Integrating up through commit 90f050496
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@@ -58,7 +58,7 @@ namespace GameStateSamples
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if (levelSystem && !iSystem->GetGlobalEnvironment()->IsEditor())
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{
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// Unload the currently loaded level
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levelSystem->UnLoadLevel();
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levelSystem->UnloadLevel();
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if (iSystem->GetI3DEngine())
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{
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iSystem->GetI3DEngine()->LoadEmptyLevel();
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