Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
@@ -39,7 +39,6 @@
#include "Rendering/LightComponent.h"
#include "Rendering/HighQualityShadowComponent.h"
#include "Rendering/MeshComponent.h"
#include "Rendering/SkinnedMeshComponent.h"
#include "Rendering/FogVolumeComponent.h"
#include "Rendering/GeomCacheComponent.h"
#include "Ai/NavigationComponent.h"
@@ -53,22 +52,15 @@
#include <Asset/AssetSystemDebugComponent.h>
// Unhandled asset types
// Animation
#include "Unhandled/Animation/AnimationEventsAssetTypeInfo.h"
#include "Unhandled/Animation/DbaAssetTypeInfo.h"
// Material
#include "Unhandled/Material/MaterialAssetTypeInfo.h"
// Other
#include "Unhandled/Other/AudioAssetTypeInfo.h"
#include "Unhandled/Other/CharacterPhysicsAssetTypeInfo.h"
#include "Unhandled/Other/CharacterRigAssetTypeInfo.h"
#include "Unhandled/Other/GroupAssetTypeInfo.h"
#include "Unhandled/Other/PrefabsLibraryAssetTypeInfo.h"
#include "Unhandled/Other/SkeletonAssetTypeInfo.h"
#include "Unhandled/Other/SkeletonParamsAssetTypeInfo.h"
#include "Unhandled/Other/GameTokenAssetTypeInfo.h"
#include "Unhandled/Other/EntityPrototypeLibraryAssetTypeInfo.h"
#include "Unhandled/Other/SkinnedMeshAssetTypeInfo.h"
// Texture
#include "Unhandled/Texture/SubstanceAssetTypeInfo.h"
@@ -231,7 +223,6 @@ namespace LmbrCentral
LmbrCentralSystemComponent::CreateDescriptor(),
HighQualityShadowComponent::CreateDescriptor(),
MeshComponent::CreateDescriptor(),
SkinnedMeshComponent::CreateDescriptor(),
NavigationComponent::CreateDescriptor(),
SimpleStateComponent::CreateDescriptor(),
SpawnerComponent::CreateDescriptor(),
@@ -447,19 +438,6 @@ namespace LmbrCentral
// Register unhandled asset type info
// Animation
auto animEventsAssetTypeInfo = aznew AnimationEventsAssetTypeInfo();
animEventsAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(animEventsAssetTypeInfo);
auto dbaAssetTypeInfo = aznew DbaAssetTypeInfo();
dbaAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(dbaAssetTypeInfo);
// Geometry
auto skinnedMeshAssetTypeInfo = aznew SkinnedMeshAssetTypeInfo();
skinnedMeshAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(skinnedMeshAssetTypeInfo);
// Material
auto materialAssetTypeInfo = aznew MaterialAssetTypeInfo();
materialAssetTypeInfo->Register();
@@ -477,10 +455,6 @@ namespace LmbrCentral
characterPhysicsAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(characterPhysicsAssetTypeInfo);
auto characterRigAssetTypeInfo = aznew CharacterRigAssetTypeInfo();
characterRigAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(characterRigAssetTypeInfo);
auto groupAssetTypeInfo = aznew GroupAssetTypeInfo();
groupAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(groupAssetTypeInfo);
@@ -489,14 +463,6 @@ namespace LmbrCentral
prefabsLibraryAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(prefabsLibraryAssetTypeInfo);
auto skeletonAssetTypeInfo = aznew SkeletonAssetTypeInfo();
skeletonAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(skeletonAssetTypeInfo);
auto skeletonParamsAssetTypeInfo = aznew SkeletonParamsAssetTypeInfo();
skeletonParamsAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(skeletonParamsAssetTypeInfo);
auto entityPrototypeAssetTypeInfo = aznew EntityPrototypeLibraryAssetTypeInfo();
entityPrototypeAssetTypeInfo->Register();
m_unhandledAssetInfo.emplace_back(entityPrototypeAssetTypeInfo);