Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
@@ -19,9 +19,8 @@
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Math/IntersectSegment.h>
#include <AzFramework/Physics/Casts.h>
#include <AzFramework/Physics/World.h>
#include <AzFramework/Physics/WorldBodyBus.h>
#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
#include <SurfaceData/SurfaceDataSystemRequestBus.h>
#include <SurfaceData/Utility/SurfaceDataUtility.h>
@@ -207,7 +206,7 @@ namespace SurfaceData
return false;
}
Physics::RayCastRequest request;
AzPhysics::RayCastRequest request;
request.m_direction = AZ::Vector3(0.0f, 0.0f, -1.0f);
if (queryPointOnly)
{
@@ -223,7 +222,7 @@ namespace SurfaceData
request.m_distance = m_colliderBounds.GetExtents().GetZ();
}
Physics::RayCastHit result;
AzPhysics::SceneQueryHit result;
Physics::WorldBodyRequestBus::EventResult(result, GetEntityId(), &Physics::WorldBodyRequestBus::Events::RayCast, request);
if (result)