Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
+4 -4
View File
@@ -1267,7 +1267,7 @@ struct ISystem
// Arguments:
// bValue - Set to true when running on a cheat protected server or a client that is connected to it (not used in singleplayer).
virtual void SetForceNonDevMode(const bool bValue) = 0;
virtual void SetForceNonDevMode(bool bValue) = 0;
// Return Value:
// True when running on a cheat protected server or a client that is connected to it (not used in singleplayer).
virtual bool GetForceNonDevMode() const = 0;
@@ -1386,12 +1386,12 @@ struct ISystem
// Summary:
// Changes current configuration platform.
virtual void SetConfigPlatform(const ESystemConfigPlatform platform) = 0;
virtual void SetConfigPlatform(ESystemConfigPlatform platform) = 0;
//////////////////////////////////////////////////////////////////////////
// Summary:
// Detects and set optimal spec.
virtual void AutoDetectSpec(const bool detectResolution) = 0;
virtual void AutoDetectSpec(bool detectResolution) = 0;
// Summary:
// Thread management for subsystems
@@ -1519,7 +1519,7 @@ struct ISystem
// it adds a line to "MemoryCoverage.bmp" (generated the first time, there is a max line count).
virtual void DumpMemoryCoverage() = 0;
virtual ESystemGlobalState GetSystemGlobalState(void) = 0;
virtual void SetSystemGlobalState(const ESystemGlobalState systemGlobalState) = 0;
virtual void SetSystemGlobalState(ESystemGlobalState systemGlobalState) = 0;
// Summary:
// Asynchronous memcpy