Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
@@ -53,19 +53,19 @@ namespace AZ
////////////////////////////////////////////////////////////////////////////////////////////
// AzToolsFramework::EditorPythonConsoleNotifications
void OnTraceMessage(AZStd::string_view message) override
void OnTraceMessage([[maybe_unused]] AZStd::string_view message) override
{
using namespace AZ::SceneAPI::Utilities;
AZ_TracePrintf(LogWindow, "%.*s \n", AZ_STRING_ARG(message));
}
void OnErrorMessage(AZStd::string_view message) override
void OnErrorMessage([[maybe_unused]] AZStd::string_view message) override
{
using namespace AZ::SceneAPI::Utilities;
AZ_TracePrintf(ErrorWindow, "[ERROR] %.*s \n", AZ_STRING_ARG(message));
}
void OnExceptionMessage(AZStd::string_view message) override
void OnExceptionMessage([[maybe_unused]] AZStd::string_view message) override
{
using namespace AZ::SceneAPI::Utilities;
AZ_TracePrintf(ErrorWindow, "[EXCEPTION] %.*s \n", AZ_STRING_ARG(message));
@@ -30,6 +30,61 @@ namespace AZ
return static_cast<unsigned int>(m_positions.size()-1);
}
void BlendShapeData::AddTangentAndBitangent(const Vector4& tangent, const Vector3& bitangent)
{
m_tangents.push_back(tangent);
m_bitangents.push_back(bitangent);
}
void BlendShapeData::AddUV(const Vector2& uv, AZ::u8 uvSetIndex)
{
if (uvSetIndex >= MaxNumUVSets)
{
AZ_ErrorOnce("SceneGraphData", false, "uvSetIndex %zu is greater or equal than the maximum uv sets %zu.", uvSetIndex, MaxNumUVSets);
return;
}
m_uvs[uvSetIndex].push_back(uv);
}
void BlendShapeData::AddColor(const SceneAPI::DataTypes::Color& color, AZ::u8 colorSetIndex)
{
if (colorSetIndex >= MaxNumColorSets)
{
AZ_ErrorOnce("SceneGraphData", false, "colorSetIndex %zu is greater or equal than the maximum color sets %zu.", colorSetIndex, MaxNumColorSets);
return;
}
m_colors[colorSetIndex].push_back(color);
}
void BlendShapeData::ReserveData(
unsigned int numVertices, bool reserveTangents, const AZStd::bitset<MaxNumUVSets>& uvSetUsedFlags,
const AZStd::bitset<MaxNumColorSets>& colorSetUsedFlags)
{
m_positions.reserve(numVertices);
m_normals.reserve(numVertices);
if (reserveTangents)
{
m_tangents.reserve(numVertices);
m_bitangents.reserve(numVertices);
}
for (AZ::u8 uvSetIndex = 0; uvSetIndex < MaxNumUVSets; ++uvSetIndex)
{
if (uvSetUsedFlags[uvSetIndex])
{
m_uvs[uvSetIndex].reserve(numVertices);
}
}
for (AZ::u8 colorSetIndex = 0; colorSetIndex < MaxNumColorSets; ++colorSetIndex)
{
if (colorSetUsedFlags[colorSetIndex])
{
m_colors[colorSetIndex].reserve(numVertices);
}
}
}
void BlendShapeData::AddFace(const Face& face)
{
m_faces.push_back(face);
@@ -47,7 +102,7 @@ namespace AZ
int BlendShapeData::GetControlPointIndex(int vertexIndex) const
{
auto iter = m_vertexIndexToControlPointIndexMap.find(vertexIndex);
AZ_Assert(iter != m_vertexIndexToControlPointIndexMap.end(), "Vertex index %i doesn't exist", vertexIndex);
AZ_Assert(iter != m_vertexIndexToControlPointIndexMap.end(), "Vertex index %i doesn't exist.", vertexIndex);
// Note: AZStd::unordered_map's operator [] doesn't have const version...
return iter->second;
}
@@ -92,6 +147,45 @@ namespace AZ
return m_normals[index];
}
const Vector2& BlendShapeData::GetUV(unsigned int vertexIndex, unsigned int uvSetIndex) const
{
AZ_Assert(uvSetIndex < MaxNumUVSets, "uvSet index out of range");
AZ_Assert(vertexIndex < m_uvs[uvSetIndex].size(), "uvSet index out of range");
return m_uvs[uvSetIndex][vertexIndex];
}
AZStd::vector<Vector4>& BlendShapeData::GetTangents()
{
return m_tangents;
}
const AZStd::vector<Vector4>& BlendShapeData::GetTangents() const
{
return m_tangents;
}
AZStd::vector<Vector3>& BlendShapeData::GetBitangents()
{
return m_bitangents;
}
const AZStd::vector<Vector3>& BlendShapeData::GetBitangents() const
{
return m_bitangents;
}
const AZStd::vector<Vector2>& BlendShapeData::GetUVs(AZ::u8 uvSetIndex) const
{
AZ_Assert(uvSetIndex < MaxNumUVSets, "uvSet index out of range");
return m_uvs[uvSetIndex];
}
const AZStd::vector<SceneAPI::DataTypes::Color>& BlendShapeData::GetColors(AZ::u8 colorSetIndex) const
{
AZ_Assert(colorSetIndex < MaxNumColorSets, "colorSet index out of range");
return m_colors[colorSetIndex];
}
unsigned int BlendShapeData::GetFaceVertexIndex(unsigned int face, unsigned int vertexIndex) const
{
AZ_Assert(face < m_faces.size(), "GetFaceVertexPositionIndex face index not in range");
@@ -16,6 +16,7 @@
#include <AzCore/std/containers/unordered_map.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SceneData/SceneDataConfiguration.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexColorData.h>
#include <SceneAPI/SceneCore/DataTypes/GraphData/IBlendShapeData.h>
namespace AZ
@@ -30,8 +31,19 @@ namespace AZ
public:
AZ_RTTI(BlendShapeData, "{FF875C22-2E4F-4CE3-BA49-09BF78C70A09}", SceneAPI::DataTypes::IBlendShapeData)
// Maximum number of color sets matches limitation set in assImp (AI_MAX_NUMBER_OF_COLOR_SETS)
static constexpr AZ::u8 MaxNumColorSets = 8;
// Maximum number of uv sets matches limitation set in assImp (AI_MAX_NUMBER_OF_TEXTURECOORDS)
static constexpr AZ::u8 MaxNumUVSets = 8;
SCENE_DATA_API ~BlendShapeData() override;
SCENE_DATA_API virtual unsigned int AddVertex(const Vector3& position, const Vector3& normal);
SCENE_DATA_API void AddTangentAndBitangent(const Vector4& tangent, const Vector3& bitangent);
SCENE_DATA_API void AddUV(const Vector2& uv, AZ::u8 uvSetIndex);
SCENE_DATA_API void AddColor(const SceneAPI::DataTypes::Color& color, AZ::u8 colorSetIndex);
SCENE_DATA_API void ReserveData(
unsigned int numVertices, bool reserveTangents, const AZStd::bitset<MaxNumUVSets>& uvSetUsedFlags,
const AZStd::bitset<MaxNumColorSets>& colorSetUsedFlags);
//assume consistent winding - no stripping or fanning expected (3 index per face)
SCENE_DATA_API virtual void AddFace(const Face& face);
@@ -48,6 +60,14 @@ namespace AZ
SCENE_DATA_API const Vector3& GetPosition(unsigned int index) const override;
SCENE_DATA_API const Vector3& GetNormal(unsigned int index) const override;
SCENE_DATA_API const Vector2& GetUV(unsigned int vertexIndex, unsigned int uvSetIndex) const;
SCENE_DATA_API AZStd::vector<Vector4>& GetTangents();
SCENE_DATA_API const AZStd::vector<Vector4>& GetTangents() const;
SCENE_DATA_API AZStd::vector<Vector3>& GetBitangents();
SCENE_DATA_API const AZStd::vector<Vector3>& GetBitangents() const;
SCENE_DATA_API const AZStd::vector<Vector2>& GetUVs(AZ::u8 uvSetIndex) const;
SCENE_DATA_API const AZStd::vector<SceneAPI::DataTypes::Color>& GetColors(AZ::u8 colorSetIndex) const;
SCENE_DATA_API unsigned int GetFaceVertexIndex(unsigned int face, unsigned int vertexIndex) const override;
@@ -56,6 +76,11 @@ namespace AZ
protected:
AZStd::vector<Vector3> m_positions;
AZStd::vector<Vector3> m_normals;
AZStd::vector<Vector4> m_tangents;
AZStd::vector<Vector3> m_bitangents;
AZStd::vector<AZ::Vector2> m_uvs[MaxNumUVSets];
AZStd::vector<SceneAPI::DataTypes::Color> m_colors[MaxNumColorSets];
AZStd::vector<Face> m_faces;
AZStd::unordered_map<int, int> m_vertexIndexToControlPointIndexMap;
@@ -30,49 +30,56 @@ namespace AZ::SceneAPI::SceneData
void CoordinateSystemRule::UpdateCoordinateSystemConverter()
{
switch (m_targetCoordinateSystem)
if (m_useAdvancedData)
{
case ZUpPositiveYForward:
m_coordinateSystemConverter = {};
}
else
{
switch (m_targetCoordinateSystem)
{
// Source coordinate system, use identity for now, which will currently just assume LY's coordinate system.
const AZ::Vector3 sourceBasisVectors[3] = { AZ::Vector3( 1.0f, 0.0f, 0.0f),
AZ::Vector3( 0.0f, 1.0f, 0.0f),
AZ::Vector3( 0.0f, 0.0f, 1.0f) };
case ZUpPositiveYForward:
{
// Source coordinate system, use identity for now, which will currently just assume LY's coordinate system.
const AZ::Vector3 sourceBasisVectors[3] = { AZ::Vector3( 1.0f, 0.0f, 0.0f),
AZ::Vector3( 0.0f, 1.0f, 0.0f),
AZ::Vector3( 0.0f, 0.0f, 1.0f) };
// The target coordinate system, with X and Y inverted (rotate 180 degrees over Z)
const AZ::Vector3 targetBasisVectors[3] = { AZ::Vector3(-1.0f, 0.0f, 0.0f),
AZ::Vector3( 0.0f,-1.0f, 0.0f),
AZ::Vector3( 0.0f, 0.0f, 1.0f) };
// The target coordinate system, with X and Y inverted (rotate 180 degrees over Z)
const AZ::Vector3 targetBasisVectors[3] = { AZ::Vector3(-1.0f, 0.0f, 0.0f),
AZ::Vector3( 0.0f,-1.0f, 0.0f),
AZ::Vector3( 0.0f, 0.0f, 1.0f) };
// X, Y and Z are all at the same indices inside the target coordinate system, compared to the source coordinate system.
const AZ::u32 targetBasisIndices[3] = { 0, 1, 2 };
// X, Y and Z are all at the same indices inside the target coordinate system, compared to the source coordinate system.
const AZ::u32 targetBasisIndices[3] = { 0, 1, 2 };
m_coordinateSystemConverter = CoordinateSystemConverter::CreateFromBasisVectors(sourceBasisVectors, targetBasisVectors, targetBasisIndices);
}
break;
m_coordinateSystemConverter = CoordinateSystemConverter::CreateFromBasisVectors(sourceBasisVectors, targetBasisVectors, targetBasisIndices);
}
break;
case ZUpNegativeYForward:
{
// Source coordinate system, use identity for now, which will currently just assume LY's coordinate system.
const AZ::Vector3 sourceBasisVectors[3] = { AZ::Vector3( 1.0f, 0.0f, 0.0f),
AZ::Vector3( 0.0f, 1.0f, 0.0f),
AZ::Vector3( 0.0f, 0.0f, 1.0f) };
case ZUpNegativeYForward:
{
// Source coordinate system, use identity for now, which will currently just assume LY's coordinate system.
const AZ::Vector3 sourceBasisVectors[3] = { AZ::Vector3( 1.0f, 0.0f, 0.0f),
AZ::Vector3( 0.0f, 1.0f, 0.0f),
AZ::Vector3( 0.0f, 0.0f, 1.0f) };
// The target coordinate system, which is the same as the source, so basically we won't do anything here.
const AZ::Vector3 targetBasisVectors[3] = { AZ::Vector3( 1.0f, 0.0f, 0.0f),
AZ::Vector3( 0.0f, 1.0f, 0.0f),
AZ::Vector3( 0.0f, 0.0f, 1.0f) };
// The target coordinate system, which is the same as the source, so basically we won't do anything here.
const AZ::Vector3 targetBasisVectors[3] = { AZ::Vector3( 1.0f, 0.0f, 0.0f),
AZ::Vector3( 0.0f, 1.0f, 0.0f),
AZ::Vector3( 0.0f, 0.0f, 1.0f) };
// X, Y and Z are all at the same indices inside the target coordinate system, compared to the source coordinate system.
const AZ::u32 targetBasisIndices[3] = { 0, 1, 2 };
// X, Y and Z are all at the same indices inside the target coordinate system, compared to the source coordinate system.
const AZ::u32 targetBasisIndices[3] = { 0, 1, 2 };
m_coordinateSystemConverter = CoordinateSystemConverter::CreateFromBasisVectors(sourceBasisVectors, targetBasisVectors, targetBasisIndices);
}
break;
m_coordinateSystemConverter = CoordinateSystemConverter::CreateFromBasisVectors(sourceBasisVectors, targetBasisVectors, targetBasisIndices);
}
break;
default:
AZ_Assert(false, "Unsupported coordinate system conversion");
};
default:
AZ_Assert(false, "Unsupported coordinate system conversion");
};
}
}
void CoordinateSystemRule::SetTargetCoordinateSystem(CoordinateSystem targetCoordinateSystem)
@@ -94,22 +101,74 @@ namespace AZ::SceneAPI::SceneData
return;
}
serializeContext->Class<CoordinateSystemRule, IRule>()->Version(1)
->Field("targetCoordinateSystem", &CoordinateSystemRule::m_targetCoordinateSystem);
serializeContext->Class<CoordinateSystemRule, IRule>()->Version(2) // LYN-2442
->Field("targetCoordinateSystem", &CoordinateSystemRule::m_targetCoordinateSystem)
->Field("useAdvancedData", &CoordinateSystemRule::m_useAdvancedData)
->Field("originNodeName", &CoordinateSystemRule::m_originNodeName)
->Field("rotation", &CoordinateSystemRule::m_rotation)
->Field("translation", &CoordinateSystemRule::m_translation)
->Field("scale", &CoordinateSystemRule::m_scale);
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<CoordinateSystemRule>("Coordinate system change", "Modify the target coordinate system, applying a transformation to all data (transforms and vertex data if it exists).")
editContext->Class<CoordinateSystemRule>("Coordinate system change",
"Modify the target coordinate system, applying a transformation to all data (transforms and vertex data if it exists).")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
->DataElement(AZ::Edit::UIHandlers::ComboBox, &CoordinateSystemRule::m_targetCoordinateSystem, "Facing direction", "Change the direction the actor/motion will face by applying a post transformation to the data.")
->DataElement(AZ::Edit::UIHandlers::Default, &CoordinateSystemRule::m_useAdvancedData,
"Use Advanced Settings",
"Toggles on the advanced settings for transforming the mesh group.")
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::EntireTree)
->DataElement(AZ::Edit::UIHandlers::ComboBox, &CoordinateSystemRule::m_targetCoordinateSystem,
"Facing direction",
"Change the direction the actor/motion will face by applying a post transformation to the data.")
->EnumAttribute(CoordinateSystem::ZUpNegativeYForward, "Do nothing")
->EnumAttribute(CoordinateSystem::ZUpPositiveYForward, "Rotate 180 degrees around the up axis");
->EnumAttribute(CoordinateSystem::ZUpPositiveYForward, "Rotate 180 degrees around the up axis")
->Attribute(AZ::Edit::Attributes::Visibility, &CoordinateSystemRule::GetBasicVisibility)
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
->DataElement("NodeListSelection", &CoordinateSystemRule::m_originNodeName,
"Relative Origin Node",
"Select a Node from the scene as the origin for this export.")
->Attribute("DisabledOption", "")
->Attribute("DefaultToDisabled", false)
->Attribute("ExcludeEndPoints", true)
->Attribute(AZ::Edit::Attributes::Visibility, &CoordinateSystemRule::GetAdvancedVisibility)
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::EntireTree)
->DataElement(AZ::Edit::UIHandlers::Default, &CoordinateSystemRule::m_translation,
"Translation",
"Moves the group along the given vector.")
->Attribute(AZ::Edit::Attributes::Visibility, &CoordinateSystemRule::GetAdvancedVisibility)
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
->DataElement(AZ::Edit::UIHandlers::Default, &CoordinateSystemRule::m_rotation,
"Rotation",
"Sets the orientation offset of the processed mesh in degrees. Rotates the group after translation.")
->Attribute(Edit::Attributes::LabelForX, "P")
->Attribute(Edit::Attributes::LabelForY, "R")
->Attribute(Edit::Attributes::LabelForZ, "Y")
->Attribute(AZ::Edit::Attributes::Visibility, &CoordinateSystemRule::GetAdvancedVisibility)
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
->DataElement(AZ::Edit::UIHandlers::Default, &CoordinateSystemRule::m_scale,
"Scale",
"Sets the scale offset of the processed mesh.")
->Attribute(Edit::Attributes::Min, 0.0001)
->Attribute(Edit::Attributes::Max, 1000.0)
->Attribute(AZ::Edit::Attributes::Visibility, &CoordinateSystemRule::GetAdvancedVisibility)
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues);
}
}
AZ::Crc32 CoordinateSystemRule::GetBasicVisibility() const
{
return (m_useAdvancedData) ? AZ::Edit::PropertyVisibility::Hide : AZ::Edit::PropertyVisibility::Show;
}
AZ::Crc32 CoordinateSystemRule::GetAdvancedVisibility() const
{
return (m_useAdvancedData) ? AZ::Edit::PropertyVisibility::Show : AZ::Edit::PropertyVisibility::Hide;
}
bool CoordinateSystemRule::ConvertLegacyCoordinateSystemRule(AZ::SerializeContext& serializeContext,
AZ::SerializeContext::DataElementNode& classElement)
{
@@ -155,4 +214,54 @@ namespace AZ::SceneAPI::SceneData
return true;
}
bool CoordinateSystemRule::GetUseAdvancedData() const
{
return m_useAdvancedData;
}
void CoordinateSystemRule::SetUseAdvancedData(bool useAdvancedData)
{
m_useAdvancedData = useAdvancedData;
}
const AZStd::string& CoordinateSystemRule::GetOriginNodeName() const
{
return m_originNodeName;
}
void CoordinateSystemRule::SetOriginNodeName(const AZStd::string& originNodeName)
{
m_originNodeName = originNodeName;
}
const Quaternion& CoordinateSystemRule::GetRotation() const
{
return m_rotation;
}
void CoordinateSystemRule::SetRotation(const Quaternion& rotation)
{
m_rotation = rotation;
}
const Vector3& CoordinateSystemRule::GetTranslation() const
{
return m_translation;
}
void CoordinateSystemRule::SetTranslation(const Vector3& translation)
{
m_translation = translation;
}
float CoordinateSystemRule::GetScale() const
{
return m_scale;
}
void CoordinateSystemRule::SetScale(float scale)
{
m_scale = scale;
}
} // namespace AZ::SceneAPI::SceneData
@@ -39,12 +39,34 @@ namespace AZ::SceneAPI::SceneData
SCENE_DATA_API const CoordinateSystemConverter& GetCoordinateSystemConverter() const override { return m_coordinateSystemConverter; }
static void Reflect(AZ::ReflectContext* context);
SCENE_DATA_API static void Reflect(AZ::ReflectContext* context);
SCENE_DATA_API static bool ConvertLegacyCoordinateSystemRule(AZ::SerializeContext& serializeContext,
AZ::SerializeContext::DataElementNode& classElement);
// advanced coordinate settings
SCENE_DATA_API bool GetUseAdvancedData() const override;
SCENE_DATA_API void SetUseAdvancedData(bool useAdvancedData);
SCENE_DATA_API const AZStd::string& GetOriginNodeName() const override;
SCENE_DATA_API void SetOriginNodeName(const AZStd::string& originNodeName);
SCENE_DATA_API const Quaternion& GetRotation() const override;
SCENE_DATA_API void SetRotation(const Quaternion& rotation);
SCENE_DATA_API const Vector3& GetTranslation() const override;
SCENE_DATA_API void SetTranslation(const Vector3& translation);
SCENE_DATA_API float GetScale() const override;
SCENE_DATA_API void SetScale(float scale);
protected:
AZ::Crc32 GetBasicVisibility() const;
AZ::Crc32 GetAdvancedVisibility() const;
CoordinateSystemConverter m_coordinateSystemConverter;
CoordinateSystem m_targetCoordinateSystem;
// advanced coordinate settings
bool m_useAdvancedData = false;
AZStd::string m_originNodeName;
AZ::Quaternion m_rotation = AZ::Quaternion::CreateIdentity();
AZ::Vector3 m_translation = AZ::Vector3::CreateZero();
float m_scale = 1.0f;
};
} // namespace AZ::SceneAPI::SceneData
@@ -14,7 +14,7 @@
#include <SceneAPI/SceneCore/Containers/SceneManifest.h>
#include <SceneAPI/SceneData/ReflectionRegistrar.h>
#include <SceneAPI/SceneData/Rules/CommentRule.h>
#include <SceneAPI/SceneData/Rules/CoordinateSystemRule.h>
#include <AzCore/Name/NameDictionary.h>
#include <AzCore/RTTI/BehaviorContext.h>
@@ -87,6 +87,7 @@ namespace AZ
AZ::SceneAPI::RegisterDataTypeReflection(m_serializeContext.get());
AZ::SceneAPI::Containers::SceneManifest::Reflect(m_serializeContext.get());
AZ::SceneAPI::DataTypes::IManifestObject::Reflect(m_serializeContext.get());
m_serializeContext->Class<AZ::SceneAPI::DataTypes::IRule, AZ::SceneAPI::DataTypes::IManifestObject>()->Version(1);
AZ::SceneAPI::MockRotationRule::Reflect(m_serializeContext.get());
m_jsonRegistrationContext = AZStd::make_unique<AZ::JsonRegistrationContext>();
@@ -174,5 +175,53 @@ namespace AZ
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(0.27)"));
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(0.65)"));
}
TEST_F(SceneManifest_JSON, LoadFromString_CoordinateSystemRule_ReturnsTrue)
{
AZ::SceneAPI::SceneData::CoordinateSystemRule foo;
EXPECT_FALSE(foo.GetUseAdvancedData());
using namespace SceneAPI::Containers;
constexpr const char* jsonCoordinateSystemRule = { R"JSON(
{
"values": [
{
"$type": "CoordinateSystemRule",
"useAdvancedData": true,
"originNodeName": "test_origin_name",
"translation": [1.0, 2.0, 3.0],
"rotation": { "yaw" : 45.0, "pitch" : 18.5, "roll" : 215.0 },
"scale": 10.0
}
]
})JSON" };
SceneManifest loaded;
auto loadFromStringResult = loaded.LoadFromString(jsonCoordinateSystemRule, m_serializeContext.get(), m_jsonRegistrationContext.get());
EXPECT_TRUE(loadFromStringResult.IsSuccess());
EXPECT_FALSE(loaded.IsEmpty());
auto writeToJsonResult =
SceneManifestContainer::SaveToJsonDocumentHelper(loaded, m_serializeContext.get(), m_jsonRegistrationContext.get());
ASSERT_TRUE(writeToJsonResult.IsSuccess());
AZStd::string jsonText;
auto writeToStringResult = AzFramework::FileFunc::WriteJsonToString(writeToJsonResult.GetValue(), jsonText);
ASSERT_TRUE(writeToStringResult.IsSuccess());
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"("$type": "CoordinateSystemRule")"));
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"("useAdvancedData": true,)"));
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"("originNodeName": "test_origin_name",)"));
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"("rotation": [)"));
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(0.028)"));
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(-0.40)"));
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(0.85)"));
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(-0.33)"));
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"("translation": [)"));
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(1.0)"));
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(2.0)"));
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(3.0)"));
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"("scale": 10.0)"));
}
}
}