Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
@@ -12,11 +12,8 @@
#include <PhysX_precompiled.h>
#include <DefaultWorldComponent.h>
#include <AzFramework/Physics/CollisionNotificationBus.h>
#include <AzFramework/Physics/TriggerBus.h>
#include <AzFramework/Physics/PhysicsSystem.h>
#include <World.h>
#include <AzFramework/Physics/Collision/CollisionEvents.h>
namespace PhysX
{
@@ -49,41 +46,9 @@ namespace PhysX
m_onDefaultSceneConfigChangedHandler.Disconnect();
}
void DefaultWorldComponent::OnTriggerEnter(const Physics::TriggerEvent& triggerEvent)
AzPhysics::SceneHandle DefaultWorldComponent::GetDefaultSceneHandle() const
{
Physics::TriggerNotificationBus::QueueEvent(triggerEvent.m_triggerBody->GetEntityId(), &Physics::TriggerNotifications::OnTriggerEnter, triggerEvent);
}
void DefaultWorldComponent::OnTriggerExit(const Physics::TriggerEvent& triggerEvent)
{
Physics::TriggerNotificationBus::QueueEvent(triggerEvent.m_triggerBody->GetEntityId(), &Physics::TriggerNotifications::OnTriggerExit, triggerEvent);
}
void DefaultWorldComponent::OnCollisionBegin(const Physics::CollisionEvent& event)
{
Physics::CollisionNotificationBus::QueueEvent(event.m_body1->GetEntityId(), &Physics::CollisionNotifications::OnCollisionBegin, event);
}
void DefaultWorldComponent::OnCollisionPersist(const Physics::CollisionEvent& event)
{
Physics::CollisionNotificationBus::QueueEvent(event.m_body1->GetEntityId(), &Physics::CollisionNotifications::OnCollisionPersist, event);
}
void DefaultWorldComponent::OnCollisionEnd(const Physics::CollisionEvent& event)
{
Physics::CollisionNotificationBus::QueueEvent(event.m_body1->GetEntityId(), &Physics::CollisionNotifications::OnCollisionEnd, event);
}
AZStd::shared_ptr<Physics::World> DefaultWorldComponent::GetDefaultWorld()
{
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
if (auto scene = physicsSystem->GetScene(m_sceneHandle))
{
return scene->GetLegacyWorld();
}
}
return nullptr;
return m_sceneHandle;
}
void DefaultWorldComponent::OnPreGameEntitiesStarted()
@@ -91,18 +56,10 @@ namespace PhysX
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
AzPhysics::SceneConfiguration sceneConfig = physicsSystem->GetDefaultSceneConfiguration();
sceneConfig.m_legacyId = Physics::DefaultPhysicsWorldId;
sceneConfig.m_sceneName = AzPhysics::DefaultPhysicsSceneName;
m_sceneHandle = physicsSystem->AddScene(sceneConfig);
if (m_sceneHandle != AzPhysics::InvalidSceneHandle)
{
// Temporary until LYN-438 work is complete
if (auto* scene = physicsSystem->GetScene(m_sceneHandle))
{
if (AZStd::shared_ptr<Physics::World> legacyWorld = scene->GetLegacyWorld())
{
legacyWorld->SetEventHandler(this);
}
}
Physics::DefaultWorldBus::Handler::BusConnect();
}
}
@@ -134,28 +91,6 @@ namespace PhysX
}
const AzPhysics::SceneConfiguration& currentConfig = scene->GetConfiguration();
//this will be removed/improved with LYN-438
constexpr const float tolerance = 0.0001f;
const bool gravityChanged = !currentConfig.m_legacyConfiguration.m_gravity.IsClose(config.m_legacyConfiguration.m_gravity);
const bool maxTimeStepChanged = !AZ::IsClose(currentConfig.m_legacyConfiguration.m_maxTimeStep, config.m_legacyConfiguration.m_maxTimeStep, tolerance);
const bool fixedTimeStepChanged = !AZ::IsClose(currentConfig.m_legacyConfiguration.m_fixedTimeStep, config.m_legacyConfiguration.m_fixedTimeStep, tolerance);
if (gravityChanged)
{
Physics::WorldRequestBus::Broadcast(
&Physics::WorldRequests::SetGravity, config.m_legacyConfiguration.m_gravity);
}
if (maxTimeStepChanged)
{
Physics::WorldRequestBus::Broadcast(
&Physics::WorldRequests::SetMaxDeltaTime, config.m_legacyConfiguration.m_maxTimeStep);
}
if (fixedTimeStepChanged)
{
Physics::WorldRequestBus::Broadcast(
&Physics::WorldRequests::SetFixedDeltaTime, config.m_legacyConfiguration.m_fixedTimeStep);
}
if (currentConfig != config)
{
scene->UpdateConfiguration(config);