Merge branch 'main' into Spawnable/ProductDependency
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+1
-1
@@ -63,7 +63,7 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
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AZStd::move(uniqueName), context.GetSourceUuid(), AZStd::move(serializer));
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AZ_Assert(spawnable, "Failed to create a new spawnable.");
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bool result = SpawnableUtils::CreateSpawnable(*spawnable, prefab);
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bool result = SpawnableUtils::CreateSpawnable(*spawnable, prefab, object.GetReferencedAssets());
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if (result)
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{
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AzFramework::Spawnable::EntityList& entities = spawnable->GetEntities();
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+10
@@ -56,6 +56,16 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
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return *m_asset;
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}
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AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& ProcessedObjectStore::GetReferencedAssets()
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{
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return m_referencedAssets;
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}
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const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& ProcessedObjectStore::GetReferencedAssets() const
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{
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return m_referencedAssets;
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}
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AZStd::unique_ptr<AZ::Data::AssetData> ProcessedObjectStore::ReleaseAsset()
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{
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return AZStd::move(m_asset);
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+5
@@ -48,6 +48,10 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
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AZ::Data::AssetData& GetAsset();
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AZStd::unique_ptr<AZ::Data::AssetData> ReleaseAsset();
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AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& GetReferencedAssets();
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const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& GetReferencedAssets() const;
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const AZStd::string& GetId() const;
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private:
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@@ -55,6 +59,7 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
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SerializerFunction m_assetSerializer;
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AZStd::unique_ptr<AZ::Data::AssetData> m_asset;
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AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> m_referencedAssets;
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AZStd::string m_uniqueId;
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};
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+9
-2
@@ -28,16 +28,23 @@ namespace AzToolsFramework::Prefab::SpawnableUtils
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AzFramework::Spawnable CreateSpawnable(const PrefabDom& prefabDom)
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{
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AzFramework::Spawnable spawnable;
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[[maybe_unused]] bool result = CreateSpawnable(spawnable, prefabDom);
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AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> referencedAssets;
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[[maybe_unused]] bool result = CreateSpawnable(spawnable, prefabDom, referencedAssets);
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AZ_Assert(result,
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"Failed to Load Prefab Instance from given Prefab DOM while Spawnable creation.");
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return spawnable;
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}
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bool CreateSpawnable(AzFramework::Spawnable& spawnable, const PrefabDom& prefabDom)
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{
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AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> referencedAssets;
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return CreateSpawnable(spawnable, prefabDom, referencedAssets);
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}
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bool CreateSpawnable(AzFramework::Spawnable& spawnable, const PrefabDom& prefabDom, AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& referencedAssets)
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{
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Instance instance;
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if (Prefab::PrefabDomUtils::LoadInstanceFromPrefabDom(instance, prefabDom,
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if (Prefab::PrefabDomUtils::LoadInstanceFromPrefabDom(instance, prefabDom, referencedAssets,
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Prefab::PrefabDomUtils::LoadInstanceFlags::AssignRandomEntityId)) // Always assign random entity ids because the spawnable is
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// going to be used to create clones of the entities.
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{
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@@ -19,6 +19,7 @@ namespace AzToolsFramework::Prefab::SpawnableUtils
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{
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AzFramework::Spawnable CreateSpawnable(const PrefabDom& prefabDom);
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bool CreateSpawnable(AzFramework::Spawnable& spawnable, const PrefabDom& prefabDom);
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bool CreateSpawnable(AzFramework::Spawnable& spawnable, const PrefabDom& prefabDom, AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& referencedAssets);
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void SortEntitiesByTransformHierarchy(AzFramework::Spawnable& spawnable);
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} // namespace AzToolsFramework::Prefab::SpawnableUtils
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