Integrating up through commit 90f050496
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@@ -52,15 +52,13 @@ namespace AZ
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{
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SMAABasePass::Init();
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AZ_Assert(m_shaderResourceGroup != nullptr, "SMAAEdgeDetectionPass %s has a null shader resource group when calling Init.", GetPathName().GetCStr());
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m_renderTargetMetricsShaderInputIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_renderTargetMetrics" });
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m_chromaThresholdShaderInputIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_chromaThreshold" });
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m_depthThresholdShaderInputIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_depthThreshold" });
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m_localContrastAdaptationFactorShaderInputIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_localContrastAdaptationFactor" });
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m_predicationThresholdShaderInputIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_predicationThreshold" });
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m_predicationScaleShaderInputIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_predicationScale" });
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m_predicationStrengthShaderInputIndex = m_shaderResourceGroup->FindShaderInputConstantIndex(Name{ "m_predicationStrength" });
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m_renderTargetMetricsShaderInputIndex.Reset();
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m_chromaThresholdShaderInputIndex.Reset();
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m_depthThresholdShaderInputIndex.Reset();
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m_localContrastAdaptationFactorShaderInputIndex.Reset();
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m_predicationThresholdShaderInputIndex.Reset();
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m_predicationScaleShaderInputIndex.Reset();
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m_predicationStrengthShaderInputIndex.Reset();
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}
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