Removes AssetMemoryAnalyzer that relies on the MemoryDrillerBus
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
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@@ -12,7 +12,6 @@
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#include <LoadScreenBus.h>
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#include <AzCore/Debug/AssetTracking.h>
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#include <AzFramework/API/ApplicationAPI.h>
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#include <AzFramework/IO/FileOperations.h>
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#include <AzFramework/Entity/GameEntityContextBus.h>
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@@ -259,7 +258,6 @@ namespace LegacyLevelSystem
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bool SpawnableLevelSystem::LoadLevelInternal(const char* levelName)
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{
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gEnv->pSystem->SetSystemGlobalState(ESYSTEM_GLOBAL_STATE_LEVEL_LOAD_START);
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AZ_ASSET_NAMED_SCOPE("Level: %s", levelName);
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INDENT_LOG_DURING_SCOPE();
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