|
||||
} // namespace SandboxEditor
|
||||
@@ -16,7 +16,7 @@
|
||||
#include "ImageTIF.h"
|
||||
|
||||
/// libTiff
|
||||
#include <libtiff/tiffio.h> // TIFF library
|
||||
#include <tiffio.h> // TIFF library
|
||||
|
||||
// Function prototypes
|
||||
static tsize_t libtiffDummyReadProc (thandle_t fd, tdata_t buf, tsize_t size);
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include <AzToolsFramework/ViewportSelection/EditorInteractionSystemViewportSelectionRequestBus.h>
|
||||
#include <AzFramework/Input/Devices/Mouse/InputDeviceMouse.h>
|
||||
#include <AzFramework/Input/Devices/Keyboard/InputDeviceKeyboard.h>
|
||||
#include <AzFramework/Viewport/ScreenGeometry.h>
|
||||
#include <AzCore/Script/ScriptTimePoint.h>
|
||||
|
||||
#include <QApplication>
|
||||
@@ -99,18 +100,16 @@ bool ViewportManipulatorControllerInstance::HandleInputChannelEvent(const AzFram
|
||||
// Cache the ray trace results when doing manipulator interaction checks, no need to recalculate after
|
||||
if (event.m_priority == ManipulatorPriority)
|
||||
{
|
||||
QPoint screenPosition = QPoint();
|
||||
AzFramework::ScreenPoint screenPosition = AzFramework::ScreenPoint(0, 0);
|
||||
ViewportMouseCursorRequestBus::EventResult(
|
||||
screenPosition, GetViewportId(),
|
||||
&ViewportMouseCursorRequestBus::Events::ViewportCursorScreenPosition
|
||||
);
|
||||
m_state.m_mousePick.m_screenCoordinates = AzFramework::ScreenPoint{screenPosition.x(), screenPosition.y()};
|
||||
screenPosition, GetViewportId(), &ViewportMouseCursorRequestBus::Events::ViewportCursorScreenPosition);
|
||||
|
||||
m_state.m_mousePick.m_screenCoordinates = screenPosition;
|
||||
AZStd::optional<ProjectedViewportRay> ray;
|
||||
ViewportInteractionRequestBus::EventResult(
|
||||
ray, GetViewportId(),
|
||||
&ViewportInteractionRequestBus::Events::ViewportScreenToWorldRay,
|
||||
screenPosition
|
||||
);
|
||||
ray, GetViewportId(), &ViewportInteractionRequestBus::Events::ViewportScreenToWorldRay,
|
||||
QPoint(screenPosition.m_x, screenPosition.m_y));
|
||||
|
||||
if (ray.has_value())
|
||||
{
|
||||
m_state.m_mousePick.m_rayOrigin = ray.value().origin;
|
||||
|
||||
@@ -996,6 +996,8 @@ set(FILES
|
||||
ViewportManipulatorController.h
|
||||
LegacyViewportCameraController.cpp
|
||||
LegacyViewportCameraController.h
|
||||
ModernViewportCameraController.cpp
|
||||
ModernViewportCameraController.h
|
||||
RenderViewport.cpp
|
||||
RenderViewport.h
|
||||
TopRendererWnd.cpp
|
||||
|
||||
@@ -41,6 +41,65 @@
|
||||
|
||||
#include <AzQtComponents/Utilities/QtWindowUtilities.h>
|
||||
|
||||
// Class to implement the WindowRequestBus::Handler instead of the QViewport class.
|
||||
// This is to bypass a link warning that occurs in unity builds if EditorCommon dll
|
||||
// is linked along with a gem that also implements WindowRequestBus::Handler. The
|
||||
// issue is that QViewport has a dllexport so it causes duplicate code to be linked
|
||||
// in and a warning that there will be two of the same symbol in memory
|
||||
class QViewportRequests
|
||||
: public AzFramework::WindowRequestBus::Handler
|
||||
{
|
||||
public:
|
||||
QViewportRequests(QViewport& viewport)
|
||||
: m_viewport(viewport)
|
||||
{
|
||||
}
|
||||
|
||||
~QViewportRequests() override
|
||||
{
|
||||
AzFramework::WindowRequestBus::Handler::BusDisconnect();
|
||||
}
|
||||
|
||||
// WindowRequestBus::Handler...
|
||||
void SetWindowTitle(const AZStd::string& title) override
|
||||
{
|
||||
m_viewport.SetWindowTitle(title);
|
||||
}
|
||||
|
||||
AzFramework::WindowSize GetClientAreaSize() const override
|
||||
{
|
||||
return m_viewport.GetClientAreaSize();
|
||||
}
|
||||
|
||||
void ResizeClientArea(AzFramework::WindowSize clientAreaSize) override
|
||||
{
|
||||
m_viewport.ResizeClientArea(clientAreaSize);
|
||||
}
|
||||
|
||||
bool GetFullScreenState() const override
|
||||
{
|
||||
return m_viewport.GetFullScreenState();
|
||||
}
|
||||
|
||||
void SetFullScreenState(bool fullScreenState) override
|
||||
{
|
||||
m_viewport.SetFullScreenState(fullScreenState);
|
||||
}
|
||||
|
||||
bool CanToggleFullScreenState() const override
|
||||
{
|
||||
return m_viewport.CanToggleFullScreenState();
|
||||
}
|
||||
|
||||
void ToggleFullScreenState() override
|
||||
{
|
||||
m_viewport.ToggleFullScreenState();
|
||||
}
|
||||
|
||||
private:
|
||||
QViewport& m_viewport;
|
||||
};
|
||||
|
||||
struct QViewport::SPreviousContext
|
||||
{
|
||||
CCamera renderCamera;
|
||||
@@ -188,6 +247,8 @@ QViewport::QViewport(QWidget* parent, StartupMode startupMode)
|
||||
, m_private(new SPrivate())
|
||||
, m_cameraControlMode(CameraControlMode::NONE)
|
||||
{
|
||||
m_viewportRequests = AZStd::make_unique<QViewportRequests>(*this);
|
||||
|
||||
if (startupMode & StartupMode_Immediate)
|
||||
Startup();
|
||||
}
|
||||
@@ -213,6 +274,8 @@ void QViewport::Startup()
|
||||
QViewport::~QViewport()
|
||||
{
|
||||
DestroyRenderContext();
|
||||
|
||||
m_viewportRequests.reset();
|
||||
}
|
||||
|
||||
void QViewport::UpdateBackgroundColor()
|
||||
@@ -316,7 +379,7 @@ bool QViewport::CreateRenderContext()
|
||||
|
||||
if (AZ::Interface<AzFramework::AtomActiveInterface>::Get())
|
||||
{
|
||||
AzFramework::WindowRequestBus::Handler::BusConnect(windowHandle);
|
||||
m_viewportRequests.get()->BusConnect(windowHandle);
|
||||
AzFramework::WindowSystemNotificationBus::Broadcast(&AzFramework::WindowSystemNotificationBus::Handler::OnWindowCreated, windowHandle);
|
||||
|
||||
m_lastHwnd = windowHandle;
|
||||
@@ -346,7 +409,7 @@ void QViewport::DestroyRenderContext()
|
||||
m_renderContextCreated = false;
|
||||
|
||||
AzFramework::WindowNotificationBus::Event(windowHandle, &AzFramework::WindowNotificationBus::Handler::OnWindowClosed);
|
||||
AzFramework::WindowRequestBus::Handler::BusDisconnect();
|
||||
m_viewportRequests.get()->BusDisconnect();
|
||||
m_lastHwnd = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,6 +41,7 @@ struct SMouseEvent;
|
||||
struct SViewportSettings;
|
||||
struct SViewportState;
|
||||
class QElapsedTimer;
|
||||
class QViewportRequests;
|
||||
|
||||
class EDITOR_COMMON_API QViewport;
|
||||
struct SRenderContext
|
||||
@@ -66,7 +67,6 @@ AZ_PUSH_DISABLE_DLL_EXPORT_BASECLASS_WARNING
|
||||
AZ_PUSH_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
class EDITOR_COMMON_API QViewport
|
||||
: public QWidget
|
||||
, public AzFramework::WindowRequestBus::Handler
|
||||
{
|
||||
Q_OBJECT
|
||||
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
@@ -107,14 +107,14 @@ public:
|
||||
void SetSize(const QSize& size);
|
||||
void GetImageOffscreen(CImageEx& image, const QSize& customSize);
|
||||
|
||||
// WindowRequestBus::Handler...
|
||||
void SetWindowTitle(const AZStd::string& title) override;
|
||||
AzFramework::WindowSize GetClientAreaSize() const override;
|
||||
void ResizeClientArea(AzFramework::WindowSize clientAreaSize) override;
|
||||
bool GetFullScreenState() const override;
|
||||
void SetFullScreenState(bool fullScreenState) override;
|
||||
bool CanToggleFullScreenState() const override;
|
||||
void ToggleFullScreenState() override;
|
||||
// WindowRequestBus::Handler... (handler moved to cpp to resolve link issues in unity builds)
|
||||
void SetWindowTitle(const AZStd::string& title);
|
||||
AzFramework::WindowSize GetClientAreaSize() const;
|
||||
void ResizeClientArea(AzFramework::WindowSize clientAreaSize);
|
||||
bool GetFullScreenState() const;
|
||||
void SetFullScreenState(bool fullScreenState);
|
||||
bool CanToggleFullScreenState() const;
|
||||
void ToggleFullScreenState();
|
||||
|
||||
public slots:
|
||||
void Update();
|
||||
@@ -197,6 +197,7 @@ private:
|
||||
std::unique_ptr<SViewportSettings> m_settings;
|
||||
std::unique_ptr<SViewportState> m_state;
|
||||
std::vector<QViewportConsumer*> m_consumers;
|
||||
AZStd::unique_ptr<QViewportRequests> m_viewportRequests;
|
||||
AZ_POP_DISABLE_DLL_EXPORT_MEMBER_WARNING
|
||||
HWND m_lastHwnd = 0;
|
||||
bool m_resizeWindowEvent = false;
|
||||
|
||||
@@ -170,7 +170,9 @@ bool CCrySimpleJob::ExecuteCommand(const std::string& rCmd, std::string& outErro
|
||||
threadIdStream << threadId;
|
||||
|
||||
// Multiple threads could execute a command, therefore the temporary file has to be unique per thread.
|
||||
std::string stdErrorTempFilename = SEnviropment::Instance().m_TempPath + "stderr_" + threadIdStream.str() + ".log";
|
||||
AZ::IO::Path errorTempFilePath = SEnviropment::Instance().m_TempPath / AZStd::string::format("stderr_%s.log", threadIdStream.str().c_str());
|
||||
std::string stdErrorTempFilename{ errorTempFilePath.c_str(), errorTempFilePath.Native().size() };
|
||||
|
||||
CCrySimpleFileGuard FGTmpOutput(stdErrorTempFilename); // Delete file at the end of this function
|
||||
|
||||
std::string systemCmd = rCmd;
|
||||
|
||||
Reference in New Issue
Block a user