Integrating up through commit 90f050496

This commit is contained in:
alexpete
2021-04-07 14:03:29 -07:00
parent 8f2ed080a9
commit c2cbd430fe
2694 changed files with 285622 additions and 176874 deletions
+6 -3
View File
@@ -22,7 +22,7 @@
"AssetProcessor": {
"Settings": {
"Platform pc": {
"tags": "tools,renderer,dx12,vulkan"
"tags": "tools,renderer,dx12,vulkan,null"
},
"Platform es3": {
"tags": "android,mobile,renderer,vulkan"
@@ -31,7 +31,7 @@
"tags": "mobile,renderer,metal"
},
"Platform osx_gl": {
"tags": "tools,renderer,metal"
"tags": "tools,renderer,metal,null"
},
// this is an example of a headless platform that has no renderer.
// To use this you would still need to make sure 'assetplatform' in your startup params in your main() chooses this 'server' platform as your server 'assets' flavor
@@ -104,7 +104,7 @@
"ScanFolder Game": {
"watch": "@PROJECTROOT@",
"display": "@PROJECTROOT@",
"display": "@PROJECTNAME@",
"recursive": 1,
"order": 0
},
@@ -172,6 +172,9 @@
"Exclude Build": {
"pattern": ".*/[Bb]uild/.*"
},
"Exclude UserSettings": {
"pattern": ".*/UserSettings.xml"
},
// ------------------------------------------------------------------------------
// Large Worlds Test