Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
@@ -17,7 +17,7 @@
#include <AzCore/Component/ComponentBus.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/std/containers/array.h>
#include <AzFramework/Physics/World.h>
#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
namespace EMotionFX
@@ -193,7 +193,7 @@ namespace EMotionFX
AZ::Vector3 m_start; /**< The start position of the ray in world space. */
AZ::Vector3 m_direction; /**< The direction vector (has to be normalized). */
float m_distance; /**< The maximum distance (has to be positive and larger than zero). */
Physics::QueryType m_queryType = Physics::QueryType::StaticAndDynamic;
AzPhysics::SceneQuery::QueryType m_queryType = AzPhysics::SceneQuery::QueryType::StaticAndDynamic;
UsecaseHint m_hint = UsecaseHint::Generic; /**< The use case hint. */
};