Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
@@ -16,7 +16,7 @@
#include "EntityTransformCommand.h"
#include <HexEdFramework/FrameworkCore/SelectionMessages.h>
#include <HexEd/WorldEditor/ToolsComponents/TransformComponentBus.h>
#include "PreemptiveUndoCache.h"
#include <AzToolsFramework/Undo/UndoCacheInterface.h>
namespace AzToolsFramework
{
@@ -31,6 +31,9 @@ namespace AzToolsFramework
m_priorTransforms[*it] = current;
m_nextTransforms[*it] = current;
}
m_undoCacheInterface = AZ::Interface<UndoSystem::UndoCacheInterface>::Get();
AZ_Assert(m_undoCacheInterface, "Could not get UndoCacheInterface on TransformCommand construction.");
}
void TransformCommand::Post()
@@ -46,7 +49,7 @@ namespace AzToolsFramework
for (auto it = m_priorTransforms.begin(); it != m_priorTransforms.end(); ++it)
{
PreemptiveUndoCache::Get()->UpdateCache(it->first);
m_undoCacheInterface->UpdateCache(it->first);
}
}
@@ -55,7 +58,7 @@ namespace AzToolsFramework
for (auto it = m_priorTransforms.begin(); it != m_priorTransforms.end(); ++it)
{
EBUS_EVENT_ID(it->first, TransformComponentMessages::Bus, SetLocalSRT, it->second);
PreemptiveUndoCache::Get()->UpdateCache(it->first);
m_undoCacheInterface->UpdateCache(it->first);
}
}
@@ -64,7 +67,7 @@ namespace AzToolsFramework
for (auto it = m_nextTransforms.begin(); it != m_nextTransforms.end(); ++it)
{
EBUS_EVENT_ID(it->first, TransformComponentMessages::Bus, SetLocalSRT, it->second);
PreemptiveUndoCache::Get()->UpdateCache(it->first);
m_undoCacheInterface->UpdateCache(it->first);
}
}
@@ -87,4 +90,4 @@ namespace AzToolsFramework
}
}
#endif
#endif
@@ -25,6 +25,11 @@
namespace AzToolsFramework
{
namespace UndoSystem
{
class UndoCacheInterface;
}
typedef AZStd::vector<AZ::EntityId> EntityList;
// transform command specializes undo to just care about the transform of an entity instead of the entire thing, for performance.
@@ -54,9 +59,12 @@ namespace AzToolsFramework
CapturedTransforms m_priorTransforms;
CapturedTransforms m_nextTransforms;
private:
UndoCacheInterface* m_undoCacheInterface;
};
}
#endif // disabled
#endif
#endif
@@ -53,6 +53,11 @@ namespace AzToolsFramework
s_cache->m_instance = this;
}
void PreemptiveUndoCache::RegisterToUndoCacheInterface()
{
AZ::Interface<UndoSystem::UndoCacheInterface>::Register(this);
}
PreemptiveUndoCache::~PreemptiveUndoCache()
{
if (s_cache)
@@ -60,6 +65,11 @@ namespace AzToolsFramework
s_cache->m_instance = nullptr;
s_cache.Reset();
}
if (AZ::Interface<UndoSystem::UndoCacheInterface>::Get() == this)
{
AZ::Interface<UndoSystem::UndoCacheInterface>::Unregister(this);
}
}
PreemptiveUndoCache* PreemptiveUndoCache::Get()
@@ -173,4 +183,4 @@ namespace AzToolsFramework
return it->second;
}
} // namespace AzToolsFramework
} // namespace AzToolsFramework
@@ -18,6 +18,8 @@
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/std/containers/unordered_map.h>
#include <AzToolsFramework/Undo/UndoCacheInterface.h>
// Enable to generate warnings for entity data changes not caught by undo batches.
#if defined(AZ_DEBUG_BUILD) && !defined(ENABLE_UNDOCACHE_CONSISTENCY_CHECKS)
# define ENABLE_UNDOCACHE_CONSISTENCY_CHECKS
@@ -29,6 +31,7 @@ namespace AzToolsFramework
// so that the user does not have to inform us before they make a change, only after they make a change
// it also allows us to detect errors with change notification and not have to do multiple snapshots (before and after)
class PreemptiveUndoCache
: UndoSystem::UndoCacheInterface
{
public:
AZ_CLASS_ALLOCATOR(PreemptiveUndoCache, AZ::SystemAllocator, 0);
@@ -37,23 +40,21 @@ namespace AzToolsFramework
PreemptiveUndoCache();
~PreemptiveUndoCache();
void RegisterToUndoCacheInterface();
// UndoCacheInterface...
void UpdateCache(const AZ::EntityId& entityId) override;
void PurgeCache(const AZ::EntityId& entityId) override;
void Clear() override;
void Validate(const AZ::EntityId& entityId) override;
// whenever an entity appears in the world, as an atomic operation (ie, after all of its loading is complete, and the entity is active)
// we snapshot it here. then, whenever an entity changes, we have what it used to be.
typedef AZStd::vector<AZ::u8> CacheLineType;
void Validate(const AZ::EntityId& entityId);
// Store the new entity state or replace the old state
void UpdateCache(const AZ::EntityId& entityId);
// remove the cache line for the entity, if there is one
void PurgeCache(const AZ::EntityId& entityId);
// retrieve the last known state for an entity
const CacheLineType& Retrieve(const AZ::EntityId& entityId);
// clear the entire cache:
void Clear();
protected:
typedef AZStd::unordered_map<AZ::EntityId, CacheLineType> EntityStateMap;