Integrating up through commit 90f050496
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@@ -39,7 +39,6 @@
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#include "Rendering/LightComponent.h"
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#include "Rendering/HighQualityShadowComponent.h"
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#include "Rendering/MeshComponent.h"
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#include "Rendering/SkinnedMeshComponent.h"
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#include "Rendering/FogVolumeComponent.h"
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#include "Rendering/GeomCacheComponent.h"
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#include "Ai/NavigationComponent.h"
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@@ -53,22 +52,15 @@
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#include <Asset/AssetSystemDebugComponent.h>
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// Unhandled asset types
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// Animation
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#include "Unhandled/Animation/AnimationEventsAssetTypeInfo.h"
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#include "Unhandled/Animation/DbaAssetTypeInfo.h"
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// Material
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#include "Unhandled/Material/MaterialAssetTypeInfo.h"
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// Other
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#include "Unhandled/Other/AudioAssetTypeInfo.h"
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#include "Unhandled/Other/CharacterPhysicsAssetTypeInfo.h"
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#include "Unhandled/Other/CharacterRigAssetTypeInfo.h"
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#include "Unhandled/Other/GroupAssetTypeInfo.h"
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#include "Unhandled/Other/PrefabsLibraryAssetTypeInfo.h"
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#include "Unhandled/Other/SkeletonAssetTypeInfo.h"
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#include "Unhandled/Other/SkeletonParamsAssetTypeInfo.h"
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#include "Unhandled/Other/GameTokenAssetTypeInfo.h"
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#include "Unhandled/Other/EntityPrototypeLibraryAssetTypeInfo.h"
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#include "Unhandled/Other/SkinnedMeshAssetTypeInfo.h"
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// Texture
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#include "Unhandled/Texture/SubstanceAssetTypeInfo.h"
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@@ -231,7 +223,6 @@ namespace LmbrCentral
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LmbrCentralSystemComponent::CreateDescriptor(),
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HighQualityShadowComponent::CreateDescriptor(),
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MeshComponent::CreateDescriptor(),
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SkinnedMeshComponent::CreateDescriptor(),
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NavigationComponent::CreateDescriptor(),
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SimpleStateComponent::CreateDescriptor(),
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SpawnerComponent::CreateDescriptor(),
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@@ -447,19 +438,6 @@ namespace LmbrCentral
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// Register unhandled asset type info
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// Animation
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auto animEventsAssetTypeInfo = aznew AnimationEventsAssetTypeInfo();
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animEventsAssetTypeInfo->Register();
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m_unhandledAssetInfo.emplace_back(animEventsAssetTypeInfo);
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auto dbaAssetTypeInfo = aznew DbaAssetTypeInfo();
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dbaAssetTypeInfo->Register();
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m_unhandledAssetInfo.emplace_back(dbaAssetTypeInfo);
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// Geometry
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auto skinnedMeshAssetTypeInfo = aznew SkinnedMeshAssetTypeInfo();
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skinnedMeshAssetTypeInfo->Register();
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m_unhandledAssetInfo.emplace_back(skinnedMeshAssetTypeInfo);
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// Material
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auto materialAssetTypeInfo = aznew MaterialAssetTypeInfo();
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materialAssetTypeInfo->Register();
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@@ -477,10 +455,6 @@ namespace LmbrCentral
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characterPhysicsAssetTypeInfo->Register();
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m_unhandledAssetInfo.emplace_back(characterPhysicsAssetTypeInfo);
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auto characterRigAssetTypeInfo = aznew CharacterRigAssetTypeInfo();
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characterRigAssetTypeInfo->Register();
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m_unhandledAssetInfo.emplace_back(characterRigAssetTypeInfo);
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auto groupAssetTypeInfo = aznew GroupAssetTypeInfo();
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groupAssetTypeInfo->Register();
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m_unhandledAssetInfo.emplace_back(groupAssetTypeInfo);
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@@ -489,14 +463,6 @@ namespace LmbrCentral
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prefabsLibraryAssetTypeInfo->Register();
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m_unhandledAssetInfo.emplace_back(prefabsLibraryAssetTypeInfo);
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auto skeletonAssetTypeInfo = aznew SkeletonAssetTypeInfo();
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skeletonAssetTypeInfo->Register();
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m_unhandledAssetInfo.emplace_back(skeletonAssetTypeInfo);
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auto skeletonParamsAssetTypeInfo = aznew SkeletonParamsAssetTypeInfo();
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skeletonParamsAssetTypeInfo->Register();
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m_unhandledAssetInfo.emplace_back(skeletonParamsAssetTypeInfo);
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auto entityPrototypeAssetTypeInfo = aznew EntityPrototypeLibraryAssetTypeInfo();
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entityPrototypeAssetTypeInfo->Register();
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m_unhandledAssetInfo.emplace_back(entityPrototypeAssetTypeInfo);
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