Integrating up through commit 90f050496
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@@ -30,6 +30,61 @@ namespace AZ
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return static_cast<unsigned int>(m_positions.size()-1);
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}
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void BlendShapeData::AddTangentAndBitangent(const Vector4& tangent, const Vector3& bitangent)
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{
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m_tangents.push_back(tangent);
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m_bitangents.push_back(bitangent);
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}
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void BlendShapeData::AddUV(const Vector2& uv, AZ::u8 uvSetIndex)
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{
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if (uvSetIndex >= MaxNumUVSets)
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{
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AZ_ErrorOnce("SceneGraphData", false, "uvSetIndex %zu is greater or equal than the maximum uv sets %zu.", uvSetIndex, MaxNumUVSets);
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return;
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}
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m_uvs[uvSetIndex].push_back(uv);
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}
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void BlendShapeData::AddColor(const SceneAPI::DataTypes::Color& color, AZ::u8 colorSetIndex)
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{
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if (colorSetIndex >= MaxNumColorSets)
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{
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AZ_ErrorOnce("SceneGraphData", false, "colorSetIndex %zu is greater or equal than the maximum color sets %zu.", colorSetIndex, MaxNumColorSets);
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return;
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}
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m_colors[colorSetIndex].push_back(color);
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}
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void BlendShapeData::ReserveData(
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unsigned int numVertices, bool reserveTangents, const AZStd::bitset<MaxNumUVSets>& uvSetUsedFlags,
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const AZStd::bitset<MaxNumColorSets>& colorSetUsedFlags)
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{
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m_positions.reserve(numVertices);
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m_normals.reserve(numVertices);
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if (reserveTangents)
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{
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m_tangents.reserve(numVertices);
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m_bitangents.reserve(numVertices);
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}
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for (AZ::u8 uvSetIndex = 0; uvSetIndex < MaxNumUVSets; ++uvSetIndex)
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{
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if (uvSetUsedFlags[uvSetIndex])
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{
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m_uvs[uvSetIndex].reserve(numVertices);
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}
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}
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for (AZ::u8 colorSetIndex = 0; colorSetIndex < MaxNumColorSets; ++colorSetIndex)
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{
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if (colorSetUsedFlags[colorSetIndex])
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{
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m_colors[colorSetIndex].reserve(numVertices);
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}
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}
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}
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void BlendShapeData::AddFace(const Face& face)
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{
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m_faces.push_back(face);
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@@ -47,7 +102,7 @@ namespace AZ
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int BlendShapeData::GetControlPointIndex(int vertexIndex) const
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{
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auto iter = m_vertexIndexToControlPointIndexMap.find(vertexIndex);
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AZ_Assert(iter != m_vertexIndexToControlPointIndexMap.end(), "Vertex index %i doesn't exist", vertexIndex);
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AZ_Assert(iter != m_vertexIndexToControlPointIndexMap.end(), "Vertex index %i doesn't exist.", vertexIndex);
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// Note: AZStd::unordered_map's operator [] doesn't have const version...
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return iter->second;
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}
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@@ -92,6 +147,45 @@ namespace AZ
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return m_normals[index];
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}
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const Vector2& BlendShapeData::GetUV(unsigned int vertexIndex, unsigned int uvSetIndex) const
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{
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AZ_Assert(uvSetIndex < MaxNumUVSets, "uvSet index out of range");
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AZ_Assert(vertexIndex < m_uvs[uvSetIndex].size(), "uvSet index out of range");
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return m_uvs[uvSetIndex][vertexIndex];
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}
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AZStd::vector<Vector4>& BlendShapeData::GetTangents()
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{
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return m_tangents;
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}
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const AZStd::vector<Vector4>& BlendShapeData::GetTangents() const
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{
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return m_tangents;
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}
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AZStd::vector<Vector3>& BlendShapeData::GetBitangents()
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{
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return m_bitangents;
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}
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const AZStd::vector<Vector3>& BlendShapeData::GetBitangents() const
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{
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return m_bitangents;
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}
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const AZStd::vector<Vector2>& BlendShapeData::GetUVs(AZ::u8 uvSetIndex) const
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{
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AZ_Assert(uvSetIndex < MaxNumUVSets, "uvSet index out of range");
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return m_uvs[uvSetIndex];
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}
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const AZStd::vector<SceneAPI::DataTypes::Color>& BlendShapeData::GetColors(AZ::u8 colorSetIndex) const
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{
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AZ_Assert(colorSetIndex < MaxNumColorSets, "colorSet index out of range");
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return m_colors[colorSetIndex];
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}
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unsigned int BlendShapeData::GetFaceVertexIndex(unsigned int face, unsigned int vertexIndex) const
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{
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AZ_Assert(face < m_faces.size(), "GetFaceVertexPositionIndex face index not in range");
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