Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
@@ -12,7 +12,6 @@
ly_add_target(
NAME ScriptCanvasPhysics.Static STATIC
NAMESPACE Gem
OUTPUT_NAME Gem.ScriptCanvasPhysics.Static
FILES_CMAKE
scriptcanvas_physics_files.cmake
INCLUDE_DIRECTORIES
+97 -241
View File
@@ -14,11 +14,14 @@
#include <ScriptCanvas/Core/NodeFunctionGeneric.h>
#include <ScriptCanvas/Data/Data.h>
#include <AzFramework/Physics/World.h>
#include <AzFramework/Physics/Material.h>
#include <AzFramework/Physics/PhysicsScene.h>
#include <AzFramework/Physics/ShapeConfiguration.h>
#include <AzFramework/Physics/Collision/CollisionGroups.h>
#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/std/smart_ptr/make_shared.h>
namespace ScriptCanvasPhysics
{
@@ -69,13 +72,13 @@ namespace ScriptCanvasPhysics
const AZStd::string& collisionGroup,
AZ::EntityId ignore)
{
Physics::RayCastRequest request;
AzPhysics::RayCastRequest request;
request.m_start = start;
request.m_direction = direction.GetNormalized();
request.m_distance = distance;
request.m_filterCallback = [ignore](const Physics::WorldBody* body, [[maybe_unused]] const Physics::Shape* shape)
request.m_filterCallback = [ignore](const AzPhysics::SimulatedBody* body, [[maybe_unused]] const Physics::Shape* shape)
{
return body->GetEntityId() != ignore ? Physics::QueryHitType::Block : Physics::QueryHitType::None;
return body->GetEntityId() != ignore ? AzPhysics::SceneQuery::QueryHitType::Block : AzPhysics::SceneQuery::QueryHitType::None;
};
if (!collisionGroup.empty())
@@ -83,20 +86,27 @@ namespace ScriptCanvasPhysics
request.m_collisionGroup = AzPhysics::CollisionGroup(collisionGroup);
}
Physics::RayCastHit hit;
Physics::WorldRequestBus::BroadcastResult(hit, &Physics::World::RayCast, request);
AZ::EntityId id;
AZ::Crc32 surfaceType;
if (hit.m_body)
AzPhysics::SceneQueryHits result;
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
id = hit.m_body->GetEntityId();
if (AzPhysics::SceneHandle sceneHandle = sceneInterface->GetSceneHandle(AzPhysics::DefaultPhysicsSceneName);
sceneHandle != AzPhysics::InvalidSceneHandle)
{
result = sceneInterface->QueryScene(sceneHandle, &request);
}
}
if (hit.m_material)
if (result)
{
surfaceType = hit.m_material->GetSurfaceType();
AZ::Crc32 surfaceType;
if (result.m_hits[0].m_material)
{
surfaceType = result.m_hits[0].m_material->GetSurfaceType();
}
return AZStd::make_tuple(result.m_hits[0].IsValid(), result.m_hits[0].m_position,
result.m_hits[0].m_normal, result.m_hits[0].m_distance,
result.m_hits[0].m_entityId, surfaceType);
}
return AZStd::make_tuple(hit.m_body != nullptr, hit.m_position, hit.m_normal, hit.m_distance, id, surfaceType);
return AZStd::make_tuple(false, AZ::Vector3::CreateZero(), AZ::Vector3::CreateZero(), 0.0f, AZ::EntityId(), AZ::Crc32());
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(RayCastWorldSpaceWithGroup,
k_categoryName,
@@ -123,33 +133,8 @@ namespace ScriptCanvasPhysics
AZ::Transform worldSpaceTransform = AZ::Transform::CreateIdentity();
AZ::TransformBus::EventResult(worldSpaceTransform, fromEntityId, &AZ::TransformInterface::GetWorldTM);
Physics::RayCastRequest request;
request.m_start = worldSpaceTransform.GetTranslation();
request.m_direction = worldSpaceTransform.TransformVector(direction.GetNormalized());
request.m_distance = distance;
request.m_filterCallback = [ignore](const Physics::WorldBody* body, [[maybe_unused]] const Physics::Shape* shape)
{
return body->GetEntityId() != ignore ? Physics::QueryHitType::Block : Physics::QueryHitType::None;
};
if (!collisionGroup.empty())
{
request.m_collisionGroup = AzPhysics::CollisionGroup(collisionGroup);
}
Physics::RayCastHit hit;
Physics::WorldRequestBus::BroadcastResult(hit, &Physics::World::RayCast, request);
AZ::EntityId id;
AZ::Crc32 surfaceType;
if (hit.m_body)
{
id = hit.m_body->GetEntityId();
}
if (hit.m_material)
{
surfaceType = hit.m_material->GetSurfaceType();
}
return AZStd::make_tuple(hit.m_body != nullptr, hit.m_position, hit.m_normal, hit.m_distance, id, surfaceType);
return RayCastWorldSpaceWithGroup(worldSpaceTransform.GetTranslation(), worldSpaceTransform.TransformVector(direction.GetNormalized()),
distance, collisionGroup, ignore);
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(RayCastLocalSpaceWithGroup,
k_categoryName,
@@ -167,7 +152,7 @@ namespace ScriptCanvasPhysics
"EntityId",
"Surface");
AZ_INLINE AZStd::vector<Physics::RayCastHit> RayCastMultipleLocalSpaceWithGroup(const AZ::EntityId& fromEntityId,
AZ_INLINE AZStd::vector<AzPhysics::SceneQueryHit> RayCastMultipleLocalSpaceWithGroup(const AZ::EntityId& fromEntityId,
const AZ::Vector3& direction,
float distance,
const AZStd::string& collisionGroup,
@@ -176,22 +161,29 @@ namespace ScriptCanvasPhysics
AZ::Transform worldSpaceTransform = AZ::Transform::CreateIdentity();
AZ::TransformBus::EventResult(worldSpaceTransform, fromEntityId, &AZ::TransformInterface::GetWorldTM);
Physics::RayCastRequest request;
AzPhysics::RayCastRequest request;
request.m_start = worldSpaceTransform.GetTranslation();
request.m_direction = worldSpaceTransform.TransformVector(direction.GetNormalized());
request.m_distance = distance;
request.m_filterCallback = [ignore](const Physics::WorldBody* body, [[maybe_unused]] const Physics::Shape* shape)
request.m_filterCallback = [ignore](const AzPhysics::SimulatedBody* body, [[maybe_unused]] const Physics::Shape* shape)
{
return body->GetEntityId() != ignore ? Physics::QueryHitType::Touch : Physics::QueryHitType::None;
return body->GetEntityId() != ignore ? AzPhysics::SceneQuery::QueryHitType::Touch : AzPhysics::SceneQuery::QueryHitType::None;
};
if (!collisionGroup.empty())
{
request.m_collisionGroup = AzPhysics::CollisionGroup(collisionGroup);
}
AZStd::vector<Physics::RayCastHit> hits;
Physics::WorldRequestBus::BroadcastResult(hits, &Physics::World::RayCastMultiple, request);
return hits;
AzPhysics::SceneQueryHits result;
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
if (AzPhysics::SceneHandle sceneHandle = sceneInterface->GetSceneHandle(AzPhysics::DefaultPhysicsSceneName);
sceneHandle != AzPhysics::InvalidSceneHandle)
{
result = sceneInterface->QueryScene(sceneHandle, &request);
}
}
return result.m_hits;
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(RayCastMultipleLocalSpaceWithGroup,
k_categoryName,
@@ -205,14 +197,14 @@ namespace ScriptCanvasPhysics
"Objects hit");
OverlapResult OverlapQuery(const AZ::Transform& pose,
Physics::ShapeConfiguration& shape,
AZStd::shared_ptr<Physics::ShapeConfiguration> shape,
const AZStd::string& collisionGroup,
AZ::EntityId ignore)
{
Physics::OverlapRequest request;
AzPhysics::OverlapRequest request;
request.m_pose = pose;
request.m_shapeConfiguration = &shape;
request.m_filterCallback = [ignore](const Physics::WorldBody* body, [[maybe_unused]] const Physics::Shape* shape)
request.m_shapeConfiguration = shape;
request.m_filterCallback = [ignore](const AzPhysics::SimulatedBody* body, [[maybe_unused]] const Physics::Shape* shape)
{
return body->GetEntityId() != ignore;
};
@@ -222,15 +214,23 @@ namespace ScriptCanvasPhysics
request.m_collisionGroup = AzPhysics::CollisionGroup(collisionGroup);
}
AZStd::vector<Physics::OverlapHit> overlaps;
Physics::WorldRequestBus::BroadcastResult(overlaps, &Physics::World::Overlap, request);
AzPhysics::SceneQueryHits results;
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
if (AzPhysics::SceneHandle sceneHandle = sceneInterface->GetSceneHandle(AzPhysics::DefaultPhysicsSceneName);
sceneHandle != AzPhysics::InvalidSceneHandle)
{
results = sceneInterface->QueryScene(sceneHandle, &request);
}
}
AZStd::vector<AZ::EntityId> overlapIds;
overlapIds.reserve(overlaps.size());
AZStd::transform(overlaps.begin(), overlaps.end(), AZStd::back_inserter(overlapIds), [](const Physics::OverlapHit& overlap)
{
return overlap.m_body->GetEntityId();
});
overlapIds.reserve(results.m_hits.size());
AZStd::transform(results.m_hits.begin(), results.m_hits.end(), AZStd::back_inserter(overlapIds),
[](const AzPhysics::SceneQueryHit& overlap)
{
return overlap.m_entityId;
});
return AZStd::make_tuple(!overlapIds.empty(), overlapIds);
}
@@ -239,8 +239,8 @@ namespace ScriptCanvasPhysics
const AZStd::string& collisionGroup,
AZ::EntityId ignore)
{
Physics::SphereShapeConfiguration sphere(radius);
return OverlapQuery(AZ::Transform::CreateTranslation(position), sphere, collisionGroup, ignore);
return OverlapQuery(AZ::Transform::CreateTranslation(position),
AZStd::make_shared<Physics::SphereShapeConfiguration>(radius), collisionGroup, ignore);
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(OverlapSphereWithGroup,
k_categoryName,
@@ -257,8 +257,8 @@ namespace ScriptCanvasPhysics
const AZStd::string& collisionGroup,
AZ::EntityId ignore)
{
Physics::BoxShapeConfiguration box(dimensions);
return OverlapQuery(pose, box, collisionGroup, ignore);
return OverlapQuery(pose,
AZStd::make_shared<Physics::BoxShapeConfiguration>(dimensions), collisionGroup, ignore);
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(OverlapBoxWithGroup,
k_categoryName,
@@ -276,8 +276,8 @@ namespace ScriptCanvasPhysics
const AZStd::string& collisionGroup,
AZ::EntityId ignore)
{
Physics::CapsuleShapeConfiguration capsule(height, radius);
return OverlapQuery(pose, capsule, collisionGroup, ignore);
return OverlapQuery(pose,
AZStd::make_shared<Physics::CapsuleShapeConfiguration>(height, radius), collisionGroup, ignore);
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(OverlapCapsuleWithGroup,
k_categoryName,
@@ -293,18 +293,18 @@ namespace ScriptCanvasPhysics
Result ShapecastQuery(float distance,
const AZ::Transform& pose,
const AZ::Vector3& direction,
Physics::ShapeConfiguration& shape,
AZStd::shared_ptr<Physics::ShapeConfiguration> shape,
const AZStd::string& collisionGroup,
AZ::EntityId ignore)
{
Physics::ShapeCastRequest request;
AzPhysics::ShapeCastRequest request;
request.m_distance = distance;
request.m_start = pose;
request.m_direction = direction;
request.m_shapeConfiguration = &shape;
request.m_filterCallback = [ignore](const Physics::WorldBody* body, [[maybe_unused]] const Physics::Shape* shape)
request.m_shapeConfiguration = shape;
request.m_filterCallback = [ignore](const AzPhysics::SimulatedBody* body, [[maybe_unused]] const Physics::Shape* shape)
{
return body->GetEntityId() != ignore ? Physics::QueryHitType::Block : Physics::QueryHitType::None;
return body->GetEntityId() != ignore ? AzPhysics::SceneQuery::QueryHitType::Block : AzPhysics::SceneQuery::QueryHitType::None;
};
if (!collisionGroup.empty())
@@ -312,20 +312,27 @@ namespace ScriptCanvasPhysics
request.m_collisionGroup = AzPhysics::CollisionGroup(collisionGroup);
}
Physics::RayCastHit hit;
Physics::WorldRequestBus::BroadcastResult(hit, &Physics::World::ShapeCast, request);
AZ::EntityId id;
AZ::Crc32 surfaceType;
if (hit.m_body)
AzPhysics::SceneQueryHits result;
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
id = hit.m_body->GetEntityId();
if (AzPhysics::SceneHandle sceneHandle = sceneInterface->GetSceneHandle(AzPhysics::DefaultPhysicsSceneName);
sceneHandle != AzPhysics::InvalidSceneHandle)
{
result = sceneInterface->QueryScene(sceneHandle, &request);
}
}
if (hit.m_material)
if (result)
{
surfaceType = hit.m_material->GetSurfaceType();
AZ::Crc32 surfaceType;
if (result.m_hits[0].m_material)
{
surfaceType = result.m_hits[0].m_material->GetSurfaceType();
}
return AZStd::make_tuple(result.m_hits[0].IsValid(), result.m_hits[0].m_position,
result.m_hits[0].m_normal, result.m_hits[0].m_distance,
result.m_hits[0].m_entityId, surfaceType);
}
return AZStd::make_tuple(hit.m_body != nullptr, hit.m_position, hit.m_normal, hit.m_distance, id, surfaceType);
return AZStd::make_tuple(false, AZ::Vector3::CreateZero(), AZ::Vector3::CreateZero(), 0.0f, AZ::EntityId(), AZ::Crc32());
}
AZ_INLINE Result SphereCastWithGroup(float distance,
@@ -335,15 +342,14 @@ namespace ScriptCanvasPhysics
const AZStd::string& collisionGroup,
AZ::EntityId ignore)
{
Physics::SphereShapeConfiguration sphere(radius);
return ShapecastQuery(distance, pose, direction, sphere, collisionGroup, ignore);
return ShapecastQuery(distance, pose, direction,
AZStd::make_shared<Physics::SphereShapeConfiguration>(radius), collisionGroup, ignore);
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(SphereCastWithGroup,
k_categoryName,
"{7A4D8893-51F5-444F-9C77-64D179F9C9BB}", "SphereCast",
"Distance", "Pose", "Direction", "Radius", "Collision group", "Ignore", // In Params
"Object Hit", "Position", "Normal", "Distance", "EntityId", "Surface" // Out Params
);
AZ_INLINE Result BoxCastWithGroup(float distance,
@@ -353,8 +359,8 @@ namespace ScriptCanvasPhysics
const AZStd::string& collisionGroup,
AZ::EntityId ignore)
{
Physics::BoxShapeConfiguration box(dimensions);
return ShapecastQuery(distance, pose, direction, box, collisionGroup, ignore);
return ShapecastQuery(distance, pose, direction,
AZStd::make_shared<Physics::BoxShapeConfiguration>(dimensions), collisionGroup, ignore);
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(BoxCastWithGroup,
k_categoryName,
@@ -371,8 +377,8 @@ namespace ScriptCanvasPhysics
const AZStd::string& collisionGroup,
AZ::EntityId ignore)
{
Physics::CapsuleShapeConfiguration capsule(height, radius);
return ShapecastQuery(distance, pose, direction, capsule, collisionGroup, ignore);
return ShapecastQuery(distance, pose, direction,
AZStd::make_shared<Physics::CapsuleShapeConfiguration>(height, radius), collisionGroup, ignore);
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE(CapsuleCastWithGroup,
k_categoryName,
@@ -382,165 +388,15 @@ namespace ScriptCanvasPhysics
);
///////////////////////////////////////////////////////////////
// Deprecated nodes
using DeprecatedResult = AZStd::tuple<
bool /*true if an object was hit*/,
AZ::Vector3 /*world space position*/,
AZ::Vector3 /*surface normal*/,
float /*distance to the hit*/,
AZ::EntityId /*entity hit, if any*/
>;
DeprecatedResult DeprecatedResultFunc(bool arg1, const AZ::Vector3& arg2, const AZ::Vector3& arg3, float arg4, AZ::EntityId arg5, AZ::Crc32)
{
return DeprecatedResult(arg1, arg2, arg3, arg4, arg5);
};
AZ_INLINE DeprecatedResult RayCastWorldSpace(const AZ::Vector3& start, const AZ::Vector3& direction, float distance, AZ::EntityId ignore)
{
return AZStd::apply(DeprecatedResultFunc, RayCastWorldSpaceWithGroup(start, direction, distance, "", ignore));
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_DEPRECATED(RayCastWorldSpace,
k_categoryName,
"{F75EF071-6755-40A3-8D5D-0603964774AE}",
"This node is deprecated, use RayCastWorldSpaceWithGroup",
"Start",
"Direction",
"Distance",
"Ignore",
"Object hit",
"Position",
"Normal",
"Distance",
"Result");
AZ_INLINE DeprecatedResult RayCastLocalSpace(const AZ::EntityId& fromEntityId, const AZ::Vector3& direction, float distance, AZ::EntityId ignore)
{
return AZStd::apply(DeprecatedResultFunc, RayCastLocalSpaceWithGroup(fromEntityId, direction, distance, "", ignore));
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_DEPRECATED(RayCastLocalSpace,
k_categoryName,
"{1D6935AF-8EE9-4636-9F0C-E0485D935800}",
"This node is deprecated, use RayCastLocalSpaceWithGroup",
"Source",
"Direction",
"Distance",
"Ignore",
"Object hit",
"Position",
"Normal",
"Distance",
"Result");
AZ_INLINE AZStd::vector<Physics::RayCastHit> RayCastMultipleLocalSpace(const AZ::EntityId& fromEntityId, const AZ::Vector3& direction, float distance, AZ::EntityId ignore)
{
return RayCastMultipleLocalSpaceWithGroup(fromEntityId, direction, distance, "", ignore);
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_DEPRECATED(RayCastMultipleLocalSpace,
k_categoryName,
"{AB48C54A-0E0D-41F1-B73E-F689B9570446}",
"This node is deprecated, use RayCastMultipleLocalSpaceWithGroup",
"Source",
"Direction",
"Distance",
"Ignore",
"Objects hit");
AZ_INLINE OverlapResult OverlapSphere(const AZ::Vector3& position, float radius, AZ::EntityId ignore)
{
return OverlapSphereWithGroup(position, radius, "", ignore);
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_DEPRECATED(OverlapSphere,
k_categoryName,
"{ED1CE1E1-5BF1-46BA-8DFF-78966FFDBF75}",
"This node is deprecated, use OverlapSphereWithGroup",
"Position",
"Radius",
"Ignore"
);
AZ_INLINE OverlapResult OverlapBox(const AZ::Transform& pose, const AZ::Vector3& dimensions, AZ::EntityId ignore)
{
return OverlapBoxWithGroup(pose, dimensions, "", ignore);
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_DEPRECATED(OverlapBox,
k_categoryName,
"{8D60E5FA-6101-4D3B-BC60-28449CC93AC2}",
"This node is deprecated, use OverlapBoxWithGroup",
"Pose",
"Dimensions",
"Ignore"
);
AZ_INLINE OverlapResult OverlapCapsule(const AZ::Transform& pose, float height, float radius, AZ::EntityId ignore)
{
return OverlapCapsuleWithGroup(pose, height, radius, "", ignore);
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_DEPRECATED(OverlapCapsule,
k_categoryName,
"{600D8F16-2F18-4FA3-858B-D7B59484BEF1}",
"This node is deprecated, use OverlapCapsuleWithGroup",
"Pose",
"Height",
"Radius",
"Ignore"
);
AZ_INLINE DeprecatedResult SphereCast(float distance, const AZ::Transform& pose, const AZ::Vector3& direction, float radius, AZ::EntityId ignore)
{
return AZStd::apply(DeprecatedResultFunc, SphereCastWithGroup(distance, pose, direction, radius, "", ignore));
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_DEPRECATED(SphereCast,
k_categoryName,
"{0236AC59-190C-4A41-99ED-5AFA3AD6C500}", "This node is deprecated, use SphereCastWithGroup",
"Distance", "Pose", "Direction", "Radius", "Ignore", // In Params
"Object Hit", "Position", "Normal", "Distance", "EntityId" // Out Params
);
AZ_INLINE DeprecatedResult BoxCast(float distance, const AZ::Transform& pose, const AZ::Vector3& direction, const AZ::Vector3& dimensions, AZ::EntityId ignore)
{
return AZStd::apply(DeprecatedResultFunc, BoxCastWithGroup(distance, pose, direction, dimensions, "", ignore));
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_DEPRECATED(BoxCast,
k_categoryName,
"{E9DB2310-21FE-4D58-BA13-512CA9BAA305}", "This node is deprecated, use BoxCastWithGroup",
"Distance", "Pose", "Direction", "Dimensions", "Ignore", // In Params
"Object Hit", "Position", "Normal", "Distance", "EntityId" // Out Params
);
AZ_INLINE DeprecatedResult CapsuleCast(float distance, const AZ::Transform& pose, const AZ::Vector3& direction, float height, float radius, AZ::EntityId ignore)
{
return AZStd::apply(DeprecatedResultFunc, CapsuleCastWithGroup(distance, pose, direction, height, radius, "", ignore));
}
SCRIPT_CANVAS_GENERIC_FUNCTION_NODE_DEPRECATED(CapsuleCast,
k_categoryName,
"{FC9F0631-4D63-453C-A876-EC87BC4F2A23}", "This node is deprecated, use CapsuleCastWithGroup",
"Distance", "Pose", "Direction", "Height", "Radius", "Ignore", // In Params
"Object Hit", "Position", "Normal", "Distance", "EntityId" // Out Params
);
///////////////////////////////////////////////////////////////
using Registrar = ScriptCanvas::RegistrarGeneric<
RayCastWorldSpaceNode,
RayCastWorldSpaceWithGroupNode,
RayCastLocalSpaceNode,
using Registrar = ScriptCanvas::RegistrarGeneric
<RayCastWorldSpaceWithGroupNode,
RayCastLocalSpaceWithGroupNode,
RayCastMultipleLocalSpaceNode,
RayCastMultipleLocalSpaceWithGroupNode,
OverlapSphereNode,
OverlapSphereWithGroupNode,
OverlapBoxNode,
OverlapBoxWithGroupNode,
OverlapCapsuleNode,
OverlapCapsuleWithGroupNode,
SphereCastNode,
SphereCastWithGroupNode,
BoxCastNode,
BoxCastWithGroupNode,
CapsuleCastNode,
CapsuleCastWithGroupNode
>;
SphereCastWithGroupNode,
CapsuleCastWithGroupNode>;
}
}
@@ -15,12 +15,15 @@
#include <AzTest/GemTestEnvironment.h>
#include <gmock/gmock.h>
#include <AzFramework/Physics/Material.h>
#include <AzFramework/Physics/PhysicsScene.h>
#include <AzFramework/Physics/Shape.h>
#include <AzFramework/Physics/ShapeConfiguration.h>
#include <AzFramework/Physics/World.h>
#include <AzFramework/Physics/ShapeConfiguration.h>
#include <AzFramework/Components/TransformComponent.h>
#include <AzFramework/Physics/Collision/CollisionGroups.h>
#include <AzFramework/Physics/Collision/CollisionLayers.h>
#include <AzFramework/Physics/Common/PhysicsSimulatedBody.h>
#include <AzFramework/Physics/Common/PhysicsTypes.h>
#include <WorldNodes.h>
namespace ScriptCanvasPhysics
@@ -53,7 +56,7 @@ namespace ScriptCanvasPhysics
const AZStd::string& collisionGroup,
AZ::EntityId ignore);
extern AZStd::vector<Physics::RayCastHit> RayCastMultipleLocalSpaceWithGroup(const AZ::EntityId& fromEntityId,
extern AZStd::vector<AzPhysics::SceneQueryHit> RayCastMultipleLocalSpaceWithGroup(const AZ::EntityId& fromEntityId,
const AZ::Vector3& direction,
float distance,
const AZStd::string& collisionGroup,
@@ -62,7 +65,7 @@ namespace ScriptCanvasPhysics
extern Result ShapecastQuery(float distance,
const AZ::Transform& pose,
const AZ::Vector3& direction,
Physics::ShapeConfiguration& shape,
AZStd::shared_ptr<Physics::ShapeConfiguration> shape,
const AZStd::string& collisionGroup,
AZ::EntityId ignore);
}
@@ -72,59 +75,103 @@ namespace ScriptCanvasPhysicsTests
{
using namespace ::testing;
class MockWorld
: public Physics::WorldRequestBus::Handler
//Mocked of the AzPhysics Scene Interface. To keep things simple just mocked functions that have a return value OR required for a test.
class MockPhysicsSceneInterface
: AZ::Interface<AzPhysics::SceneInterface>::Registrar
{
public:
MockWorld()
{
Physics::WorldRequestBus::Handler::BusConnect(Physics::DefaultPhysicsWorldId);
}
~MockWorld() override
{
Physics::WorldRequestBus::Handler::BusDisconnect();
}
MOCK_METHOD1(Update, void(float deltaTime));
MOCK_METHOD1(StartSimulation, void(float deltaTime));
MOCK_METHOD0(FinishSimulation, void());
MOCK_METHOD1(RayCast, Physics::RayCastHit(const Physics::RayCastRequest& request));
MOCK_METHOD1(RayCastMultiple, AZStd::vector<Physics::RayCastHit>(const Physics::RayCastRequest& request));
MOCK_METHOD1(ShapeCast, Physics::RayCastHit(const Physics::ShapeCastRequest& request));
MOCK_METHOD1(ShapeCastMultiple, AZStd::vector<Physics::RayCastHit>(const Physics::ShapeCastRequest& request));
MOCK_METHOD1(Overlap, AZStd::vector<Physics::OverlapHit>(const Physics::OverlapRequest& request));
MOCK_METHOD2(OverlapUnbounded, void(const Physics::OverlapRequest& request, const Physics::HitCallback<Physics::OverlapHit>& hitCallback));
MOCK_METHOD2(RegisterSuppressedCollision, void(const Physics::WorldBody& body0, const Physics::WorldBody& body1));
MOCK_METHOD2(UnregisterSuppressedCollision, void(const Physics::WorldBody& body0, const Physics::WorldBody& body1));
MOCK_METHOD1(AddBody, void(Physics::WorldBody& body));
MOCK_METHOD1(RemoveBody, void(Physics::WorldBody& body));
MOCK_METHOD1(SetSimFunc, void(std::function<void(void*)> func));
MOCK_METHOD1(SetEventHandler, void(Physics::WorldEventHandler* eventHandler));
MOCK_CONST_METHOD0(GetGravity, AZ::Vector3());
MOCK_METHOD1(SetGravity, void(const AZ::Vector3& gravity));
MOCK_METHOD1(SetMaxDeltaTime, void(float maxDeltaTime));
MOCK_METHOD1(SetFixedDeltaTime, void(float fixedDeltaTime));
MOCK_METHOD1(DeferDelete, void(AZStd::unique_ptr<Physics::WorldBody> worldBody));
MOCK_METHOD1(SetTriggerEventCallback, void(Physics::ITriggerEventCallback* triggerCallback));
MOCK_CONST_METHOD0(GetWorldId, AZ::Crc32());
void StartSimulation(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] float deltatime) override {}
void FinishSimulation([[maybe_unused]] AzPhysics::SceneHandle sceneHandle) override {}
void SetEnabled(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] bool enable) override {}
void RemoveSimulatedBody(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] AzPhysics::SimulatedBodyHandle bodyHandle) override {}
void RemoveSimulatedBodies(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] const AzPhysics::SimulatedBodyHandleList& bodyHandles) override {}
void EnableSimulationOfBody(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] AzPhysics::SimulatedBodyHandle bodyHandle) override {}
void DisableSimulationOfBody(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] AzPhysics::SimulatedBodyHandle bodyHandle) override {}
void SuppressCollisionEvents(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] const AzPhysics::SimulatedBodyHandle& bodyHandleA,
[[maybe_unused]] const AzPhysics::SimulatedBodyHandle& bodyHandleB) override {}
void UnsuppressCollisionEvents(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] const AzPhysics::SimulatedBodyHandle& bodyHandleA,
[[maybe_unused]] const AzPhysics::SimulatedBodyHandle& bodyHandleB) override {}
void SetGravity(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] const AZ::Vector3& gravity) override {}
void RegisterSceneConfigurationChangedEventHandler(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] AzPhysics::SceneEvents::OnSceneConfigurationChanged::Handler& handler) override {}
void RegisterSimulationBodyAddedHandler(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] AzPhysics::SceneEvents::OnSimulationBodyAdded::Handler& handler) override {}
void RegisterSimulationBodyRemovedHandler(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] AzPhysics::SceneEvents::OnSimulationBodyRemoved::Handler& handler) override {}
void RegisterSimulationBodySimulationEnabledHandler(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] AzPhysics::SceneEvents::OnSimulationBodySimulationEnabled::Handler& handler) override {}
void RegisterSimulationBodySimulationDisabledHandler(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] AzPhysics::SceneEvents::OnSimulationBodySimulationDisabled::Handler& handler) override {}
void RegisterSceneSimulationStartHandler(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] AzPhysics::SceneEvents::OnSceneSimulationStartHandler& handler) override {}
void RegisterSceneActiveSimulatedBodiesHandler(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] AzPhysics::SceneEvents::OnSceneActiveSimulatedBodiesEvent::Handler& handler) override {}
void RegisterSceneCollisionEventHandler(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] AzPhysics::SceneEvents::OnSceneCollisionsEvent::Handler& handler) override {}
void RegisterSceneTriggersEventHandler(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] AzPhysics::SceneEvents::OnSceneTriggersEvent::Handler& handler) override {}
void RegisterSceneGravityChangedEvent(
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
[[maybe_unused]] AzPhysics::SceneEvents::OnSceneGravityChangedEvent::Handler& handler) override {}
MOCK_METHOD1(GetSceneHandle, AzPhysics::SceneHandle(const AZStd::string& sceneName));
MOCK_CONST_METHOD1(IsEnabled, bool(AzPhysics::SceneHandle sceneHandle));
MOCK_METHOD2(AddSimulatedBody, AzPhysics::SimulatedBodyHandle(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SimulatedBodyConfiguration* simulatedBodyConfig));
MOCK_METHOD2(AddSimulatedBodies, AzPhysics::SimulatedBodyHandleList(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SimulatedBodyConfigurationList& simulatedBodyConfigs));
MOCK_METHOD2(GetSimulatedBodyFromHandle, AzPhysics::SimulatedBody* (AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle bodyHandle));
MOCK_METHOD2(GetSimulatedBodiesFromHandle, AzPhysics::SimulatedBodyList(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SimulatedBodyHandleList& bodyHandles));
MOCK_CONST_METHOD1(GetGravity, AZ::Vector3(AzPhysics::SceneHandle sceneHandle));
MOCK_METHOD2(RegisterSceneSimulationFinishHandler, void(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneEvents::OnSceneSimulationFinishHandler& handler));
MOCK_CONST_METHOD2(GetLegacyBody, AzPhysics::SimulatedBody* (AzPhysics::SceneHandle sceneHandle, AzPhysics::SimulatedBodyHandle handle));
MOCK_METHOD2(QueryScene, AzPhysics::SceneQueryHits(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SceneQueryRequest* request));
MOCK_METHOD2(QuerySceneBatch, AzPhysics::SceneQueryHitsList(AzPhysics::SceneHandle sceneHandle, const AzPhysics::SceneQueryRequests& requests));
MOCK_METHOD4(QuerySceneAsync, bool(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneQuery::AsyncRequestId requestId,
const AzPhysics::SceneQueryRequest* request, AzPhysics::SceneQuery::AsyncCallback callback));
MOCK_METHOD4(QuerySceneAsyncBatch, bool(AzPhysics::SceneHandle sceneHandle, AzPhysics::SceneQuery::AsyncRequestId requestId,
const AzPhysics::SceneQueryRequests& requests, AzPhysics::SceneQuery::AsyncBatchCallback callback));
};
class MockWorldBody
: public Physics::WorldBody
class MockSimulatedBody
: public AzPhysics::SimulatedBody
{
public:
MOCK_CONST_METHOD0(GetEntityId, AZ::EntityId());
MOCK_CONST_METHOD0(GetWorld, Physics::World*());
MOCK_CONST_METHOD0(GetTransform, AZ::Transform());
MOCK_METHOD1(SetTransform, void(const AZ::Transform& transform));
MOCK_CONST_METHOD0(GetPosition, AZ::Vector3());
MOCK_CONST_METHOD0(GetOrientation, AZ::Quaternion());
MOCK_CONST_METHOD0(GetAabb, AZ::Aabb());
MOCK_METHOD1(RayCast, Physics::RayCastHit(const Physics::RayCastRequest& request));
MOCK_METHOD1(RayCast, AzPhysics::SceneQueryHit(const AzPhysics::RayCastRequest& request));
MOCK_CONST_METHOD0(GetNativeType, AZ::Crc32());
MOCK_CONST_METHOD0(GetNativePointer, void*());
MOCK_METHOD1(AddToWorld, void(Physics::World&));
MOCK_METHOD1(RemoveFromWorld, void(Physics::World&));
};
class MockShape
@@ -144,8 +191,8 @@ namespace ScriptCanvasPhysicsTests
MOCK_CONST_METHOD0(GetTag, AZ::Crc32());
MOCK_METHOD1(AttachedToActor, void(void* actor));
MOCK_METHOD0(DetachedFromActor, void());
MOCK_METHOD2(RayCast, Physics::RayCastHit(const Physics::RayCastRequest& worldSpaceRequest, const AZ::Transform& worldTransform));
MOCK_METHOD1(RayCastLocal, Physics::RayCastHit(const Physics::RayCastRequest& localSpaceRequest));
MOCK_METHOD2(RayCast, AzPhysics::SceneQueryHit(const AzPhysics::RayCastRequest& worldSpaceRequest, const AZ::Transform& worldTransform));
MOCK_METHOD1(RayCastLocal, AzPhysics::SceneQueryHit(const AzPhysics::RayCastRequest& localSpaceRequest));
MOCK_METHOD3(GetGeometry, void(AZStd::vector<AZ::Vector3>&, AZStd::vector<AZ::u32>&, AZ::Aabb*));
MOCK_CONST_METHOD1(GetAabb, AZ::Aabb(const AZ::Transform& worldTransform));
MOCK_CONST_METHOD0(GetAabbLocal, AZ::Aabb());
@@ -198,28 +245,34 @@ namespace ScriptCanvasPhysicsTests
ON_CALL(m_material, GetSurfaceType())
.WillByDefault(Return(AZ::Crc32("CustomSurface")));
m_hit.m_body = &m_worldBody;
m_hit.m_position = AZ::Vector3(1.f, 2.f, 3.f);
m_hit.m_distance = 2.5f;
m_hit.m_normal = AZ::Vector3(-1.f, 3.5f, 0.5f);
m_hit.m_shape = &m_shape;
m_hit.m_material = &m_material;
m_hit.m_resultFlags = AzPhysics::SceneQuery::ResultFlags::Position |
AzPhysics::SceneQuery::ResultFlags::Distance |
AzPhysics::SceneQuery::ResultFlags::Normal |
AzPhysics::SceneQuery::ResultFlags::Shape |
AzPhysics::SceneQuery::ResultFlags::Material;
m_hitResult.m_hits.push_back(m_hit);
}
NiceMock<MockWorldBody> m_worldBody;
NiceMock<MockSimulatedBody> m_worldBody;
NiceMock<MockShape> m_shape;
NiceMock<MockPhysicsMaterial> m_material;
NiceMock<MockWorld> m_worldMock;
Physics::RayCastHit m_hit;
NiceMock<MockPhysicsSceneInterface> m_sceneInterfaceMock;
AzPhysics::SceneQueryHit m_hit;
AzPhysics::SceneQueryHits m_hitResult;
bool ResultIsEqualToHit(const ScriptCanvasPhysics::WorldNodes::Result& result, const Physics::RayCastHit& hit)
bool ResultIsEqualToHit(const ScriptCanvasPhysics::WorldNodes::Result& result, const AzPhysics::SceneQueryHit& hit)
{
return
AZStd::get<0>(result) == (hit.m_body != nullptr) &&
AZStd::get<0>(result) == hit.IsValid() &&
AZStd::get<1>(result) == hit.m_position &&
AZStd::get<2>(result) == hit.m_normal &&
AZStd::get<3>(result) == hit.m_distance &&
AZStd::get<4>(result) == (hit.m_body ? hit.m_body->GetEntityId() : AZ::EntityId()) &&
AZStd::get<4>(result) == hit.m_entityId &&
AZStd::get<5>(result) == (hit.m_material ? hit.m_material->GetSurfaceType() : AZ::Crc32())
;
}
@@ -228,8 +281,8 @@ namespace ScriptCanvasPhysicsTests
TEST_F(ScriptCanvasPhysicsTest, WorldNodes_RayCastWorldSpaceWithGroup_FT)
{
ON_CALL(m_worldMock, RayCast(_))
.WillByDefault(Return(m_hit));
ON_CALL(m_sceneInterfaceMock, QueryScene(_, _))
.WillByDefault(Return(m_hitResult));
// given raycast data
const AZ::Vector3 start = AZ::Vector3::CreateZero();
@@ -253,8 +306,8 @@ namespace ScriptCanvasPhysicsTests
TEST_F(ScriptCanvasPhysicsTest, WorldNodes_RayCastLocalSpaceWithGroup_FT)
{
ON_CALL(m_worldMock, RayCast(_))
.WillByDefault(Return(m_hit));
ON_CALL(m_sceneInterfaceMock, QueryScene(_, _))
.WillByDefault(Return(m_hitResult));
// given raycast data
const AZ::Vector3 start = AZ::Vector3::CreateZero();
@@ -283,11 +336,11 @@ namespace ScriptCanvasPhysicsTests
TEST_F(ScriptCanvasPhysicsTest, WorldNodes_RayCastMultipleLocalSpaceWithGroup_FT)
{
AZStd::vector<Physics::RayCastHit> hits;
AZStd::vector<AzPhysics::SceneQueryHit> hits;
hits.push_back(m_hit);
ON_CALL(m_worldMock, RayCastMultiple(_))
.WillByDefault(Return(hits));
ON_CALL(m_sceneInterfaceMock, QueryScene(_, _))
.WillByDefault(Return(m_hitResult));
// given raycast data
const AZ::Vector3 start = AZ::Vector3::CreateZero();
@@ -315,7 +368,6 @@ namespace ScriptCanvasPhysicsTests
for (auto result : results)
{
EXPECT_EQ(result.m_body, m_hit.m_body);
EXPECT_EQ(result.m_distance, m_hit.m_distance);
EXPECT_EQ(result.m_material, m_hit.m_material);
EXPECT_EQ(result.m_normal, m_hit.m_normal);
@@ -326,8 +378,8 @@ namespace ScriptCanvasPhysicsTests
TEST_F(ScriptCanvasPhysicsTest, WorldNodes_ShapecastQuery_FT)
{
ON_CALL(m_worldMock, ShapeCast(_))
.WillByDefault(Return(m_hit));
ON_CALL(m_sceneInterfaceMock, QueryScene(_, _))
.WillByDefault(Return(m_hitResult));
// given shapecast data
const AZ::Vector3 start = AZ::Vector3::CreateZero();
@@ -336,14 +388,13 @@ namespace ScriptCanvasPhysicsTests
const AZStd::string collisionGroup = "default";
const AZ::EntityId ignoreEntityId;
const AZ::Transform pose = AZ::Transform::CreateIdentity();
Physics::BoxShapeConfiguration boxShapeConfiguration = Physics::BoxShapeConfiguration();
// when a shapecast is performed
auto result = ScriptCanvasPhysics::WorldNodes::ShapecastQuery(
distance,
pose,
direction,
boxShapeConfiguration,
AZStd::make_shared<Physics::BoxShapeConfiguration>(),
collisionGroup,
ignoreEntityId
);