Integrating up through commit 90f050496
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@@ -32,7 +32,10 @@
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// Unbuffered reads bypass the OS file cache for faster file reads. This helps speed up initial file loads
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// and is best for applications that only read a file once such as the game. For applications that frequently
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// re-read files such as the editor it's better to turn this feature off.
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"EnableUnbufferedReads": false
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"EnableUnbufferedReads": false,
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// If true, only information that's explicitly requested or issues are reported. If false, status information
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// such as when drives are created and destroyed is reported as well.
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"MinimalReporting": false
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},
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{
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"$type": "AzFramework::RemoteStorageDriveConfig",
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@@ -34,7 +34,10 @@
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// results in a faster read the first time a file is read, but subsequent reads will possibly be slower as
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// those could have been serviced from the faster OS cache. During development or for games that reread
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// files frequently it's recommended to set this option to false, but generally it's best to be turned on.
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"EnableUnbufferedReads": true
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"EnableUnbufferedReads": true,
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// If true, only information that's explicitly requested or issues are reported. If false, status information
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// such as when drives are created and destroyed is reported as well.
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"MinimalReporting": false
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},
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{
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"$type": "AZ::IO::ReadSplitterConfig",
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@@ -5,6 +5,7 @@
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{
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"Streamer":
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{
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"ReportHardware": false,
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"Profiles":
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{
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"Generic":
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@@ -21,7 +22,8 @@
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"MaxMetaDataCache": 1024,
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"Overcommit": 8,
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"EnableFileSharing": false,
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"EnableUnbufferedReads": true
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"EnableUnbufferedReads": true,
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"MinimalReporting": true
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},
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{
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"$type": "AZ::IO::ReadSplitterConfig",
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