Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
@@ -16,7 +16,6 @@
#include <AzCore/UnitTest/UnitTest.h>
#include <AzCore/UserSettings/UserSettingsComponent.h>
#include <AzToolsFramework/API/EntityCompositionRequestBus.h>
#include <AzToolsFramework/Application/ToolsApplication.h>
#include <AzToolsFramework/Entity/EditorEntityActionComponent.h>
#include <AzToolsFramework/Entity/EditorEntityContextComponent.h>
#include <AzToolsFramework/Entity/EditorEntityInfoBus.h>
@@ -25,6 +24,8 @@
#include <AzToolsFramework/ToolsComponents/EditorLockComponentBus.h>
#include <AzToolsFramework/ToolsComponents/EditorVisibilityBus.h>
#include <AzToolsFramework/UI/PropertyEditor/EntityPropertyEditor.hxx>
#include <AzToolsFramework/UnitTest/AzToolsFrameworkTestHelpers.h>
#include <AzToolsFramework/UnitTest/ToolsTestApplication.h>
#include <AzToolsFramework/API/EntityCompositionRequestBus.h>
#include <QColor>
@@ -203,6 +204,22 @@ namespace AzToolsFramework
return true;
}
class SliceToolsTestApplication : public UnitTest::ToolsTestApplication
{
public:
explicit SliceToolsTestApplication(AZStd::string applicationName)
: ToolsTestApplication(applicationName)
{
}
protected:
bool IsPrefabSystemEnabled() const override
{
return false;
}
};
class EditorLayerComponentTest
: public ::testing::Test
, public UnitTest::TraceBusRedirector
@@ -211,6 +228,7 @@ namespace AzToolsFramework
void SetUp() override
{
m_app.Start(m_descriptor);
// Without this, the user settings component would attempt to save on finalize/shutdown. Since the file is
// shared across the whole engine, if multiple tests are run in parallel, the saving could cause a crash
// in the unit tests.
@@ -231,8 +249,12 @@ namespace AzToolsFramework
m_layerEntity.m_layer->CleanupLoadedLayer();
}
m_editorLayerComponentTestHelperDescriptor->ReleaseDescriptor();
m_app.Stop();
AZ::Debug::TraceMessageBus::Handler::BusDisconnect();
}
// A few tests save a layer and want to check the state after saving.
@@ -337,7 +359,7 @@ namespace AzToolsFramework
}
const char* m_entityName = "LayerEntityName";
AzToolsFramework::ToolsApplication m_app;
SliceToolsTestApplication m_app{ "EditorLayerComponentTest" };
EntityAndLayerComponent m_layerEntity;
AZ::ComponentApplication::Descriptor m_descriptor;
AZ::ComponentDescriptor* m_editorLayerComponentTestHelperDescriptor = nullptr;
@@ -1368,6 +1390,8 @@ namespace AzToolsFramework
TEST_F(EditorLayerComponentTest, LayerTests_RootSliceEntityEraseRestore_EntitiesRemovedAndRestoredCorrectly)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
AZ::Entity* childEntity = CreateEditorReadyEntity("ChildEntity");
AZ::TransformBus::Event(
childEntity->GetId(),
@@ -1405,6 +1429,8 @@ namespace AzToolsFramework
TEST_F(EditorLayerComponentTest, LayerTests_NestedLayersDoNotSaveLayersInLayers_LayersLoadCorrectly)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
const AZStd::string childLayerName = "ChildLayerName";
EntityAndLayerComponent childLayer = CreateEntityWithLayer(childLayerName.c_str());
@@ -1440,6 +1466,8 @@ namespace AzToolsFramework
// be saved to the LayerEntityName.
TEST_F(EditorLayerComponentTest, LayerTests_SaveAndLoadLayerLayerEntityHierarchy_LayersAndEntityLoadCorrectly)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
const AZStd::string childLayerName = "ChildLayer";
EntityAndLayerComponent childLayerEntityAndComponent = CreateEntityWithLayer(childLayerName.c_str());
AZ::EntityId childLayerEntityId = childLayerEntityAndComponent.m_entity->GetId();
@@ -1512,6 +1540,8 @@ namespace AzToolsFramework
TEST_F(EditorLayerComponentTest, LayerTests_SliceInstanceAddedToLayer_LayerHasUnsavedChanges)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
AZ::SliceComponent::SliceInstanceAddress instantiatedSlice = CreateSliceInstance();
AZ::Entity* childEntity = GetEntityFromSliceInstance(instantiatedSlice);
m_layerEntity.m_layer->ClearUnsavedChanges();
@@ -1533,6 +1563,8 @@ namespace AzToolsFramework
TEST_F(EditorLayerComponentTest, LayerTests_SaveAndLoadInstanceInLayer_InstanceLoadsCorrectly)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
AZ::SliceComponent::SliceInstanceAddress instantiatedSlice = CreateSliceInstance();
AZ::Entity* childEntity = GetEntityFromSliceInstance(instantiatedSlice);
AZ::TransformBus::Event(
@@ -1675,6 +1707,8 @@ namespace AzToolsFramework
*/
TEST_F(EditorLayerComponentTest, LayerTests_DuplicateEntitiesInSceneAndLayer_DuplicateEntityIsDeleted)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
AZ::Entity* childEntity = CreateEditorReadyEntity("ChildEntity");
AZ::TransformBus::Event(
childEntity->GetId(),
@@ -1717,6 +1751,8 @@ namespace AzToolsFramework
TEST_F(EditorLayerComponentTest, LayerTests_DuplicateEntitiesInLayer_DuplicateEntityIsDeleted)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
AZ::Entity* childEntity = CreateEditorReadyEntity("ChildEntity");
AZ::TransformBus::Event(
childEntity->GetId(),
@@ -1763,6 +1799,8 @@ namespace AzToolsFramework
TEST_F(EditorLayerComponentTest, LayerTests_RestoreNullLayer_FailsToRestore)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
AZ::EntityId invalidParentId;
Layers::LayerResult recoveryResult = AzToolsFramework::Layers::EditorLayerComponent::RecoverEditorLayer(nullptr, "RecoveredLayerName", invalidParentId);
EXPECT_FALSE(recoveryResult.IsSuccess());
@@ -1770,6 +1808,8 @@ namespace AzToolsFramework
TEST_F(EditorLayerComponentTest, LayerTests_RestoreEmptyLayer_RestoresCorrectly)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
AZ::EntityId layerEntityId = m_layerEntity.m_entity->GetId();
// Check that the layer is in the scene.
AZ::SliceComponent* rootSlice;
@@ -1816,6 +1856,8 @@ namespace AzToolsFramework
TEST_F(EditorLayerComponentTest, LayerTests_RestoreLayerButLayerStillInScene_FailsToRestore)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
AZ::EntityId layerEntityId = m_layerEntity.m_entity->GetId();
// Check that the layer is in the scene.
AZ::SliceComponent* rootSlice;
@@ -1851,6 +1893,8 @@ namespace AzToolsFramework
TEST_F(EditorLayerComponentTest, LayerTests_RestoreLayerWithEntityChild_RestoresCorrectly)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
const AZ::EntityId layerEntityId = m_layerEntity.m_entity->GetId();
AZ::Entity* childEntity = CreateEditorReadyEntity("ChildEntity");
@@ -1943,6 +1987,8 @@ namespace AzToolsFramework
TEST_F(EditorLayerComponentTest, LayerTests_RestoreLayerWithEntityChildStillInScene_FailsToRestore)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
const AZ::EntityId layerEntityId = m_layerEntity.m_entity->GetId();
AZ::Entity* childEntity = CreateEditorReadyEntity("ChildEntity");
@@ -2019,6 +2065,8 @@ namespace AzToolsFramework
TEST_F(EditorLayerComponentTest, LayerTests_RestoreLayerWithSliceInstance_RestoresCorrectly)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
const AZ::EntityId layerEntityId = m_layerEntity.m_entity->GetId();
// First, set up a layer with a slice instance in it.
AZ::SliceComponent::SliceInstanceAddress instantiatedSlice = CreateSliceInstance();
@@ -2092,6 +2140,8 @@ namespace AzToolsFramework
TEST_F(EditorLayerComponentTest, LayerTests_RestoreLayerWithSliceInstanceStillInScene_FailsToRestore)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
const AZ::EntityId layerEntityId = m_layerEntity.m_entity->GetId();
// First, set up a layer with a slice instance in it.
AZ::SliceComponent::SliceInstanceAddress instantiatedSlice = CreateSliceInstance();
@@ -2163,6 +2213,8 @@ namespace AzToolsFramework
TEST_F(EditorLayerComponentTest, LayerTests_AttemptToCopyLayerComponent_IsNotCopyable)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
AZ::Entity::ComponentArrayType components;
components.push_back(m_layerEntity.m_layer);
@@ -2173,6 +2225,8 @@ namespace AzToolsFramework
TEST_F(EditorLayerComponentTest, LayerTests_CheckOverwriteFlag_IsSetCorrectly)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
// Check layer created with correct value
EXPECT_FALSE(m_layerEntity.m_layer->GetOverwriteFlag());
//check direct call works correctly
@@ -2187,6 +2241,8 @@ namespace AzToolsFramework
TEST_F(EditorLayerComponentTest, LayerTests_UndoRedoRestoreLayerWithChildren_AllRestoredEntitiesCorrect)
{
AUTO_RESULT_IF_SETTING_TRUE(UnitTest::prefabSystemSetting, true)
const AZ::EntityId layerEntityId = m_layerEntity.m_entity->GetId();
AZ::SliceComponent* rootSlice;