Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
+56 -16
View File
@@ -13,14 +13,13 @@
#include <Source/ForceRegionComponent.h>
#include <Source/ForceRegionForces.h>
#include <Source/World.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzFramework/Physics/World.h>
#include <AzFramework/Physics/WorldBody.h>
#include <AzFramework/Physics/WorldEventhandler.h>
#include <AzFramework/Physics/PhysicsScene.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <AzFramework/Physics/RigidBodyBus.h>
#include <AzFramework/Physics/Collision/CollisionEvents.h>
namespace PhysX
{
@@ -44,16 +43,37 @@ namespace PhysX
}
}
ForceRegionComponent::ForceRegionComponent()
{
InitPhysicsTickHandler();
}
ForceRegionComponent::ForceRegionComponent(ForceRegion&& forceRegion, bool debug)
: m_forceRegion(std::move(forceRegion))
, m_debugForces(debug)
{
InitPhysicsTickHandler();
}
void ForceRegionComponent::Activate()
{
Physics::WorldNotificationBus::Handler::BusConnect(Physics::DefaultPhysicsWorldId);
Physics::TriggerNotificationBus::Handler::BusConnect(m_entity->GetId());
if (auto* sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get())
{
AzPhysics::SceneHandle sceneHandle = sceneInterface->GetSceneHandle(AzPhysics::DefaultPhysicsSceneName);
sceneInterface->RegisterSceneSimulationFinishHandler(sceneHandle, m_sceneFinishSimHandler);
}
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
AZStd::pair<AzPhysics::SceneHandle, AzPhysics::SimulatedBodyHandle> foundBody = physicsSystem->FindAttachedBodyHandleFromEntityId(m_entity->GetId());
if (foundBody.first != AzPhysics::InvalidSceneHandle)
{
AzPhysics::SimulatedBodyEvents::RegisterOnTriggerEnterHandler(
foundBody.first, foundBody.second, m_onTriggerEnterHandler);
AzPhysics::SimulatedBodyEvents::RegisterOnTriggerExitHandler(
foundBody.first, foundBody.second, m_onTriggerExitHandler);
}
}
if (m_debugForces)
{
AzFramework::EntityDebugDisplayEventBus::Handler::BusConnect(m_entity->GetId());
@@ -68,13 +88,38 @@ namespace PhysX
{
AzFramework::EntityDebugDisplayEventBus::Handler::BusDisconnect();
}
Physics::TriggerNotificationBus::Handler::BusDisconnect();
Physics::WorldNotificationBus::Handler::BusDisconnect();
m_onTriggerEnterHandler.Disconnect();
m_onTriggerExitHandler.Disconnect();
m_sceneFinishSimHandler.Disconnect();
m_entities.clear(); // On re-activation, each entity in this force region triggers OnTriggerEnter again.
}
void ForceRegionComponent::OnPostPhysicsSubtick(float fixedDeltaTime)
void ForceRegionComponent::InitPhysicsTickHandler()
{
m_sceneFinishSimHandler = AzPhysics::SceneEvents::OnSceneSimulationFinishHandler([this](
[[maybe_unused]] AzPhysics::SceneHandle sceneHandle,
float fixedDeltatime)
{
this->PostPhysicsSubTick(fixedDeltatime);
}, aznumeric_cast<int32_t>(AzPhysics::SceneEvents::PhysicsStartFinishSimulationPriority::Components));
m_onTriggerEnterHandler = AzPhysics::SimulatedBodyEvents::OnTriggerEnter::Handler([this](
[[maybe_unused]] AzPhysics::SimulatedBodyHandle bodyHandle,
const AzPhysics::TriggerEvent& triggerEvent)
{
OnTriggerEnter(triggerEvent);
});
m_onTriggerExitHandler = AzPhysics::SimulatedBodyEvents::OnTriggerExit::Handler([this](
[[maybe_unused]] AzPhysics::SimulatedBodyHandle bodyHandle,
const AzPhysics::TriggerEvent& triggerEvent)
{
OnTriggerExit(triggerEvent);
});
}
void ForceRegionComponent::PostPhysicsSubTick(float fixedDeltaTime)
{
AZ_PROFILE_FUNCTION(AZ::Debug::ProfileCategory::Physics);
@@ -92,12 +137,7 @@ namespace PhysX
}
}
int ForceRegionComponent::GetPhysicsTickOrder()
{
return WorldNotifications::Components;
}
void ForceRegionComponent::OnTriggerEnter(const Physics::TriggerEvent& triggerEvent)
void ForceRegionComponent::OnTriggerEnter(const AzPhysics::TriggerEvent& triggerEvent)
{
if (!triggerEvent.m_otherBody)
{
@@ -118,7 +158,7 @@ namespace PhysX
}
}
void ForceRegionComponent::OnTriggerExit(const Physics::TriggerEvent& triggerEvent)
void ForceRegionComponent::OnTriggerExit(const AzPhysics::TriggerEvent& triggerEvent)
{
if (triggerEvent.m_otherBody == nullptr)
{