Integrating up through commit 90f050496
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@@ -66,11 +66,6 @@ namespace AZ
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auto viewSrg = GetDefaultViewSrg();
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AZ_Assert(viewSrg, "DepthOfFieldSettings : Failed to get the default render pipeline's default viewSrg.");
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m_cameraParametersIndex = viewSrg->FindShaderInputConstantIndex(Name("m_dof.m_cameraParameters"));
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m_pencilMapTexcoordToCocRadiusIndex = viewSrg->FindShaderInputConstantIndex(Name("m_dof.m_pencilMapTexcoordToCocRadius"));
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m_pencilMapFocusPointTexcoordUIndex = viewSrg->FindShaderInputConstantIndex(Name("m_dof.m_pencilMapFocusPointTexcoordU"));
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m_cocToScreenRatioIndex = viewSrg->FindShaderInputConstantIndex(Name("m_dof.m_cocToScreenRatio"));
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m_passListWithHashOfDivisionNumber.Insert(Name("FrontblurDivision2"), AZ::RHI::Handle<uint32_t>(2));
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m_passListWithHashOfDivisionNumber.Insert(Name("BackblurDivision2"), AZ::RHI::Handle<uint32_t>(2));
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m_passListWithHashOfDivisionNumber.Insert(Name("MaskDivision2"), AZ::RHI::Handle<uint32_t>(2));
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