Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
@@ -18,9 +18,8 @@
#include <AzCore/Component/TransformBus.h>
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzFramework/Physics/Casts.h>
#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
#include <AzFramework/Physics/SystemBus.h>
#include <AzFramework/Physics/World.h>
#include <AzTest/AzTest.h>
#include <Blast/BlastSystemBus.h>
#include <Family/ActorRenderManager.h>
@@ -99,7 +98,7 @@ namespace Blast
// ActorRenderManager::OnActorCreated
{
EXPECT_CALL(
*m_mockMeshFeatureProcessor, AcquireMesh(_, testing::A<const AZ::Render::MaterialAssignmentMap&>(), _))
*m_mockMeshFeatureProcessor, AcquireMesh(_, testing::A<const AZ::Render::MaterialAssignmentMap&>(), _, _))
.Times(aznumeric_cast<int>(m_actorFactory->m_mockActors[0]->GetChunkIndices().size()))
.WillOnce(Return(testing::ByMove(AZ::Render::MeshFeatureProcessorInterface::MeshHandle())))
.WillOnce(Return(testing::ByMove(AZ::Render::MeshFeatureProcessorInterface::MeshHandle())));