Integrating up through commit 90f050496
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@@ -71,7 +71,7 @@ namespace Multiplayer
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{
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NetBindComponent* netBindComponent = m_controlledEntity.GetNetBindComponent();
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// potentially false if we just migrated the player, if that is the case, don't send any more updates
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if (netBindComponent != nullptr && (netBindComponent->GetNetEntityRole() == NetEntityRole::ServerAuthority))
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if (netBindComponent != nullptr && (netBindComponent->GetNetEntityRole() == NetEntityRole::Authority))
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{
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m_entityReplicationManager.SendUpdates(serverGameTimeMs);
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}
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