diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/PointLight.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/PointLight.azsli index 853d77e372..b28f0f1708 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/PointLight.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/PBR/Lights/PointLight.azsli @@ -105,7 +105,7 @@ void ApplyPointLight(ViewSrg::PointLight light, Surface surface, inout LightingD lightingData.diffuseLighting += GetDiffuseLighting(surface, lightingData, lightIntensity, normalize(posToLight)) * litRatio; // Tranmission contribution - lightingData.translucentBackLighting += GetBackLighting(surface, lightingData, lightIntensity, normalize(posToLight), 0.0) * litRatio; + lightingData.translucentBackLighting += GetBackLighting(surface, lightingData, lightIntensity, normalize(posToLight), backShadowRatio); // Adjust the light direcion for specular based on bulb size