Integrating up through commit 90f050496
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<?xml version="1.0" encoding="utf-8"?>
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<ScriptCanvas Include="Source/InputNode.h" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Class Name="InputNode"
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QualifiedName="StartingPointInput::InputNode"
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PreferredClassName="Input Handler"
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Uuid="{0B0AC61B-4BBA-42BF-BDCD-DAF2D3CA41A8}"
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Base="ScriptCanvas::Node"
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Icon="Editor/Icons/ScriptCanvas/Bus.png"
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EditAttributes="AZ::Edit::Attributes::Category@Gameplay/Input"
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GraphEntryPoint="True"
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GeneratePropertyFriend="True"
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Description="Handle processed input events found in input binding assets">
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<Out Name="Pressed" Description="Signaled when the input event begins."/>
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<Out Name="Held" Description="Signaled while the input event is active."/>
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<Out Name="Released" Description="Signaled when the input event ends."/>
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<Property Name="Event Name"
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Description="The input event name as defined in an inputbinding asset. Example 'Fireball'"
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Type="AZStd::string"
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IsInput="True"
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IsOutput="False" />
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<Property Name="Value"
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Description="The current value from the input."
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Type="float"
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IsInput="False"
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IsOutput="True" />
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</Class>
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</ScriptCanvas>
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