Enable fog in physical sky component to blend with deferred fog (#1320)
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@@ -70,7 +70,7 @@
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#include <PostProcessing/BloomCompositePass.h>
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#include <ScreenSpace/DeferredFogPass.h>
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#include <Shadows/ProjectedShadowFeatureProcessor.h>
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#include <SkyBox/SkyBoxFogSettings.h>
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#include <SkyBox/SkyBoxFeatureProcessor.h>
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#include <Atom/RPI.Public/Pass/PassSystemInterface.h>
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@@ -117,6 +117,7 @@ namespace AZ
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TransformServiceFeatureProcessor::Reflect(context);
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ProjectedShadowFeatureProcessor::Reflect(context);
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SkyBoxFeatureProcessor::Reflect(context);
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SkyBoxFogSettings::Reflect(context);
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UseTextureFunctor::Reflect(context);
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DrawListFunctor::Reflect(context);
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SubsurfaceTransmissionParameterFunctor::Reflect(context);
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