Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
@@ -71,7 +71,7 @@ namespace Multiplayer
{
NetBindComponent* netBindComponent = m_controlledEntity.GetNetBindComponent();
// potentially false if we just migrated the player, if that is the case, don't send any more updates
if (netBindComponent != nullptr && (netBindComponent->GetNetEntityRole() == NetEntityRole::ServerAuthority))
if (netBindComponent != nullptr && (netBindComponent->GetNetEntityRole() == NetEntityRole::Authority))
{
m_entityReplicationManager.SendUpdates(serverGameTimeMs);
}
@@ -29,7 +29,7 @@ namespace Multiplayer
, m_entityReplicationManager(*connection, connectionListener, EntityReplicationManager::Mode::LocalServerToRemoteServer)
, m_connectEvent([this]() { OnConnectTimeout(); }, AZ::Name("Server to server connection timeout event"))
{
m_entityReplicationManager.SetRemoteHostId(InvalidHostId);// a_ServerAddrInfo.GetServerAddrInfo().GetShardId());
m_entityReplicationManager.SetRemoteHostId(InvalidHostId);// serverAddrInfo.GetServerAddrInfo().GetShardId());
m_entityReplicationManager.SetEntityActivationTimeSliceMs(sv_DefaultNetworkEntityActivationTimeSliceMs);
m_entityReplicationManager.SetMaxRemoteEntitiesPendingCreationCount(sv_ServerMaxRemoteEntitiesPendingCreationCount);