Integrating up through commit 90f050496
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@@ -58,4 +58,13 @@ namespace Multiplayer
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NetBindComponent* netBindComponent = GetNetBindComponent();
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return netBindComponent ? netBindComponent->GetEntityHandle() : NetworkEntityHandle();
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}
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void MultiplayerComponent::MarkDirty()
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{
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NetBindComponent* netBindComponent = GetNetBindComponent();
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if (netBindComponent != nullptr)
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{
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netBindComponent->MarkDirty();
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}
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}
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}
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