Integrating up through commit 90f050496
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/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "TranslationBuilder.h"
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#include "TranslationAsset.h"
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namespace GraphCanvas
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{
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constexpr const char* s_graphCanvasTranslationBuilderName = "GraphCanvasTranslationBuilder";
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AZ::Uuid TranslationAssetWorker::GetUUID()
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{
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return AZ::Uuid::CreateString("{459EF910-CAAF-465A-BA19-C91979DA5729}");
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}
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const char* TranslationAssetWorker::GetFingerprintString() const
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{
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if (m_fingerprintString.empty())
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{
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// compute it the first time
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const AZStd::string runtimeAssetTypeId = azrtti_typeid<TranslationAsset>().ToString<AZStd::string>();
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m_fingerprintString = AZStd::string::format("%i%s", GetVersionNumber(), runtimeAssetTypeId.c_str());
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}
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return m_fingerprintString.c_str();
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}
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void TranslationAssetWorker::Activate()
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{
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// Use AssetCatalog service to register ScriptCanvas asset type and extension
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AZ::Data::AssetType assetType(azrtti_typeid<TranslationAsset>());
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AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddAssetType, assetType);
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AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::EnableCatalogForAsset, assetType);
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AZ::Data::AssetCatalogRequestBus::Broadcast(&AZ::Data::AssetCatalogRequests::AddExtension, TranslationAsset::GetFileFilter());
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m_assetHandler = AZStd::make_unique<TranslationAssetHandler>();
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if (!AZ::Data::AssetManager::Instance().GetHandler(assetType))
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{
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AZ::Data::AssetManager::Instance().RegisterHandler(m_assetHandler.get(), assetType);
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}
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}
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void TranslationAssetWorker::ShutDown()
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{
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m_isShuttingDown = true;
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}
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}
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