remove no longer useful test
Signed-off-by: greerdv <greerdv@amazon.com>
This commit is contained in:
@@ -338,33 +338,6 @@ namespace PhysXEditorTests
|
||||
ValidateInvalidEditorShapeColliderComponentParams(0.f, -1.f);
|
||||
}
|
||||
|
||||
TEST_F(PhysXEditorFixture, EditorShapeColliderComponent_ShapeColliderWithUnsupportedShape_HandledGracefully)
|
||||
{
|
||||
UnitTest::ErrorHandler unsupportedShapeWarningHandler("Unsupported shape");
|
||||
UnitTest::ErrorHandler rigidBodyWarningHandler("No Collider or Shape information found when creating Rigid body");
|
||||
|
||||
// create an editor entity with a shape collider component and a cylinder shape component
|
||||
// the cylinder shape is not currently supported by the shape collider component
|
||||
EntityPtr editorEntity = CreateInactiveEditorEntity("ShapeColliderComponentEditorEntity");
|
||||
editorEntity->CreateComponent<PhysX::EditorShapeColliderComponent>();
|
||||
editorEntity->CreateComponent(LmbrCentral::EditorCompoundShapeComponentTypeId);
|
||||
editorEntity->Activate();
|
||||
|
||||
EXPECT_EQ(unsupportedShapeWarningHandler.GetExpectedWarningCount(), 1);
|
||||
EXPECT_EQ(rigidBodyWarningHandler.GetExpectedWarningCount(), 1);
|
||||
|
||||
EntityPtr gameEntity = CreateActiveGameEntityFromEditorEntity(editorEntity.get());
|
||||
|
||||
// since there was no editor rigid body component, the runtime entity should have a static rigid body
|
||||
const auto* staticBody = azdynamic_cast<PhysX::StaticRigidBody*>(gameEntity->FindComponent<PhysX::StaticRigidBodyComponent>()->GetSimulatedBody());
|
||||
const auto* pxRigidStatic = static_cast<const physx::PxRigidStatic*>(staticBody->GetNativePointer());
|
||||
|
||||
PHYSX_SCENE_READ_LOCK(pxRigidStatic->getScene());
|
||||
|
||||
// there should be no shapes on the rigid body because the cylinder is not supported
|
||||
EXPECT_EQ(pxRigidStatic->getNbShapes(), 0);
|
||||
}
|
||||
|
||||
TEST_F(PhysXEditorFixture, EditorShapeColliderComponent_ShapeColliderWithBoxAndRigidBody_CorrectRuntimeComponents)
|
||||
{
|
||||
// create an editor entity with a shape collider component and a box shape component
|
||||
|
||||
Reference in New Issue
Block a user