Merge branch 'main' into SpawnablePriorityQueue
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-3
@@ -10,7 +10,7 @@
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*
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*/
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#include <AzCore/Casting/lossy_cast.h>
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#include <AzFramework/Spawnable/SpawnableAssetHandler.h>
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#include <AzToolsFramework/Prefab/Spawnable/ProcesedObjectStore.h>
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namespace AzToolsFramework::Prefab::PrefabConversionUtils
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@@ -73,8 +73,7 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
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uint32_t ProcessedObjectStore::BuildSubId(AZStd::string_view id)
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{
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AZ::Uuid subIdHash = AZ::Uuid::CreateData(id.data(), id.size());
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return azlossy_caster(subIdHash.GetHash());
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return AzFramework::SpawnableAssetHandler::BuildSubId(id);
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}
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const AZStd::string& ProcessedObjectStore::GetId() const
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