Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
+6 -8
View File
@@ -768,12 +768,12 @@ QString CCommand6<LIST(6, P)>::Execute(const CCommand::CArgs& args)
return "";
}
P1 p1;
P2 p2;
P3 p3;
P4 p4;
P5 p5;
P6 p6;
P1 p1 = 0;
P2 p2 = 0;
P3 p3 = 0;
P4 p4 = 0;
P5 p5 = 0;
P6 p6 = 0;
bool ok = FromString_(p1, args.GetArg(0).c_str())
&& FromString_(p2, args.GetArg(1).c_str())
&& FromString_(p3, args.GetArg(2).c_str())
@@ -782,9 +782,7 @@ QString CCommand6<LIST(6, P)>::Execute(const CCommand::CArgs& args)
&& FromString_(p6, args.GetArg(5).c_str());
if (ok)
{
AZ_PUSH_DISABLE_WARNING(4703, "-Wunknown-warning-option")
m_functor(p1, p2, p3, p4, p5, p6);
AZ_POP_DISABLE_WARNING
}
else
{
@@ -43,8 +43,6 @@ enum ObjectEvent
EVENT_PHYSICS_RESETSTATE,//!< Signals that physics state must be reseted on objects.
EVENT_PHYSICS_APPLYSTATE,//!< Signals that the stored physics state must be applied to objects.
EVENT_PRE_EXPORT, //!< Signals that the game is about to be exported, prepare any data if the object needs to
EVENT_FREE_GAME_DATA,//!< Object should free game data that its holding.
EVENT_CONFIG_SPEC_CHANGE, //!< Called when config spec changed.
EVENT_HIDE_HELPER, //!< Signals that happens when Helper mode switches to be hidden.