Integrating up through commit 90f050496
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@@ -595,7 +595,7 @@ void CViewSystem::UpdateSoundListeners()
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}
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//////////////////////////////////////////////////////////////////
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void CViewSystem::OnLoadingStart([[maybe_unused]] ILevelInfo* pLevel)
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void CViewSystem::OnLoadingStart([[maybe_unused]] const char* levelName)
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{
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//If the level is being restarted (IsSerializingFile() == 1)
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//views should not be cleared, because the main view (player one) won't be recreated in this case
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@@ -609,7 +609,7 @@ void CViewSystem::OnLoadingStart([[maybe_unused]] ILevelInfo* pLevel)
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}
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/////////////////////////////////////////////////////////////////////
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void CViewSystem::OnUnloadComplete([[maybe_unused]] ILevel* pLevel)
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void CViewSystem::OnUnloadComplete([[maybe_unused]] const char* levelName)
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{
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bool shouldClearViews = gEnv->pSystem ? (gEnv->pSystem->IsSerializingFile() != 1) : false;
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@@ -85,11 +85,11 @@ public:
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// ILevelSystemListener
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virtual void OnLevelNotFound([[maybe_unused]] const char* levelName) {};
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virtual void OnLoadingStart(ILevelInfo* pLevel);
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virtual void OnLoadingComplete([[maybe_unused]] ILevel* pLevel) {};
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virtual void OnLoadingError([[maybe_unused]] ILevelInfo* pLevel, [[maybe_unused]] const char* error) {};
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virtual void OnLoadingProgress([[maybe_unused]] ILevelInfo* pLevel, [[maybe_unused]] int progressAmount) {};
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virtual void OnUnloadComplete(ILevel* pLevel);
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virtual void OnLoadingStart([[maybe_unused]] const char* levelName);
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virtual void OnLoadingComplete([[maybe_unused]] const char* levelName){};
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virtual void OnLoadingError([[maybe_unused]] const char* levelName, [[maybe_unused]] const char* error){};
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virtual void OnLoadingProgress([[maybe_unused]] const char* levelName, [[maybe_unused]] int progressAmount){};
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virtual void OnUnloadComplete([[maybe_unused]] const char* levelName);
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//~ILevelSystemListener
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CViewSystem(ISystem* pSystem);
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