Integrating up through commit 90f050496
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@@ -15,10 +15,9 @@
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namespace Multiplayer
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{
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline RewindableObject<BASE_TYPE, REWIND_SIZE>::RewindableObject(AzNetworking::ConnectionId owningConnectionId)
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: m_owningConnectionId(owningConnectionId)
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inline RewindableObject<BASE_TYPE, REWIND_SIZE>::RewindableObject(const BASE_TYPE& value)
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{
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m_history.fill(BASE_TYPE());
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m_history.fill(value);
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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@@ -53,6 +52,12 @@ namespace Multiplayer
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return *this;
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline void RewindableObject<BASE_TYPE, REWIND_SIZE>::SetOwningConnectionId(AzNetworking::ConnectionId owningConnectionId)
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{
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m_owningConnectionId = owningConnectionId;
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline RewindableObject<BASE_TYPE, REWIND_SIZE>::operator const BASE_TYPE& () const
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{
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