Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
@@ -60,7 +60,7 @@ namespace Multiplayer
AZ_CVAR(AZ::CVarFixedString, sv_map, "nolevel", nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "The map the server should load");
AZ_CVAR(AZ::CVarFixedString, sv_gamerules, "norules", nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "GameRules server works with");
AZ_CVAR(ProtocolType, sv_protocol, ProtocolType::Udp, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "This flag controls whether we use TCP or UDP for game networking");
AZ_CVAR(bool, sv_isdedicated, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Whether the host command creates an independent or client hosted server");
AZ_CVAR(bool, sv_isDedicated, true, nullptr, AZ::ConsoleFunctorFlags::DontReplicate, "Whether the host command creates an independent or client hosted server");
void MultiplayerSystemComponent::Reflect(AZ::ReflectContext* context)
{
@@ -375,7 +375,6 @@ namespace Multiplayer
}
}
m_agentType = multiplayerType;
}
void MultiplayerSystemComponent::AddConnectionAcquiredHandler(ConnectionAcquiredEvent::Handler& handler)
@@ -430,7 +429,7 @@ namespace Multiplayer
void host([[maybe_unused]] const AZ::ConsoleCommandContainer& arguments)
{
Multiplayer::MultiplayerAgentType serverType = sv_isdedicated ? MultiplayerAgentType::DedicatedServer : MultiplayerAgentType::ClientServer;
Multiplayer::MultiplayerAgentType serverType = sv_isDedicated ? MultiplayerAgentType::DedicatedServer : MultiplayerAgentType::ClientServer;
INetworkInterface* networkInterface = AZ::Interface<INetworking>::Get()->RetrieveNetworkInterface(AZ::Name(s_networkInterfaceName));
networkInterface->Listen(sv_port);
AZ::Interface<IMultiplayer>::Get()->InitializeMultiplayer(serverType);