diff --git a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/RPISystem.h b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/RPISystem.h index 85c7182acd..9138c0b418 100644 --- a/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/RPISystem.h +++ b/Gems/Atom/RPI/Code/Include/Atom/RPI.Public/RPISystem.h @@ -125,7 +125,7 @@ namespace AZ ScriptTimePoint m_startTime; float m_currentSimulationTime = 0.0f; - + RPISystemDescriptor m_descriptor; // Reference to the shader asset that is used diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/RPISystem.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/RPISystem.cpp index 17b7a4e332..2b32503838 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/RPISystem.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/RPISystem.cpp @@ -286,7 +286,7 @@ namespace AZ return aznumeric_cast(currentTime); } - + void RPISystem::RenderTick() { if (!m_systemAssetsInitialized) diff --git a/Gems/Atom/RPI/Code/Source/RPI.Public/Scene.cpp b/Gems/Atom/RPI/Code/Source/RPI.Public/Scene.cpp index 5199669152..3e501c3d93 100644 --- a/Gems/Atom/RPI/Code/Source/RPI.Public/Scene.cpp +++ b/Gems/Atom/RPI/Code/Source/RPI.Public/Scene.cpp @@ -412,7 +412,7 @@ namespace AZ } //[GFX TODO]: the completion job should start here } - + void Scene::Simulate(RHI::JobPolicy jobPolicy, float simulationTime) { AZ_PROFILE_SCOPE(RPI, "Scene: Simulate");