Integrating up through commit 90f050496
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<?xml version="1.0" encoding="utf-8"?>
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<ScriptCanvas Include="Source/DrawText.h" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Class Name="DrawTextNode"
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QualifiedName="ScriptCanvas::Nodes::Debug::DrawTextNode"
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PreferredClassName="Draw Text"
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Uuid="{AA209CEC-3813-4DC2-85A9-DE8B7A905CD6}"
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Base="ScriptCanvas::Node"
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Icon="Editor/Icons/ScriptCanvas/DrawText.png"
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Category="Utilities/Debug"
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Version="1"
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GeneratePropertyFriend="True"
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Description="Displays text on the viewport.">
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<In Name="Show" Description="Shows the debug text on the viewport"/>
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<In Name="Hide" Description="Removed the debug text from the viewport"/>
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<Out Name="Out" Description=""/>
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<Property Name="Text"
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Description="The text to display on screen."
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Type="AZStd::string"
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IsInput="True"
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IsOutput="False" />
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<Property Name="Position"
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Description="Position of the text on-screen in normalized coordinates [0-1]."
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Type="AZ::Vector2"
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IsInput="True"
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IsOutput="False" />
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<Property Name="Color"
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Description="Color of the text."
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Type="AZ::Color"
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IsInput="True"
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IsOutput="False" />
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<Property Name="Duration"
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Description="If greater than zero, the text will disappear after this duration (in seconds)."
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Type="float"
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IsInput="True"
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IsOutput="False" />
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<Property Name="Scale"
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Description="Scales the font size of the text."
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Type="float"
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IsInput="True"
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IsOutput="False" />
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<Property Name="Centered"
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Description="Centers the text around the specfied coordinates."
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Type="bool"
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IsInput="True"
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IsOutput="False" />
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<Property Name="Editor Only"
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Description="Only displays this text if the game is being run in-editor, not on launchers."
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Type="bool"
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IsInput="True"
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IsOutput="False" />
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</Class>
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</ScriptCanvas>
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