From c372761f4e348bf63f7f7b6b0ee930f177bfd2da Mon Sep 17 00:00:00 2001 From: Guthrie Adams Date: Sun, 7 Nov 2021 15:04:46 -0600 Subject: [PATCH] Changing lua material functor script loading code to pass the correct sub ID for a compiled script asset Signed-off-by: Guthrie Adams --- .../Source/RPI.Edit/Material/LuaMaterialFunctorSourceData.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Gems/Atom/RPI/Code/Source/RPI.Edit/Material/LuaMaterialFunctorSourceData.cpp b/Gems/Atom/RPI/Code/Source/RPI.Edit/Material/LuaMaterialFunctorSourceData.cpp index b230953f8c..37bd5a19f2 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Edit/Material/LuaMaterialFunctorSourceData.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Edit/Material/LuaMaterialFunctorSourceData.cpp @@ -137,7 +137,7 @@ namespace AZ } else if (!m_luaSourceFile.empty()) { - auto loadOutcome = RPI::AssetUtils::LoadAsset(materialTypeSourceFilePath, m_luaSourceFile); + auto loadOutcome = RPI::AssetUtils::LoadAsset(materialTypeSourceFilePath, m_luaSourceFile, ScriptAsset::CompiledAssetSubId); if (!loadOutcome) { AZ_Error("LuaMaterialFunctorSourceData", false, "Could not load script file '%s'", m_luaSourceFile.c_str());