Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
@@ -21,7 +21,7 @@ add_subdirectory(assetpipeline)
if(PAL_TRAIT_BUILD_TESTS_SUPPORTED AND PAL_TRAIT_BUILD_HOST_TOOLS)
ly_add_pytest(
NAME AutomatedTesting::PhysicsTests
TEST_SUITE main
TEST_SUITE sandbox
TEST_SERIAL
PATH ${CMAKE_CURRENT_LIST_DIR}/physics/TestSuite_Active.py
TIMEOUT 3600
@@ -53,7 +53,7 @@ typeIdsList = editor.EditorComponentAPIBus(bus.Broadcast, 'FindComponentTypeIdsB
addComponentsOutcome = editor.EditorComponentAPIBus(bus.Broadcast, 'AddComponentsOfType', entityId, typeIdsList)
print_result("Components added to entity", addComponentsOutcome.IsSuccess())
# fetch the Vegetation Distance Between Filter
# fetch the Vegetation Distance Between Filter
vegDistTypeIdList = editor.EditorComponentAPIBus(bus.Broadcast, 'FindComponentTypeIdsByEntityType', ["Vegetation Distance Between Filter"], entity.EntityType().Game)
componentOutcome = editor.EditorComponentAPIBus(bus.Broadcast, 'GetComponentsOfType', entityId, vegDistTypeIdList[0])
print_result('Found Vegetation Distance Between Filter', componentOutcome.IsSuccess())
@@ -52,8 +52,9 @@ def launch_and_validate_results(request, test_directory, editor, editor_script,
test_case = os.path.join(test_directory, editor_script)
request.addfinalizer(lambda: teardown_editor(editor))
logger.debug("Running automated test: {}".format(editor_script))
editor.args.extend(["--skipWelcomeScreenDialog", "--regset=/Amazon/Settings/EnableSourceControl=false",
run_python, test_case, "--runpythonargs", " ".join(cfg_args)])
editor.args.extend(["--skipWelcomeScreenDialog", "--regset=/Amazon/Settings/EnableSourceControl=false",
"--regset=/Amazon/Preferences/EnablePrefabSystem=false", run_python, test_case,
"--runpythonargs", " ".join(cfg_args)])
if auto_test_mode:
editor.args.extend(["--autotest_mode"])
if null_renderer:
@@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
# Test case ID : C14195074
# Test Case Title : Verify Post Update Events
# Test Case Title : Verify Postsimulate Events
# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/14195074
# fmt: off
@@ -29,7 +29,7 @@ class Tests:
def C14195074_ScriptCanvas_PostUpdateEvent():
"""
Summary: Verifies that Post Update Event node in Script Canvas works as expected.
Summary: Verifies that Postsimulate Event node in Script Canvas works as expected.
Level Description:
Lead_Sphere - Directly next to Follow_sphere on the +x axis; has rigid body(gravity disabled), sphere shape
@@ -10,7 +10,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
"""
# Test case ID : C14902097
# Test Case Title : Verify Pre Update Events
# Test Case Title : Verify Presimulate Events
# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/14902097
# fmt: off
@@ -29,7 +29,7 @@ class Tests:
def C14902097_ScriptCanvas_PreUpdateEvent():
"""
Summary: Verifies that Pre Update Event node in Script Canvas works as expected.
Summary: Verifies that Presimulate node in Script Canvas works as expected.
Level Description:
Lead_Sphere - Directly next to Follow_sphere on the +x axis; has rigid body (gravity disabled), sphere shape
@@ -11,7 +11,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# Test case ID : C14902098
# Test Case Title : Check that force region simulation with PostPhysicsUpdate works independently from rendering tick
# Test Case Title : Check that force region simulation with Postsimulate works independently from rendering tick
# URL of the test case : https://testrail.agscollab.com/index.php?/cases/view/14902098
@@ -41,7 +41,7 @@ def C14902098_ScriptCanvas_PostPhysicsUpdate():
"""
Summary:
Check that force region simulation with PostPhysicsUpdate works independently from rendering tick.
Check that force region simulation with Postsimulate works independently from rendering tick.
Level Description:
A Sphere is placed inside a Force Region. The "Fixed Time Step" in PhysX Configuration is set to 0.05.
@@ -49,7 +49,7 @@ def C14902098_ScriptCanvas_PostPhysicsUpdate():
Box Shape components
Sphere (entity) - Entity with PhysX Rigid Body, PhysX Collider, Mesh and 2 Script Canvas components
Script Canvas:
onpostphysicsupdate - The script checks the position of the sphere on every On Post Physics Update event and prints
onpostphysicsupdate - The script checks the position of the sphere on every On Postsimulate event and prints
debug statements as per the position of the sphere relative to its previous position.
ontick - The script checks the position of the sphere on every On Tick event and prints
debug statements as per the position of the sphere relative to its previous position.
@@ -37,7 +37,7 @@ def C28978033_Ragdoll_WorldBodyBusTests():
- RayEnd: entity that points where to end the raycast_correct
| ( ) |
o - - - | ¦ | - - > o
o - - - | | | - - > o
RayStart | / \ | RayEnd
TestRagdoll
@@ -253,7 +253,7 @@ def C4044697_Material_PerfaceMaterialValidation():
# 3) Create entity objects
sphere_0 = Entity("Sphere_0", math.Vector3(0.0, -10.0, 0.0), math.Vector3(0.0, 0.0, 0.0))
sphere_1 = Entity("Sphere_1", math.Vector3(-10.0, 0.0, 0.0), math.Vector3(8.35, -0.71, 4.56))
sphere_1 = Entity("Sphere_1", math.Vector3(-10.0, 0.0, 0.0), math.Vector3(10.09, 1.85, 1.18))
sphere_2 = Entity("Sphere_2", math.Vector3(10.0, 0.0, 0.0), math.Vector3(-5.0, 0.0, 0.0))
perface_entity = Entity("Perface_Entity")
entity_list = [sphere_0, sphere_1, sphere_2, perface_entity]
@@ -148,7 +148,7 @@ def C5959763_ForceRegion_ForceRegionImpulsesCube():
Report.failure(Tests.tests_completed)
else:
# Did Force Region succeed. True if vector z 1 and force region magnitude magnitude applied on cube
# Did Force Region succeed. True if vector z is close to 1 and force region magnitude is close to magnitude applied on cube
force_region_result = (
ifVectorClose(RegionObject.force_vector.z, UPWARD_Z_VECTOR) and RegionObject.force_region_in_range()
)
@@ -148,7 +148,7 @@ def C5959764_ForceRegion_ForceRegionImpulsesCapsule():
Report.failure(Tests.tests_completed)
else:
# Did Force Region succeed. True if vector z 1 and force region magnitude magnitude applied on Capsule
# Did Force Region succeed. True if vector z is close to 1 and force region magnitude is close to magnitude applied on Capsule
force_region_result = (
ifVectorClose(RegionObject.force_vector.z, UPWARD_Z_VECTOR) and RegionObject.force_region_in_range()
)
@@ -153,7 +153,7 @@ def C5959765_ForceRegion_AssetGetsImpulsed():
Report.failure(Tests.tests_completed)
else:
# Did Force Region succeed. True if vector z 1 and force region magnitude magnitude applied on Asset
# Did Force Region succeed. True if vector z is close to 1 and force region magnitude is close to magnitude applied on Asset
force_region_result = (
ifVectorAxisClose(RegionObject.force_vector.z, UPWARD_Z_VECTOR) and RegionObject.force_region_in_range()
)
@@ -27,7 +27,7 @@ from base import TestAutomationBase
revert_physics_config = fm.file_revert_list(['physxdebugconfiguration.setreg', 'physxdefaultsceneconfiguration.setreg', 'physxsystemconfiguration.setreg'], 'AutomatedTesting/Registry')
@pytest.mark.SUITE_main
@pytest.mark.SUITE_sandbox
@pytest.mark.parametrize("launcher_platform", ['windows_editor'])
@pytest.mark.parametrize("project", ["AutomatedTesting"])
class TestAutomation(TestAutomationBase):
@@ -263,11 +263,6 @@ class TestAutomation(TestAutomationBase):
from . import C4976243_Collision_SameCollisionGroupDiffCollisionLayers as test_module
self._run_test(request, workspace, editor, test_module)
@revert_physics_config
def test_C6224408_ScriptCanvas_EntitySpawn(self, request, workspace, editor, launcher_platform):
from . import C6224408_ScriptCanvas_EntitySpawn as test_module
self._run_test(request, workspace, editor, test_module)
@revert_physics_config
def test_C12712455_ScriptCanvas_ShapeCastVerification(self, request, workspace, editor, launcher_platform):
from . import C12712455_ScriptCanvas_ShapeCastVerification as test_module
@@ -324,6 +319,10 @@ class TestAutomation(TestAutomationBase):
from . import C5968759_ForceRegion_ExertsSeveralForcesOnRigidBody as test_module
self._run_test(request, workspace, editor, test_module)
# Marking the test as an expected failure due to sporadic failure on Automated Review: LYN-2580
# The test still runs, but a failure of the test doesn't result in the test run failing
@pytest.mark.xfail(
reason="This test needs new physics asset with multiple materials to be more stable.")
@revert_physics_config
def test_C4044697_Material_PerfaceMaterialValidation(self, request, workspace, editor, launcher_platform):
from . import C4044697_Material_PerfaceMaterialValidation as test_module
@@ -402,9 +401,6 @@ class TestAutomation(TestAutomationBase):
from . import C4976244_Collider_SameGroupSameLayerCollision as test_module
self._run_test(request, workspace, editor, test_module)
@pytest.mark.xfail(
reason="This test seems to fail sometimes due to reliance on non-deterministic movement calculations."
"Need to figure out the reason why this is the case")
@revert_physics_config
@fm.file_override('physxdefaultsceneconfiguration.setreg','C14195074_ScriptCanvas_PostUpdateEvent.setreg', 'AutomatedTesting/Registry')
def test_C14195074_ScriptCanvas_PostUpdateEvent(self, request, workspace, editor, launcher_platform):
@@ -428,9 +424,6 @@ class TestAutomation(TestAutomationBase):
from . import C3510644_Collider_CollisionGroups as test_module
self._run_test(request, workspace, editor, test_module)
@pytest.mark.xfail(
reason="This test seems to fail sometimes due to reliance on non-deterministic movement calculations."
"Need to figure out the reason why this is the case")
@revert_physics_config
@fm.file_override('physxdefaultsceneconfiguration.setreg','C14902097_ScriptCanvas_PreUpdateEvent.setreg', 'AutomatedTesting/Registry')
def test_C14902097_ScriptCanvas_PreUpdateEvent(self, request, workspace, editor, launcher_platform):
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:00f8a158fcfb667b060c902ed2129024f5041816e299c9cace2370f4ac60287d
size 10762
oid sha256:ec428aee9c49ffd58a00fdcbb0625185a22f5690f7b2e81326ef5443699019e6
size 10945
@@ -1,17 +1,17 @@
<TimeOfDay Time="13.5" TimeStart="13.5" TimeEnd="13.5" TimeAnimSpeed="0">
<Variable Name="Sun color" Color="0.99989021,0.99946922,0.9991194">
<Variable Name="Sun color" Color="0.78353798,0.89626998,0.93034101">
<Spline Keys="-0.000628322:(0.783538:0.89627:0.930341):36"/>
</Variable>
<Variable Name="Sun intensity" Value="92366.688">
<Variable Name="Sun intensity" Value="1000">
<Spline Keys="0:1000:36"/>
</Variable>
<Variable Name="Sun specular multiplier" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Fog color" Color="0.27049801,0.47353199,0.83076996">
<Variable Name="Fog color" Color="0.0065120901,0.0097212195,0.0137021">
<Spline Keys="0:(0.00651209:0.00972122:0.0137021):36"/>
</Variable>
<Variable Name="Fog color multiplier" Value="1">
<Variable Name="Fog color multiplier" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Fog height (bottom)" Value="0">
@@ -20,31 +20,31 @@
<Variable Name="Fog layer density (bottom)" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Fog color (top)" Color="0.597202,0.72305501,0.91309899">
<Variable Name="Fog color (top)" Color="0.0069954102,0.0097212195,0.0122865">
<Spline Keys="0:(0.00699541:0.00972122:0.0122865):36"/>
</Variable>
<Variable Name="Fog color (top) multiplier" Value="0.88389361">
<Variable Name="Fog color (top) multiplier" Value="0.5">
<Spline Keys="-4.40702e-06:0.5:36"/>
</Variable>
<Variable Name="Fog height (top)" Value="100">
<Spline Keys="0:100:36"/>
</Variable>
<Variable Name="Fog layer density (top)" Value="0.0001">
<Variable Name="Fog layer density (top)" Value="9.9999997e-05">
<Spline Keys="0:0.0001:36"/>
</Variable>
<Variable Name="Fog color height offset" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Fog color (radial)" Color="0.78592348,0.52744436,0.17234583">
<Variable Name="Fog color (radial)" Color="0,0,0">
<Spline Keys="0:(0:0:0):36"/>
</Variable>
<Variable Name="Fog color (radial) multiplier" Value="6">
<Variable Name="Fog color (radial) multiplier" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Fog radial size" Value="0.85000002">
<Variable Name="Fog radial size" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Fog radial lobe" Value="0.75">
<Variable Name="Fog radial lobe" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Volumetric fog: Final density clamp" Value="1">
@@ -56,7 +56,7 @@
<Variable Name="Volumetric fog: Ramp start" Value="25">
<Spline Keys="0:25:36"/>
</Variable>
<Variable Name="Volumetric fog: Ramp end" Value="1000.0001">
<Variable Name="Volumetric fog: Ramp end" Value="1000">
<Spline Keys="0:1000:36"/>
</Variable>
<Variable Name="Volumetric fog: Ramp influence" Value="0.69999999">
@@ -83,10 +83,10 @@
<Variable Name="Volumetric fog 2: Fog height (top)" Value="4000">
<Spline Keys="0:4000:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.999999e-05">
<Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.9999997e-05">
<Spline Keys="0:0.0001:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Global fog density" Value="0.099999994">
<Variable Name="Volumetric fog 2: Global fog density" Value="0.1">
<Spline Keys="0:0.1:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Ramp start" Value="0">
@@ -104,7 +104,7 @@
<Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (sun radial)" Value="0.94999993">
<Variable Name="Volumetric fog 2: Anisotropy factor (sun radial)" Value="0.94999999">
<Spline Keys="0:0.95:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Blend factor for sun scattering" Value="1">
@@ -140,7 +140,7 @@
<Variable Name="Sky light: Sun intensity multiplier" Value="200">
<Spline Keys="0:200:36"/>
</Variable>
<Variable Name="Sky light: Mie scattering" Value="6.779707">
<Variable Name="Sky light: Mie scattering" Value="40">
<Spline Keys="0:40:36"/>
</Variable>
<Variable Name="Sky light: Rayleigh scattering" Value="0.2">
@@ -149,7 +149,7 @@
<Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
<Spline Keys="0:-0.9999:36"/>
</Variable>
<Variable Name="Sky light: Wavelength (R)" Value="694.00006">
<Variable Name="Sky light: Wavelength (R)" Value="694">
<Spline Keys="0:694:36"/>
</Variable>
<Variable Name="Sky light: Wavelength (G)" Value="597">
@@ -158,76 +158,76 @@
<Variable Name="Sky light: Wavelength (B)" Value="488">
<Spline Keys="0:488:36"/>
</Variable>
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52711499">
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52099597">
<Spline Keys="0:(0.270498:0.391573:0.520996):36"/>
</Variable>
<Variable Name="Night sky: Horizon color multiplier" Value="0">
<Variable Name="Night sky: Horizon color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Night sky: Zenith color" Color="0.36130697,0.434154,0.46778399">
<Variable Name="Night sky: Zenith color" Color="0.361307,0.434154,0.46778399">
<Spline Keys="0:(0.361307:0.434154:0.467784):36"/>
</Variable>
<Variable Name="Night sky: Zenith color multiplier" Value="0">
<Variable Name="Night sky: Zenith color multiplier" Value="0.02">
<Spline Keys="0:0.02:36"/>
</Variable>
<Variable Name="Night sky: Zenith shift" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Night sky: Star intensity" Value="0">
<Variable Name="Night sky: Star intensity" Value="3">
<Spline Keys="0:3:36"/>
</Variable>
<Variable Name="Night sky: Moon color" Color="1,1,1">
<Spline Keys="0:(1:1:1):36"/>
</Variable>
<Variable Name="Night sky: Moon color multiplier" Value="0">
<Variable Name="Night sky: Moon color multiplier" Value="0.40000001">
<Spline Keys="0:0.4:36"/>
</Variable>
<Variable Name="Night sky: Moon inner corona color" Color="0.904661,1,1">
<Variable Name="Night sky: Moon inner corona color" Color="0.89626998,1,1">
<Spline Keys="0:(0.89627:1:1):36"/>
</Variable>
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0">
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Night sky: Moon inner corona scale" Value="0">
<Variable Name="Night sky: Moon inner corona scale" Value="2">
<Spline Keys="0:2:36"/>
</Variable>
<Variable Name="Night sky: Moon outer corona color" Color="0.201556,0.22696599,0.25415203">
<Variable Name="Night sky: Moon outer corona color" Color="0.19806901,0.22696599,0.25015801">
<Spline Keys="0:(0.198069:0.226966:0.250158):36"/>
</Variable>
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Night sky: Moon outer corona scale" Value="0">
<Variable Name="Night sky: Moon outer corona scale" Value="0.0099999998">
<Spline Keys="0:0.01:36"/>
</Variable>
<Variable Name="Cloud shading: Sun light multiplier" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color" Color="0.83076996,0.76815104,0.65837508">
<Variable Name="Cloud shading: Sun custom color" Color="0.73791099,0.73791099,0.73791099">
<Spline Keys="0:(0.737911:0.737911:0.737911):36"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color multiplier" Value="1">
<Variable Name="Cloud shading: Sun custom color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color influence" Value="0">
<Variable Name="Cloud shading: Sun custom color influence" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Sun shafts visibility" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Sun rays visibility" Value="1.5">
<Variable Name="Sun rays visibility" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Sun rays attenuation" Value="1.5">
<Variable Name="Sun rays attenuation" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Sun rays suncolor influence" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Sun rays custom color" Color="0.66538697,0.83879906,0.94730699">
<Variable Name="Sun rays custom color" Color="0.66538697,0.838799,0.94730699">
<Spline Keys="0:(0.665387:0.838799:0.947307):36"/>
</Variable>
<Variable Name="Ocean fog color" Color="0.0012141101,0.0091340598,0.017642001">
<Variable Name="Ocean fog color" Color="0.0012141099,0.0091340598,0.017642001">
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36"/>
</Variable>
<Variable Name="Ocean fog color multiplier" Value="0.5">
@@ -239,10 +239,10 @@
<Variable Name="Static skybox multiplier" Value="1">
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Film curve shoulder scale" Value="2.2322128">
<Variable Name="Film curve shoulder scale" Value="3">
<Spline Keys="0:3:36"/>
</Variable>
<Variable Name="Film curve midtones scale" Value="0.88389361">
<Variable Name="Film curve midtones scale" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Film curve toe scale" Value="1">
@@ -251,7 +251,7 @@
<Variable Name="Film curve whitepoint" Value="4">
<Spline Keys="0:4:36"/>
</Variable>
<Variable Name="Saturation" Value="1">
<Variable Name="Saturation" Value="0.80000001">
<Spline Keys="0:0.8:36"/>
</Variable>
<Variable Name="Color balance" Color="1,1,1">
@@ -263,7 +263,7 @@
<Variable Name="Min exposure" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Max exposure" Value="2.6142297">
<Variable Name="Max exposure" Value="2">
<Spline Keys="0:2:36"/>
</Variable>
<Variable Name="EV Min" Value="4.5">
@@ -275,10 +275,10 @@
<Variable Name="EV Auto compensation" Value="1.5">
<Spline Keys="0:1.5:0"/>
</Variable>
<Variable Name="Bloom amount" Value="0.30899152">
<Variable Name="Bloom amount" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Filters: grain" Value="0">
<Variable Name="Filters: grain" Value="0.30000001">
<Spline Keys="0:0.3:65572"/>
</Variable>
<Variable Name="Filters: photofilter color" Color="0,0,0">
@@ -287,7 +287,7 @@
<Variable Name="Filters: photofilter density" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Dof: focus range" Value="500.00003">
<Variable Name="Dof: focus range" Value="500">
<Spline Keys="0:500:36"/>
</Variable>
<Variable Name="Dof: blur amount" Value="0.1">
@@ -341,7 +341,7 @@
<Variable Name="Cascade 7: Slope Bias" Value="1">
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Shadow jittering" Value="2.5">
<Variable Name="Shadow jittering" Value="5">
<Spline Keys="0:5:36"/>
</Variable>
<Variable Name="HDR dynamic power factor" Value="0">
@@ -350,7 +350,7 @@
<Variable Name="Sky brightening (terrain occlusion)" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Sun color multiplier" Value="10">
<Variable Name="Sun color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
</TimeOfDay>
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:f096ae6620bbb17e9a1c98f7f476f62762753e1359a1dfe84192ba3e052e6404
size 10036
oid sha256:6df3d83f5b9dd43118aba5cef3a8fe9ee42ee253f7bd3886fc7c88f41c504fff
size 8802
@@ -1,6 +1,6 @@
<download name="C12712455_ScriptCanvas_ShapeCastVerification" type="Map">
<index src="filelist.xml" dest="filelist.xml"/>
<files>
<file src="level.pak" dest="level.pak" size="39334" md5="5417e93c2bad794e3224d1a528bc6e41"/>
<file src="level.pak" dest="level.pak" size="98C9" md5="7756a398952b61a1ba7d4753ec01b030"/>
</files>
</download>
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:8cdc13062aba6712ebbcc2f32f49295cd1e872f7313a02994f8d06baf7765bd0
size 39334
oid sha256:625b55f2edc3e8eabeea7d87575119590fe7ed88db70a6125eb6bf9d891d743f
size 39113
@@ -1,356 +1,356 @@
<TimeOfDay Time="13.5" TimeStart="13.5" TimeEnd="13.5" TimeAnimSpeed="0">
<Variable Name="Sun color" Color="0.99989021,0.99946922,0.9991194">
<Spline Keys="-0.000628322:(0.783538:0.89627:0.930341):36,0:(0.783538:0.887923:0.921582):36,0.229167:(0.783538:0.879623:0.921582):36,0.25:(0.947307:0.745404:0.577581):36,0.458333:(1:1:1):36,0.5625:(1:1:1):36,0.75:(0.947307:0.745404:0.577581):36,0.770833:(0.783538:0.879623:0.921582):36,1:(0.783538:0.89627:0.930556):36,"/>
<Variable Name="Sun color" Color="0.78353798,0.89626998,0.93034101">
<Spline Keys="-0.000628322:(0.783538:0.89627:0.930341):36"/>
</Variable>
<Variable Name="Sun intensity" Value="92366.68">
<Spline Keys="0:1000:36,0.229167:1000:36,0.5:120000:36,0.770833:1000:65572,0.999306:1000:36,"/>
<Variable Name="Sun intensity" Value="1000">
<Spline Keys="0:1000:36"/>
</Variable>
<Variable Name="Sun specular multiplier" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Fog color" Color="0.27049801,0.47353199,0.83076996">
<Spline Keys="0:(0.00651209:0.00972122:0.0137021):36,0.229167:(0.00604883:0.00972122:0.0137021):36,0.25:(0.270498:0.473532:0.83077):36,0.5:(0.270498:0.473532:0.83077):458788,0.75:(0.270498:0.473532:0.83077):36,0.770833:(0.00604883:0.00972122:0.0137021):36,1:(0.00651209:0.00972122:0.0137021):36,"/>
<Variable Name="Fog color" Color="0.0065120901,0.0097212195,0.0137021">
<Spline Keys="0:(0.00651209:0.00972122:0.0137021):36"/>
</Variable>
<Variable Name="Fog color multiplier" Value="1">
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.25:1:36,0.5:1:36,0.75:1:36,0.770833:0.5:36,1:0.5:65572,"/>
<Variable Name="Fog color multiplier" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Fog height (bottom)" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Fog layer density (bottom)" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:36,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Fog color (top)" Color="0.597202,0.72305501,0.91309899">
<Spline Keys="0:(0.00699541:0.00972122:0.0122865):36,0.229167:(0.00699541:0.00972122:0.0122865):36,0.25:(0.597202:0.723055:0.913099):36,0.5:(0.597202:0.723055:0.913099):458788,0.75:(0.597202:0.723055:0.913099):36,0.770833:(0.00699541:0.00972122:0.0122865):36,1:(0.00699541:0.00972122:0.0122865):36,"/>
<Variable Name="Fog color (top)" Color="0.0069954102,0.0097212195,0.0122865">
<Spline Keys="0:(0.00699541:0.00972122:0.0122865):36"/>
</Variable>
<Variable Name="Fog color (top) multiplier" Value="0.88389361">
<Spline Keys="-4.40702e-06:0.5:36,0.0297507:0.499195:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
<Variable Name="Fog color (top) multiplier" Value="0.5">
<Spline Keys="-4.40702e-06:0.5:36"/>
</Variable>
<Variable Name="Fog height (top)" Value="100.00001">
<Spline Keys="0:100:36,0.25:100:36,0.5:100:36,0.75:100:65572,1:100:36,"/>
<Variable Name="Fog height (top)" Value="100">
<Spline Keys="0:100:36"/>
</Variable>
<Variable Name="Fog layer density (top)" Value="9.9999997e-05">
<Spline Keys="0:0.0001:36,0.25:0.0001:36,0.5:0.0001:65572,0.75:0.0001:36,1:0.0001:36,"/>
<Spline Keys="0:0.0001:36"/>
</Variable>
<Variable Name="Fog color height offset" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:65572,"/>
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Fog color (radial)" Color="0.78592348,0.52744436,0.17234583">
<Spline Keys="0:(0:0:0):36,0.229167:(0.00439144:0.00367651:0.00334654):36,0.25:(0.838799:0.564712:0.184475):36,0.5:(0.768151:0.514918:0.168269):458788,0.75:(0.838799:0.564712:0.184475):36,0.770833:(0.00402472:0.00334654:0.00303527):36,1:(0:0:0):36,"/>
<Variable Name="Fog color (radial)" Color="0,0,0">
<Spline Keys="0:(0:0:0):36"/>
</Variable>
<Variable Name="Fog color (radial) multiplier" Value="6">
<Spline Keys="0:0:36,0.25:6:36,0.5:6:36,0.75:6:36,1:0:36,"/>
<Variable Name="Fog color (radial) multiplier" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Fog radial size" Value="0.85000002">
<Spline Keys="0:0:36,0.25:0.85:65572,0.5:0.85:36,0.75:0.85:36,1:0:36,"/>
<Variable Name="Fog radial size" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Fog radial lobe" Value="0.75">
<Spline Keys="0:0:36,0.25:0.75:36,0.5:0.75:36,0.75:0.75:65572,1:0:36,"/>
<Variable Name="Fog radial lobe" Value="0">
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Volumetric fog: Final density clamp" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Volumetric fog: Global density" Value="1.5">
<Spline Keys="0:1.5:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1.5:36,"/>
<Spline Keys="0:1.5:36"/>
</Variable>
<Variable Name="Volumetric fog: Ramp start" Value="25.000002">
<Spline Keys="0:25:36,0.25:25:36,0.5:25:65572,0.75:25:36,1:25:36,"/>
<Variable Name="Volumetric fog: Ramp start" Value="25">
<Spline Keys="0:25:36"/>
</Variable>
<Variable Name="Volumetric fog: Ramp end" Value="1000.0001">
<Spline Keys="0:1000:36,0.25:1000:36,0.5:1000:65572,0.75:1000:36,1:1000:36,"/>
<Variable Name="Volumetric fog: Ramp end" Value="1000">
<Spline Keys="0:1000:36"/>
</Variable>
<Variable Name="Volumetric fog: Ramp influence" Value="0.69999993">
<Spline Keys="0:0.7:36,0.25:0.7:36,0.5:0.7:65572,0.75:0.7:36,1:0.7:36,"/>
<Variable Name="Volumetric fog: Ramp influence" Value="0.69999999">
<Spline Keys="0:0.7:36"/>
</Variable>
<Variable Name="Volumetric fog: Shadow darkening" Value="0.20000002">
<Spline Keys="0:0.2:36,0.25:0.2:36,0.5:0.2:65572,0.75:0.2:36,1:0.2:36,"/>
<Variable Name="Volumetric fog: Shadow darkening" Value="0.2">
<Spline Keys="0:0.2:36"/>
</Variable>
<Variable Name="Volumetric fog: Shadow darkening sun" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Volumetric fog: Shadow darkening ambient" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Volumetric fog: Shadow range" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Volumetric fog: Shadow range" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog height (bottom)" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
<Spline Keys="0:0:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog layer density (bottom)" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog height (top)" Value="4000">
<Spline Keys="0:4000:0,1:4000:0,"/>
<Spline Keys="0:4000:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog layer density (top)" Value="9.9999997e-05">
<Spline Keys="0:0.0001:0,1:0.0001:0,"/>
<Spline Keys="0:0.0001:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Global fog density" Value="0.1">
<Spline Keys="0:0.1:0,1:0.1:0,"/>
<Spline Keys="0:0.1:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Ramp start" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
<Spline Keys="0:0:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Ramp end" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
<Spline Keys="0:0:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (atmosphere)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
<Spline Keys="0:(1:1:1):0"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (atmosphere)" Value="0.60000002">
<Spline Keys="0:0.6:0,1:0.6:0,"/>
<Spline Keys="0:0.6:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (sun radial)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
<Spline Keys="0:(1:1:1):0"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (sun radial)" Value="0.94999999">
<Spline Keys="0:0.95:0,1:0.95:0,"/>
<Spline Keys="0:0.95:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Blend factor for sun scattering" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Blend mode for sun scattering" Value="0">
<Spline Keys="0:0:0,1:0:0,"/>
<Spline Keys="0:0:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Fog albedo color (entities)" Color="1,1,1">
<Spline Keys="0:(1:1:1):0,1:(1:1:1):0,"/>
<Spline Keys="0:(1:1:1):0"/>
</Variable>
<Variable Name="Volumetric fog 2: Anisotropy factor (entities)" Value="0.60000002">
<Spline Keys="0:0.6:0,1:0.6:0,"/>
<Spline Keys="0:0.6:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Maximum range of ray-marching" Value="64">
<Spline Keys="0:64:0,1:64:0,"/>
<Spline Keys="0:64:0"/>
</Variable>
<Variable Name="Volumetric fog 2: In-scattering factor" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Extinction factor" Value="0.30000001">
<Spline Keys="0:0.3:0,1:0.3:0,"/>
<Spline Keys="0:0.3:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Analytical volumetric fog visibility" Value="0.5">
<Spline Keys="0:0.5:0,1:0.5:0,"/>
<Spline Keys="0:0.5:0"/>
</Variable>
<Variable Name="Volumetric fog 2: Final density clamp" Value="1">
<Spline Keys="0:1:0,0.5:1:36,1:1:0,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Sky light: Sun intensity" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.494381:(1:1:1):65572,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
<Spline Keys="0:(1:1:1):36"/>
</Variable>
<Variable Name="Sky light: Sun intensity multiplier" Value="200.00002">
<Spline Keys="0:200:36,0.25:200:36,0.5:200:36,0.75:200:36,1:200:36,"/>
<Variable Name="Sky light: Sun intensity multiplier" Value="200">
<Spline Keys="0:200:36"/>
</Variable>
<Variable Name="Sky light: Mie scattering" Value="6.779707">
<Spline Keys="0:40:36,0.5:2:36,1:40:36,"/>
<Variable Name="Sky light: Mie scattering" Value="40">
<Spline Keys="0:40:36"/>
</Variable>
<Variable Name="Sky light: Rayleigh scattering" Value="0.20000002">
<Spline Keys="0:0.2:36,0.229167:0.2:36,0.25:1:36,0.291667:0.2:36,0.5:0.2:36,0.729167:0.2:36,0.75:1:36,0.770833:0.2:36,1:0.2:36,"/>
<Variable Name="Sky light: Rayleigh scattering" Value="0.2">
<Spline Keys="0:0.2:36"/>
</Variable>
<Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
<Spline Keys="0:-0.9999:36,0.25:-0.9999:36,0.5:-0.9999:65572,0.75:-0.9999:36,1:-0.9999:36,"/>
<Spline Keys="0:-0.9999:36"/>
</Variable>
<Variable Name="Sky light: Wavelength (R)" Value="694">
<Spline Keys="0:694:36,0.25:694:36,0.5:694:65572,0.75:694:36,1:694:36,"/>
<Spline Keys="0:694:36"/>
</Variable>
<Variable Name="Sky light: Wavelength (G)" Value="596.99994">
<Spline Keys="0:597:36,0.25:597:36,0.5:597:36,0.75:597:36,1:597:36,"/>
<Variable Name="Sky light: Wavelength (G)" Value="597">
<Spline Keys="0:597:36"/>
</Variable>
<Variable Name="Sky light: Wavelength (B)" Value="488">
<Spline Keys="0:488:36,0.25:488:36,0.5:488:65572,0.75:488:36,1:488:36,"/>
<Spline Keys="0:488:36"/>
</Variable>
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52711499">
<Spline Keys="0:(0.270498:0.391573:0.520996):36,0.25:(0.270498:0.391573:0.527115):36,0.5:(0.270498:0.391573:0.527115):262180,0.75:(0.270498:0.391573:0.527115):36,1:(0.270498:0.391573:0.520996):36,"/>
<Variable Name="Night sky: Horizon color" Color="0.27049801,0.39157301,0.52099597">
<Spline Keys="0:(0.270498:0.391573:0.520996):36"/>
</Variable>
<Variable Name="Night sky: Horizon color multiplier" Value="0">
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
<Variable Name="Night sky: Horizon color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Night sky: Zenith color" Color="0.36130697,0.434154,0.46778399">
<Spline Keys="0:(0.361307:0.434154:0.467784):36,0.25:(0.361307:0.434154:0.467784):36,0.5:(0.361307:0.434154:0.467784):262180,0.75:(0.361307:0.434154:0.467784):36,1:(0.361307:0.434154:0.467784):36,"/>
<Variable Name="Night sky: Zenith color" Color="0.361307,0.434154,0.46778399">
<Spline Keys="0:(0.361307:0.434154:0.467784):36"/>
</Variable>
<Variable Name="Night sky: Zenith color multiplier" Value="0">
<Spline Keys="0:0.02:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.02:36,"/>
<Variable Name="Night sky: Zenith color multiplier" Value="0.02">
<Spline Keys="0:0.02:36"/>
</Variable>
<Variable Name="Night sky: Zenith shift" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Night sky: Star intensity" Value="0">
<Spline Keys="0:3:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:1.03977:36,1:3:36,"/>
<Variable Name="Night sky: Star intensity" Value="3">
<Spline Keys="0:3:36"/>
</Variable>
<Variable Name="Night sky: Moon color" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):458788,0.75:(1:1:1):36,1:(1:1:1):36,"/>
<Spline Keys="0:(1:1:1):36"/>
</Variable>
<Variable Name="Night sky: Moon color multiplier" Value="0">
<Spline Keys="0:0.4:36,0.25:0:36,0.5:0:36,0.75:0:65572,1:0.4:36,"/>
<Variable Name="Night sky: Moon color multiplier" Value="0.40000001">
<Spline Keys="0:0.4:36"/>
</Variable>
<Variable Name="Night sky: Moon inner corona color" Color="0.904661,1,1">
<Spline Keys="0:(0.89627:1:1):36,0.25:(0.904661:1:1):36,0.5:(0.904661:1:1):393252,0.75:(0.904661:1:1):36,0.836647:(0.89627:1:1):36,1:(0.89627:1:1):36,"/>
<Variable Name="Night sky: Moon inner corona color" Color="0.89626998,1,1">
<Spline Keys="0:(0.89627:1:1):36"/>
</Variable>
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0">
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
<Variable Name="Night sky: Moon inner corona color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Night sky: Moon inner corona scale" Value="0">
<Spline Keys="0:2:36,0.25:0:36,0.5:0:65572,0.75:0:36,0.836647:0.693178:36,1:2:36,"/>
<Variable Name="Night sky: Moon inner corona scale" Value="2">
<Spline Keys="0:2:36"/>
</Variable>
<Variable Name="Night sky: Moon outer corona color" Color="0.201556,0.22696599,0.25415203">
<Spline Keys="0:(0.198069:0.226966:0.250158):36,0.25:(0.201556:0.226966:0.254152):36,0.5:(0.201556:0.226966:0.254152):36,0.75:(0.201556:0.226966:0.254152):36,1:(0.198069:0.226966:0.250158):36,"/>
<Variable Name="Night sky: Moon outer corona color" Color="0.19806901,0.22696599,0.25015801">
<Spline Keys="0:(0.198069:0.226966:0.250158):36"/>
</Variable>
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
<Spline Keys="0:0.1:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.1:36,"/>
<Variable Name="Night sky: Moon outer corona color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Night sky: Moon outer corona scale" Value="0">
<Spline Keys="0:0.01:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.01:36,"/>
<Variable Name="Night sky: Moon outer corona scale" Value="0.0099999998">
<Spline Keys="0:0.01:36"/>
</Variable>
<Variable Name="Cloud shading: Sun light multiplier" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color" Color="0.83076996,0.76815104,0.65837508">
<Spline Keys="0:(0.737911:0.737911:0.737911):36,0.25:(0.83077:0.768151:0.658375):36,0.5:(0.83077:0.768151:0.658375):458788,0.75:(0.83077:0.768151:0.658375):36,1:(0.737911:0.737911:0.737911):36,"/>
<Variable Name="Cloud shading: Sun custom color" Color="0.73791099,0.73791099,0.73791099">
<Spline Keys="0:(0.737911:0.737911:0.737911):36"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color multiplier" Value="1">
<Spline Keys="0:0.1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:0.1:36,"/>
<Variable Name="Cloud shading: Sun custom color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Cloud shading: Sun custom color influence" Value="0">
<Spline Keys="0:0.5:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0.5:36,"/>
<Variable Name="Cloud shading: Sun custom color influence" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Sun shafts visibility" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Sun rays visibility" Value="1.5">
<Spline Keys="0:1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:1:36,"/>
<Variable Name="Sun rays visibility" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Sun rays attenuation" Value="1.5">
<Spline Keys="0:0.1:36,0.25:1.5:36,0.5:1.5:65572,0.75:1.5:36,1:0.1:36,"/>
<Variable Name="Sun rays attenuation" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Sun rays suncolor influence" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Sun rays custom color" Color="0.66538697,0.83879906,0.94730699">
<Spline Keys="0:(0.665387:0.838799:0.947307):36,0.25:(0.665387:0.838799:0.947307):36,0.5:(0.665387:0.838799:0.947307):458788,0.75:(0.665387:0.838799:0.947307):36,1:(0.665387:0.838799:0.947307):36,"/>
<Variable Name="Sun rays custom color" Color="0.66538697,0.838799,0.94730699">
<Spline Keys="0:(0.665387:0.838799:0.947307):36"/>
</Variable>
<Variable Name="Ocean fog color" Color="0.0012141101,0.0091340598,0.017642001">
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36,0.25:(0.00121411:0.00913406:0.017642):36,0.5:(0.00121411:0.00913406:0.017642):458788,0.75:(0.00121411:0.00913406:0.017642):36,1:(0.00121411:0.00913406:0.017642):36,"/>
<Variable Name="Ocean fog color" Color="0.0012141099,0.0091340598,0.017642001">
<Spline Keys="0:(0.00121411:0.00913406:0.017642):36"/>
</Variable>
<Variable Name="Ocean fog color multiplier" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Ocean fog density" Value="0.5">
<Spline Keys="0:0.5:36,0.25:0.5:36,0.5:0.5:65572,0.75:0.5:36,1:0.5:36,"/>
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Static skybox multiplier" Value="1">
<Spline Keys="0:1:0,1:1:0,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Film curve shoulder scale" Value="2.232213">
<Spline Keys="0:3:36,0.229167:3:36,0.5:2:36,0.770833:3:36,1:3:36,"/>
<Variable Name="Film curve shoulder scale" Value="3">
<Spline Keys="0:3:36"/>
</Variable>
<Variable Name="Film curve midtones scale" Value="0.88389361">
<Spline Keys="0:0.5:36,0.229167:0.5:36,0.5:1:36,0.770833:0.5:36,1:0.5:36,"/>
<Variable Name="Film curve midtones scale" Value="0.5">
<Spline Keys="0:0.5:36"/>
</Variable>
<Variable Name="Film curve toe scale" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Film curve whitepoint" Value="4">
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
<Spline Keys="0:4:36"/>
</Variable>
<Variable Name="Saturation" Value="1">
<Spline Keys="0:0.8:36,0.229167:0.8:36,0.5:1:36,0.751391:1:65572,0.770833:0.8:36,1:0.8:36,"/>
<Variable Name="Saturation" Value="0.80000001">
<Spline Keys="0:0.8:36"/>
</Variable>
<Variable Name="Color balance" Color="1,1,1">
<Spline Keys="0:(1:1:1):36,0.25:(1:1:1):36,0.5:(1:1:1):36,0.75:(1:1:1):36,1:(1:1:1):36,"/>
<Spline Keys="0:(1:1:1):36"/>
</Variable>
<Variable Name="Scene key" Value="0.18000002">
<Spline Keys="0:0.18:36,0.25:0.18:36,0.5:0.18:65572,0.75:0.18:36,1:0.18:36,"/>
<Variable Name="Scene key" Value="0.18000001">
<Spline Keys="0:0.18:36"/>
</Variable>
<Variable Name="Min exposure" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Max exposure" Value="2.6142297">
<Spline Keys="0:2:36,0.229167:2:36,0.5:2.8:36,0.770833:2:36,1:2:36,"/>
<Variable Name="Max exposure" Value="2">
<Spline Keys="0:2:36"/>
</Variable>
<Variable Name="EV Min" Value="4.5">
<Spline Keys="0:4.5:0,1:4.5:0,"/>
<Spline Keys="0:4.5:0"/>
</Variable>
<Variable Name="EV Max" Value="17">
<Spline Keys="0:17:0,1:17:0,"/>
<Spline Keys="0:17:0"/>
</Variable>
<Variable Name="EV Auto compensation" Value="1.5">
<Spline Keys="0:1.5:0,1:1.5:0,"/>
<Spline Keys="0:1.5:0"/>
</Variable>
<Variable Name="Bloom amount" Value="0.30899152">
<Spline Keys="0:1:36,0.229167:1:36,0.5:0.1:36,0.770833:1:36,1:1:36,"/>
<Variable Name="Bloom amount" Value="1">
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Filters: grain" Value="0">
<Spline Keys="0:0.3:65572,0.229167:0.3:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0.3:36,"/>
<Variable Name="Filters: grain" Value="0.30000001">
<Spline Keys="0:0.3:65572"/>
</Variable>
<Variable Name="Filters: photofilter color" Color="0,0,0">
<Spline Keys="0:(0:0:0):36,0.25:(0:0:0):36,0.5:(0:0:0):458788,0.75:(0:0:0):36,1:(0:0:0):36,"/>
<Spline Keys="0:(0:0:0):36"/>
</Variable>
<Variable Name="Filters: photofilter density" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Dof: focus range" Value="500.00003">
<Spline Keys="0:500:36,0.25:500:36,0.5:500:65572,0.75:500:36,1:500:36,"/>
<Variable Name="Dof: focus range" Value="500">
<Spline Keys="0:500:36"/>
</Variable>
<Variable Name="Dof: blur amount" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Dof: blur amount" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Cascade 0: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Cascade 0: Bias" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Cascade 0: Slope Bias" Value="64">
<Spline Keys="0:64:36,0.25:64:36,0.5:64:65572,0.75:64:36,1:64:36,"/>
<Spline Keys="0:64:36"/>
</Variable>
<Variable Name="Cascade 1: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Cascade 1: Bias" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Cascade 1: Slope Bias" Value="23">
<Spline Keys="0:23:36,0.25:23:36,0.5:23:65572,0.75:23:36,1:23:36,"/>
<Spline Keys="0:23:36"/>
</Variable>
<Variable Name="Cascade 2: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Cascade 2: Bias" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Cascade 2: Slope Bias" Value="4">
<Spline Keys="0:4:36,0.25:4:36,0.5:4:65572,0.75:4:36,1:4:36,"/>
<Spline Keys="0:4:36"/>
</Variable>
<Variable Name="Cascade 3: Bias" Value="0.10000001">
<Spline Keys="0:0.1:36,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Cascade 3: Bias" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
<Variable Name="Cascade 3: Slope Bias" Value="1">
<Spline Keys="0:1:36,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:36"/>
</Variable>
<Variable Name="Cascade 4: Bias" Value="0.10000001">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:65572,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Cascade 4: Bias" Value="0.1">
<Spline Keys="0:0.1:0"/>
</Variable>
<Variable Name="Cascade 4: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Cascade 5: Bias" Value="0.0099999998">
<Spline Keys="0:0.01:0,0.25:0.01:36,0.5:0.01:65572,0.75:0.01:36,1:0.01:36,"/>
<Spline Keys="0:0.01:0"/>
</Variable>
<Variable Name="Cascade 5: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Cascade 6: Bias" Value="0.10000001">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Cascade 6: Bias" Value="0.1">
<Spline Keys="0:0.1:0"/>
</Variable>
<Variable Name="Cascade 6: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Cascade 7: Bias" Value="0.10000001">
<Spline Keys="0:0.1:0,0.25:0.1:36,0.5:0.1:36,0.75:0.1:36,1:0.1:36,"/>
<Variable Name="Cascade 7: Bias" Value="0.1">
<Spline Keys="0:0.1:0"/>
</Variable>
<Variable Name="Cascade 7: Slope Bias" Value="1">
<Spline Keys="0:1:0,0.25:1:36,0.5:1:65572,0.75:1:36,1:1:36,"/>
<Spline Keys="0:1:0"/>
</Variable>
<Variable Name="Shadow jittering" Value="2.4999998">
<Spline Keys="0:5:36,0.25:2.5:36,0.5:2.5:65572,0.75:2.5:36,1:5:0,"/>
<Variable Name="Shadow jittering" Value="5">
<Spline Keys="0:5:36"/>
</Variable>
<Variable Name="HDR dynamic power factor" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:65572,0.75:0:36,1:0:36,"/>
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Sky brightening (terrain occlusion)" Value="0">
<Spline Keys="0:0:36,0.25:0:36,0.5:0:36,0.75:0:36,1:0:36,"/>
<Spline Keys="0:0:36"/>
</Variable>
<Variable Name="Sun color multiplier" Value="9.999999">
<Spline Keys="0:0.1:36,0.25:10:36,0.5:10:36,0.75:10:36,1:0.1:36,"/>
<Variable Name="Sun color multiplier" Value="0.1">
<Spline Keys="0:0.1:36"/>
</Variable>
</TimeOfDay>
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:c96e192861177f27edcd4dde87612645f328cb4d53ee31fb188cb75a0da7496b
size 9974
oid sha256:1f42344cdf0092eac6fc43bff66a2e0d9706511865da89490abfb2d054a1b5db
size 9647
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{
"Amazon": {
"Preferences": {
"EnablePrefabSystem": false
}
}
}
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
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<Class name="AZStd::vector" field="Properties" type="{A8E59F8C-2F9A-525A-B549-A9E197EB9632}">
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