diff --git a/Code/Sandbox/Editor/EditorViewportWidget.cpp b/Code/Sandbox/Editor/EditorViewportWidget.cpp index 23f080a777..e3c7280a26 100644 --- a/Code/Sandbox/Editor/EditorViewportWidget.cpp +++ b/Code/Sandbox/Editor/EditorViewportWidget.cpp @@ -696,10 +696,6 @@ void EditorViewportWidget::OnEditorNotifyEvent(EEditorNotifyEvent event) if (GetIEditor()->GetViewManager()->GetGameViewport() == this) { SetCurrentCursor(STD_CURSOR_DEFAULT); - if (gSettings.bEnableGameModeVR) - { - outputToHMD->Set(0); - } m_bInRotateMode = false; m_bInMoveMode = false; m_bInOrbitMode = false; diff --git a/Code/Sandbox/Editor/RenderViewport.cpp b/Code/Sandbox/Editor/RenderViewport.cpp index 32b6a5c811..c10ba41203 100644 --- a/Code/Sandbox/Editor/RenderViewport.cpp +++ b/Code/Sandbox/Editor/RenderViewport.cpp @@ -1309,10 +1309,6 @@ void CRenderViewport::OnEditorNotifyEvent(EEditorNotifyEvent event) // failed to set the context back when done, or set it back to the wrong one. CryWarning(VALIDATOR_MODULE_3DENGINE, VALIDATOR_WARNING, "RenderViewport render context was not correctly restored by someone else."); } - if (gSettings.bEnableGameModeVR) - { - outputToHMD->Set(0); - } RestorePreviousContext(m_previousContext); m_bInRotateMode = false; m_bInMoveMode = false;