Integrating up through commit 90f050496
This commit is contained in:
@@ -13,6 +13,7 @@
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#include <assimp/mesh.h>
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#include <assimp/scene.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/std/algorithm.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzCore/StringFunc/StringFunc.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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@@ -38,8 +39,10 @@ namespace AZ
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namespace FbxSceneBuilder
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{
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const char* AssImpAnimationImporter::s_animationNodeName = "animation";
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const FbxSDKWrapper::FbxTimeWrapper::TimeMode AssImpAnimationImporter::s_defaultTimeMode =
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FbxSDKWrapper::FbxTimeWrapper::frames30;
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// Downstream only supports 30 frames per second sample rate. Adjusting to 60 doubles the
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// length of the animations, they still play back at 30 frames per second.
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const double AssImpAnimationImporter::s_defaultTimeStepSampleRate = 1.0 / 30.0;
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AssImpAnimationImporter::AssImpAnimationImporter()
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{
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@@ -51,7 +54,7 @@ namespace AZ
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<AssImpAnimationImporter, SceneCore::LoadingComponent>()->Version(1);
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serializeContext->Class<AssImpAnimationImporter, SceneCore::LoadingComponent>()->Version(2); // [LYN-2281] Skinned mesh loading fixes
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}
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}
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@@ -115,13 +118,13 @@ namespace AZ
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}
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// These variables are named using AssImp naming convention for consistency
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unsigned int mNumPositionKeys{};
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AZ::u32 mNumPositionKeys{};
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aiVectorKey* mPositionKeys{};
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unsigned int mNumRotationKeys{};
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AZ::u32 mNumRotationKeys{};
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aiQuatKey* mRotationKeys{};
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unsigned int mNumScalingKeys{};
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AZ::u32 mNumScalingKeys{};
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aiVectorKey* mScalingKeys{};
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AZStd::vector<aiVectorKey> m_ownedPositionKeys{};
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@@ -156,7 +159,6 @@ namespace AZ
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return AZStd::make_pair(animation, anim);
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}
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Events::ProcessingResult AssImpAnimationImporter::ImportAnimation(AssImpSceneNodeAppendedContext& context)
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{
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AZ_TraceContext("Importer", "Animation");
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@@ -181,11 +183,11 @@ namespace AZ
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// all the animations for a given node
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// In the case of bone animations, the data is copied into a ConsolidatedNodeAnim so we can
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// do fix-ups later without affecting the original data
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auto mapAnimationsFunc = [](unsigned numChannels, auto** channels, const aiAnimation* animation, auto& map)
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auto mapAnimationsFunc = [](AZ::u32 numChannels, auto** channels, const aiAnimation* animation, auto& map)
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{
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map.reserve(numChannels);
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for (unsigned channelIndex = 0; channelIndex < numChannels; ++channelIndex)
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for (AZ::u32 channelIndex = 0; channelIndex < numChannels; ++channelIndex)
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{
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auto* nodeAnim = channels[channelIndex];
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AZStd::string name = GetName(nodeAnim);
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@@ -194,13 +196,13 @@ namespace AZ
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}
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};
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for (unsigned animIndex = 0; animIndex < scene->mNumAnimations; ++animIndex)
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for (AZ::u32 animIndex = 0; animIndex < scene->mNumAnimations; ++animIndex)
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{
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const aiAnimation* animation = scene->mAnimations[animIndex];
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mapAnimationsFunc(animation->mNumChannels, animation->mChannels, animation, boneAnimations);
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for (unsigned channelIndex = 0; channelIndex < animation->mNumMorphMeshChannels; ++channelIndex)
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for (AZ::u32 channelIndex = 0; channelIndex < animation->mNumMorphMeshChannels; ++channelIndex)
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{
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auto* nodeAnim = animation->mMorphMeshChannels[channelIndex];
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AZStd::string name = GetName(nodeAnim);
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@@ -280,7 +282,7 @@ namespace AZ
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}
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Events::ProcessingResultCombiner combinedAnimationResult;
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for (unsigned meshIndex = 0; meshIndex < currentNode->mNumMeshes; ++meshIndex)
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for (AZ::u32 meshIndex = 0; meshIndex < currentNode->mNumMeshes; ++meshIndex)
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{
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aiMesh* mesh = scene->mMeshes[currentNode->mMeshes[meshIndex]];
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@@ -321,7 +323,7 @@ namespace AZ
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DataTypes::MatrixType localTransform = AssImpSDKWrapper::AssImpTypeConverter::ToTransform(combinedTransform);
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context.m_sourceSceneSystem.SwapTransformForUpAxis(localTransform);
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context.m_sourceSceneSystem.ConvertUnit(localTransform);
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for (unsigned time = 0; time <= animation->mDuration; ++time)
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for (AZ::u32 time = 0; time <= animation->mDuration; ++time)
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{
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createdAnimationData->AddKeyFrame(localTransform);
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}
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@@ -408,15 +410,8 @@ namespace AZ
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anim->mNumPositionKeys, anim->mNumRotationKeys, anim->mNumScalingKeys);
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return Events::ProcessingResult::Failure;
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}
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unsigned numAnimationKeys = anim->mNumPositionKeys;
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if (numAnimationKeys <= 1)
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{
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numAnimationKeys = AZStd::GetMax(anim->mNumRotationKeys, anim->mNumScalingKeys);
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}
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auto sampleKeyFrame = [](const auto& keys, unsigned numKeys, double time)
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auto sampleKeyFrame = [](const auto& keys, AZ::u32 numKeys, double time, AZ::u32& lastIndex)
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{
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AZ_Error("AnimationImporter", numKeys > 0, "Animation key set must have at least 1 key");
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@@ -427,9 +422,10 @@ namespace AZ
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auto returnValue = keys[0].mValue;
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for (unsigned keyIndex = 0; keyIndex < numKeys; ++keyIndex)
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for (AZ::u32 keyIndex = lastIndex; keyIndex < numKeys; ++keyIndex)
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{
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const auto& key = keys[keyIndex];
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lastIndex = keyIndex;
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// We want to return the key that exactly matches the time if possible, otherwise we'll keep track of the previous time
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// If we don't find an exact match and end up going past the desired time (or run out of keyframes) then we return the previous key
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@@ -437,7 +433,7 @@ namespace AZ
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{
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returnValue = key.mValue;
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}
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else if (key.mTime == time)
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else if (AZ::IsClose(key.mTime, time))
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{
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return key.mValue;
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}
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@@ -450,16 +446,34 @@ namespace AZ
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return returnValue;
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};
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// Resample the animations at a fixed time step. This matches the behaviour of
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// the previous SDK used. Longer term, this could be data driven, or based on the
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// smallest time step between key frames.
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// AssImp has an animation->mTicksPerSecond and animation->mDuration, but those
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// are less predictable than just using a fixed time step.
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const double duration = animation->mDuration / animation->mTicksPerSecond;
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AZ::u32 numKeyFrames = AZStd::max(AZStd::max(anim->mNumScalingKeys, anim->mNumPositionKeys), anim->mNumRotationKeys);
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if (!AZ::IsClose(duration / s_defaultTimeStepSampleRate, numKeyFrames, 1))
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{
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double dT = duration / s_defaultTimeStepSampleRate;
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numKeyFrames = AZStd::ceilf(dT) + 1; // +1 because the animation is from [0, duration] - we have a keyframe at the end of the duration which needs to be included
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}
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AZStd::shared_ptr<SceneData::GraphData::AnimationData> createdAnimationData =
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AZStd::make_shared<SceneData::GraphData::AnimationData>();
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createdAnimationData->ReserveKeyFrames(animation->mDuration + 1); // +1 because we start at 0 and the last keyframe is at mDuration instead of mDuration-1
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createdAnimationData->SetTimeStepBetweenFrames(1.0 / animation->mTicksPerSecond);
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for (unsigned time = 0; time <= animation->mDuration; ++time)
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createdAnimationData->ReserveKeyFrames(numKeyFrames);
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createdAnimationData->SetTimeStepBetweenFrames(s_defaultTimeStepSampleRate);
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AZ::u32 lastScaleIndex = 0;
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AZ::u32 lastPositionIndex = 0;
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AZ::u32 lastRotationIndex = 0;
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for (AZ::u32 frame = 0; frame < numKeyFrames; ++frame)
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{
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auto scale = sampleKeyFrame(anim->mScalingKeys, anim->mNumScalingKeys, time);
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auto position = sampleKeyFrame(anim->mPositionKeys, anim->mNumPositionKeys, time);
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auto rotation = sampleKeyFrame(anim->mRotationKeys, anim->mNumRotationKeys, time);
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double time = frame * s_defaultTimeStepSampleRate * animation->mTicksPerSecond;
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aiVector3D scale = sampleKeyFrame(anim->mScalingKeys, anim->mNumScalingKeys, time, lastScaleIndex);
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aiVector3D position = sampleKeyFrame(anim->mPositionKeys, anim->mNumPositionKeys, time, lastPositionIndex);
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aiQuaternion rotation = sampleKeyFrame(anim->mRotationKeys, anim->mNumRotationKeys, time, lastRotationIndex);
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aiMatrix4x4 transform(scale, rotation, position);
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@@ -555,9 +569,9 @@ namespace AZ
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aiAnimMesh* aiAnimMesh = mesh->mAnimMeshes[meshIdx];
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AZStd::string_view nodeName(aiAnimMesh->mName.C_Str());
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const unsigned maxKeys = keys.size();
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unsigned keyIdx = 0;
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for (unsigned time = 0; time <= animation->mDuration; ++time)
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const AZ::u32 maxKeys = keys.size();
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AZ::u32 keyIdx = 0;
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for (AZ::u32 time = 0; time <= animation->mDuration; ++time)
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{
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if (keyIdx < maxKeys - 1 && time >= keys[keyIdx+1].m_time)
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{
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@@ -45,9 +45,10 @@ namespace AZ
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const aiMeshMorphAnim* meshMorphAnim,
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const aiMesh* mesh);
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static const double s_defaultTimeStepSampleRate;
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protected:
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static const char* s_animationNodeName;
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static const FbxSDKWrapper::FbxTimeWrapper::TimeMode s_defaultTimeMode;
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};
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} // namespace FbxSceneBuilder
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} // namespace SceneAPI
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@@ -15,6 +15,7 @@
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBitangentStreamImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxImporterUtilities.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
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#include <SceneAPI/SceneData/GraphData/MeshVertexBitangentData.h>
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#include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
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#include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
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@@ -42,7 +43,7 @@ namespace AZ
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<AssImpBitangentStreamImporter, SceneCore::LoadingComponent>()->Version(1);
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serializeContext->Class<AssImpBitangentStreamImporter, SceneCore::LoadingComponent>()->Version(2); // LYN-2576
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}
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}
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@@ -56,15 +57,13 @@ namespace AZ
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aiNode* currentNode = context.m_sourceNode.GetAssImpNode();
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const aiScene* scene = context.m_sourceScene.GetAssImpScene();
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AZStd::shared_ptr<DataTypes::IGraphObject> parentData =
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context.m_scene.GetGraph().GetNodeContent(context.m_currentGraphPosition);
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if (!parentData || !parentData->RTTI_IsTypeOf(SceneData::GraphData::MeshData::TYPEINFO_Uuid()))
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GetMeshDataFromParentResult meshDataResult(GetMeshDataFromParent(context));
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if (!meshDataResult.IsSuccess())
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{
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AZ_Error(Utilities::ErrorWindow, false,
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"Tried to construct bitangent stream attribute for invalid or non-mesh parent data");
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return Events::ProcessingResult::Failure;
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return meshDataResult.GetError();
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}
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const SceneData::GraphData::MeshData* const parentMeshData = azrtti_cast<SceneData::GraphData::MeshData*>(parentData.get());
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const SceneData::GraphData::MeshData* const parentMeshData(meshDataResult.GetValue());
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size_t vertexCount = parentMeshData->GetVertexCount();
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int sdkMeshIndex = parentMeshData->GetSdkMeshIndex();
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@@ -15,6 +15,7 @@
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#include <AzCore/std/string/conversions.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpBlendShapeImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxImporterUtilities.h>
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#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
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@@ -43,7 +44,7 @@ namespace AZ
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<AssImpBlendShapeImporter, SceneCore::LoadingComponent>()->Version(1);
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serializeContext->Class<AssImpBlendShapeImporter, SceneCore::LoadingComponent>()->Version(3); // LYN-2576
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}
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}
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@@ -68,13 +69,24 @@ namespace AZ
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return Events::ProcessingResult::Ignored;
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}
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GetMeshDataFromParentResult meshDataResult(GetMeshDataFromParent(context));
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if (!meshDataResult.IsSuccess())
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{
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return meshDataResult.GetError();
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}
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const SceneData::GraphData::MeshData* const parentMeshData(meshDataResult.GetValue());
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int parentMeshIndex = parentMeshData->GetSdkMeshIndex();
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Events::ProcessingResultCombiner combinedBlendShapeResult;
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for (int meshIdx = 0; meshIdx < numMesh; meshIdx++)
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for (int nodeMeshIdx = 0; nodeMeshIdx < numMesh; nodeMeshIdx++)
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{
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int meshId = context.m_sourceNode.GetAssImpNode()->mMeshes[meshIdx];
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aiMesh* aiMesh = context.m_sourceScene.GetAssImpScene()->mMeshes[meshId];
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if (!aiMesh->mNumAnimMeshes)
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int sceneMeshIdx = context.m_sourceNode.GetAssImpNode()->mMeshes[nodeMeshIdx];
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const aiMesh* aiMesh = context.m_sourceScene.GetAssImpScene()->mMeshes[sceneMeshIdx];
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// Each mesh gets its own node in the scene graph, so only generate
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// morph targets for the current mesh.
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if (parentMeshIndex != nodeMeshIdx || !aiMesh->mNumAnimMeshes)
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{
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continue;
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}
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@@ -96,9 +108,22 @@ namespace AZ
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int firstMeshVertexIndex = -1;
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int previousMeshVertexIndex = -1;
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int verticesInMeshFace = 0;
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AZStd::bitset<SceneData::GraphData::BlendShapeData::MaxNumUVSets> uvSetUsedFlags;
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for (AZ::u8 uvSetIndex = 0; uvSetIndex < SceneData::GraphData::BlendShapeData::MaxNumUVSets; ++uvSetIndex)
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{
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uvSetUsedFlags.set(uvSetIndex, aiAnimMesh->HasTextureCoords(uvSetIndex));
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}
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AZStd::bitset<SceneData::GraphData::BlendShapeData::MaxNumColorSets> colorSetUsedFlags;
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for (AZ::u8 colorSetIndex = 0; colorSetIndex < SceneData::GraphData::BlendShapeData::MaxNumColorSets;
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++colorSetIndex)
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{
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colorSetUsedFlags.set(colorSetIndex, aiAnimMesh->HasVertexColors(colorSetIndex));
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}
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blendShapeData->ReserveData(
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aiAnimMesh->mNumVertices, aiAnimMesh->HasTangentsAndBitangents(), uvSetUsedFlags, colorSetUsedFlags);
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for (int vertIdx = 0; vertIdx < aiAnimMesh->mNumVertices; ++vertIdx)
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{
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AZ::Vector3 vertex(AssImpSDKWrapper::AssImpTypeConverter::ToVector3(aiAnimMesh->mVertices[vertIdx]));
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@@ -106,7 +131,7 @@ namespace AZ
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context.m_sourceSceneSystem.SwapVec3ForUpAxis(vertex);
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context.m_sourceSceneSystem.ConvertUnit(vertex);
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// Add normals
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AZ::Vector3 normal;
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if (aiAnimMesh->HasNormals())
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{
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@@ -116,6 +141,39 @@ namespace AZ
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}
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blendShapeData->AddVertex(vertex, normal);
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blendShapeData->SetVertexIndexToControlPointIndexMap(vertIdx, vertIdx);
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// Add tangents and bitangents
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if (aiAnimMesh->HasTangentsAndBitangents())
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{
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// Vector4's constructor that takes in a vector3 sets w to 1.0f automatically.
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const AZ::Vector4 tangent(AssImpSDKWrapper::AssImpTypeConverter::ToVector3(aiAnimMesh->mTangents[vertIdx]));
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const AZ::Vector3 bitangent = AssImpSDKWrapper::AssImpTypeConverter::ToVector3(aiAnimMesh->mBitangents[vertIdx]);
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blendShapeData->AddTangentAndBitangent(tangent, bitangent);
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}
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// Add UVs
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for (AZ::u8 uvSetIdx = 0; uvSetIdx < SceneData::GraphData::BlendShapeData::MaxNumUVSets; ++uvSetIdx)
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{
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if (aiAnimMesh->HasTextureCoords(uvSetIdx))
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{
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const AZ::Vector2 vertexUV(
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aiAnimMesh->mTextureCoords[uvSetIdx][vertIdx].x,
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// The engine's V coordinate is reverse of how it's stored in assImp.
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1.0f - aiAnimMesh->mTextureCoords[uvSetIdx][vertIdx].y);
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blendShapeData->AddUV(vertexUV, uvSetIdx);
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}
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}
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// Add colors
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for (AZ::u8 colorSetIdx = 0; colorSetIdx < SceneData::GraphData::BlendShapeData::MaxNumColorSets; ++colorSetIdx)
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{
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if (aiAnimMesh->HasVertexColors(colorSetIdx))
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{
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SceneAPI::DataTypes::Color color =
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AssImpSDKWrapper::AssImpTypeConverter::ToColor(aiAnimMesh->mColors[colorSetIdx][vertIdx]);
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blendShapeData->AddColor(color, colorSetIdx);
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}
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}
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}
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// aiAnimMesh just has a list of positions for vertices. The face indices are on the original mesh.
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@@ -15,6 +15,7 @@
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/AssImpColorStreamImporter.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/FbxImporterUtilities.h>
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#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
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#include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
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#include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
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#include <SceneAPI/SDKWrapper/AssImpTypeConverter.h>
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@@ -42,7 +43,7 @@ namespace AZ
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<AssImpColorStreamImporter, SceneCore::LoadingComponent>()->Version(1);
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serializeContext->Class<AssImpColorStreamImporter, SceneCore::LoadingComponent>()->Version(2); // LYN-2576
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}
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}
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@@ -56,15 +57,13 @@ namespace AZ
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||||
aiNode* currentNode = context.m_sourceNode.GetAssImpNode();
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const aiScene* scene = context.m_sourceScene.GetAssImpScene();
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||||
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AZStd::shared_ptr<DataTypes::IGraphObject> parentData =
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context.m_scene.GetGraph().GetNodeContent(context.m_currentGraphPosition);
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if (!parentData || !parentData->RTTI_IsTypeOf(SceneData::GraphData::MeshData::TYPEINFO_Uuid()))
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||||
GetMeshDataFromParentResult meshDataResult(GetMeshDataFromParent(context));
|
||||
if (!meshDataResult.IsSuccess())
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||||
{
|
||||
AZ_Error(Utilities::ErrorWindow, false,
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||||
"Tried to construct color stream attribute for invalid or non-mesh parent data");
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||||
return Events::ProcessingResult::Failure;
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||||
return meshDataResult.GetError();
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||||
}
|
||||
const SceneData::GraphData::MeshData* const parentMeshData = azrtti_cast<SceneData::GraphData::MeshData*>(parentData.get());
|
||||
const SceneData::GraphData::MeshData* const parentMeshData(meshDataResult.GetValue());
|
||||
|
||||
size_t vertexCount = parentMeshData->GetVertexCount();
|
||||
|
||||
int sdkMeshIndex = parentMeshData->GetSdkMeshIndex();
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include <AzCore/StringFunc/StringFunc.h>
|
||||
#include <AzToolsFramework/Debug/TraceContext.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/FbxImporterUtilities.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h>
|
||||
#include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
|
||||
#include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
|
||||
|
||||
@@ -16,8 +16,10 @@
|
||||
#include <AzToolsFramework/Debug/TraceContext.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpSkinWeightsImporter.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/FbxImporterUtilities.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/RenamedNodesMap.h>
|
||||
#include <SceneAPI/SceneCore/Events/ImportEventContext.h>
|
||||
#include <SceneAPI/SceneData/GraphData/MeshData.h>
|
||||
#include <SceneAPI/SceneData/GraphData/SkinWeightData.h>
|
||||
#include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
|
||||
#include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
|
||||
@@ -41,7 +43,7 @@ namespace AZ
|
||||
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
|
||||
if (serializeContext)
|
||||
{
|
||||
serializeContext->Class<AssImpSkinWeightsImporter, SceneCore::LoadingComponent>()->Version(1);
|
||||
serializeContext->Class<AssImpSkinWeightsImporter, SceneCore::LoadingComponent>()->Version(3); // LYN-2576
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,11 +59,29 @@ namespace AZ
|
||||
return Events::ProcessingResult::Ignored;
|
||||
}
|
||||
|
||||
GetMeshDataFromParentResult meshDataResult(GetMeshDataFromParent(context));
|
||||
if (!meshDataResult.IsSuccess())
|
||||
{
|
||||
return meshDataResult.GetError();
|
||||
}
|
||||
const SceneData::GraphData::MeshData* const parentMeshData(meshDataResult.GetValue());
|
||||
|
||||
int parentMeshIndex = parentMeshData->GetSdkMeshIndex();
|
||||
|
||||
Events::ProcessingResultCombiner combinedSkinWeightsResult;
|
||||
|
||||
for(unsigned m = 0; m < currentNode->mNumMeshes; ++m)
|
||||
for(unsigned nodeMeshIndex = 0; nodeMeshIndex < currentNode->mNumMeshes; ++nodeMeshIndex)
|
||||
{
|
||||
auto mesh = scene->mMeshes[currentNode->mMeshes[m]];
|
||||
if (nodeMeshIndex != parentMeshIndex)
|
||||
{
|
||||
// Only generate skinning data for the parent mesh.
|
||||
// Each AssImp mesh is assigned to a unique node,
|
||||
// so the skinning data should be generated as a child node
|
||||
// for the associated parent mesh.
|
||||
continue;
|
||||
}
|
||||
int sceneMeshIndex = currentNode->mMeshes[nodeMeshIndex];
|
||||
const aiMesh* mesh = scene->mMeshes[sceneMeshIndex];
|
||||
|
||||
// Don't create this until a bone with weights is encountered
|
||||
Containers::SceneGraph::NodeIndex weightsIndexForMesh;
|
||||
@@ -80,7 +100,7 @@ namespace AZ
|
||||
if (!weightsIndexForMesh.IsValid())
|
||||
{
|
||||
skinWeightName = s_skinWeightName;
|
||||
skinWeightName += AZStd::to_string(m);
|
||||
skinWeightName += AZStd::to_string(nodeMeshIndex);
|
||||
RenamedNodesMap::SanitizeNodeName(skinWeightName, context.m_scene.GetGraph(), context.m_currentGraphPosition);
|
||||
|
||||
weightsIndexForMesh =
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include <AzToolsFramework/Debug/TraceContext.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpTangentStreamImporter.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/FbxImporterUtilities.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
|
||||
#include <SceneAPI/SceneData/GraphData/MeshVertexTangentData.h>
|
||||
#include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
|
||||
#include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
|
||||
@@ -42,7 +43,7 @@ namespace AZ
|
||||
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
|
||||
if (serializeContext)
|
||||
{
|
||||
serializeContext->Class<AssImpTangentStreamImporter, SceneCore::LoadingComponent>()->Version(1);
|
||||
serializeContext->Class<AssImpTangentStreamImporter, SceneCore::LoadingComponent>()->Version(2); // LYN-2576
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,15 +57,13 @@ namespace AZ
|
||||
aiNode* currentNode = context.m_sourceNode.GetAssImpNode();
|
||||
const aiScene* scene = context.m_sourceScene.GetAssImpScene();
|
||||
|
||||
AZStd::shared_ptr<DataTypes::IGraphObject> parentData =
|
||||
context.m_scene.GetGraph().GetNodeContent(context.m_currentGraphPosition);
|
||||
if (!parentData || !parentData->RTTI_IsTypeOf(SceneData::GraphData::MeshData::TYPEINFO_Uuid()))
|
||||
GetMeshDataFromParentResult meshDataResult(GetMeshDataFromParent(context));
|
||||
if (!meshDataResult.IsSuccess())
|
||||
{
|
||||
AZ_Error(Utilities::ErrorWindow, false,
|
||||
"Tried to construct tangent stream attribute for invalid or non-mesh parent data");
|
||||
return Events::ProcessingResult::Failure;
|
||||
return meshDataResult.GetError();
|
||||
}
|
||||
const SceneData::GraphData::MeshData* const parentMeshData = azrtti_cast<SceneData::GraphData::MeshData*>(parentData.get());
|
||||
const SceneData::GraphData::MeshData* const parentMeshData(meshDataResult.GetValue());
|
||||
|
||||
size_t vertexCount = parentMeshData->GetVertexCount();
|
||||
|
||||
int sdkMeshIndex = parentMeshData->GetSdkMeshIndex();
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/AssImpUvMapImporter.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/FbxImporterUtilities.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
|
||||
#include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
|
||||
#include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
|
||||
#include <SceneAPI/SceneData/GraphData/MeshData.h>
|
||||
@@ -43,7 +44,7 @@ namespace AZ
|
||||
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
|
||||
if (serializeContext)
|
||||
{
|
||||
serializeContext->Class<AssImpUvMapImporter, SceneCore::LoadingComponent>()->Version(1);
|
||||
serializeContext->Class<AssImpUvMapImporter, SceneCore::LoadingComponent>()->Version(2); // LYN-2576
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,16 +58,14 @@ namespace AZ
|
||||
aiNode* currentNode = context.m_sourceNode.GetAssImpNode();
|
||||
const aiScene* scene = context.m_sourceScene.GetAssImpScene();
|
||||
|
||||
AZStd::shared_ptr<DataTypes::IGraphObject> parentData =
|
||||
context.m_scene.GetGraph().GetNodeContent(context.m_currentGraphPosition);
|
||||
if (!parentData || !parentData->RTTI_IsTypeOf(SceneData::GraphData::MeshData::TYPEINFO_Uuid()))
|
||||
GetMeshDataFromParentResult meshDataResult(GetMeshDataFromParent(context));
|
||||
if (!meshDataResult.IsSuccess())
|
||||
{
|
||||
AZ_Error(Utilities::ErrorWindow, false,
|
||||
"Tried to construct uv stream attribute for invalid or non-mesh parent data");
|
||||
return Events::ProcessingResult::Failure;
|
||||
return meshDataResult.GetError();
|
||||
}
|
||||
const SceneData::GraphData::MeshData* const parentMeshData =
|
||||
azrtti_cast<SceneData::GraphData::MeshData*>(parentData.get());
|
||||
const SceneData::GraphData::MeshData* const parentMeshData(meshDataResult.GetValue());
|
||||
int parentMeshIndex = parentMeshData->GetSdkMeshIndex();
|
||||
|
||||
size_t vertexCount = parentMeshData->GetVertexCount();
|
||||
|
||||
int sdkMeshIndex = parentMeshData->GetSdkMeshIndex();
|
||||
|
||||
+32
@@ -15,9 +15,11 @@
|
||||
#include <AzCore/Casting/numeric_cast.h>
|
||||
#include <AzCore/std/smart_ptr/make_shared.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/FbxSceneSystem.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/ImportContexts/AssImpImportContexts.h>
|
||||
#include <SceneAPI/FbxSceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
|
||||
#include <SceneAPI/SceneCore/Utilities/Reporting.h>
|
||||
#include <SceneAPI/SceneData/GraphData/BlendShapeData.h>
|
||||
#include <SceneAPI/SceneData/GraphData/BoneData.h>
|
||||
#include <SceneAPI/SceneData/GraphData/MeshData.h>
|
||||
|
||||
namespace AZ::SceneAPI::FbxSceneBuilder
|
||||
@@ -95,4 +97,34 @@ namespace AZ::SceneAPI::FbxSceneBuilder
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
GetMeshDataFromParentResult GetMeshDataFromParent(AssImpSceneNodeAppendedContext& context)
|
||||
{
|
||||
const DataTypes::IGraphObject* const parentData =
|
||||
context.m_scene.GetGraph().GetNodeContent(context.m_currentGraphPosition).get();
|
||||
|
||||
if (!parentData)
|
||||
{
|
||||
AZ_Error(Utilities::ErrorWindow, false,
|
||||
"GetMeshDataFromParent failed because the parent was null, it should only be called with a valid parent node");
|
||||
return AZ::Failure(Events::ProcessingResult::Failure);
|
||||
}
|
||||
|
||||
if (!parentData->RTTI_IsTypeOf(SceneData::GraphData::MeshData::TYPEINFO_Uuid()))
|
||||
{
|
||||
// The parent node may contain bone information and not mesh information, skip it.
|
||||
if (parentData->RTTI_IsTypeOf(SceneData::GraphData::BoneData::TYPEINFO_Uuid()))
|
||||
{
|
||||
// Return the ignore processing result in the failure.
|
||||
return AZ::Failure(Events::ProcessingResult::Ignored);
|
||||
}
|
||||
AZ_Error(Utilities::ErrorWindow, false,
|
||||
"Tried to get mesh data from parent for non-mesh parent data");
|
||||
return AZ::Failure(Events::ProcessingResult::Failure);
|
||||
}
|
||||
|
||||
const SceneData::GraphData::MeshData* const parentMeshData =
|
||||
azrtti_cast<const SceneData::GraphData::MeshData* const>(parentData);
|
||||
return AZ::Success(parentMeshData);
|
||||
}
|
||||
}
|
||||
|
||||
+7
-1
@@ -12,6 +12,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <SceneAPI/SceneCore/Events/ProcessingResult.h>
|
||||
|
||||
struct aiNode;
|
||||
struct aiScene;
|
||||
|
||||
@@ -37,12 +39,16 @@ namespace AZ
|
||||
{
|
||||
class IGraphObject;
|
||||
}
|
||||
|
||||
struct AssImpSceneNodeAppendedContext;
|
||||
class FbxSceneSystem;
|
||||
|
||||
namespace FbxSceneBuilder
|
||||
{
|
||||
bool BuildSceneMeshFromAssImpMesh(aiNode* currentNode, const aiScene* scene, const FbxSceneSystem& sceneSystem, AZStd::vector<AZStd::shared_ptr<DataTypes::IGraphObject>>& meshes,
|
||||
const AZStd::function<AZStd::shared_ptr<SceneData::GraphData::MeshData>()>& makeMeshFunc);
|
||||
|
||||
typedef AZ::Outcome<const SceneData::GraphData::MeshData* const, Events::ProcessingResult> GetMeshDataFromParentResult;
|
||||
GetMeshDataFromParentResult GetMeshDataFromParent(AssImpSceneNodeAppendedContext& context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/Math/Matrix3x4.h>
|
||||
#include <AzCore/std/algorithm.h>
|
||||
#include <AzCore/std/typetraits/is_base_of.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Scene.h>
|
||||
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Views/FilterIterator.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Utilities/Filters.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Utilities/SceneGraphUtilities.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Views/SceneGraphChildIterator.h>
|
||||
#include <SceneAPI/SceneCore/Containers/Views/SceneGraphUpwardsIterator.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/GraphData/ITransform.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/Rules/ICoordinateSystemRule.h>
|
||||
#include <SceneAPI/SceneCore/Containers/RuleContainer.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace SceneAPI
|
||||
{
|
||||
namespace Utilities
|
||||
{
|
||||
DataTypes::MatrixType ConcatenateMatricesUpwards(const Containers::SceneGraph& graph, Containers::SceneGraph::NodeIndex nodeIndex)
|
||||
{
|
||||
DataTypes::MatrixType outTransform = DataTypes::MatrixType::Identity();
|
||||
while (nodeIndex.IsValid())
|
||||
{
|
||||
auto view = Containers::Views::MakeSceneGraphChildView<Containers::Views::AcceptEndPointsOnly>(graph, nodeIndex, graph.GetContentStorage().begin(), true);
|
||||
auto result = AZStd::find_if(view.begin(), view.end(), Containers::DerivedTypeFilter<DataTypes::ITransform>());
|
||||
if (result != view.end())
|
||||
{
|
||||
// Check if the node has any child transform node
|
||||
const DataTypes::MatrixType& azTransform = azrtti_cast<const DataTypes::ITransform*>(result->get())->GetMatrix();
|
||||
outTransform = azTransform * outTransform;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Check if the node itself is a transform node.
|
||||
AZStd::shared_ptr<const DataTypes::ITransform> transformData = azrtti_cast<const DataTypes::ITransform*>(graph.GetNodeContent(nodeIndex));
|
||||
if (transformData)
|
||||
{
|
||||
outTransform = transformData->GetMatrix() * outTransform;
|
||||
}
|
||||
}
|
||||
|
||||
if (graph.HasNodeParent(nodeIndex))
|
||||
{
|
||||
nodeIndex = graph.GetNodeParent(nodeIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return outTransform;
|
||||
}
|
||||
|
||||
SCENE_CORE_API DataTypes::MatrixType DetermineWorldTransform(const Containers::Scene& scene, const Containers::SceneGraph::NodeIndex nodeIndex, const Containers::RuleContainer& ruleContainer)
|
||||
{
|
||||
auto coordinateSystemRule = ruleContainer.FindFirstByType<DataTypes::ICoordinateSystemRule>();
|
||||
if (coordinateSystemRule && coordinateSystemRule->GetUseAdvancedData())
|
||||
{
|
||||
SceneAPI::DataTypes::MatrixType matrix = SceneAPI::DataTypes::MatrixType::CreateIdentity();
|
||||
if (coordinateSystemRule->GetTranslation() != Vector3(0.0f, 0.0f, 0.0f) || !coordinateSystemRule->GetRotation().IsIdentity())
|
||||
{
|
||||
matrix = DataTypes::MatrixType::CreateFromQuaternionAndTranslation(coordinateSystemRule->GetRotation(), coordinateSystemRule->GetTranslation());
|
||||
}
|
||||
if (coordinateSystemRule->GetScale() != 1.0f)
|
||||
{
|
||||
float scale = coordinateSystemRule->GetScale();
|
||||
matrix.MultiplyByScale(Vector3(scale, scale, scale));
|
||||
}
|
||||
if (!coordinateSystemRule->GetOriginNodeName().empty())
|
||||
{
|
||||
auto rootIndex = scene.GetGraph().Find(coordinateSystemRule->GetOriginNodeName());
|
||||
if (rootIndex.IsValid())
|
||||
{
|
||||
auto worldMatrix = ConcatenateMatricesUpwards(scene.GetGraph(), rootIndex);
|
||||
worldMatrix.InvertFull();
|
||||
matrix *= worldMatrix;
|
||||
}
|
||||
}
|
||||
return matrix;
|
||||
}
|
||||
return ConcatenateMatricesUpwards(scene.GetGraph(), nodeIndex);
|
||||
}
|
||||
} // Utilities
|
||||
} // SceneAPI
|
||||
} // AZ
|
||||
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
|
||||
* its licensors.
|
||||
*
|
||||
* For complete copyright and license terms please see the LICENSE at the root of this
|
||||
* distribution (the "License"). All use of this software is governed by the License,
|
||||
* or, if provided, by the license below or the license accompanying this file. Do not
|
||||
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
*
|
||||
*/
|
||||
|
||||
#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/MatrixType.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace SceneAPI
|
||||
{
|
||||
namespace Containers
|
||||
{
|
||||
class Scene;
|
||||
class RuleContainer;
|
||||
}
|
||||
namespace Utilities
|
||||
{
|
||||
SCENE_CORE_API DataTypes::MatrixType DetermineWorldTransform(
|
||||
const Containers::Scene& scene,
|
||||
const Containers::SceneGraph::NodeIndex nodeIndex,
|
||||
const Containers::RuleContainer& ruleContainer);
|
||||
} // Utilities
|
||||
} // SceneAPI
|
||||
} // AZ
|
||||
@@ -125,7 +125,7 @@ namespace AZ
|
||||
template<typename Iterator, typename Traversal>
|
||||
void SceneGraphDownwardsIterator<Iterator, Traversal>::IgnoreNodeDescendants()
|
||||
{
|
||||
m_ignoreDescendants = true;
|
||||
m_ignoreDescendants = -1;
|
||||
}
|
||||
|
||||
template<typename Iterator, typename Traversal>
|
||||
|
||||
@@ -43,5 +43,12 @@ namespace AZ::SceneAPI::DataTypes
|
||||
virtual CoordinateSystem GetTargetCoordinateSystem() const = 0;
|
||||
|
||||
virtual const CoordinateSystemConverter& GetCoordinateSystemConverter() const = 0;
|
||||
|
||||
// advanced coordinate settings
|
||||
virtual bool GetUseAdvancedData() const = 0;
|
||||
virtual const AZStd::string& GetOriginNodeName() const = 0;
|
||||
virtual const Quaternion& GetRotation() const = 0;
|
||||
virtual const Vector3& GetTranslation() const = 0;
|
||||
virtual float GetScale() const = 0;
|
||||
};
|
||||
} // namespace AZ::SceneAPI::DataTypes
|
||||
|
||||
@@ -144,6 +144,7 @@ namespace AZ
|
||||
if (context && (context->IsRemovingReflection() || !context->FindClassData(AZ::SceneAPI::DataTypes::IGroup::TYPEINFO_Uuid())))
|
||||
{
|
||||
AZ::SceneAPI::DataTypes::IManifestObject::Reflect(context);
|
||||
AZ::SceneAPI::Events::CallProcessorBinder::Reflect(context);
|
||||
// Register components
|
||||
AZ::SceneAPI::SceneCore::BehaviorComponent::Reflect(context);
|
||||
AZ::SceneAPI::SceneCore::LoadingComponent::Reflect(context);
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
*
|
||||
*/
|
||||
|
||||
#include <AzCore/Serialization/SerializeContext.h>
|
||||
#include <SceneAPI/SceneCore/Events/CallProcessorBinder.h>
|
||||
|
||||
namespace AZ
|
||||
@@ -48,6 +49,14 @@ namespace AZ
|
||||
m_bindings.clear();
|
||||
}
|
||||
|
||||
void CallProcessorBinder::Reflect(AZ::ReflectContext* context)
|
||||
{
|
||||
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
|
||||
if (serializeContext)
|
||||
{
|
||||
serializeContext->Class<CallProcessorBinder>()->Version(1);
|
||||
}
|
||||
}
|
||||
} // namespace Events
|
||||
} // namespace SceneAPI
|
||||
} // namespace AZ
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
class ReflectContext;
|
||||
|
||||
namespace SceneAPI
|
||||
{
|
||||
namespace Events
|
||||
@@ -55,6 +57,8 @@ namespace AZ
|
||||
CallProcessorBinder() = default;
|
||||
SCENE_CORE_API virtual ~CallProcessorBinder();
|
||||
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
|
||||
protected:
|
||||
CallProcessorBinder(const CallProcessorBinder&) = delete;
|
||||
|
||||
@@ -133,4 +137,4 @@ namespace AZ
|
||||
} // namespace SceneAPI
|
||||
} // namespace AZ
|
||||
|
||||
#include <SceneAPI/SceneCore/Events/CallProcessorBinder.inl>
|
||||
#include <SceneAPI/SceneCore/Events/CallProcessorBinder.inl>
|
||||
|
||||
@@ -94,6 +94,8 @@ set(FILES
|
||||
Containers/Utilities/ProxyPointer.inl
|
||||
Containers/Utilities/Filters.h
|
||||
Containers/Utilities/Filters.inl
|
||||
Containers/Utilities/SceneUtilities.h
|
||||
Containers/Utilities/SceneUtilities.cpp
|
||||
Containers/Utilities/SceneGraphUtilities.h
|
||||
Containers/Utilities/SceneGraphUtilities.inl
|
||||
Containers/Utilities/SceneGraphUtilities.cpp
|
||||
|
||||
@@ -53,19 +53,19 @@ namespace AZ
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// AzToolsFramework::EditorPythonConsoleNotifications
|
||||
void OnTraceMessage(AZStd::string_view message) override
|
||||
void OnTraceMessage([[maybe_unused]] AZStd::string_view message) override
|
||||
{
|
||||
using namespace AZ::SceneAPI::Utilities;
|
||||
AZ_TracePrintf(LogWindow, "%.*s \n", AZ_STRING_ARG(message));
|
||||
}
|
||||
|
||||
void OnErrorMessage(AZStd::string_view message) override
|
||||
void OnErrorMessage([[maybe_unused]] AZStd::string_view message) override
|
||||
{
|
||||
using namespace AZ::SceneAPI::Utilities;
|
||||
AZ_TracePrintf(ErrorWindow, "[ERROR] %.*s \n", AZ_STRING_ARG(message));
|
||||
}
|
||||
|
||||
void OnExceptionMessage(AZStd::string_view message) override
|
||||
void OnExceptionMessage([[maybe_unused]] AZStd::string_view message) override
|
||||
{
|
||||
using namespace AZ::SceneAPI::Utilities;
|
||||
AZ_TracePrintf(ErrorWindow, "[EXCEPTION] %.*s \n", AZ_STRING_ARG(message));
|
||||
|
||||
@@ -30,6 +30,61 @@ namespace AZ
|
||||
return static_cast<unsigned int>(m_positions.size()-1);
|
||||
}
|
||||
|
||||
void BlendShapeData::AddTangentAndBitangent(const Vector4& tangent, const Vector3& bitangent)
|
||||
{
|
||||
m_tangents.push_back(tangent);
|
||||
m_bitangents.push_back(bitangent);
|
||||
}
|
||||
|
||||
void BlendShapeData::AddUV(const Vector2& uv, AZ::u8 uvSetIndex)
|
||||
{
|
||||
if (uvSetIndex >= MaxNumUVSets)
|
||||
{
|
||||
AZ_ErrorOnce("SceneGraphData", false, "uvSetIndex %zu is greater or equal than the maximum uv sets %zu.", uvSetIndex, MaxNumUVSets);
|
||||
return;
|
||||
}
|
||||
m_uvs[uvSetIndex].push_back(uv);
|
||||
}
|
||||
|
||||
void BlendShapeData::AddColor(const SceneAPI::DataTypes::Color& color, AZ::u8 colorSetIndex)
|
||||
{
|
||||
if (colorSetIndex >= MaxNumColorSets)
|
||||
{
|
||||
AZ_ErrorOnce("SceneGraphData", false, "colorSetIndex %zu is greater or equal than the maximum color sets %zu.", colorSetIndex, MaxNumColorSets);
|
||||
return;
|
||||
}
|
||||
m_colors[colorSetIndex].push_back(color);
|
||||
}
|
||||
|
||||
void BlendShapeData::ReserveData(
|
||||
unsigned int numVertices, bool reserveTangents, const AZStd::bitset<MaxNumUVSets>& uvSetUsedFlags,
|
||||
const AZStd::bitset<MaxNumColorSets>& colorSetUsedFlags)
|
||||
{
|
||||
m_positions.reserve(numVertices);
|
||||
m_normals.reserve(numVertices);
|
||||
if (reserveTangents)
|
||||
{
|
||||
m_tangents.reserve(numVertices);
|
||||
m_bitangents.reserve(numVertices);
|
||||
}
|
||||
|
||||
for (AZ::u8 uvSetIndex = 0; uvSetIndex < MaxNumUVSets; ++uvSetIndex)
|
||||
{
|
||||
if (uvSetUsedFlags[uvSetIndex])
|
||||
{
|
||||
m_uvs[uvSetIndex].reserve(numVertices);
|
||||
}
|
||||
}
|
||||
|
||||
for (AZ::u8 colorSetIndex = 0; colorSetIndex < MaxNumColorSets; ++colorSetIndex)
|
||||
{
|
||||
if (colorSetUsedFlags[colorSetIndex])
|
||||
{
|
||||
m_colors[colorSetIndex].reserve(numVertices);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BlendShapeData::AddFace(const Face& face)
|
||||
{
|
||||
m_faces.push_back(face);
|
||||
@@ -47,7 +102,7 @@ namespace AZ
|
||||
int BlendShapeData::GetControlPointIndex(int vertexIndex) const
|
||||
{
|
||||
auto iter = m_vertexIndexToControlPointIndexMap.find(vertexIndex);
|
||||
AZ_Assert(iter != m_vertexIndexToControlPointIndexMap.end(), "Vertex index %i doesn't exist", vertexIndex);
|
||||
AZ_Assert(iter != m_vertexIndexToControlPointIndexMap.end(), "Vertex index %i doesn't exist.", vertexIndex);
|
||||
// Note: AZStd::unordered_map's operator [] doesn't have const version...
|
||||
return iter->second;
|
||||
}
|
||||
@@ -92,6 +147,45 @@ namespace AZ
|
||||
return m_normals[index];
|
||||
}
|
||||
|
||||
const Vector2& BlendShapeData::GetUV(unsigned int vertexIndex, unsigned int uvSetIndex) const
|
||||
{
|
||||
AZ_Assert(uvSetIndex < MaxNumUVSets, "uvSet index out of range");
|
||||
AZ_Assert(vertexIndex < m_uvs[uvSetIndex].size(), "uvSet index out of range");
|
||||
return m_uvs[uvSetIndex][vertexIndex];
|
||||
}
|
||||
|
||||
AZStd::vector<Vector4>& BlendShapeData::GetTangents()
|
||||
{
|
||||
return m_tangents;
|
||||
}
|
||||
|
||||
const AZStd::vector<Vector4>& BlendShapeData::GetTangents() const
|
||||
{
|
||||
return m_tangents;
|
||||
}
|
||||
|
||||
AZStd::vector<Vector3>& BlendShapeData::GetBitangents()
|
||||
{
|
||||
return m_bitangents;
|
||||
}
|
||||
|
||||
const AZStd::vector<Vector3>& BlendShapeData::GetBitangents() const
|
||||
{
|
||||
return m_bitangents;
|
||||
}
|
||||
|
||||
const AZStd::vector<Vector2>& BlendShapeData::GetUVs(AZ::u8 uvSetIndex) const
|
||||
{
|
||||
AZ_Assert(uvSetIndex < MaxNumUVSets, "uvSet index out of range");
|
||||
return m_uvs[uvSetIndex];
|
||||
}
|
||||
|
||||
const AZStd::vector<SceneAPI::DataTypes::Color>& BlendShapeData::GetColors(AZ::u8 colorSetIndex) const
|
||||
{
|
||||
AZ_Assert(colorSetIndex < MaxNumColorSets, "colorSet index out of range");
|
||||
return m_colors[colorSetIndex];
|
||||
}
|
||||
|
||||
unsigned int BlendShapeData::GetFaceVertexIndex(unsigned int face, unsigned int vertexIndex) const
|
||||
{
|
||||
AZ_Assert(face < m_faces.size(), "GetFaceVertexPositionIndex face index not in range");
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include <AzCore/std/containers/unordered_map.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <SceneAPI/SceneData/SceneDataConfiguration.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/GraphData/IMeshVertexColorData.h>
|
||||
#include <SceneAPI/SceneCore/DataTypes/GraphData/IBlendShapeData.h>
|
||||
|
||||
namespace AZ
|
||||
@@ -30,8 +31,19 @@ namespace AZ
|
||||
public:
|
||||
AZ_RTTI(BlendShapeData, "{FF875C22-2E4F-4CE3-BA49-09BF78C70A09}", SceneAPI::DataTypes::IBlendShapeData)
|
||||
|
||||
// Maximum number of color sets matches limitation set in assImp (AI_MAX_NUMBER_OF_COLOR_SETS)
|
||||
static constexpr AZ::u8 MaxNumColorSets = 8;
|
||||
// Maximum number of uv sets matches limitation set in assImp (AI_MAX_NUMBER_OF_TEXTURECOORDS)
|
||||
static constexpr AZ::u8 MaxNumUVSets = 8;
|
||||
|
||||
SCENE_DATA_API ~BlendShapeData() override;
|
||||
SCENE_DATA_API virtual unsigned int AddVertex(const Vector3& position, const Vector3& normal);
|
||||
SCENE_DATA_API void AddTangentAndBitangent(const Vector4& tangent, const Vector3& bitangent);
|
||||
SCENE_DATA_API void AddUV(const Vector2& uv, AZ::u8 uvSetIndex);
|
||||
SCENE_DATA_API void AddColor(const SceneAPI::DataTypes::Color& color, AZ::u8 colorSetIndex);
|
||||
SCENE_DATA_API void ReserveData(
|
||||
unsigned int numVertices, bool reserveTangents, const AZStd::bitset<MaxNumUVSets>& uvSetUsedFlags,
|
||||
const AZStd::bitset<MaxNumColorSets>& colorSetUsedFlags);
|
||||
|
||||
//assume consistent winding - no stripping or fanning expected (3 index per face)
|
||||
SCENE_DATA_API virtual void AddFace(const Face& face);
|
||||
@@ -48,6 +60,14 @@ namespace AZ
|
||||
|
||||
SCENE_DATA_API const Vector3& GetPosition(unsigned int index) const override;
|
||||
SCENE_DATA_API const Vector3& GetNormal(unsigned int index) const override;
|
||||
SCENE_DATA_API const Vector2& GetUV(unsigned int vertexIndex, unsigned int uvSetIndex) const;
|
||||
|
||||
SCENE_DATA_API AZStd::vector<Vector4>& GetTangents();
|
||||
SCENE_DATA_API const AZStd::vector<Vector4>& GetTangents() const;
|
||||
SCENE_DATA_API AZStd::vector<Vector3>& GetBitangents();
|
||||
SCENE_DATA_API const AZStd::vector<Vector3>& GetBitangents() const;
|
||||
SCENE_DATA_API const AZStd::vector<Vector2>& GetUVs(AZ::u8 uvSetIndex) const;
|
||||
SCENE_DATA_API const AZStd::vector<SceneAPI::DataTypes::Color>& GetColors(AZ::u8 colorSetIndex) const;
|
||||
|
||||
SCENE_DATA_API unsigned int GetFaceVertexIndex(unsigned int face, unsigned int vertexIndex) const override;
|
||||
|
||||
@@ -56,6 +76,11 @@ namespace AZ
|
||||
protected:
|
||||
AZStd::vector<Vector3> m_positions;
|
||||
AZStd::vector<Vector3> m_normals;
|
||||
AZStd::vector<Vector4> m_tangents;
|
||||
AZStd::vector<Vector3> m_bitangents;
|
||||
AZStd::vector<AZ::Vector2> m_uvs[MaxNumUVSets];
|
||||
AZStd::vector<SceneAPI::DataTypes::Color> m_colors[MaxNumColorSets];
|
||||
|
||||
AZStd::vector<Face> m_faces;
|
||||
|
||||
AZStd::unordered_map<int, int> m_vertexIndexToControlPointIndexMap;
|
||||
|
||||
@@ -30,49 +30,56 @@ namespace AZ::SceneAPI::SceneData
|
||||
|
||||
void CoordinateSystemRule::UpdateCoordinateSystemConverter()
|
||||
{
|
||||
switch (m_targetCoordinateSystem)
|
||||
if (m_useAdvancedData)
|
||||
{
|
||||
case ZUpPositiveYForward:
|
||||
m_coordinateSystemConverter = {};
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (m_targetCoordinateSystem)
|
||||
{
|
||||
// Source coordinate system, use identity for now, which will currently just assume LY's coordinate system.
|
||||
const AZ::Vector3 sourceBasisVectors[3] = { AZ::Vector3( 1.0f, 0.0f, 0.0f),
|
||||
AZ::Vector3( 0.0f, 1.0f, 0.0f),
|
||||
AZ::Vector3( 0.0f, 0.0f, 1.0f) };
|
||||
case ZUpPositiveYForward:
|
||||
{
|
||||
// Source coordinate system, use identity for now, which will currently just assume LY's coordinate system.
|
||||
const AZ::Vector3 sourceBasisVectors[3] = { AZ::Vector3( 1.0f, 0.0f, 0.0f),
|
||||
AZ::Vector3( 0.0f, 1.0f, 0.0f),
|
||||
AZ::Vector3( 0.0f, 0.0f, 1.0f) };
|
||||
|
||||
// The target coordinate system, with X and Y inverted (rotate 180 degrees over Z)
|
||||
const AZ::Vector3 targetBasisVectors[3] = { AZ::Vector3(-1.0f, 0.0f, 0.0f),
|
||||
AZ::Vector3( 0.0f,-1.0f, 0.0f),
|
||||
AZ::Vector3( 0.0f, 0.0f, 1.0f) };
|
||||
// The target coordinate system, with X and Y inverted (rotate 180 degrees over Z)
|
||||
const AZ::Vector3 targetBasisVectors[3] = { AZ::Vector3(-1.0f, 0.0f, 0.0f),
|
||||
AZ::Vector3( 0.0f,-1.0f, 0.0f),
|
||||
AZ::Vector3( 0.0f, 0.0f, 1.0f) };
|
||||
|
||||
// X, Y and Z are all at the same indices inside the target coordinate system, compared to the source coordinate system.
|
||||
const AZ::u32 targetBasisIndices[3] = { 0, 1, 2 };
|
||||
// X, Y and Z are all at the same indices inside the target coordinate system, compared to the source coordinate system.
|
||||
const AZ::u32 targetBasisIndices[3] = { 0, 1, 2 };
|
||||
|
||||
m_coordinateSystemConverter = CoordinateSystemConverter::CreateFromBasisVectors(sourceBasisVectors, targetBasisVectors, targetBasisIndices);
|
||||
}
|
||||
break;
|
||||
m_coordinateSystemConverter = CoordinateSystemConverter::CreateFromBasisVectors(sourceBasisVectors, targetBasisVectors, targetBasisIndices);
|
||||
}
|
||||
break;
|
||||
|
||||
case ZUpNegativeYForward:
|
||||
{
|
||||
// Source coordinate system, use identity for now, which will currently just assume LY's coordinate system.
|
||||
const AZ::Vector3 sourceBasisVectors[3] = { AZ::Vector3( 1.0f, 0.0f, 0.0f),
|
||||
AZ::Vector3( 0.0f, 1.0f, 0.0f),
|
||||
AZ::Vector3( 0.0f, 0.0f, 1.0f) };
|
||||
case ZUpNegativeYForward:
|
||||
{
|
||||
// Source coordinate system, use identity for now, which will currently just assume LY's coordinate system.
|
||||
const AZ::Vector3 sourceBasisVectors[3] = { AZ::Vector3( 1.0f, 0.0f, 0.0f),
|
||||
AZ::Vector3( 0.0f, 1.0f, 0.0f),
|
||||
AZ::Vector3( 0.0f, 0.0f, 1.0f) };
|
||||
|
||||
// The target coordinate system, which is the same as the source, so basically we won't do anything here.
|
||||
const AZ::Vector3 targetBasisVectors[3] = { AZ::Vector3( 1.0f, 0.0f, 0.0f),
|
||||
AZ::Vector3( 0.0f, 1.0f, 0.0f),
|
||||
AZ::Vector3( 0.0f, 0.0f, 1.0f) };
|
||||
// The target coordinate system, which is the same as the source, so basically we won't do anything here.
|
||||
const AZ::Vector3 targetBasisVectors[3] = { AZ::Vector3( 1.0f, 0.0f, 0.0f),
|
||||
AZ::Vector3( 0.0f, 1.0f, 0.0f),
|
||||
AZ::Vector3( 0.0f, 0.0f, 1.0f) };
|
||||
|
||||
// X, Y and Z are all at the same indices inside the target coordinate system, compared to the source coordinate system.
|
||||
const AZ::u32 targetBasisIndices[3] = { 0, 1, 2 };
|
||||
// X, Y and Z are all at the same indices inside the target coordinate system, compared to the source coordinate system.
|
||||
const AZ::u32 targetBasisIndices[3] = { 0, 1, 2 };
|
||||
|
||||
m_coordinateSystemConverter = CoordinateSystemConverter::CreateFromBasisVectors(sourceBasisVectors, targetBasisVectors, targetBasisIndices);
|
||||
}
|
||||
break;
|
||||
m_coordinateSystemConverter = CoordinateSystemConverter::CreateFromBasisVectors(sourceBasisVectors, targetBasisVectors, targetBasisIndices);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
AZ_Assert(false, "Unsupported coordinate system conversion");
|
||||
};
|
||||
default:
|
||||
AZ_Assert(false, "Unsupported coordinate system conversion");
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
void CoordinateSystemRule::SetTargetCoordinateSystem(CoordinateSystem targetCoordinateSystem)
|
||||
@@ -94,22 +101,74 @@ namespace AZ::SceneAPI::SceneData
|
||||
return;
|
||||
}
|
||||
|
||||
serializeContext->Class<CoordinateSystemRule, IRule>()->Version(1)
|
||||
->Field("targetCoordinateSystem", &CoordinateSystemRule::m_targetCoordinateSystem);
|
||||
serializeContext->Class<CoordinateSystemRule, IRule>()->Version(2) // LYN-2442
|
||||
->Field("targetCoordinateSystem", &CoordinateSystemRule::m_targetCoordinateSystem)
|
||||
->Field("useAdvancedData", &CoordinateSystemRule::m_useAdvancedData)
|
||||
->Field("originNodeName", &CoordinateSystemRule::m_originNodeName)
|
||||
->Field("rotation", &CoordinateSystemRule::m_rotation)
|
||||
->Field("translation", &CoordinateSystemRule::m_translation)
|
||||
->Field("scale", &CoordinateSystemRule::m_scale);
|
||||
|
||||
AZ::EditContext* editContext = serializeContext->GetEditContext();
|
||||
if (editContext)
|
||||
{
|
||||
editContext->Class<CoordinateSystemRule>("Coordinate system change", "Modify the target coordinate system, applying a transformation to all data (transforms and vertex data if it exists).")
|
||||
editContext->Class<CoordinateSystemRule>("Coordinate system change",
|
||||
"Modify the target coordinate system, applying a transformation to all data (transforms and vertex data if it exists).")
|
||||
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
|
||||
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
|
||||
->Attribute(AZ::Edit::Attributes::NameLabelOverride, "")
|
||||
->DataElement(AZ::Edit::UIHandlers::ComboBox, &CoordinateSystemRule::m_targetCoordinateSystem, "Facing direction", "Change the direction the actor/motion will face by applying a post transformation to the data.")
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &CoordinateSystemRule::m_useAdvancedData,
|
||||
"Use Advanced Settings",
|
||||
"Toggles on the advanced settings for transforming the mesh group.")
|
||||
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::EntireTree)
|
||||
->DataElement(AZ::Edit::UIHandlers::ComboBox, &CoordinateSystemRule::m_targetCoordinateSystem,
|
||||
"Facing direction",
|
||||
"Change the direction the actor/motion will face by applying a post transformation to the data.")
|
||||
->EnumAttribute(CoordinateSystem::ZUpNegativeYForward, "Do nothing")
|
||||
->EnumAttribute(CoordinateSystem::ZUpPositiveYForward, "Rotate 180 degrees around the up axis");
|
||||
->EnumAttribute(CoordinateSystem::ZUpPositiveYForward, "Rotate 180 degrees around the up axis")
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, &CoordinateSystemRule::GetBasicVisibility)
|
||||
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
|
||||
->DataElement("NodeListSelection", &CoordinateSystemRule::m_originNodeName,
|
||||
"Relative Origin Node",
|
||||
"Select a Node from the scene as the origin for this export.")
|
||||
->Attribute("DisabledOption", "")
|
||||
->Attribute("DefaultToDisabled", false)
|
||||
->Attribute("ExcludeEndPoints", true)
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, &CoordinateSystemRule::GetAdvancedVisibility)
|
||||
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::EntireTree)
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &CoordinateSystemRule::m_translation,
|
||||
"Translation",
|
||||
"Moves the group along the given vector.")
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, &CoordinateSystemRule::GetAdvancedVisibility)
|
||||
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &CoordinateSystemRule::m_rotation,
|
||||
"Rotation",
|
||||
"Sets the orientation offset of the processed mesh in degrees. Rotates the group after translation.")
|
||||
->Attribute(Edit::Attributes::LabelForX, "P")
|
||||
->Attribute(Edit::Attributes::LabelForY, "R")
|
||||
->Attribute(Edit::Attributes::LabelForZ, "Y")
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, &CoordinateSystemRule::GetAdvancedVisibility)
|
||||
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues)
|
||||
->DataElement(AZ::Edit::UIHandlers::Default, &CoordinateSystemRule::m_scale,
|
||||
"Scale",
|
||||
"Sets the scale offset of the processed mesh.")
|
||||
->Attribute(Edit::Attributes::Min, 0.0001)
|
||||
->Attribute(Edit::Attributes::Max, 1000.0)
|
||||
->Attribute(AZ::Edit::Attributes::Visibility, &CoordinateSystemRule::GetAdvancedVisibility)
|
||||
->Attribute(AZ::Edit::Attributes::ChangeNotify, AZ::Edit::PropertyRefreshLevels::AttributesAndValues);
|
||||
}
|
||||
}
|
||||
|
||||
AZ::Crc32 CoordinateSystemRule::GetBasicVisibility() const
|
||||
{
|
||||
return (m_useAdvancedData) ? AZ::Edit::PropertyVisibility::Hide : AZ::Edit::PropertyVisibility::Show;
|
||||
}
|
||||
|
||||
AZ::Crc32 CoordinateSystemRule::GetAdvancedVisibility() const
|
||||
{
|
||||
return (m_useAdvancedData) ? AZ::Edit::PropertyVisibility::Show : AZ::Edit::PropertyVisibility::Hide;
|
||||
}
|
||||
|
||||
bool CoordinateSystemRule::ConvertLegacyCoordinateSystemRule(AZ::SerializeContext& serializeContext,
|
||||
AZ::SerializeContext::DataElementNode& classElement)
|
||||
{
|
||||
@@ -155,4 +214,54 @@ namespace AZ::SceneAPI::SceneData
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CoordinateSystemRule::GetUseAdvancedData() const
|
||||
{
|
||||
return m_useAdvancedData;
|
||||
}
|
||||
|
||||
void CoordinateSystemRule::SetUseAdvancedData(bool useAdvancedData)
|
||||
{
|
||||
m_useAdvancedData = useAdvancedData;
|
||||
}
|
||||
|
||||
const AZStd::string& CoordinateSystemRule::GetOriginNodeName() const
|
||||
{
|
||||
return m_originNodeName;
|
||||
}
|
||||
|
||||
void CoordinateSystemRule::SetOriginNodeName(const AZStd::string& originNodeName)
|
||||
{
|
||||
m_originNodeName = originNodeName;
|
||||
}
|
||||
|
||||
const Quaternion& CoordinateSystemRule::GetRotation() const
|
||||
{
|
||||
return m_rotation;
|
||||
}
|
||||
|
||||
void CoordinateSystemRule::SetRotation(const Quaternion& rotation)
|
||||
{
|
||||
m_rotation = rotation;
|
||||
}
|
||||
|
||||
const Vector3& CoordinateSystemRule::GetTranslation() const
|
||||
{
|
||||
return m_translation;
|
||||
}
|
||||
|
||||
void CoordinateSystemRule::SetTranslation(const Vector3& translation)
|
||||
{
|
||||
m_translation = translation;
|
||||
}
|
||||
|
||||
float CoordinateSystemRule::GetScale() const
|
||||
{
|
||||
return m_scale;
|
||||
}
|
||||
|
||||
void CoordinateSystemRule::SetScale(float scale)
|
||||
{
|
||||
m_scale = scale;
|
||||
}
|
||||
} // namespace AZ::SceneAPI::SceneData
|
||||
|
||||
@@ -39,12 +39,34 @@ namespace AZ::SceneAPI::SceneData
|
||||
|
||||
SCENE_DATA_API const CoordinateSystemConverter& GetCoordinateSystemConverter() const override { return m_coordinateSystemConverter; }
|
||||
|
||||
static void Reflect(AZ::ReflectContext* context);
|
||||
SCENE_DATA_API static void Reflect(AZ::ReflectContext* context);
|
||||
SCENE_DATA_API static bool ConvertLegacyCoordinateSystemRule(AZ::SerializeContext& serializeContext,
|
||||
AZ::SerializeContext::DataElementNode& classElement);
|
||||
|
||||
// advanced coordinate settings
|
||||
SCENE_DATA_API bool GetUseAdvancedData() const override;
|
||||
SCENE_DATA_API void SetUseAdvancedData(bool useAdvancedData);
|
||||
SCENE_DATA_API const AZStd::string& GetOriginNodeName() const override;
|
||||
SCENE_DATA_API void SetOriginNodeName(const AZStd::string& originNodeName);
|
||||
SCENE_DATA_API const Quaternion& GetRotation() const override;
|
||||
SCENE_DATA_API void SetRotation(const Quaternion& rotation);
|
||||
SCENE_DATA_API const Vector3& GetTranslation() const override;
|
||||
SCENE_DATA_API void SetTranslation(const Vector3& translation);
|
||||
SCENE_DATA_API float GetScale() const override;
|
||||
SCENE_DATA_API void SetScale(float scale);
|
||||
|
||||
protected:
|
||||
AZ::Crc32 GetBasicVisibility() const;
|
||||
AZ::Crc32 GetAdvancedVisibility() const;
|
||||
|
||||
CoordinateSystemConverter m_coordinateSystemConverter;
|
||||
CoordinateSystem m_targetCoordinateSystem;
|
||||
|
||||
// advanced coordinate settings
|
||||
bool m_useAdvancedData = false;
|
||||
AZStd::string m_originNodeName;
|
||||
AZ::Quaternion m_rotation = AZ::Quaternion::CreateIdentity();
|
||||
AZ::Vector3 m_translation = AZ::Vector3::CreateZero();
|
||||
float m_scale = 1.0f;
|
||||
};
|
||||
} // namespace AZ::SceneAPI::SceneData
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
|
||||
#include <SceneAPI/SceneCore/Containers/SceneManifest.h>
|
||||
#include <SceneAPI/SceneData/ReflectionRegistrar.h>
|
||||
#include <SceneAPI/SceneData/Rules/CommentRule.h>
|
||||
#include <SceneAPI/SceneData/Rules/CoordinateSystemRule.h>
|
||||
|
||||
#include <AzCore/Name/NameDictionary.h>
|
||||
#include <AzCore/RTTI/BehaviorContext.h>
|
||||
@@ -87,6 +87,7 @@ namespace AZ
|
||||
AZ::SceneAPI::RegisterDataTypeReflection(m_serializeContext.get());
|
||||
AZ::SceneAPI::Containers::SceneManifest::Reflect(m_serializeContext.get());
|
||||
AZ::SceneAPI::DataTypes::IManifestObject::Reflect(m_serializeContext.get());
|
||||
m_serializeContext->Class<AZ::SceneAPI::DataTypes::IRule, AZ::SceneAPI::DataTypes::IManifestObject>()->Version(1);
|
||||
AZ::SceneAPI::MockRotationRule::Reflect(m_serializeContext.get());
|
||||
|
||||
m_jsonRegistrationContext = AZStd::make_unique<AZ::JsonRegistrationContext>();
|
||||
@@ -174,5 +175,53 @@ namespace AZ
|
||||
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(0.27)"));
|
||||
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(0.65)"));
|
||||
}
|
||||
|
||||
TEST_F(SceneManifest_JSON, LoadFromString_CoordinateSystemRule_ReturnsTrue)
|
||||
{
|
||||
AZ::SceneAPI::SceneData::CoordinateSystemRule foo;
|
||||
EXPECT_FALSE(foo.GetUseAdvancedData());
|
||||
|
||||
using namespace SceneAPI::Containers;
|
||||
|
||||
constexpr const char* jsonCoordinateSystemRule = { R"JSON(
|
||||
{
|
||||
"values": [
|
||||
{
|
||||
"$type": "CoordinateSystemRule",
|
||||
"useAdvancedData": true,
|
||||
"originNodeName": "test_origin_name",
|
||||
"translation": [1.0, 2.0, 3.0],
|
||||
"rotation": { "yaw" : 45.0, "pitch" : 18.5, "roll" : 215.0 },
|
||||
"scale": 10.0
|
||||
}
|
||||
]
|
||||
})JSON" };
|
||||
|
||||
SceneManifest loaded;
|
||||
auto loadFromStringResult = loaded.LoadFromString(jsonCoordinateSystemRule, m_serializeContext.get(), m_jsonRegistrationContext.get());
|
||||
EXPECT_TRUE(loadFromStringResult.IsSuccess());
|
||||
EXPECT_FALSE(loaded.IsEmpty());
|
||||
|
||||
auto writeToJsonResult =
|
||||
SceneManifestContainer::SaveToJsonDocumentHelper(loaded, m_serializeContext.get(), m_jsonRegistrationContext.get());
|
||||
ASSERT_TRUE(writeToJsonResult.IsSuccess());
|
||||
|
||||
AZStd::string jsonText;
|
||||
auto writeToStringResult = AzFramework::FileFunc::WriteJsonToString(writeToJsonResult.GetValue(), jsonText);
|
||||
ASSERT_TRUE(writeToStringResult.IsSuccess());
|
||||
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"("$type": "CoordinateSystemRule")"));
|
||||
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"("useAdvancedData": true,)"));
|
||||
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"("originNodeName": "test_origin_name",)"));
|
||||
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"("rotation": [)"));
|
||||
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(0.028)"));
|
||||
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(-0.40)"));
|
||||
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(0.85)"));
|
||||
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(-0.33)"));
|
||||
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"("translation": [)"));
|
||||
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(1.0)"));
|
||||
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(2.0)"));
|
||||
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"(3.0)"));
|
||||
EXPECT_THAT(jsonText.c_str(), ::testing::HasSubstr(R"("scale": 10.0)"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user