Integrating up through commit 90f050496
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@@ -14,6 +14,8 @@
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#include <AzCore/UserSettings/UserSettingsComponent.h>
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#include <AzFramework/Components/AzFrameworkConfigurationSystemComponent.h>
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#include <AzToolsFramework/Prefab/PrefabSystemComponent.h>
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namespace UnitTest
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{
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void EntityOwnershipServiceTestFixture::SetUpEntityOwnershipServiceTest()
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@@ -40,6 +42,9 @@ namespace UnitTest
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AZ::ComponentTypeList EntityOwnershipServiceTestFixture::EntityOwnershipServiceApplication::GetRequiredSystemComponents() const
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{
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AZ::ComponentTypeList defaultRequiredComponents = AzFramework::Application::GetRequiredSystemComponents();
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defaultRequiredComponents.emplace_back(azrtti_typeid<AzToolsFramework::Prefab::PrefabSystemComponent>());
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auto findComponentIterator = AZStd::find(defaultRequiredComponents.begin(), defaultRequiredComponents.end(),
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azrtti_typeid<AzFramework::GameEntityContextComponent>());
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if (findComponentIterator != defaultRequiredComponents.end())
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