More GetValues() overrides (#6896)
* Benchmarks and tests for Image and Constant GetValues Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Verify GetValues for Perlin and Random Gradients Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Standardized the assert format for GetValues(). Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * More GetValues unit tests and test cleanup Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Fixed typos Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * GetValues() unit tests for surface gradients. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Benchmarks for ShapeAreaFalloff Gradient Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Added benchmarks for all remaining gradients and cleaned up the helper methods. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Renamed class for better report formatting. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Added missing Mocks dependencies for the Editor tests. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * First batch of specific GetValues() overrides. Each one is measurably faster than the generic version. Also, in ShapeAreaFalloffGradient, I optimized and simplified the logic a bit, so GetValue() is marginally faster too. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Change GetValues() to use span and add more overrides. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Convert GetValues() to use AZStd::span and added more overrides. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Add missing include. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * PR feedback - switch to fill Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com> * Fixed the logic and added unit tests and comments. Signed-off-by: Mike Balfour <82224783+mbalfour-amzn@users.noreply.github.com>
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@@ -183,7 +183,7 @@ namespace GradientSignal
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return 0.0f;
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}
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void RandomGradientComponent::GetValues(AZStd::array_view<AZ::Vector3> positions, AZStd::array_view<float> outValues) const
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void RandomGradientComponent::GetValues(AZStd::span<AZ::Vector3> positions, AZStd::span<float> outValues) const
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{
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if (positions.size() != outValues.size())
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{
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@@ -200,19 +200,15 @@ namespace GradientSignal
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for (size_t index = 0; index < positions.size(); index++)
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{
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// The const_cast is necessary for now since array_view currently only supports const entries.
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// If/when array_view is fixed to support non-const, or AZStd::span gets created, the const_cast can get removed.
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auto& outValue = const_cast<float&>(outValues[index]);
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m_gradientTransform.TransformPositionToUVW(positions[index], uvw, wasPointRejected);
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if (!wasPointRejected)
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{
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outValue = GetRandomValue(uvw, seed);
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outValues[index] = GetRandomValue(uvw, seed);
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}
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else
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{
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outValue = 0.0f;
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outValues[index] = 0.0f;
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}
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}
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}
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