Updated the naming convention for material property "names" vs "IDs".
A "property name" is the name of the just the property without regard to the group that it's in. A "group name" is the name of the group. And a "property ID" is the full unique name of a property in the form "groupName.propertyName". This is important preparation for upcoming changes where property sets can contain other property sets, and property IDs can be arbitrarily long like "layer1.baseColor.factor" for example. The naming changes include variables, some code comments, and the .materialtype file format. I was able to make these changes in a backward compatible way so a property or group "id" field has been replaced with a "name" field, but "id" is still supported for compatibility. StandardPBR, EnhancedPBR, StandardMultilayerPBR, and Skin have all been updated. Note that MinimalPBR has not been updated, proving that backward compatibility works. (We can update this one too at some point though). Testing: Opened up materials in the material editor. Ran AtomSampleViewer in dx12 and vulkan with no new failures. Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
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@@ -59,7 +59,7 @@ namespace MaterialEditor
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return &m_materialTypeSourceData;
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}
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const AZStd::any& MaterialDocument::GetPropertyValue(const AZ::Name& propertyFullName) const
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const AZStd::any& MaterialDocument::GetPropertyValue(const AZ::Name& propertyId) const
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{
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using namespace AZ;
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using namespace RPI;
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@@ -70,10 +70,10 @@ namespace MaterialEditor
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return m_invalidValue;
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}
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const auto it = m_properties.find(propertyFullName);
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const auto it = m_properties.find(propertyId);
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if (it == m_properties.end())
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{
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AZ_Error("MaterialDocument", false, "Material document property could not be found: '%s'.", propertyFullName.GetCStr());
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AZ_Error("MaterialDocument", false, "Material document property could not be found: '%s'.", propertyId.GetCStr());
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return m_invalidValue;
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}
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@@ -81,7 +81,7 @@ namespace MaterialEditor
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return property.GetValue();
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}
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const AtomToolsFramework::DynamicProperty& MaterialDocument::GetProperty(const AZ::Name& propertyFullName) const
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const AtomToolsFramework::DynamicProperty& MaterialDocument::GetProperty(const AZ::Name& propertyId) const
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{
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if (!IsOpen())
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{
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@@ -89,10 +89,10 @@ namespace MaterialEditor
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return m_invalidProperty;
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}
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const auto it = m_properties.find(propertyFullName);
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const auto it = m_properties.find(propertyId);
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if (it == m_properties.end())
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{
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AZ_Error("MaterialDocument", false, "Material document property could not be found: '%s'.", propertyFullName.GetCStr());
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AZ_Error("MaterialDocument", false, "Material document property could not be found: '%s'.", propertyId.GetCStr());
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return m_invalidProperty;
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}
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@@ -118,7 +118,7 @@ namespace MaterialEditor
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return it->second;
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}
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void MaterialDocument::SetPropertyValue(const AZ::Name& propertyFullName, const AZStd::any& value)
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void MaterialDocument::SetPropertyValue(const AZ::Name& propertyId, const AZStd::any& value)
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{
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using namespace AZ;
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using namespace RPI;
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@@ -129,10 +129,10 @@ namespace MaterialEditor
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return;
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}
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const auto it = m_properties.find(propertyFullName);
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const auto it = m_properties.find(propertyId);
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if (it == m_properties.end())
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{
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AZ_Error("MaterialDocument", false, "Material document property could not be found: '%s'.", propertyFullName.GetCStr());
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AZ_Error("MaterialDocument", false, "Material document property could not be found: '%s'.", propertyId.GetCStr());
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return;
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}
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@@ -143,8 +143,7 @@ namespace MaterialEditor
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AtomToolsFramework::DynamicProperty& property = it->second;
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property.SetValue(AtomToolsFramework::ConvertToEditableType(propertyValue));
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const AZ::RPI::MaterialPropertyId propertyId = AZ::RPI::MaterialPropertyId::Parse(propertyFullName.GetStringView());
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const auto propertyIndex = m_materialInstance->FindPropertyIndex(propertyFullName);
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const auto propertyIndex = m_materialInstance->FindPropertyIndex(propertyId);
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if (!propertyIndex.IsNull())
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{
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if (m_materialInstance->SetPropertyValue(propertyIndex, propertyValue))
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@@ -593,8 +592,9 @@ namespace MaterialEditor
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bool result = true;
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// populate sourceData with properties that meet the filter
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m_materialTypeSourceData.EnumerateProperties([this, &sourceData, &propertyFilter, &result](const AZStd::string& groupNameId, const AZStd::string& propertyNameId, const auto& propertyDefinition) {
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const MaterialPropertyId propertyId(groupNameId, propertyNameId);
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m_materialTypeSourceData.EnumerateProperties([this, &sourceData, &propertyFilter, &result](const AZStd::string& groupName, const AZStd::string& propertyName, const auto& propertyDefinition) {
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const MaterialPropertyId propertyId(groupName, propertyName);
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const auto it = m_properties.find(propertyId.GetFullName());
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if (it != m_properties.end() && propertyFilter(it->second))
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@@ -609,7 +609,7 @@ namespace MaterialEditor
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return false;
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}
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sourceData.m_properties[groupNameId][propertyNameId].m_value = propertyValue;
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sourceData.m_properties[groupName][propertyName].m_value = propertyValue;
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}
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}
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return true;
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@@ -770,11 +770,11 @@ namespace MaterialEditor
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// Populate the property map from a combination of source data and assets
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// Assets must still be used for now because they contain the final accumulated value after all other materials
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// in the hierarchy are applied
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m_materialTypeSourceData.EnumerateProperties([this, &parentPropertyValues](const AZStd::string& groupNameId, const AZStd::string& propertyNameId, const auto& propertyDefinition) {
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m_materialTypeSourceData.EnumerateProperties([this, &parentPropertyValues](const AZStd::string& groupName, const AZStd::string& propertyName, const auto& propertyDefinition) {
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AtomToolsFramework::DynamicPropertyConfig propertyConfig;
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// Assign id before conversion so it can be used in dynamic description
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propertyConfig.m_id = MaterialPropertyId(groupNameId, propertyNameId).GetCStr();
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propertyConfig.m_id = MaterialPropertyId(groupName, propertyName).GetCStr();
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const auto& propertyIndex = m_materialAsset->GetMaterialPropertiesLayout()->FindPropertyIndex(propertyConfig.m_id);
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const bool propertyIndexInBounds = propertyIndex.IsValid() && propertyIndex.GetIndex() < m_materialAsset->GetPropertyValues().size();
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@@ -786,8 +786,8 @@ namespace MaterialEditor
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propertyConfig.m_showThumbnail = true;
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propertyConfig.m_originalValue = AtomToolsFramework::ConvertToEditableType(m_materialAsset->GetPropertyValues()[propertyIndex.GetIndex()]);
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propertyConfig.m_parentValue = AtomToolsFramework::ConvertToEditableType(parentPropertyValues[propertyIndex.GetIndex()]);
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auto groupDefinition = m_materialTypeSourceData.FindGroup(groupNameId);
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propertyConfig.m_groupName = groupDefinition ? groupDefinition->m_displayName : groupNameId;
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auto groupDefinition = m_materialTypeSourceData.FindGroup(groupName);
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propertyConfig.m_groupName = groupDefinition ? groupDefinition->m_displayName : groupName;
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m_properties[propertyConfig.m_id] = AtomToolsFramework::DynamicProperty(propertyConfig);
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}
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return true;
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@@ -796,7 +796,7 @@ namespace MaterialEditor
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// Populate the property group visibility map
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for (MaterialTypeSourceData::GroupDefinition& group : m_materialTypeSourceData.GetGroupDefinitionsInDisplayOrder())
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{
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m_propertyGroupVisibility[AZ::Name{group.m_nameId}] = true;
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m_propertyGroupVisibility[AZ::Name{group.m_name}] = true;
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}
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// Adding properties for material type and parent as part of making dynamic
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@@ -808,7 +808,7 @@ namespace MaterialEditor
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AtomToolsFramework::DynamicPropertyConfig propertyConfig;
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propertyConfig.m_dataType = AtomToolsFramework::DynamicPropertyType::Asset;
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propertyConfig.m_id = "overview.materialType";
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propertyConfig.m_nameId = "materialType";
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propertyConfig.m_name = "materialType";
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propertyConfig.m_displayName = "Material Type";
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propertyConfig.m_groupName = "Overview";
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propertyConfig.m_description = "The material type defines the layout, properties, default values, shader connections, and other "
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@@ -823,7 +823,7 @@ namespace MaterialEditor
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propertyConfig = {};
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propertyConfig.m_dataType = AtomToolsFramework::DynamicPropertyType::Asset;
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propertyConfig.m_id = "overview.parentMaterial";
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propertyConfig.m_nameId = "parentMaterial";
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propertyConfig.m_name = "parentMaterial";
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propertyConfig.m_displayName = "Parent Material";
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propertyConfig.m_groupName = "Overview";
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propertyConfig.m_description =
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@@ -846,7 +846,7 @@ namespace MaterialEditor
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propertyConfig = {};
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propertyConfig.m_dataType = AtomToolsFramework::DynamicPropertyType::String;
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propertyConfig.m_id = MaterialPropertyId(UvGroupName, shaderInput).GetCStr();
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propertyConfig.m_nameId = shaderInput;
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propertyConfig.m_name = shaderInput;
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propertyConfig.m_displayName = shaderInput;
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propertyConfig.m_groupName = "UV Sets";
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propertyConfig.m_description = shaderInput;
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