Integrating up through commit 90f050496
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@@ -17,7 +17,7 @@
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#include <AzCore/Component/ComponentBus.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/std/containers/array.h>
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#include <AzFramework/Physics/World.h>
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#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
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namespace EMotionFX
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@@ -193,7 +193,7 @@ namespace EMotionFX
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AZ::Vector3 m_start; /**< The start position of the ray in world space. */
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AZ::Vector3 m_direction; /**< The direction vector (has to be normalized). */
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float m_distance; /**< The maximum distance (has to be positive and larger than zero). */
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Physics::QueryType m_queryType = Physics::QueryType::StaticAndDynamic;
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AzPhysics::SceneQuery::QueryType m_queryType = AzPhysics::SceneQuery::QueryType::StaticAndDynamic;
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UsecaseHint m_hint = UsecaseHint::Generic; /**< The use case hint. */
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};
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