Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
@@ -18,6 +18,8 @@
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzToolsFramework/Undo/UndoCacheInterface.h>
// Enable to generate warnings for entity data changes not caught by undo batches.
#if defined(AZ_DEBUG_BUILD) && !defined(ENABLE_UNDOCACHE_CONSISTENCY_CHECKS)
# define ENABLE_UNDOCACHE_CONSISTENCY_CHECKS
@@ -29,6 +31,7 @@ namespace AzToolsFramework
// so that the user does not have to inform us before they make a change, only after they make a change
// it also allows us to detect errors with change notification and not have to do multiple snapshots (before and after)
class PreemptiveUndoCache
: UndoSystem::UndoCacheInterface
{
public:
AZ_CLASS_ALLOCATOR(PreemptiveUndoCache, AZ::SystemAllocator, 0);
@@ -37,23 +40,21 @@ namespace AzToolsFramework
PreemptiveUndoCache();
~PreemptiveUndoCache();
void RegisterToUndoCacheInterface();
// UndoCacheInterface...
void UpdateCache(const AZ::EntityId& entityId) override;
void PurgeCache(const AZ::EntityId& entityId) override;
void Clear() override;
void Validate(const AZ::EntityId& entityId) override;
// whenever an entity appears in the world, as an atomic operation (ie, after all of its loading is complete, and the entity is active)
// we snapshot it here. then, whenever an entity changes, we have what it used to be.
typedef AZStd::vector<AZ::u8> CacheLineType;
void Validate(const AZ::EntityId& entityId);
// Store the new entity state or replace the old state
void UpdateCache(const AZ::EntityId& entityId);
// remove the cache line for the entity, if there is one
void PurgeCache(const AZ::EntityId& entityId);
// retrieve the last known state for an entity
const CacheLineType& Retrieve(const AZ::EntityId& entityId);
// clear the entire cache:
void Clear();
protected:
typedef AZStd::unordered_map<AZ::EntityId, CacheLineType> EntityStateMap;