Integrating up through commit 90f050496
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@@ -20,7 +20,6 @@
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#include <AzFramework/Physics/Shape.h>
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#include <AzFramework/Physics/SystemBus.h>
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#include <AzFramework/Physics/Utils.h>
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#include <AzFramework/Physics/World.h>
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#include <AzFramework/Physics/WorldBodyBus.h>
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#include <Blast/BlastActor.h>
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#include <Family/BlastFamily.h>
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@@ -75,7 +74,7 @@ namespace Blast
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// Set initial velocities if we're not static
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if (!m_isStatic)
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{
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Physics::RigidBody* rigidBody = nullptr;
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AzPhysics::RigidBody* rigidBody = nullptr;
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Physics::RigidBodyRequestBus::EventResult(
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rigidBody, m_entity->GetId(), &Physics::RigidBodyRequests::GetRigidBody);
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rigidBody->SetTransform(transform);
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@@ -178,17 +177,17 @@ namespace Blast
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return m_tkActor;
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}
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Physics::WorldBody* BlastActorImpl::GetWorldBody()
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AzPhysics::SimulatedBody* BlastActorImpl::GetWorldBody()
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{
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Physics::WorldBody* worldBody = nullptr;
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AzPhysics::SimulatedBody* worldBody = nullptr;
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Physics::WorldBodyRequestBus::EventResult(
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worldBody, m_entity->GetId(), &Physics::WorldBodyRequests::GetWorldBody);
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return worldBody;
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}
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const Physics::WorldBody* BlastActorImpl::GetWorldBody() const
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const AzPhysics::SimulatedBody* BlastActorImpl::GetWorldBody() const
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{
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Physics::WorldBody* worldBody = nullptr;
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AzPhysics::SimulatedBody* worldBody = nullptr;
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Physics::WorldBodyRequestBus::EventResult(
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worldBody, m_entity->GetId(), &Physics::WorldBodyRequests::GetWorldBody);
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return worldBody;
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