Integrating up through commit 90f050496
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@@ -22,7 +22,7 @@
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"AssetProcessor": {
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"Settings": {
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"Platform pc": {
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"tags": "tools,renderer,dx12,vulkan"
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"tags": "tools,renderer,dx12,vulkan,null"
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},
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"Platform es3": {
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"tags": "android,mobile,renderer,vulkan"
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@@ -31,7 +31,7 @@
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"tags": "mobile,renderer,metal"
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},
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"Platform osx_gl": {
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"tags": "tools,renderer,metal"
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"tags": "tools,renderer,metal,null"
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},
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// this is an example of a headless platform that has no renderer.
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// To use this you would still need to make sure 'assetplatform' in your startup params in your main() chooses this 'server' platform as your server 'assets' flavor
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@@ -104,7 +104,7 @@
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"ScanFolder Game": {
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"watch": "@PROJECTROOT@",
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"display": "@PROJECTROOT@",
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"display": "@PROJECTNAME@",
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"recursive": 1,
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"order": 0
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},
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@@ -172,6 +172,9 @@
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"Exclude Build": {
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"pattern": ".*/[Bb]uild/.*"
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},
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"Exclude UserSettings": {
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"pattern": ".*/UserSettings.xml"
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},
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// ------------------------------------------------------------------------------
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// Large Worlds Test
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