Removes AssetMemoryAnalyzer that relies on the MemoryDrillerBus

Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
This commit is contained in:
Esteban Papp
2021-12-01 19:08:12 -08:00
parent 95ed1015a5
commit c3f035c4e3
189 changed files with 41 additions and 82987 deletions
@@ -12,7 +12,6 @@
#include <LoadScreenBus.h>
#include <AzCore/Debug/AssetTracking.h>
#include <AzFramework/API/ApplicationAPI.h>
#include <AzFramework/IO/FileOperations.h>
#include <AzFramework/Entity/GameEntityContextBus.h>
@@ -259,7 +258,6 @@ namespace LegacyLevelSystem
bool SpawnableLevelSystem::LoadLevelInternal(const char* levelName)
{
gEnv->pSystem->SetSystemGlobalState(ESYSTEM_GLOBAL_STATE_LEVEL_LOAD_START);
AZ_ASSET_NAMED_SCOPE("Level: %s", levelName);
INDENT_LOG_DURING_SCOPE();