Integrating up through commit 90f050496
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@@ -768,12 +768,12 @@ QString CCommand6<LIST(6, P)>::Execute(const CCommand::CArgs& args)
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return "";
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}
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P1 p1;
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P2 p2;
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P3 p3;
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P4 p4;
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P5 p5;
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P6 p6;
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P1 p1 = 0;
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P2 p2 = 0;
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P3 p3 = 0;
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P4 p4 = 0;
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P5 p5 = 0;
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P6 p6 = 0;
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bool ok = FromString_(p1, args.GetArg(0).c_str())
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&& FromString_(p2, args.GetArg(1).c_str())
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&& FromString_(p3, args.GetArg(2).c_str())
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@@ -782,9 +782,7 @@ QString CCommand6<LIST(6, P)>::Execute(const CCommand::CArgs& args)
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&& FromString_(p6, args.GetArg(5).c_str());
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if (ok)
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{
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AZ_PUSH_DISABLE_WARNING(4703, "-Wunknown-warning-option")
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m_functor(p1, p2, p3, p4, p5, p6);
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AZ_POP_DISABLE_WARNING
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}
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else
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{
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@@ -43,8 +43,6 @@ enum ObjectEvent
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EVENT_PHYSICS_RESETSTATE,//!< Signals that physics state must be reseted on objects.
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EVENT_PHYSICS_APPLYSTATE,//!< Signals that the stored physics state must be applied to objects.
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EVENT_PRE_EXPORT, //!< Signals that the game is about to be exported, prepare any data if the object needs to
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EVENT_FREE_GAME_DATA,//!< Object should free game data that its holding.
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EVENT_CONFIG_SPEC_CHANGE, //!< Called when config spec changed.
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EVENT_HIDE_HELPER, //!< Signals that happens when Helper mode switches to be hidden.
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