Changed the Tangent and BItangent streams to be optional when setting up ray tracing data for a mesh.

This commit is contained in:
Doug McDiarmid
2021-06-23 01:17:16 -07:00
parent 0581de25b3
commit c3c69fedd6
5 changed files with 55 additions and 30 deletions
@@ -734,10 +734,12 @@ namespace AZ
RPI::ShaderInputContract::StreamChannelInfo tangentStreamChannelInfo;
tangentStreamChannelInfo.m_semantic = RHI::ShaderSemantic(AZ::Name(TangentSemantic));
tangentStreamChannelInfo.m_componentCount = RHI::GetFormatComponentCount(TangentStreamFormat);
tangentStreamChannelInfo.m_isOptional = true;
RPI::ShaderInputContract::StreamChannelInfo bitangentStreamChannelInfo;
bitangentStreamChannelInfo.m_semantic = RHI::ShaderSemantic(AZ::Name(BitangentSemantic));
bitangentStreamChannelInfo.m_componentCount = RHI::GetFormatComponentCount(BitangentStreamFormat);
bitangentStreamChannelInfo.m_isOptional = true;
RPI::ShaderInputContract::StreamChannelInfo uvStreamChannelInfo;
uvStreamChannelInfo.m_semantic = RHI::ShaderSemantic(AZ::Name(UVSemantic));
@@ -776,7 +778,7 @@ namespace AZ
// retrieve vertex/index buffers
RPI::ModelLod::StreamBufferViewList streamBufferViews;
bool result = modelLod->GetStreamsForMesh(
[[maybe_unused]] bool result = modelLod->GetStreamsForMesh(
inputStreamLayout,
streamBufferViews,
nullptr,
@@ -784,12 +786,7 @@ namespace AZ
meshIndex,
materialAssignment.m_matModUvOverrides,
material->GetAsset()->GetMaterialTypeAsset()->GetUvNameMap());
if (!result)
{
AZ_Warning("MeshFeatureProcessor", false, "Mesh is missing required vertex streams for RayTracing. Skipping.");
continue;
}
AZ_Assert(result, "Failed to retrieve mesh stream buffer views");
// note that the element count is the size of the entire buffer, even though this mesh may only
// occupy a portion of the vertex buffer. This is necessary since we are accessing it using
@@ -828,13 +825,21 @@ namespace AZ
subMesh.m_normalVertexBufferView = streamBufferViews[1];
subMesh.m_normalShaderBufferView = const_cast<RHI::Buffer*>(streamBufferViews[1].GetBuffer())->GetBufferView(normalBufferDescriptor);
subMesh.m_tangentFormat = TangentStreamFormat;
subMesh.m_tangentVertexBufferView = streamBufferViews[2];
subMesh.m_tangentShaderBufferView = const_cast<RHI::Buffer*>(streamBufferViews[2].GetBuffer())->GetBufferView(tangentBufferDescriptor);
if (tangentBufferByteCount > 0)
{
subMesh.m_bufferFlags |= RayTracingSubMeshBufferFlags::Tangent;
subMesh.m_tangentFormat = TangentStreamFormat;
subMesh.m_tangentVertexBufferView = streamBufferViews[2];
subMesh.m_tangentShaderBufferView = const_cast<RHI::Buffer*>(streamBufferViews[2].GetBuffer())->GetBufferView(tangentBufferDescriptor);
}
subMesh.m_bitangentFormat = BitangentStreamFormat;
subMesh.m_bitangentVertexBufferView = streamBufferViews[3];
subMesh.m_bitangentShaderBufferView = const_cast<RHI::Buffer*>(streamBufferViews[3].GetBuffer())->GetBufferView(bitangentBufferDescriptor);
if (bitangentBufferByteCount > 0)
{
subMesh.m_bufferFlags |= RayTracingSubMeshBufferFlags::Bitangent;
subMesh.m_bitangentFormat = BitangentStreamFormat;
subMesh.m_bitangentVertexBufferView = streamBufferViews[3];
subMesh.m_bitangentShaderBufferView = const_cast<RHI::Buffer*>(streamBufferViews[3].GetBuffer())->GetBufferView(bitangentBufferDescriptor);
}
if (uvBufferByteCount > 0)
{