Merge branch 'main' into Spawnable/ProductDependency

This commit is contained in:
sconel
2021-05-11 09:59:50 -07:00
3956 changed files with 63314 additions and 728841 deletions
@@ -11,8 +11,10 @@
*/
#include <AzCore/Asset/AssetManager.h>
#include <AzCore/Asset/AssetJsonSerializer.h>
#include <AzCore/JSON/prettywriter.h>
#include <AzCore/Serialization/Json/JsonSerialization.h>
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Prefab/PrefabDomUtils.h>
#include <AzToolsFramework/Prefab/Instance/Instance.h>
@@ -115,6 +117,48 @@ namespace AzToolsFramework
return true;
}
bool LoadInstanceFromPrefabDom(
Instance& instance, const PrefabDom& prefabDom, AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& referencedAssets, LoadInstanceFlags flags)
{
// When entities are rebuilt they are first destroyed. As a result any assets they were exclusively holding on to will
// be released and reloaded once the entities are built up again. By suspending asset release temporarily the asset reload
// is avoided.
AZ::Data::AssetManager::Instance().SuspendAssetRelease();
InstanceEntityIdMapper entityIdMapper;
entityIdMapper.SetLoadingInstance(instance);
if ((flags & LoadInstanceFlags::AssignRandomEntityId) == LoadInstanceFlags::AssignRandomEntityId)
{
entityIdMapper.SetEntityIdGenerationApproach(InstanceEntityIdMapper::EntityIdGenerationApproach::Random);
}
AZ::JsonDeserializerSettings settings;
// The InstanceEntityIdMapper is registered twice because it's used in several places during deserialization where one is
// specific for the InstanceEntityIdMapper and once for the generic JsonEntityIdMapper. Because the Json Serializer's meta
// data has strict typing and doesn't look for inheritance both have to be explicitly added so they're found both locations.
settings.m_metadata.Add(static_cast<AZ::JsonEntityIdSerializer::JsonEntityIdMapper*>(&entityIdMapper));
settings.m_metadata.Add(&entityIdMapper);
settings.m_metadata.Create<AZ::Data::SerializedAssetTracker>();
AZ::JsonSerializationResult::ResultCode result =
AZ::JsonSerialization::Load(instance, prefabDom, settings);
AZ::Data::AssetManager::Instance().ResumeAssetRelease();
if (result.GetProcessing() == AZ::JsonSerializationResult::Processing::Halted)
{
AZ_Error("Prefab", false,
"Failed to de-serialize Prefab Instance from Prefab DOM. "
"Unable to proceed.");
return false;
}
AZ::Data::SerializedAssetTracker* assetTracker = settings.m_metadata.Find<AZ::Data::SerializedAssetTracker>();
referencedAssets = AZStd::move(assetTracker->GetTrackedAssets());
return true;
}
bool LoadInstanceFromPrefabDom(
Instance& instance, Instance::EntityList& newlyAddedEntities, const PrefabDom& prefabDom, LoadInstanceFlags flags)
{
@@ -13,6 +13,7 @@
#pragma once
#include <AzCore/std/optional.h>
#include <AzCore/Asset/AssetCommon.h>
#include <AzToolsFramework/Prefab/Instance/Instance.h>
#include <AzToolsFramework/Prefab/PrefabDomTypes.h>
@@ -42,7 +43,7 @@ namespace AzToolsFramework
/**
* Stores a valid Prefab Instance within a Prefab Dom. Useful for generating Templates
* @param instance The instance to store
* @param prefabDom the prefabDom that will be used to store the Instance data
* @param prefabDom The prefabDom that will be used to store the Instance data
* @return bool on whether the operation succeeded
*/
bool StoreInstanceInPrefabDom(const Instance& instance, PrefabDom& prefabDom);
@@ -60,20 +61,32 @@ namespace AzToolsFramework
/**
* Loads a valid Prefab Instance from a Prefab Dom. Useful for generating Instances.
* @param instance The Instance to load.
* @param prefabDom the prefabDom that will be used to load the Instance data.
* @param shouldClearContainers whether to clear containers in Instance while loading.
* @param prefabDom The prefabDom that will be used to load the Instance data.
* @param shouldClearContainers Whether to clear containers in Instance while loading.
* @return bool on whether the operation succeeded.
*/
bool LoadInstanceFromPrefabDom(
Instance& instance, const PrefabDom& prefabDom, LoadInstanceFlags flags = LoadInstanceFlags::None);
/**
* Loads a valid Prefab Instance from a Prefab Dom. Useful for generating Instances.
* @param instance The Instance to load.
* @param referencedAssets AZ::Assets discovered during json load are added to this list
* @param prefabDom The prefabDom that will be used to load the Instance data.
* @param shouldClearContainers Whether to clear containers in Instance while loading.
* @return bool on whether the operation succeeded.
*/
bool LoadInstanceFromPrefabDom(
Instance& instance, const PrefabDom& prefabDom, AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& referencedAssets,
LoadInstanceFlags flags = LoadInstanceFlags::None);
/**
* Loads a valid Prefab Instance from a Prefab Dom. Useful for generating Instances.
* @param instance The Instance to load.
* @param newlyAddedEntities The new instances added during deserializing the instance. These are the entities found
* in the prefabDom.
* @param prefabDom the prefabDom that will be used to load the Instance data.
* @param shouldClearContainers whether to clear containers in Instance while loading.
* @param prefabDom The prefabDom that will be used to load the Instance data.
* @param shouldClearContainers Whether to clear containers in Instance while loading.
* @return bool on whether the operation succeeded.
*/
bool LoadInstanceFromPrefabDom(
@@ -89,16 +89,14 @@ namespace AzToolsFramework
if (!RetrieveAndSortPrefabEntitiesAndInstances(inputEntityList, commonRootEntityOwningInstance->get(), entities, instances))
{
return AZ::Failure(
AZStd::string("Could not create a new prefab out of the entities provided - entities do not share a common root."));
AZStd::string("Could not create a new prefab out of the entities provided - invalid selection."));
}
// When we create a prefab with other prefab instances, we have to remove the existing links between the source and
// target templates of the other instances.
for (auto& nestedInstance : instances)
{
PrefabUndoHelpers::RemoveLink(
nestedInstance->GetTemplateId(), commonRootEntityOwningInstance->get().GetTemplateId(),
nestedInstance->GetInstanceAlias(), nestedInstance->GetLinkId(), undoBatch.GetUndoBatch());
RemoveLink(nestedInstance, commonRootEntityOwningInstance->get().GetTemplateId(), undoBatch.GetUndoBatch());
}
PrefabUndoHelpers::UpdatePrefabInstance(
@@ -142,9 +140,13 @@ namespace AzToolsFramework
// Mark them as dirty so this change is correctly applied to the template
for (AZ::Entity* topLevelEntity : topLevelEntities)
{
m_prefabUndoCache.UpdateCache(topLevelEntity->GetId());
undoBatch.MarkEntityDirty(topLevelEntity->GetId());
AZ::TransformBus::Event(topLevelEntity->GetId(), &AZ::TransformBus::Events::SetParent, containerEntityId);
AZ::EntityId topLevelEntityId = topLevelEntity->GetId();
if (topLevelEntityId.IsValid())
{
m_prefabUndoCache.UpdateCache(topLevelEntityId);
undoBatch.MarkEntityDirty(topLevelEntityId);
AZ::TransformBus::Event(topLevelEntityId, &AZ::TransformBus::Events::SetParent, containerEntityId);
}
}
// Select Container Entity
@@ -184,6 +186,22 @@ namespace AzToolsFramework
instanceToParentUnder = prefabEditorEntityOwnershipInterface->GetRootPrefabInstance();
parent = instanceToParentUnder->get().GetContainerEntityId();
}
//Detect whether this instantiation would produce a cyclical dependency
auto relativePath = m_prefabLoaderInterface->GetRelativePathToProject(filePath);
Prefab::TemplateId templateId = m_prefabSystemComponentInterface->GetTemplateIdFromFilePath(relativePath);
// If the template isn't currently loaded, there's no way for it to be in the hierarchy so we just skip the check.
if (templateId != Prefab::InvalidTemplateId && IsPrefabInInstanceAncestorHierarchy(templateId, instanceToParentUnder->get()))
{
return AZ::Failure(
AZStd::string::format(
"Instantiate Prefab operation aborted - Cyclical dependency detected\n(%s depends on %s).",
relativePath.Native().c_str(),
instanceToParentUnder->get().GetTemplateSourcePath().Native().c_str()
)
);
}
{
// Initialize Undo Batch object
@@ -194,7 +212,7 @@ namespace AzToolsFramework
instanceToParentUnderDomBeforeCreate, instanceToParentUnder->get());
// Instantiate the Prefab
auto instanceToCreate = prefabEditorEntityOwnershipInterface->InstantiatePrefab(filePath, instanceToParentUnder);
auto instanceToCreate = prefabEditorEntityOwnershipInterface->InstantiatePrefab(relativePath, instanceToParentUnder);
if (!instanceToCreate)
{
@@ -223,6 +241,21 @@ namespace AzToolsFramework
// Retrieve entityList from entityIds
inputEntityList = EntityIdListToEntityList(entityIds);
// Remove Level Container Entity if it's part of the list
AZ::EntityId levelEntityId = GetLevelInstanceContainerEntityId();
if (levelEntityId.IsValid())
{
AZ::Entity* levelEntity = GetEntityById(levelEntityId);
if (levelEntity)
{
auto levelEntityIter = AZStd::find(inputEntityList.begin(), inputEntityList.end(), levelEntity);
if (levelEntityIter != inputEntityList.end())
{
inputEntityList.erase(levelEntityIter);
}
}
}
// Find common root and top level entities
bool entitiesHaveCommonRoot = false;
@@ -238,17 +271,29 @@ namespace AzToolsFramework
// Retrieve the owning instance of the common root entity, which will be our new instance's parent instance.
commonRootEntityOwningInstance = GetOwnerInstanceByEntityId(commonRootEntityId);
if (!commonRootEntityOwningInstance)
{
AZ_Assert(
false,
"Failed to create prefab : Couldn't get a valid owning instance for the common root entity of the enities provided");
return AZ::Failure(AZStd::string(
"Failed to create prefab : Couldn't get a valid owning instance for the common root entity of the enities provided"));
}
AZ_Assert(
commonRootEntityOwningInstance.has_value(),
"Failed to create prefab : Couldn't get a valid owning instance for the common root entity of the enities provided");
return AZ::Success();
}
bool PrefabPublicHandler::IsPrefabInInstanceAncestorHierarchy(TemplateId prefabTemplateId, InstanceOptionalConstReference instance)
{
InstanceOptionalConstReference currentInstance = instance;
while (currentInstance.has_value())
{
if (currentInstance->get().GetTemplateId() == prefabTemplateId)
{
return true;
}
currentInstance = currentInstance->get().GetParentInstance();
}
return false;
}
void PrefabPublicHandler::CreateLink(
const EntityList& topLevelEntities, Instance& sourceInstance, TemplateId targetTemplateId,
UndoSystem::URSequencePoint* undoBatch, AZ::EntityId commonRootEntityId)
@@ -287,6 +332,34 @@ namespace AzToolsFramework
m_prefabUndoCache.Store(containerEntityId, AZStd::move(containerEntityDomAfter));
}
void PrefabPublicHandler::RemoveLink(
AZStd::unique_ptr<Instance>& sourceInstance, TemplateId targetTemplateId, UndoSystem::URSequencePoint* undoBatch)
{
LinkReference nestedInstanceLink = m_prefabSystemComponentInterface->FindLink(sourceInstance->GetLinkId());
AZ_Assert(
nestedInstanceLink.has_value(),
"A valid link was not found for one of the instances provided as input for the CreatePrefab operation.");
PrefabDomReference nestedInstanceLinkDom = nestedInstanceLink->get().GetLinkDom();
AZ_Assert(
nestedInstanceLinkDom.has_value(),
"A valid DOM was not found for the link corresponding to one of the instances provided as input for the "
"CreatePrefab operation.");
PrefabDomValueReference nestedInstanceLinkPatches =
PrefabDomUtils::FindPrefabDomValue(nestedInstanceLinkDom->get(), PrefabDomUtils::PatchesName);
AZ_Assert(
nestedInstanceLinkPatches.has_value(),
"A valid DOM for patches was not found for the link corresponding to one of the instances provided as input for the "
"CreatePrefab operation.");
PrefabDom patchesCopyForUndoSupport;
patchesCopyForUndoSupport.CopyFrom(nestedInstanceLinkPatches->get(), patchesCopyForUndoSupport.GetAllocator());
PrefabUndoHelpers::RemoveLink(
sourceInstance->GetTemplateId(), targetTemplateId, sourceInstance->GetInstanceAlias(), sourceInstance->GetLinkId(),
patchesCopyForUndoSupport, undoBatch);
}
PrefabOperationResult PrefabPublicHandler::SavePrefab(AZ::IO::Path filePath)
{
auto templateId = m_prefabSystemComponentInterface->GetTemplateIdFromFilePath(filePath.c_str());
@@ -753,6 +826,11 @@ namespace AzToolsFramework
const EntityList& inputEntities, Instance& commonRootEntityOwningInstance,
EntityList& outEntities, AZStd::vector<AZStd::unique_ptr<Instance>>& outInstances) const
{
if (inputEntities.size() == 0)
{
return false;
}
AZStd::queue<AZ::Entity*> entityQueue;
for (auto inputEntity : inputEntities)
@@ -840,7 +918,7 @@ namespace AzToolsFramework
outInstances.push_back(AZStd::move(commonRootEntityOwningInstance.DetachNestedInstance(instancePtr->GetInstanceAlias())));
}
return true;
return (outEntities.size() + outInstances.size()) > 0;
}
bool PrefabPublicHandler::EntitiesBelongToSameInstance(const EntityIdList& entityIds) const
@@ -82,6 +82,16 @@ namespace AzToolsFramework
const EntityList& topLevelEntities, Instance& sourceInstance, TemplateId targetTemplateId,
UndoSystem::URSequencePoint* undoBatch, AZ::EntityId commonRootEntityId);
/**
* Removes the link between template of the sourceInstance and the template corresponding to targetTemplateId.
*
* \param sourceInstance The instance corresponding to the source template of the link to be removed.
* \param targetTemplateId The id of the target template of the link to be removed.
* \param undoBatch The undo batch to set as parent for this remove link action.
*/
void RemoveLink(
AZStd::unique_ptr<Instance>& sourceInstance, TemplateId targetTemplateId, UndoSystem::URSequencePoint* undoBatch);
/**
* Given a list of entityIds, finds the prefab instance that owns the common root entity of the entityIds.
*
@@ -96,6 +106,14 @@ namespace AzToolsFramework
const AZStd::vector<AZ::EntityId>& entityIds, EntityList& inputEntityList, EntityList& topLevelEntities,
AZ::EntityId& commonRootEntityId, InstanceOptionalReference& commonRootEntityOwningInstance);
/* Detects whether an instance of prefabTemplateId is present in the hierarchy of ancestors of instance.
*
* \param prefabTemplateId The template id to test for
* \param instance The instance whose ancestor hierarchy prefabTemplateId will be tested against.
* \return true if an instance of the template of id prefabTemplateId could be found in the ancestor hierarchy of instance, false otherwise.
*/
bool IsPrefabInInstanceAncestorHierarchy(TemplateId prefabTemplateId, InstanceOptionalConstReference instance);
static Instance* GetParentInstance(Instance* instance);
static Instance* GetAncestorOfInstanceThatIsChildOfRoot(const Instance* ancestor, Instance* descendant);
static void GenerateContainerEntityTransform(const EntityList& topLevelEntities, AZ::Vector3& translation, AZ::Quaternion& rotation);
@@ -663,8 +663,9 @@ namespace AzToolsFramework
newLink.SetSourceTemplateId(linkSourceId);
newLink.SetInstanceName(instanceAlias.c_str());
newLink.GetLinkDom().SetObject();
newLink.GetLinkDom().AddMember(rapidjson::StringRef(PrefabDomUtils::SourceName),
rapidjson::StringRef(sourceTemplate.GetFilePath().c_str()), newLink.GetLinkDom().GetAllocator());
newLink.GetLinkDom().AddMember(
rapidjson::StringRef(PrefabDomUtils::SourceName), rapidjson::StringRef(sourceTemplate.GetFilePath().c_str()),
newLink.GetLinkDom().GetAllocator());
if (linkPatch && linkPatch->get().IsArray() && !(linkPatch->get().Empty()))
{
@@ -720,6 +721,8 @@ namespace AzToolsFramework
TemplateId PrefabSystemComponent::GetTemplateIdFromFilePath(AZ::IO::PathView filePath) const
{
AZ_Assert(!filePath.IsAbsolute(), "Prefab - GetTemplateIdFromFilePath was passed an absolute path. Prefabs use paths relative to the project folder.");
auto found = m_templateFilePathToIdMap.find(filePath);
if (found != m_templateFilePathToIdMap.end())
{
@@ -770,8 +773,8 @@ namespace AzToolsFramework
return false;
}
Template& sourceTemplate = sourceTemplateReference->get();
#if defined(AZ_ENABLE_TRACING)
Template& sourceTemplate = sourceTemplateReference->get();
Template& targetTemplate = targetTemplateReference->get();
#endif
@@ -113,7 +113,7 @@ namespace AzToolsFramework
, m_sourceId(InvalidTemplateId)
, m_instanceAlias("")
, m_linkId(InvalidLinkId)
, m_linkDom(PrefabDom())
, m_linkPatches(PrefabDom())
, m_linkStatus(LinkStatus::LINKSTATUS)
{
m_prefabSystemComponentInterface = AZ::Interface<PrefabSystemComponentInterface>::Get();
@@ -124,7 +124,7 @@ namespace AzToolsFramework
const TemplateId& targetId,
const TemplateId& sourceId,
const InstanceAlias& instanceAlias,
PrefabDomReference linkDom,
PrefabDomReference linkPatches,
const LinkId linkId)
{
m_targetId = targetId;
@@ -132,9 +132,9 @@ namespace AzToolsFramework
m_instanceAlias = instanceAlias;
m_linkId = linkId;
if (linkDom.has_value())
if (linkPatches.has_value())
{
m_linkDom = AZStd::move(linkDom->get());
m_linkPatches = AZStd::move(linkPatches->get());
}
//if linkId is invalid, set as ADD
@@ -193,7 +193,7 @@ namespace AzToolsFramework
void PrefabUndoInstanceLink::AddLink()
{
m_linkId = m_prefabSystemComponentInterface->CreateLink(m_targetId, m_sourceId, m_instanceAlias, m_linkDom, m_linkId);
m_linkId = m_prefabSystemComponentInterface->CreateLink(m_targetId, m_sourceId, m_instanceAlias, m_linkPatches, m_linkId);
}
void PrefabUndoInstanceLink::RemoveLink()
@@ -101,7 +101,7 @@ namespace AzToolsFramework
const TemplateId& targetId,
const TemplateId& sourceId,
const InstanceAlias& instanceAlias,
PrefabDomReference linkDom = PrefabDomReference(),
PrefabDomReference linkPatches = PrefabDomReference(),
const LinkId linkId = InvalidLinkId);
void Undo() override;
@@ -120,7 +120,7 @@ namespace AzToolsFramework
InstanceAlias m_instanceAlias;
LinkId m_linkId;
PrefabDom m_linkDom; //data for delete/update
PrefabDom m_linkPatches; //data for delete/update
LinkStatus m_linkStatus;
PrefabSystemComponentInterface* m_prefabSystemComponentInterface = nullptr;
@@ -46,13 +46,11 @@ namespace AzToolsFramework
}
void RemoveLink(
TemplateId sourceTemplateId, TemplateId targetTemplateId, const InstanceAlias& instanceAlias,
LinkId linkId, UndoSystem::URSequencePoint* undoBatch)
TemplateId sourceTemplateId, TemplateId targetTemplateId, const InstanceAlias& instanceAlias, LinkId linkId,
PrefabDomReference linkPatches, UndoSystem::URSequencePoint* undoBatch)
{
auto linkRemoveUndo = aznew PrefabUndoInstanceLink("Remove Link");
PrefabDom emptyLinkDom;
linkRemoveUndo->Capture(
targetTemplateId, sourceTemplateId, instanceAlias, emptyLinkDom, linkId);
linkRemoveUndo->Capture(targetTemplateId, sourceTemplateId, instanceAlias, linkPatches, linkId);
linkRemoveUndo->SetParent(undoBatch);
linkRemoveUndo->Redo();
}
@@ -25,8 +25,8 @@ namespace AzToolsFramework
TemplateId sourceTemplateId, TemplateId targetTemplateId, PrefabDomReference patch,
const InstanceAlias& instanceAlias, UndoSystem::URSequencePoint* undoBatch);
void RemoveLink(
TemplateId sourceTemplateId, TemplateId targetTemplateId, const InstanceAlias& instanceAlias,
LinkId linkId, UndoSystem::URSequencePoint* undoBatch);
TemplateId sourceTemplateId, TemplateId targetTemplateId, const InstanceAlias& instanceAlias, LinkId linkId,
PrefabDomReference linkPatches, UndoSystem::URSequencePoint* undoBatch);
}
} // namespace Prefab
} // namespace AzToolsFramework
@@ -63,7 +63,7 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
AZStd::move(uniqueName), context.GetSourceUuid(), AZStd::move(serializer));
AZ_Assert(spawnable, "Failed to create a new spawnable.");
bool result = SpawnableUtils::CreateSpawnable(*spawnable, prefab);
bool result = SpawnableUtils::CreateSpawnable(*spawnable, prefab, object.GetReferencedAssets());
if (result)
{
AzFramework::Spawnable::EntityList& entities = spawnable->GetEntities();
@@ -56,6 +56,16 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
return *m_asset;
}
AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& ProcessedObjectStore::GetReferencedAssets()
{
return m_referencedAssets;
}
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& ProcessedObjectStore::GetReferencedAssets() const
{
return m_referencedAssets;
}
AZStd::unique_ptr<AZ::Data::AssetData> ProcessedObjectStore::ReleaseAsset()
{
return AZStd::move(m_asset);
@@ -48,6 +48,10 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
AZ::Data::AssetData& GetAsset();
AZStd::unique_ptr<AZ::Data::AssetData> ReleaseAsset();
AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& GetReferencedAssets();
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& GetReferencedAssets() const;
const AZStd::string& GetId() const;
private:
@@ -55,6 +59,7 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
SerializerFunction m_assetSerializer;
AZStd::unique_ptr<AZ::Data::AssetData> m_asset;
AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> m_referencedAssets;
AZStd::string m_uniqueId;
};
@@ -28,16 +28,23 @@ namespace AzToolsFramework::Prefab::SpawnableUtils
AzFramework::Spawnable CreateSpawnable(const PrefabDom& prefabDom)
{
AzFramework::Spawnable spawnable;
[[maybe_unused]] bool result = CreateSpawnable(spawnable, prefabDom);
AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> referencedAssets;
[[maybe_unused]] bool result = CreateSpawnable(spawnable, prefabDom, referencedAssets);
AZ_Assert(result,
"Failed to Load Prefab Instance from given Prefab DOM while Spawnable creation.");
return spawnable;
}
bool CreateSpawnable(AzFramework::Spawnable& spawnable, const PrefabDom& prefabDom)
{
AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>> referencedAssets;
return CreateSpawnable(spawnable, prefabDom, referencedAssets);
}
bool CreateSpawnable(AzFramework::Spawnable& spawnable, const PrefabDom& prefabDom, AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& referencedAssets)
{
Instance instance;
if (Prefab::PrefabDomUtils::LoadInstanceFromPrefabDom(instance, prefabDom,
if (Prefab::PrefabDomUtils::LoadInstanceFromPrefabDom(instance, prefabDom, referencedAssets,
Prefab::PrefabDomUtils::LoadInstanceFlags::AssignRandomEntityId)) // Always assign random entity ids because the spawnable is
// going to be used to create clones of the entities.
{
@@ -19,6 +19,7 @@ namespace AzToolsFramework::Prefab::SpawnableUtils
{
AzFramework::Spawnable CreateSpawnable(const PrefabDom& prefabDom);
bool CreateSpawnable(AzFramework::Spawnable& spawnable, const PrefabDom& prefabDom);
bool CreateSpawnable(AzFramework::Spawnable& spawnable, const PrefabDom& prefabDom, AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& referencedAssets);
void SortEntitiesByTransformHierarchy(AzFramework::Spawnable& spawnable);
} // namespace AzToolsFramework::Prefab::SpawnableUtils