Integrating up through commit 90f050496
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@@ -90,9 +90,6 @@ AZ_POP_DISABLE_WARNING
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#include "Editor/AssetDatabase/AssetDatabaseLocationListener.h"
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#include "Editor/AzAssetBrowser/AzAssetBrowserRequestHandler.h"
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#include "Editor/Thumbnails/TextureThumbnailRenderer.h"
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#include "Editor/Thumbnails/StaticMeshThumbnailRenderer.h"
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#include "Editor/Thumbnails/MaterialThumbnailRenderer.h"
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#include "Editor/AssetEditor/AssetEditorRequestsHandler.h"
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// EditorCommon
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@@ -213,9 +210,6 @@ CEditorImpl::CEditorImpl()
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SetPrimaryCDFolder();
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gSettings.Load();
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// retrieve this after the settings have been loaded
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m_isPrefabSystemEnabled = gSettings.prefabSystem;
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m_pErrorReport = new CErrorReport;
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m_pClassFactory = CClassFactory::Instance();
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m_pCommandManager = new CEditorCommandManager;
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@@ -451,10 +445,6 @@ void CEditorImpl::SetGameEngine(CGameEngine* ge)
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m_pMaterialManager->Set3DEngine();
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m_pAnimationContext->Init();
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m_thumbnailRenderers.push_back(AZStd::make_unique<TextureThumbnailRenderer>());
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m_thumbnailRenderers.push_back(AZStd::make_unique<StaticMeshThumbnailRenderer>());
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m_thumbnailRenderers.push_back(AZStd::make_unique<MaterialThumbnailRenderer>());
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}
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void CEditorImpl::RegisterTools()
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@@ -2087,11 +2077,6 @@ bool CEditorImpl::IsNewViewportInteractionModelEnabled() const
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return m_isNewViewportInteractionModelEnabled;
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}
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bool CEditorImpl::IsPrefabSystemEnabled() const
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{
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return m_isPrefabSystemEnabled;
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}
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void CEditorImpl::OnStartPlayInEditor()
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{
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if (SelectionContainsComponentEntities())
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