Merge branch 'main' into SpawnablePriorityQueue

This commit is contained in:
AMZN-koppersr
2021-06-01 09:57:27 -07:00
581 changed files with 13617 additions and 12612 deletions
@@ -77,6 +77,27 @@
#endif // defined(AZ_ENABLE_DEBUG_TOOLS)
#include <AzCore/Module/Environment.h>
#include <AzCore/std/string/conversions.h>
static void PrintEntityName(const AZ::ConsoleCommandContainer& arguments)
{
if (arguments.empty())
{
return;
}
const auto entityIdStr = AZStd::string(arguments.front());
const auto entityIdValue = AZStd::stoull(entityIdStr);
AZStd::string entityName;
AZ::ComponentApplicationBus::BroadcastResult(
entityName, &AZ::ComponentApplicationBus::Events::GetEntityName, AZ::EntityId(entityIdValue));
AZ_Printf("Entity Debug", "EntityId: %" PRIu64 ", Entity Name: %s", entityIdValue, entityName.c_str());
}
AZ_CONSOLEFREEFUNC(
PrintEntityName, AZ::ConsoleFunctorFlags::Null, "Parameter: EntityId value, Prints the name of the entity to the console");
namespace AZ
{
@@ -1260,7 +1281,7 @@ namespace AZ
// So auto load is turned off if option "AutoLoad" key is bool that is false
if (valueName == "AutoLoad" && !value)
{
// Strip off the AutoLoead entry from the path
// Strip off the AutoLoad entry from the path
auto autoLoadKey = AZ::StringFunc::TokenizeLast(path, "/");
if (!autoLoadKey)
{
@@ -1330,7 +1351,7 @@ namespace AZ
{
auto CompareDynamicModuleDescriptor = [&dynamicLibraryPath](const DynamicModuleDescriptor& entry)
{
return entry.m_dynamicLibraryPath.contains(dynamicLibraryPath);
return AZ::IO::PathView(entry.m_dynamicLibraryPath).Stem() == AZ::IO::PathView(dynamicLibraryPath).Stem();
};
if (auto moduleIter = AZStd::find_if(gemModules.begin(), gemModules.end(), CompareDynamicModuleDescriptor);
moduleIter == gemModules.end())
@@ -219,18 +219,11 @@ namespace AZ
//! Scale modifiers
//! @{
//! Set local scale of the transform.
//! @param scale The new scale to set.
virtual void SetLocalScale([[maybe_unused]] const AZ::Vector3& scale) {}
//! Get the scale value in local space.
//! @deprecated GetLocalScale is deprecated, and is left only to allow migration of legacy vector scale.
//! Get the legacy vector scale value in local space.
//! @return The scale value in local space.
virtual AZ::Vector3 GetLocalScale() { return AZ::Vector3(FLT_MAX); }
//! Get the scale value in world space.
//! @return The scale value in world space.
virtual AZ::Vector3 GetWorldScale() { return AZ::Vector3(FLT_MAX); }
//! Set the uniform scale value in local space.
virtual void SetLocalUniformScale([[maybe_unused]] float scale) {}
@@ -95,6 +95,12 @@ namespace AZ::IO
constexpr int Compare(AZStd::string_view pathString) const noexcept;
constexpr int Compare(const value_type* pathString) const noexcept;
// Extension for fixed strings
//! extension: fixed string types with MaxPathLength capacity
//! Returns a new instance of an AZStd::fixed_string with capacity of MaxPathLength
//! made from the internal string
constexpr AZStd::fixed_string<MaxPathLength> FixedMaxPathString() const noexcept;
// decomposition
//! Given a windows path of "C:\O3DE\foo\bar\name.txt" and a posix path of
//! "/O3DE/foo/bar/name.txt"
@@ -915,6 +915,11 @@ namespace AZ::IO
return compare_string_view(path);
}
constexpr AZStd::fixed_string<MaxPathLength> PathView::FixedMaxPathString() const noexcept
{
return AZStd::fixed_string<MaxPathLength>(m_path.begin(), m_path.end());
}
// decomposition
constexpr auto PathView::RootName() const -> PathView
{
+1 -1
View File
@@ -227,7 +227,7 @@ namespace AZ
// the min and max of each part and sum them to get the min and max co-ordinate of the transformed box. For a given new axis,
// the coefficients for what proportion of each original axis is rotated onto that new axis are the same as the components we
// would get by performing the inverse rotation on the new axis, so we need to take the conjugate to get the inverse rotation.
axisCoeffs = transform.GetScale() * (transform.GetRotation().GetConjugate().TransformVector(axis));
axisCoeffs = transform.GetUniformScale() * (transform.GetRotation().GetConjugate().TransformVector(axis));
a = axisCoeffs * m_min;
b = axisCoeffs * m_max;
+1 -1
View File
@@ -154,7 +154,7 @@ namespace AZ
return Obb::CreateFromPositionRotationAndHalfLengths(
transform.TransformPoint(obb.GetPosition()),
transform.GetRotation() * obb.GetRotation(),
transform.GetScale() * obb.GetHalfLengths()
transform.GetUniformScale() * obb.GetHalfLengths()
);
}
}
+40 -19
View File
@@ -130,8 +130,8 @@ namespace AZ
const Transform* transform = reinterpret_cast<const Transform*>(classPtr);
float data[NumFloats];
transform->GetRotation().StoreToFloat4(data);
transform->GetScale().StoreToFloat3(&data[4]);
transform->GetTranslation().StoreToFloat3(&data[7]);
data[4] = transform->GetUniformScale();
transform->GetTranslation().StoreToFloat3(&data[5]);
for (int i = 0; i < NumFloats; i++)
{
@@ -159,8 +159,8 @@ namespace AZ
size_t TransformSerializer::TextToData(const char* text, unsigned int textVersion, IO::GenericStream& stream, bool isDataBigEndian)
{
const size_t dataBufferSize = AZStd::max(NumFloatsVersion0, NumFloats);
const size_t numElements = textVersion < 1 ? NumFloatsVersion0 : NumFloats;
const size_t dataBufferSize = AZStd::max(AZStd::max(NumFloatsVersion1, NumFloatsVersion0), NumFloats);
const size_t numElements = textVersion < 1 ? NumFloatsVersion0 : (textVersion == 1 ? NumFloatsVersion1 : NumFloats);
size_t nextNumberIndex = 0;
AZStd::array<float, dataBufferSize> data;
@@ -201,7 +201,34 @@ namespace AZ
return true;
}
// otherwise load as a separate rotation, scale and translation
// version 1 had a quaternion rotation, vector3 scale and vector3 translation
else if (version == 1)
{
float data[NumFloatsVersion1];
if (stream.GetLength() < sizeof(data))
{
return false;
}
stream.Read(sizeof(data), reinterpret_cast<void*>(data));
for (unsigned int i = 0; i < AZ_ARRAY_SIZE(data); ++i)
{
AZ_SERIALIZE_SWAP_ENDIAN(data[i], isDataBigEndian);
}
Quaternion rotation = Quaternion::CreateFromFloat4(data);
Vector3 vectorScale = Vector3::CreateFromFloat3(&data[4]);
Vector3 translation = Vector3::CreateFromFloat3(&data[7]);
float uniformScale = vectorScale.GetMaxElement();
*reinterpret_cast<Transform*>(classPtr) =
Transform::CreateFromQuaternionAndTranslation(rotation, translation) * Transform::CreateUniformScale(uniformScale);
return true;
}
// otherwise load as a quaternion rotation, float scale and vector3 translation
float data[NumFloats];
if (stream.GetLength() < sizeof(data))
{
@@ -216,11 +243,11 @@ namespace AZ
}
Quaternion rotation = Quaternion::CreateFromFloat4(data);
Vector3 scale = Vector3::CreateFromFloat3(&data[4]);
Vector3 translation = Vector3::CreateFromFloat3(&data[7]);
float scale = data[4];
Vector3 translation = Vector3::CreateFromFloat3(&data[5]);
*reinterpret_cast<Transform*>(classPtr) =
Transform::CreateFromQuaternionAndTranslation(rotation, translation) * Transform::CreateScale(scale);
Transform::CreateFromQuaternionAndTranslation(rotation, translation) * Transform::CreateUniformScale(scale);
return true;
}
@@ -237,7 +264,7 @@ namespace AZ
if (serializeContext)
{
serializeContext->Class<Transform>()
->Version(1)
->Version(2)
->Serializer<TransformSerializer>();
}
@@ -250,7 +277,7 @@ namespace AZ
Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
Attribute(Script::Attributes::Storage, Script::Attributes::StorageType::Value)->
Attribute(Script::Attributes::GenericConstructorOverride, &Internal::TransformDefaultConstructor)->
Constructor<const Vector3&, const Quaternion&, const Vector3&>()->
Constructor<const Vector3&, const Quaternion&, float>()->
Method("GetBasis", &Transform::GetBasis)->
Method("GetBasisX", &Transform::GetBasisX)->
Method("GetBasisY", &Transform::GetBasisY)->
@@ -283,15 +310,10 @@ namespace AZ
Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
Method("GetRotation", &Transform::GetRotation)->
Method<void (Transform::*)(const Quaternion&)>("SetRotation", &Transform::SetRotation)->
Method("GetScale", &Transform::GetScale)->
Method("GetUniformScale", &Transform::GetUniformScale)->
Method("SetScale", &Transform::SetScale)->
Method("SetUniformScale", &Transform::SetUniformScale)->
Method("ExtractScale", &Transform::ExtractScale)->
Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
Method("ExtractUniformScale", &Transform::ExtractUniformScale)->
Attribute(Script::Attributes::ExcludeFrom, Script::Attributes::ExcludeFlags::All)->
Method("MultiplyByScale", &Transform::MultiplyByScale)->
Method("MultiplyByUniformScale", &Transform::MultiplyByUniformScale)->
Method("GetInverse", &Transform::GetInverse)->
Method("Invert", &Transform::Invert)->
@@ -310,7 +332,6 @@ namespace AZ
Method("CreateFromQuaternionAndTranslation", &Transform::CreateFromQuaternionAndTranslation)->
Method("CreateFromMatrix3x3", &Transform::CreateFromMatrix3x3)->
Method("CreateFromMatrix3x3AndTranslation", &Transform::CreateFromMatrix3x3AndTranslation)->
Method("CreateScale", &Transform::CreateScale)->
Method("CreateUniformScale", &Transform::CreateUniformScale)->
Method("CreateTranslation", &Transform::CreateTranslation)->
Method("ConstructFromValuesNumeric", &Internal::ConstructTransformFromValues);
@@ -321,7 +342,7 @@ namespace AZ
{
Transform result;
Matrix3x3 tmp = value;
result.m_scale = tmp.ExtractScale();
result.m_scale = tmp.ExtractScale().GetMaxElement();
result.m_rotation = Quaternion::CreateFromMatrix3x3(tmp);
result.m_translation = Vector3::CreateZero();
return result;
@@ -331,7 +352,7 @@ namespace AZ
{
Transform result;
Matrix3x3 tmp = value;
result.m_scale = tmp.ExtractScale();
result.m_scale = tmp.ExtractScale().GetMaxElement();
result.m_rotation = Quaternion::CreateFromMatrix3x3(tmp);
result.m_translation = p;
return result;
@@ -341,7 +362,7 @@ namespace AZ
{
Transform result;
Matrix3x4 tmp = value;
result.m_scale = tmp.ExtractScale();
result.m_scale = tmp.ExtractScale().GetMaxElement();
result.m_rotation = Quaternion::CreateFromMatrix3x4(tmp);
result.m_translation = value.GetTranslation();
return result;
+17 -16
View File
@@ -25,10 +25,13 @@ namespace AZ
: public SerializeContext::IDataSerializer
{
public:
// number of floats in the serialized representation, 4 for rotation, 3 for scale and 3 for translation
static constexpr int NumFloats = 10;
// number of floats in the serialized representation, 4 for rotation, 1 for scale and 3 for translation
static constexpr int NumFloats = 8;
// number of floats in the old format, which stored a 3x4 matrix
// number of floats in version 1, which used 4 for rotation, 3 for scale and 3 for translation
static constexpr int NumFloatsVersion1 = 10;
// number of floats in version 0, which stored a 3x4 matrix
static constexpr int NumFloatsVersion0 = 12;
size_t Save(const void* classPtr, IO::GenericStream& stream, bool isDataBigEndian) override;
@@ -45,7 +48,7 @@ namespace AZ
static constexpr float MaxTransformScale = 1e9f;
//! @}
//! The basic transformation class, represented using a quaternion rotation, vector scale and vector translation.
//! The basic transformation class, represented using a quaternion rotation, float scale and vector translation.
//! By design, cannot represent skew transformations.
class Transform
{
@@ -63,7 +66,7 @@ namespace AZ
Transform() = default;
//! Construct a transform from components.
Transform(const Vector3& translation, const Quaternion& rotation, const Vector3& scale);
Transform(const Vector3& translation, const Quaternion& rotation, float scale);
//! Creates an identity transform.
static Transform CreateIdentity();
@@ -82,16 +85,20 @@ namespace AZ
static Transform CreateFromQuaternionAndTranslation(const class Quaternion& q, const Vector3& p);
//! Constructs from a Matrix3x3, translation is set to zero.
//! Note that Transform only allows uniform scale, so if the matrix has different scale values along its axes,
//! the largest matrix scale value will be used to uniformly scale the Transform.
static Transform CreateFromMatrix3x3(const class Matrix3x3& value);
//! Constructs from a Matrix3x3, translation is set to zero.
//! Constructs from a Matrix3x3 and translation Vector3.
//! Note that Transform only allows uniform scale, so if the matrix has different scale values along its axes,
//! the largest matrix scale value will be used to uniformly scale the Transform.
static Transform CreateFromMatrix3x3AndTranslation(const class Matrix3x3& value, const Vector3& p);
//! Constructs from a Matrix3x4.
//! Note that Transform only allows uniform scale, so if the matrix has different scale values along its axes,
//! the largest matrix scale value will be used to uniformly scale the Transform.
static Transform CreateFromMatrix3x4(const Matrix3x4& value);
//! Sets the transform to apply scale only, no rotation or translation.
static Transform CreateScale(const AZ::Vector3& scale);
//! Sets the transform to apply (uniform) scale only, no rotation or translation.
static Transform CreateUniformScale(const float scale);
@@ -122,18 +129,12 @@ namespace AZ
const Quaternion& GetRotation() const;
void SetRotation(const Quaternion& rotation);
Vector3 GetScale() const;
float GetUniformScale() const;
void SetScale(const Vector3& v);
void SetUniformScale(const float scale);
//! Sets the transform's scale to a unit value and returns the previous scale value.
Vector3 ExtractScale();
//! Sets the transform's scale to a unit value and returns the previous scale value.
float ExtractUniformScale();
void MultiplyByScale(const AZ::Vector3& scale);
void MultiplyByUniformScale(float scale);
Transform operator*(const Transform& rhs) const;
@@ -168,7 +169,7 @@ namespace AZ
private:
Quaternion m_rotation;
Vector3 m_scale;
float m_scale;
Vector3 m_translation;
};
+21 -58
View File
@@ -12,7 +12,7 @@
namespace AZ
{
AZ_MATH_INLINE Transform::Transform(const Vector3& translation, const Quaternion& rotation, const Vector3& scale)
AZ_MATH_INLINE Transform::Transform(const Vector3& translation, const Quaternion& rotation, float scale)
: m_translation(translation)
, m_rotation(rotation)
, m_scale(scale)
@@ -25,7 +25,7 @@ namespace AZ
{
Transform result;
result.m_rotation = Quaternion::CreateIdentity();
result.m_scale = Vector3::CreateOne();
result.m_scale = 1.0f;
result.m_translation = Vector3::CreateZero();
return result;
}
@@ -49,7 +49,7 @@ namespace AZ
{
Transform result;
result.m_rotation = q;
result.m_scale = Vector3::CreateOne();
result.m_scale = 1.0f;
result.m_translation = Vector3::CreateZero();
return result;
}
@@ -58,26 +58,16 @@ namespace AZ
{
Transform result;
result.m_rotation = q;
result.m_scale = Vector3::CreateOne();
result.m_scale = 1.0f;
result.m_translation = p;
return result;
}
AZ_MATH_INLINE Transform Transform::CreateScale(const Vector3& scale)
{
AZ_WarningOnce("Transform", false, "CreateScale is deprecated, please use CreateUniformScale instead.");
Transform result;
result.m_rotation = Quaternion::CreateIdentity();
result.m_scale = scale;
result.m_translation = Vector3::CreateZero();
return result;
}
AZ_MATH_INLINE Transform Transform::CreateUniformScale(float scale)
{
Transform result;
result.m_rotation = Quaternion::CreateIdentity();
result.m_scale = Vector3(scale);
result.m_scale = scale;
result.m_translation = Vector3::CreateZero();
return result;
}
@@ -86,7 +76,7 @@ namespace AZ
{
Transform result;
result.m_rotation = Quaternion::CreateIdentity();
result.m_scale = Vector3::CreateOne();
result.m_scale = 1.0f;
result.m_translation = translation;
return result;
}
@@ -114,17 +104,17 @@ namespace AZ
AZ_MATH_INLINE Vector3 Transform::GetBasisX() const
{
return m_rotation.TransformVector(Vector3::CreateAxisX(m_scale.GetX()));
return m_rotation.TransformVector(Vector3::CreateAxisX(m_scale));
}
AZ_MATH_INLINE Vector3 Transform::GetBasisY() const
{
return m_rotation.TransformVector(Vector3::CreateAxisY(m_scale.GetY()));
return m_rotation.TransformVector(Vector3::CreateAxisY(m_scale));
}
AZ_MATH_INLINE Vector3 Transform::GetBasisZ() const
{
return m_rotation.TransformVector(Vector3::CreateAxisZ(m_scale.GetZ()));
return m_rotation.TransformVector(Vector3::CreateAxisZ(m_scale));
}
AZ_MATH_INLINE void Transform::GetBasisAndTranslation(Vector3* basisX, Vector3* basisY, Vector3* basisZ, Vector3* pos) const
@@ -160,49 +150,23 @@ namespace AZ
m_rotation = rotation;
}
AZ_MATH_INLINE Vector3 Transform::GetScale() const
{
AZ_WarningOnce("Transform", false, "GetScale is deprecated, please use GetUniformScale instead.");
return m_scale;
}
AZ_MATH_INLINE float Transform::GetUniformScale() const
{
return m_scale.GetMaxElement();
}
AZ_MATH_INLINE void Transform::SetScale(const Vector3& scale)
{
AZ_WarningOnce("Transform", false, "SetScale is deprecated, please use SetUniformScale instead.");
m_scale = scale;
return m_scale;
}
AZ_MATH_INLINE void Transform::SetUniformScale(const float scale)
{
m_scale = Vector3(scale);
}
AZ_MATH_INLINE Vector3 Transform::ExtractScale()
{
AZ_WarningOnce("Transform", false, "ExtractScale is deprecated, please use ExtractUniformScale instead.");
const Vector3 scale = m_scale;
m_scale = Vector3::CreateOne();
return scale;
m_scale = scale;
}
AZ_MATH_INLINE float Transform::ExtractUniformScale()
{
const float scale = m_scale.GetMaxElement();
m_scale = Vector3::CreateOne();
const float scale = m_scale;
m_scale = 1.0f;
return scale;
}
AZ_MATH_INLINE void Transform::MultiplyByScale(const Vector3& scale)
{
AZ_WarningOnce("Transform", false, "MultiplyByScale is deprecated, please use MultiplyByUniformScale instead.");
m_scale *= scale;
}
AZ_MATH_INLINE void Transform::MultiplyByUniformScale(float scale)
{
m_scale *= scale;
@@ -240,10 +204,9 @@ namespace AZ
AZ_MATH_INLINE Transform Transform::GetInverse() const
{
// note - need to be careful about how to calculate inverse when there is non-uniform scale
Transform out;
out.m_rotation = m_rotation.GetConjugate();
out.m_scale = m_scale.GetReciprocal();
out.m_scale = 1.0f / m_scale;
out.m_translation = -out.m_scale * (out.m_rotation.TransformVector(m_translation));
return out;
}
@@ -255,27 +218,27 @@ namespace AZ
AZ_MATH_INLINE bool Transform::IsOrthogonal(float tolerance) const
{
return m_scale.IsClose(Vector3::CreateOne(), tolerance);
return AZ::IsClose(m_scale, 1.0f, tolerance);
}
AZ_MATH_INLINE Transform Transform::GetOrthogonalized() const
{
Transform result;
result.m_rotation = m_rotation;
result.m_scale = Vector3::CreateOne();
result.m_scale = 1.0f;
result.m_translation = m_translation;
return result;
}
AZ_MATH_INLINE void Transform::Orthogonalize()
{
m_scale = Vector3::CreateOne();
m_scale = 1.0f;
}
AZ_MATH_INLINE bool Transform::IsClose(const Transform& rhs, float tolerance) const
{
return m_rotation.IsClose(rhs.m_rotation, tolerance)
&& m_scale.IsClose(rhs.m_scale, tolerance)
&& AZ::IsClose(m_scale, rhs.m_scale, tolerance)
&& m_translation.IsClose(rhs.m_translation, tolerance);
}
@@ -304,21 +267,21 @@ namespace AZ
AZ_MATH_INLINE void Transform::SetFromEulerDegrees(const Vector3& eulerDegrees)
{
m_translation = Vector3::CreateZero();
m_scale = Vector3::CreateOne();
m_scale = 1.0f;
m_rotation.SetFromEulerDegrees(eulerDegrees);
}
AZ_MATH_INLINE void Transform::SetFromEulerRadians(const Vector3& eulerRadians)
{
m_translation = Vector3::CreateZero();
m_scale = Vector3::CreateOne();
m_scale = 1.0f;
m_rotation.SetFromEulerRadians(eulerRadians);
}
AZ_MATH_INLINE bool Transform::IsFinite() const
{
return m_rotation.IsFinite()
&& m_scale.IsFinite()
&& AZ::IsFiniteFloat(m_scale)
&& m_translation.IsFinite();
}
@@ -67,7 +67,7 @@ namespace AZ
result.Combine(loadResult);
transformInstance->SetScale(AZ::Vector3(scale));
transformInstance->SetUniformScale(scale);
}
return context.Report(
@@ -512,7 +512,7 @@ namespace AZ
// Load DLLs specified in the application descriptor
for (const auto& moduleDescriptor : modules)
{
// For each module that is loaded, attempt to set the module's folder as a path for dependent module resolution
// For each module that is loaded, attempt to set the module's folder as a path for dependent module resolution
moduleSearchPathHelper.SetModuleSearchPath(moduleDescriptor);
LoadModuleOutcome result = LoadDynamicModule(moduleDescriptor.m_dynamicLibraryPath.c_str(), lastStepToPerform, maintainReferences);
@@ -123,6 +123,7 @@ namespace AZ
const static AZ::Crc32 NameLabelOverride = AZ_CRC("NameLabelOverride", 0x9ff79cab);
const static AZ::Crc32 AssetPickerTitle = AZ_CRC_CE("AssetPickerTitle");
const static AZ::Crc32 HideProductFilesInAssetPicker = AZ_CRC_CE("HideProductFilesInAssetPicker");
const static AZ::Crc32 ChildNameLabelOverride = AZ_CRC("ChildNameLabelOverride", 0x73dd2909);
//! Container attribute that is used to override labels for its elements given the index of the element
const static AZ::Crc32 IndexedChildNameLabelOverride = AZ_CRC("IndexedChildNameLabelOverride", 0x5f313ac2);
@@ -88,6 +88,35 @@ namespace AZ::Internal
m_enginePaths.emplace_back(EngineInfo{AZ::IO::FixedMaxPath{value}.LexicallyNormal(), {}});
}
AZ::SettingsRegistryInterface::VisitResponse Traverse(
[[maybe_unused]] AZStd::string_view path, AZStd::string_view valueName,
AZ::SettingsRegistryInterface::VisitAction action, AZ::SettingsRegistryInterface::Type type) override
{
auto response = AZ::SettingsRegistryInterface::VisitResponse::Continue;
if (action == AZ::SettingsRegistryInterface::VisitAction::Begin)
{
if (type == AZ::SettingsRegistryInterface::Type::Array)
{
if (valueName.compare("engines") != 0)
{
response = AZ::SettingsRegistryInterface::VisitResponse::Skip;
}
}
}
else if (action == AZ::SettingsRegistryInterface::VisitAction::Value)
{
if (type == AZ::SettingsRegistryInterface::Type::String)
{
if (valueName.compare("path") != 0)
{
response = AZ::SettingsRegistryInterface::VisitResponse::Skip;
}
}
}
return response;
}
AZStd::vector<EngineInfo> m_enginePaths{};
};
@@ -68,7 +68,7 @@ namespace AZ
return os
<< "translation: " << transform.GetTranslation()
<< " rotation: " << transform.GetRotation()
<< " scale: " << transform.GetScale();
<< " scale: " << transform.GetUniformScale();
}
std::ostream& operator<<(std::ostream& os, const Color& color)
@@ -44,7 +44,7 @@ namespace JsonSerializationTests
AZStd::shared_ptr<AZ::Transform> CreateFullySetInstance() override
{
return AZStd::make_shared<AZ::Transform>(
AZ::Vector3(1.0f, 2.0f, 3.0f), AZ::Quaternion(0.25f, 0.5f, 0.75f, 1.0f), AZ::Vector3(9.0f));
AZ::Vector3(1.0f, 2.0f, 3.0f), AZ::Quaternion(0.25f, 0.5f, 0.75f, 1.0f), 9.0f);
}
AZStd::string_view GetJsonForFullySetInstance() override
@@ -95,7 +95,7 @@ namespace JsonSerializationTests
AZ::Transform expectedTransform(
AZ::Vector3(2.25f, 3.5f, 4.75f),
AZ::Quaternion(0.25f, 0.5f, 0.75f, 1.0f),
AZ::Vector3(5.5f));
5.5f);
rapidjson::Document json;
json.Parse(R"({ "Translation": [ 2.25, 3.5, 4.75 ], "Rotation": [ 0.25, 0.5, 0.75, 1.0 ], "Scale": 5.5 })");
@@ -406,21 +406,10 @@ namespace AzFramework
return m_localTM.GetRotation();
}
void TransformComponent::SetLocalScale(const AZ::Vector3& scale)
{
AZ::Transform newLocalTM = m_localTM;
newLocalTM.SetScale(scale);
SetLocalTM(newLocalTM);
}
AZ::Vector3 TransformComponent::GetLocalScale()
{
return m_localTM.GetScale();
}
AZ::Vector3 TransformComponent::GetWorldScale()
{
return m_worldTM.GetScale();
AZ_WarningOnce("TransformComponent", false, "GetLocalScale is deprecated, please use GetLocalUniformScale instead");
return AZ::Vector3(m_localTM.GetUniformScale());
}
void TransformComponent::SetLocalUniformScale(float scale)
@@ -756,11 +745,11 @@ namespace AzFramework
->Event("GetLocalRotationQuaternion", &AZ::TransformBus::Events::GetLocalRotationQuaternion)
->Attribute("Rotation", AZ::Edit::Attributes::PropertyRotation)
->VirtualProperty("Rotation", "GetLocalRotationQuaternion", "SetLocalRotationQuaternion")
->Event("SetLocalScale", &AZ::TransformBus::Events::SetLocalScale)
->Event("GetLocalScale", &AZ::TransformBus::Events::GetLocalScale)
->Attribute("Scale", AZ::Edit::Attributes::PropertyScale)
->VirtualProperty("Scale", "GetLocalScale", "SetLocalScale")
->Event("GetWorldScale", &AZ::TransformBus::Events::GetWorldScale)
->Event("SetLocalUniformScale", &AZ::TransformBus::Events::SetLocalUniformScale)
->Event("GetLocalUniformScale", &AZ::TransformBus::Events::GetLocalUniformScale)
->VirtualProperty("Uniform Scale", "GetLocalUniformScale", "SetLocalUniformScale")
->Event("GetChildren", &AZ::TransformBus::Events::GetChildren)
->Event("GetAllDescendants", &AZ::TransformBus::Events::GetAllDescendants)
->Event("GetEntityAndAllDescendants", &AZ::TransformBus::Events::GetEntityAndAllDescendants)
@@ -128,9 +128,7 @@ namespace AzFramework
AZ::Quaternion GetLocalRotationQuaternion() override;
// Scale Modifiers
void SetLocalScale(const AZ::Vector3& scale) override;
AZ::Vector3 GetLocalScale() override;
AZ::Vector3 GetWorldScale() override;
void SetLocalUniformScale(float scale) override;
float GetLocalUniformScale() override;
@@ -259,11 +259,18 @@ namespace Physics
if (success)
{
success = success && dataElement.RemoveElementByName(AZ_CRC("MaterialId", 0x9360e002));
dataElement.RemoveElementByName(AZ_CRC("MaterialId", 0x9360e002));
success = success && (dataElement.FindElement(AZ_CRC("MaterialId", 0x9360e002)) < 0);
success = success && dataElement.AddElementWithData(context, "MaterialIds", AZStd::vector<Physics::MaterialId> { materialId });
}
}
if (success && dataElement.GetVersion() <= 2)
{
dataElement.RemoveElementByName(AZ_CRC_CE("Material"));
success = success && (dataElement.FindElement(AZ_CRC_CE("Material")) < 0);
}
return success;
}
} // namespace ClassConverters
@@ -58,9 +58,18 @@ namespace AzPhysics
//! When triggered will send the handle to the old Scene (after this call, the Handle will be invalid).
using OnSceneRemovedEvent = AZ::Event<AzPhysics::SceneHandle>;
//! Event that triggers when the default material library changes.
//! Event that triggers when the material library changes.
//! When triggered the event will send the Asset Id of the new material library.
using OnDefaultMaterialLibraryChangedEvent = AZ::Event<const AZ::Data::AssetId&>;
using OnMaterialLibraryChangedEvent = AZ::Event<const AZ::Data::AssetId&>;
enum class MaterialLibraryLoadErrorType : uint8_t
{
InvalidId,
ErrorLoading
};
//! Event that triggers when the default material library has loaded with errors.
using OnMaterialLibraryLoadErrorEvent = AZ::Event<MaterialLibraryLoadErrorType>;
//! Event that triggers when the default scene configuration changes.
//! When triggered the event will send the new default scene configuration.
@@ -18,6 +18,7 @@
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/std/containers/variant.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/std/limits.h>
#include <AzFramework/Physics/Common/PhysicsSimulatedBodyEvents.h>
#include <AzFramework/Physics/Common/PhysicsSceneQueries.h>
#include <AzFramework/Physics/Common/PhysicsTypes.h>
@@ -68,6 +69,22 @@ namespace AzPhysics
return m_customUserData;
}
//! Helper functions for setting frame ID.
//! @param frameId Optionally set frame ID for the systems moving the actors back in time.
void SetFrameId(uint32_t frameId)
{
m_frameId = frameId;
}
//! Helper functions for getting the set frame ID.
//! @return Will return the frame ID.
uint32_t GetFrameId() const
{
return m_frameId;
}
static constexpr uint32_t UndefinedFrameId = AZStd::numeric_limits<uint32_t>::max();
//! Perform a ray cast on this Simulated Body.
//! @param request The request to make.
//! @return Returns the closest hit, if any, against this simulated body.
@@ -126,6 +143,7 @@ namespace AzPhysics
SimulatedBodyEvents::OnTriggerExit m_triggerExitEvent;
void* m_customUserData = nullptr;
uint32_t m_frameId = UndefinedFrameId;
// helpers for reflecting to behavior context
SimulatedBodyEvents::OnCollisionBegin* GetOnCollisionBeginEvent();
@@ -39,6 +39,8 @@ namespace AzPhysics
->Field("ShapecastBufferSize", &SystemConfiguration::m_shapecastBufferSize)
->Field("OverlapBufferSize", &SystemConfiguration::m_overlapBufferSize)
->Field("CollisionConfig", &SystemConfiguration::m_collisionConfig)
->Field("DefaultMaterial", &SystemConfiguration::m_defaultMaterialConfiguration)
->Field("MaterialLibrary", &SystemConfiguration::m_materialLibraryAsset)
;
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
@@ -79,7 +81,9 @@ namespace AzPhysics
m_overlapBufferSize == other.m_overlapBufferSize &&
AZ::IsClose(m_maxTimestep, other.m_maxTimestep) &&
AZ::IsClose(m_fixedTimestep, other.m_fixedTimestep) &&
m_collisionConfig == other.m_collisionConfig
m_collisionConfig == other.m_collisionConfig &&
m_defaultMaterialConfiguration == other.m_defaultMaterialConfiguration &&
m_materialLibraryAsset == other.m_materialLibraryAsset
;
}
@@ -13,6 +13,7 @@
#include <AzCore/RTTI/RTTI.h>
#include <AzFramework/Physics/Configuration/CollisionConfiguration.h>
#include <AzFramework/Physics/Material.h>
namespace AZ
{
@@ -45,6 +46,9 @@ namespace AzPhysics
//! Each Physics Scene uses this as a base and will override as needed.
CollisionConfiguration m_collisionConfig;
Physics::MaterialConfiguration m_defaultMaterialConfiguration; //!< Default material parameters for the project.
AZ::Data::Asset<Physics::MaterialLibraryAsset> m_materialLibraryAsset = AZ::Data::AssetLoadBehavior::NoLoad; //!< Material Library exposed by the system component SystemBus API.
//! Controls whether the Physics System will self register to the TickBus and call StartSimulation / FinishSimulation on each Scene.
//! Disable this to manually control Physics Scene simulation logic.
bool m_autoManageSimulationUpdate = true;
@@ -49,10 +49,7 @@ namespace Physics
{
materialSelection->SetMaterialSlots(Physics::MaterialSelection::SlotsArray());
}
if (materialSelection->IsDefaultMaterialLibraryAsset())
{
materialSelection->SyncSelectionToMaterialLibrary();
}
materialSelection->SyncSelectionToMaterialLibrary();
}
};
@@ -122,6 +119,24 @@ namespace Physics
}
}
bool MaterialConfiguration::operator==(const MaterialConfiguration& other) const
{
return m_surfaceType == other.m_surfaceType &&
AZ::IsClose(m_dynamicFriction, other.m_dynamicFriction) &&
AZ::IsClose(m_staticFriction, other.m_staticFriction) &&
AZ::IsClose(m_restitution, other.m_restitution) &&
AZ::IsClose(m_density, other.m_density) &&
m_restitutionCombine == other.m_restitutionCombine &&
m_frictionCombine == other.m_frictionCombine &&
m_debugColor == other.m_debugColor
;
}
bool MaterialConfiguration::operator!=(const MaterialConfiguration& other) const
{
return !(*this == other);
}
AZ::Color MaterialConfiguration::GenerateDebugColor(const char* materialName)
{
static const AZ::Color colors[] =
@@ -191,51 +206,25 @@ namespace Physics
//////////////////////////////////////////////////////////////////////////
void MaterialLibraryAssetReflectionWrapper::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<Physics::MaterialLibraryAssetReflectionWrapper>()
->Version(1)
->Field("Asset", &MaterialLibraryAssetReflectionWrapper::m_asset)
;
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<Physics::MaterialLibraryAssetReflectionWrapper>("", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &MaterialLibraryAssetReflectionWrapper::m_asset, "Physics Material Library", "Physics Material Library")
->Attribute("EditButton", "")
;
}
}
}
//////////////////////////////////////////////////////////////////////////
void DefaultMaterialLibraryAssetReflectionWrapper::Reflect(AZ::ReflectContext* context)
void MaterialInfoReflectionWrapper::Reflect(AZ::ReflectContext* context)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<Physics::DefaultMaterialLibraryAssetReflectionWrapper>()
serializeContext->Class<Physics::MaterialInfoReflectionWrapper>()
->Version(1)
->Field("Asset", &DefaultMaterialLibraryAssetReflectionWrapper::m_asset)
->Field("DefaultMaterial", &MaterialInfoReflectionWrapper::m_defaultMaterialConfiguration)
->Field("Asset", &MaterialInfoReflectionWrapper::m_materialLibraryAsset)
;
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<Physics::DefaultMaterialLibraryAssetReflectionWrapper>("", "")
editContext->Class<Physics::MaterialInfoReflectionWrapper>("Physics Materials", "")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, "")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(AZ::Edit::UIHandlers::Default, &DefaultMaterialLibraryAssetReflectionWrapper::m_asset, "Default Physics Material Library", "Library to use by default")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &MaterialInfoReflectionWrapper::m_defaultMaterialConfiguration, "Default Physics Material", "Material used by default")
->DataElement(AZ::Edit::UIHandlers::Default, &MaterialInfoReflectionWrapper::m_materialLibraryAsset, "Physics Material Library", "Library to use for the project")
->Attribute(AZ::Edit::Attributes::AllowClearAsset, false)
->Attribute("EditButton", "")
;
@@ -269,6 +258,17 @@ namespace Physics
}
}
bool MaterialFromAssetConfiguration::operator==(const MaterialFromAssetConfiguration& other) const
{
return m_configuration == other.m_configuration &&
m_id == other.m_id;
}
bool MaterialFromAssetConfiguration::operator!=(const MaterialFromAssetConfiguration& other) const
{
return !(*this == other);
}
//////////////////////////////////////////////////////////////////////////
bool MaterialLibraryAsset::GetDataForMaterialId(const MaterialId& materialId, MaterialFromAssetConfiguration& configuration) const
@@ -370,9 +370,8 @@ namespace Physics
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<Physics::MaterialSelection>()
->Version(2, &ClassConverters::MaterialSelectionConverter)
->Version(3, &ClassConverters::MaterialSelectionConverter)
->EventHandler<MaterialSelectionEventHandler>()
->Field("Material", &MaterialSelection::m_materialLibrary)
->Field("MaterialIds", &MaterialSelection::m_materialIdsAssignedToSlots)
;
@@ -381,14 +380,8 @@ namespace Physics
editContext->Class<Physics::MaterialSelection>("Physics Material", "Select physics material library and which materials to use for the object")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &MaterialSelection::m_materialLibrary, "Library", "Physics material library to use for this object")
->Attribute(AZ::Edit::Attributes::ContainerCanBeModified, true)
->Attribute("EditButton", "")
->Attribute("EditDescription", "Open in Asset Editor")
->Attribute(AZ::Edit::Attributes::DefaultAsset, &MaterialSelection::GetDefaultMaterialLibraryId)
->Attribute(AZ::Edit::Attributes::ChangeNotify, &MaterialSelection::OnMaterialLibraryChanged)
->DataElement(AZ::Edit::UIHandlers::Default, &MaterialSelection::m_materialIdsAssignedToSlots, "Mesh Surfaces", "Specify which Physics Material to use for each element of this object")
->ElementAttribute(Attributes::MaterialLibraryAssetId, &MaterialSelection::GetMaterialLibraryAssetId)
->ElementAttribute(Attributes::MaterialLibraryAssetId, &MaterialSelection::GetMaterialLibraryId)
->Attribute(AZ::Edit::Attributes::IndexedChildNameLabelOverride, &MaterialSelection::GetMaterialSlotLabel)
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->ElementAttribute(AZ::Edit::Attributes::ReadOnly, &MaterialSelection::AreMaterialSlotsReadOnly)
@@ -398,12 +391,6 @@ namespace Physics
}
}
AZ::u32 MaterialSelection::OnMaterialLibraryChanged()
{
SyncSelectionToMaterialLibrary();
return AZ::Edit::PropertyRefreshLevels::EntireTree;
}
AZStd::string MaterialSelection::GetMaterialSlotLabel(int index)
{
if (index < m_materialSlots.size())
@@ -425,28 +412,9 @@ namespace Physics
}
}
AZ::Data::AssetId MaterialSelection::GetMaterialLibraryAssetId() const
void MaterialSelection::OnMaterialLibraryChanged([[maybe_unused]] const AZ::Data::AssetId& defaultMaterialLibraryId)
{
return GetMaterialLibraryAsset().GetId();
}
const Physics::MaterialLibraryAsset* MaterialSelection::GetMaterialLibraryAssetData() const
{
return GetMaterialLibraryAsset().Get();
}
const AZStd::string& MaterialSelection::GetMaterialLibraryAssetHint() const
{
return m_materialLibrary.GetHint();
}
void MaterialSelection::OnDefaultMaterialLibraryChanged(const AZ::Data::AssetId& defaultMaterialLibraryId)
{
AZ_UNUSED(defaultMaterialLibraryId);
if (IsDefaultMaterialLibraryAsset())
{
OnMaterialLibraryChanged();
}
SyncSelectionToMaterialLibrary();
}
void MaterialSelection::SetSlotsReadOnly(bool readOnly)
@@ -454,45 +422,6 @@ namespace Physics
m_slotsReadOnly = readOnly;
}
bool MaterialSelection::IsMaterialLibraryValid() const
{
if (GetMaterialLibraryAssetId().IsValid())
{
auto materialAsset = LoadAsset();
const auto& materialsData = materialAsset.Get()->GetMaterialsData();
if (materialsData.size() != 0)
{
return true;
}
}
return false;
}
bool MaterialSelection::GetMaterialConfiguration(Physics::MaterialFromAssetConfiguration& configuration, const Physics::MaterialId& materialId) const
{
if (IsMaterialLibraryValid())
{
auto materialAsset = LoadAsset();
if (materialAsset.Get())
{
return materialAsset.Get()->GetDataForMaterialId(materialId, configuration);
}
}
return false;
}
void MaterialSelection::SetMaterialLibrary(const AZ::Data::AssetId& assetId)
{
m_materialLibrary = AZ::Data::AssetManager::Instance().GetAsset<Physics::MaterialLibraryAsset>(assetId, m_materialLibrary.GetAutoLoadBehavior());
m_materialLibrary.BlockUntilLoadComplete();
}
void MaterialSelection::ResetToDefaultMaterialLibrary()
{
m_materialLibrary = {};
}
void MaterialSelection::SetMaterialSlots(const SlotsArray& slots)
{
if (slots.empty())
@@ -533,74 +462,45 @@ namespace Physics
m_materialIdsAssignedToSlots[slotIndex] = materialId;
}
AZ::Data::Asset<Physics::MaterialLibraryAsset> MaterialSelection::LoadAsset() const
{
AZ::Data::Asset<MaterialLibraryAsset> asset = AZ::Data::AssetManager::Instance()
.GetAsset<Physics::MaterialLibraryAsset>(GetMaterialLibraryAssetId(), AZ::Data::AssetLoadBehavior::Default);
asset.BlockUntilLoadComplete();
return asset;
}
void MaterialSelection::SyncSelectionToMaterialLibrary()
{
if (GetMaterialLibraryAssetId().IsValid())
auto* materialLibrary = GetMaterialLibrary().Get();
if (!materialLibrary)
{
auto materialLibraryAsset = AZ::Data::AssetManager::Instance().GetAsset<Physics::MaterialLibraryAsset>(GetMaterialLibraryAssetId(), AZ::Data::AssetLoadBehavior::Default);
return;
}
materialLibraryAsset.BlockUntilLoadComplete();
// We try to check whether existing selection matches any materials in the newly assigned library and do one of the following:
// 1. If previous MaterialId is invalid for this material library, and it is not the Default material, we set it to the Default material from the library.
// 2. If it's valid, or it is the Default material, we don't change it (useful when user accidentally re-assigns the same library: previous selection won't go away).
if (materialLibraryAsset.Get())
for (Physics::MaterialId& materialId : m_materialIdsAssignedToSlots)
{
// Leave nulls (default) unchanged.
if (materialId.IsNull())
{
for (Physics::MaterialId& materialId : m_materialIdsAssignedToSlots)
{
if (!materialLibraryAsset.Get()->HasDataForMaterialId(materialId)
&& !materialId.IsNull()) // Null materialId is the Default material.
{
materialId = MaterialId();
}
}
continue;
}
else
// If the material id is not present in the library anymore, set it to default
if (!materialLibrary->HasDataForMaterialId(materialId))
{
AZ_Warning("PhysX", false, "MaterialSelection: invalid material library");
materialId = MaterialId();
}
}
}
const AZ::Data::Asset<Physics::MaterialLibraryAsset>& MaterialSelection::GetMaterialLibraryAsset() const
{
if (IsDefaultMaterialLibraryAsset())
{
const AZ::Data::Asset<Physics::MaterialLibraryAsset>& defaultMaterialLibrary = GetDefaultMaterialLibrary();
return defaultMaterialLibrary;
}
return m_materialLibrary;
}
bool MaterialSelection::IsDefaultMaterialLibraryAsset() const
{
return !m_materialLibrary.GetId().IsValid();
}
const AZ::Data::Asset<Physics::MaterialLibraryAsset>& MaterialSelection::GetDefaultMaterialLibrary()
const AZ::Data::Asset<Physics::MaterialLibraryAsset>& MaterialSelection::GetMaterialLibrary()
{
if (auto* physicsSystem = AZ::Interface<AzPhysics::SystemInterface>::Get())
{
return physicsSystem->GetDefaultMaterialLibrary();
if (const auto* physicsConfiguration = physicsSystem->GetConfiguration())
{
return physicsConfiguration->m_materialLibraryAsset;
}
}
return s_invalidMaterialLibrary;
}
const AZ::Data::AssetId& MaterialSelection::GetDefaultMaterialLibraryId()
const AZ::Data::AssetId& MaterialSelection::GetMaterialLibraryId()
{
return GetDefaultMaterialLibrary().GetId();
return GetMaterialLibrary().GetId();
}
bool MaterialSelection::AreMaterialSlotsReadOnly() const
@@ -29,7 +29,6 @@ namespace Physics
/// =========================
/// This is the interface to the wrapper around native material type (such as PxMaterial in PhysX gem)
/// that stores extra metadata, like Surface Type name.
/// To see more details about PhysX implementation please refer to PhysX::Material class
///
/// Usage example
/// -------------------------
@@ -37,14 +36,7 @@ namespace Physics
///
/// Physics::MaterialConfiguration materialProperties;
/// AZStd::shared_ptr<Physics::Material> newMaterial = AZ::Interface<Physics::System>::Get()->CreateMaterial(materialProperties);
///
/// To get PxMaterial use GetNativePointer function
///
/// physx::PxMaterial* material = static_cast<physx::PxMaterial*>(newMaterial->GetNativePointer());
///
/// You can use retrieved PxMaterial pointer on its own, provided you increment its reference count.
/// If this class goes out of scope, the PxMaterial pointer will be valid, but its userData
/// will be cleaned up to point to nullptr.
///
class Material
{
public:
@@ -63,9 +55,9 @@ namespace Physics
/// Returns AZ::Crc32 of the surface name.
virtual AZ::Crc32 GetSurfaceType() const = 0;
virtual void SetSurfaceType(AZ::Crc32 surfaceType) = 0;
virtual const AZStd::string& GetSurfaceTypeName() const = 0;
virtual void SetSurfaceTypeName(const AZStd::string& surfaceTypeName) = 0;
virtual float GetDynamicFriction() const = 0;
virtual void SetDynamicFriction(float dynamicFriction) = 0;
@@ -85,6 +77,9 @@ namespace Physics
virtual float GetDensity() const = 0;
virtual void SetDensity(float density) = 0;
virtual AZ::Color GetDebugColor() const = 0;
virtual void SetDebugColor(const AZ::Color& debugColor) = 0;
/// If the name of this material matches the name of one of the CrySurface types, it will return its CrySurface Id.\n
/// If there's no match it will return default CrySurface Id.\n
/// CrySurface types are defined in libs/materialeffects/surfacetypes.xml
@@ -122,6 +117,10 @@ namespace Physics
Material::CombineMode m_frictionCombine = Material::CombineMode::Average;
AZ::Color m_debugColor = AZ::Colors::White;
bool operator==(const MaterialConfiguration& other) const;
bool operator!=(const MaterialConfiguration& other) const;
private:
static bool VersionConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement);
static AZ::Color GenerateDebugColor(const char* materialName);
@@ -147,6 +146,7 @@ namespace Physics
static MaterialId FromUUID(const AZ::Uuid& uuid);
bool IsNull() const { return m_id.IsNull(); }
bool operator==(const MaterialId& other) const { return m_id == other.m_id; }
bool operator!=(const MaterialId& other) const { return !(*this == other); }
const AZ::Uuid& GetUuid() const { return m_id; }
private:
@@ -166,6 +166,9 @@ namespace Physics
MaterialConfiguration m_configuration;
MaterialId m_id;
bool operator==(const MaterialFromAssetConfiguration& other) const;
bool operator!=(const MaterialFromAssetConfiguration& other) const;
};
/// An asset that holds a list of materials to be edited and assigned in Open 3D Engine Editor
@@ -222,40 +225,27 @@ namespace Physics
AZStd::vector<MaterialFromAssetConfiguration> m_materialLibrary;
};
/// The class is used to expose a MaterialLibraryAsset to Edit Context
/// The class is used to expose a default material and material library asset to Edit Context
/// =======================================================================
///
/// Since AZ::Data::Asset doesn't reflect the data to EditContext
/// we have to have a wrapper doing it.
class MaterialLibraryAssetReflectionWrapper
class MaterialInfoReflectionWrapper
{
public:
AZ_CLASS_ALLOCATOR(MaterialLibraryAssetReflectionWrapper, AZ::SystemAllocator, 0);
AZ_TYPE_INFO(Physics::MaterialLibraryAssetReflectionWrapper, "{3D2EF5DF-EFD0-47EB-B88F-3E6FE1FEE5B0}");
AZ_CLASS_ALLOCATOR(MaterialInfoReflectionWrapper, AZ::SystemAllocator, 0);
AZ_TYPE_INFO(Physics::MaterialInfoReflectionWrapper, "{02AB8CBC-D35B-4E0F-89BA-A96D94DAD4F9}");
static void Reflect(AZ::ReflectContext* context);
AZ::Data::Asset<Physics::MaterialLibraryAsset> m_asset =
Physics::MaterialConfiguration m_defaultMaterialConfiguration;
AZ::Data::Asset<Physics::MaterialLibraryAsset> m_materialLibraryAsset =
AZ::Data::AssetLoadBehavior::NoLoad;
};
/// Customized material library for use as default material library
class DefaultMaterialLibraryAssetReflectionWrapper : public Physics::MaterialLibraryAssetReflectionWrapper
{
public:
AZ_CLASS_ALLOCATOR(MaterialLibraryAssetReflectionWrapper, AZ::SystemAllocator, 0);
AZ_TYPE_INFO(Physics::DefaultMaterialLibraryAssetReflectionWrapper, "{02AB8CBC-D35B-4E0F-89BA-A96D94DAD4F9}");
static void Reflect(AZ::ReflectContext* context);
AZ::Data::Asset<Physics::MaterialLibraryAsset> m_asset =
AZ::Data::AssetLoadBehavior::NoLoad;
};
/// The class is used to store a MaterialLibraryAsset and a vector of MaterialIds selected from the library
/// The class is used to store a vector of MaterialIds selected from the library
/// =======================================================================
///
/// This class is used to store a reference to the library asset and user's
/// selection of the materials from this library.\n
/// It also reflects UI controls for assigning MaterialLibraryAsset and selecting a material from it.
/// This class is used to store the user's selection of the materials from this library.
/// You can reflect this class in EditorContext to provide UI for selecting materials
/// on any custom component or QWidget.
class MaterialSelection
@@ -269,27 +259,6 @@ namespace Physics
static void Reflect(AZ::ReflectContext* context);
/// Returns whether MaterialLibraryAsset assigned to this selection exists and valid. Attempts to load
/// the library if it's not loaded yet.
/// @return true if MaterialLibraryAsset has a valid AssetId, loaded and isn't empty
bool IsMaterialLibraryValid() const;
/// Looks up MaterialLibraryAsset for MaterialFromAssetConfiguration with MaterialId that is stored intrenally.
/// @param configuration contains material data if there is a material selected by user
/// and if it exists in the MaterialLibraryAsset
/// @param materialId MaterialId to retrieve MaterialFromAssetConfiguration for
/// @return true if lookup was successful.
bool GetMaterialConfiguration(Physics::MaterialFromAssetConfiguration& configuration, const Physics::MaterialId& materialId) const;
/// Sets and loads MaterialLibraryAsset with specified AssetId.
/// It is used to construct MaterialSelection at runtime.
/// It is not a typical use case and mostly needed to convert legacy entities and auto-generate material libraries
/// @param assetId AssetId to create MaterialLibraryAsset with
void SetMaterialLibrary(const AZ::Data::AssetId& assetId);
/// Sets the material library to none, this will cause to use the project-wide default material library
void ResetToDefaultMaterialLibrary();
/// Sets an array of material slots to pick MaterialIds for. Having multiple slots is required for assigning multiple materials on a mesh
/// or heightfield object. SlotsArray can be empty and in this case Default slot will be created.
/// @param slots Array of names for slots. Can be empty, in this case Default slot will be created
@@ -298,48 +267,34 @@ namespace Physics
/// Returns a list of MaterialId that were assigned for each corresponding slot.
const AZStd::vector<Physics::MaterialId>& GetMaterialIdsAssignedToSlots() const;
/// Sets the MaterialId from MaterialLibraryAsset as the selected material at a specific slotIndex.
/// @param materialId MaterialId that user selected from the MaterialLibraryAsset
/// @param slotIndex index of the slot to set MaterialId for
/// Sets the MaterialId as the selected material at a specific slotIndex.
/// @param materialId MaterialId that user selected
/// @param slotIndex Index of the slot to set the MaterialId
void SetMaterialId(const Physics::MaterialId& materialId, int slotIndex = 0);
/// Returns the material library asset id.
AZ::Data::AssetId GetMaterialLibraryAssetId() const;
/// Returns the material id assigned to this selection at a specific slotIndex.
/// @param slotIndex index of the slot to retrieve MaterialId for
/// @param slotIndex Index of the slot to retrieve the MaterialId
Physics::MaterialId GetMaterialId(int slotIndex = 0) const;
/// Returns the material library asset.
const Physics::MaterialLibraryAsset* GetMaterialLibraryAssetData() const;
/// Returns the material library asset hint(UI display string)
const AZStd::string& GetMaterialLibraryAssetHint() const;
/// Called when the material library has changed
void OnDefaultMaterialLibraryChanged(const AZ::Data::AssetId& defaultMaterialLibraryId);
void OnMaterialLibraryChanged(const AZ::Data::AssetId& defaultMaterialLibraryId);
/// Set if the material slots are editable in the edit context
void SetSlotsReadOnly(bool readOnly);
private:
AZ::Data::Asset<Physics::MaterialLibraryAsset> m_materialLibrary { AZ::Data::AssetLoadBehavior::NoLoad };
AZStd::vector<Physics::MaterialId> m_materialIdsAssignedToSlots;
SlotsArray m_materialSlots;
bool m_slotsReadOnly = false;
const AZ::Data::Asset<Physics::MaterialLibraryAsset>& GetMaterialLibraryAsset() const;
AZ::Data::Asset<Physics::MaterialLibraryAsset> LoadAsset() const;
bool IsDefaultMaterialLibraryAsset() const;
void SyncSelectionToMaterialLibrary();
static const AZ::Data::Asset<Physics::MaterialLibraryAsset>& GetDefaultMaterialLibrary();
static const AZ::Data::AssetId& GetDefaultMaterialLibraryId();
static const AZ::Data::Asset<Physics::MaterialLibraryAsset>& GetMaterialLibrary();
static const AZ::Data::AssetId& GetMaterialLibraryId();
bool AreMaterialSlotsReadOnly() const;
// EditorContext callbacks
AZ::u32 OnMaterialLibraryChanged();
AZStd::string GetMaterialSlotLabel(int index);
};
@@ -25,21 +25,26 @@ namespace Physics
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // Implemented by sole owner of materials, e.g. class MaterialManager in PhysX gem.
/// Get default material
/// Get default material.
virtual AZStd::shared_ptr<Physics::Material> GetGenericDefaultMaterial() = 0;
/// Returns weak pointers to physics materials.
/// Connect to PhysicsMaterialNotifications::MaterialsReleased to be informed when material pointers are deleted by owner.
virtual void GetMaterials(const MaterialSelection& materialSelection
, AZStd::vector<AZStd::weak_ptr<Physics::Material>>& outMaterials) = 0;
, AZStd::vector<AZStd::shared_ptr<Physics::Material>>& outMaterials) = 0;
/// Returns a weak pointer to physics material with the given id.
virtual AZStd::shared_ptr<Physics::Material> GetMaterialById(Physics::MaterialId id) = 0;
/// Returns a weak pointer to physics material with the given name.
virtual AZStd::weak_ptr<Physics::Material> GetMaterialByName(const AZStd::string& name) = 0;
virtual AZStd::shared_ptr<Physics::Material> GetMaterialByName(const AZStd::string& name) = 0;
/// Returns index of the first selected material in MaterialSelection's material library.
/// A MaterialSelection can contain multiple material selections.
/// Returned index is 0-based where 0 is the Default material, and materials from the material library are 1 and onwards.
virtual AZ::u32 GetFirstSelectedMaterialIndex(const MaterialSelection& materialSelection) = 0;
/// Updates the material selection from the physics asset or sets it to default if there's no asset provided.
/// @param shapeConfiguration The shape information that contains the physics asset.
/// @param materialSelection The material selection to update.
virtual void UpdateMaterialSelectionFromPhysicsAsset(
const ShapeConfiguration& shapeConfiguration,
MaterialSelection& materialSelection) = 0;
};
using PhysicsMaterialRequestBus = AZ::EBus<PhysicsMaterialRequests>;
@@ -130,13 +130,6 @@ namespace AzPhysics
//! @param forceReinitialization Flag to force a reinitialization of the physics system. Default false.
virtual void UpdateConfiguration(const SystemConfiguration* newConfig, bool forceReinitialization = false) = 0;
//! Update the default material library.
//! @param materialLibrary The new material library asset to use.
virtual void UpdateDefaultMaterialLibrary(const AZ::Data::Asset<Physics::MaterialLibraryAsset>& materialLibrary) = 0;
//! Accessor to get the current Material Library. This is also available in the PhysXSystemConfiguration.
virtual const AZ::Data::Asset<Physics::MaterialLibraryAsset>& GetDefaultMaterialLibrary() const = 0;
//! Update the current default scene configuration.
//! This is the configuration used to to create scenes without a custom configuration.
//! @param sceneConfiguration The new configuration to apply.
@@ -169,9 +162,12 @@ namespace AzPhysics
//! Register to receive notifications when the SystemConfiguration changes.
//! @param handler The handler to receive the event.
void RegisterSystemConfigurationChangedEvent(SystemEvents::OnConfigurationChangedEvent::Handler& handler) { handler.Connect(m_configChangeEvent); }
//! Register a handler to receive an event when the default material library changes.
//! Register a handler to receive an event when the material library changes.
//! @param handler The handler to receive the event.
void RegisterOnDefaultMaterialLibraryChangedEventHandler(SystemEvents::OnDefaultMaterialLibraryChangedEvent::Handler& handler) { handler.Connect(m_onDefaultMaterialLibraryChangedEvent); }
void RegisterOnMaterialLibraryChangedEventHandler(SystemEvents::OnMaterialLibraryChangedEvent::Handler& handler) { handler.Connect(m_onMaterialLibraryChangedEvent); }
//! Register a handler to receive an event when the material library fails to load on startup.
//! @param handler The handler to receive the event.
void RegisterOnMaterialLibraryLoadErrorEventHandler(SystemEvents::OnMaterialLibraryLoadErrorEvent::Handler& handler) { handler.Connect(m_onMaterialLibraryLoadErrorEvent); }
//! Register a handler to receive an event when the default SceneConfiguration changes.
//! @param handler The handler to receive the event.
void RegisterOnDefaultSceneConfigurationChangedEventHandler(SystemEvents::OnDefaultSceneConfigurationChangedEvent::Handler& handler) { handler.Connect(m_onDefaultSceneConfigurationChangedEvent); }
@@ -185,7 +181,8 @@ namespace AzPhysics
SystemEvents::OnSceneAddedEvent m_sceneAddedEvent;
SystemEvents::OnSceneRemovedEvent m_sceneRemovedEvent;
SystemEvents::OnConfigurationChangedEvent m_configChangeEvent;
SystemEvents::OnDefaultMaterialLibraryChangedEvent m_onDefaultMaterialLibraryChangedEvent;
SystemEvents::OnMaterialLibraryChangedEvent m_onMaterialLibraryChangedEvent;
SystemEvents::OnMaterialLibraryLoadErrorEvent m_onMaterialLibraryLoadErrorEvent;
SystemEvents::OnDefaultSceneConfigurationChangedEvent m_onDefaultSceneConfigurationChangedEvent;
};
} // namespace AzPhysics
@@ -17,6 +17,21 @@
namespace Physics
{
namespace Internal
{
bool ShapeConfigurationVersionConverter(
[[maybe_unused]] AZ::SerializeContext& context,
AZ::SerializeContext::DataElementNode& classElement)
{
if (classElement.GetVersion() <= 1)
{
classElement.RemoveElementByName(AZ_CRC_CE("UseMaterialsFromAsset"));
}
return true;
}
}
void ShapeConfiguration::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
@@ -166,10 +181,9 @@ namespace Physics
->RegisterGenericType<AZStd::shared_ptr<PhysicsAssetShapeConfiguration>>();
serializeContext->Class<PhysicsAssetShapeConfiguration, ShapeConfiguration>()
->Version(1)
->Version(2, &Internal::ShapeConfigurationVersionConverter)
->Field("PhysicsAsset", &PhysicsAssetShapeConfiguration::m_asset)
->Field("AssetScale", &PhysicsAssetShapeConfiguration::m_assetScale)
->Field("UseMaterialsFromAsset", &PhysicsAssetShapeConfiguration::m_useMaterialsFromAsset)
->Field("SubdivisionLevel", &PhysicsAssetShapeConfiguration::m_subdivisionLevel)
;
@@ -182,7 +196,6 @@ namespace Physics
->DataElement(AZ::Edit::UIHandlers::Default, &PhysicsAssetShapeConfiguration::m_assetScale, "Asset Scale", "The scale of the asset shape")
->Attribute(AZ::Edit::Attributes::Min, 0.0f)
->Attribute(AZ::Edit::Attributes::Step, 0.01f)
->DataElement(AZ::Edit::UIHandlers::Default, &PhysicsAssetShapeConfiguration::m_useMaterialsFromAsset, "Physics Materials from Mesh", "Auto-set physics materials using Mesh's material surfaces names")
;
}
}
@@ -140,7 +140,7 @@ namespace Physics
AZ::Data::Asset<AZ::Data::AssetData> m_asset{ AZ::Data::AssetLoadBehavior::PreLoad };
AZ::Vector3 m_assetScale = AZ::Vector3::CreateOne();
bool m_useMaterialsFromAsset = true;
bool m_useMaterialsFromAsset = false; // Not reflected or exposed to the user until there is a way to auto-match mesh's materials with physics materials
AZ::u8 m_subdivisionLevel = 4; ///< The level of subdivision if a primitive shape is replaced with a convex mesh due to scaling.
};
@@ -142,24 +142,12 @@ namespace Physics
virtual AZStd::shared_ptr<Shape> CreateShape(const ColliderConfiguration& colliderConfiguration, const ShapeConfiguration& configuration) = 0;
virtual AZStd::shared_ptr<Material> CreateMaterial(const Physics::MaterialConfiguration& materialConfiguration) = 0;
/// Releases the mesh object created by the physics backend.
/// @param nativeMeshObject Pointer to the mesh object.
virtual void ReleaseNativeMeshObject(void* nativeMeshObject) = 0;
//////////////////////////////////////////////////////////////////////////
//// Physics Materials
virtual AZStd::shared_ptr<Material> CreateMaterial(const Physics::MaterialConfiguration& materialConfiguration) = 0;
virtual AZStd::shared_ptr<Material> GetDefaultMaterial() = 0;
virtual AZStd::vector<AZStd::shared_ptr<Material>> CreateMaterialsFromLibrary(const Physics::MaterialSelection& materialSelection) = 0;
/// Updates the collider material selection from the physics asset or sets it to default if there's no asset provided.
/// @param shapeConfiguration The shape information
/// @param colliderConfiguration The collider information
virtual bool UpdateMaterialSelection(const Physics::ShapeConfiguration& shapeConfiguration,
Physics::ColliderConfiguration& colliderConfiguration) = 0;
//////////////////////////////////////////////////////////////////////////
//// Joints
@@ -119,8 +119,7 @@ namespace Physics
AzPhysics::SceneConfiguration::Reflect(context);
MaterialConfiguration::Reflect(context);
MaterialLibraryAsset::Reflect(context);
MaterialLibraryAssetReflectionWrapper::Reflect(context);
DefaultMaterialLibraryAssetReflectionWrapper::Reflect(context);
MaterialInfoReflectionWrapper::Reflect(context);
JointLimitConfiguration::Reflect(context);
AzPhysics::SimulatedBodyConfiguration::Reflect(context);
AzPhysics::RigidBodyConfiguration::Reflect(context);
@@ -12,6 +12,7 @@
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzFramework/Entity/EntityContextBus.h>
#include <AzFramework/Render/GeometryIntersectionStructures.h>
namespace AzFramework
@@ -35,12 +36,12 @@ namespace AzFramework
AzFramework::EntityContextId m_contextId;
};
//! Interface for intersection requests, implement this interface for making your component
//! render geometry intersectable.
//! Interface for intersection requests.
//! Implement this interface to make your component 'intersectable'.
class IntersectionRequests
: public AZ::EBusTraits
{
//! Policy for notifying the Intersector bus of entities connected/disconnected to this ebus
//! Policy for notifying the Intersector bus of entities connected/disconnected to this EBus
//! so it updates the internal data of the entities
template<class Bus>
struct IntersectionRequestsConnectionPolicy
@@ -10,6 +10,7 @@
*
*/
#include <AzCore/Casting/lossy_cast.h>
#include <AzCore/Serialization/Utils.h>
#include <AzCore/std/string/string.h>
#include <AzFramework/Spawnable/Spawnable.h>
@@ -88,4 +89,10 @@ namespace AzFramework
{
extensions.push_back(Spawnable::FileExtension);
}
uint32_t SpawnableAssetHandler::BuildSubId(AZStd::string_view id)
{
AZ::Uuid subIdHash = AZ::Uuid::CreateData(id.data(), id.size());
return azlossy_caster(subIdHash.GetHash());
}
} // namespace AzFramework
@@ -47,6 +47,7 @@ namespace AzFramework
const char* GetGroup() const override;
const char* GetBrowserIcon() const override;
void GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions) override;
static uint32_t BuildSubId(AZStd::string_view id);
protected:
LoadResult LoadAssetData(
@@ -29,7 +29,7 @@ namespace AzFramework
AZ_CVAR(float, ed_cameraSystemOrbitDollyScrollSpeed, 0.02f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemOrbitDollyCursorSpeed, 0.01f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemScrollTranslateSpeed, 0.02f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemMinOrbitDistance, 6.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemMinOrbitDistance, 10.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemMaxOrbitDistance, 50.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemLookSmoothness, 5.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemTranslateSmoothness, 5.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
@@ -37,7 +37,6 @@ namespace AzFramework
AZ_CVAR(float, ed_cameraSystemPanSpeed, 0.01f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(bool, ed_cameraSystemPanInvertX, true, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(bool, ed_cameraSystemPanInvertY, true, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(float, ed_cameraSystemLookDeadzone, 2.0f, nullptr, AZ::ConsoleFunctorFlags::Null, "");
AZ_CVAR(
AZ::CVarFixedString, ed_cameraSystemTranslateForwardKey, "keyboard_key_alphanumeric_W", nullptr, AZ::ConsoleFunctorFlags::Null, "");
@@ -144,7 +143,7 @@ namespace AzFramework
z = AZStd::atan2(-orientation.GetElement(1, 2), orientation.GetElement(1, 1));
}
return {x, y, z};
return { x, y, z };
}
void UpdateCameraFromTransform(Camera& camera, const AZ::Transform& transform)
@@ -179,7 +178,7 @@ namespace AzFramework
{
const auto nextCamera = m_cameras.StepCamera(targetCamera, m_motionDelta, m_scrollDelta, deltaTime);
m_motionDelta = ScreenVector{0, 0};
m_motionDelta = ScreenVector{ 0, 0 };
m_scrollDelta = 0.0f;
return nextCamera;
@@ -213,7 +212,10 @@ namespace AzFramework
auto& cameraInput = m_idleCameraInputs[i];
const bool canBegin = cameraInput->Beginning() &&
AZStd::all_of(m_activeCameraInputs.cbegin(), m_activeCameraInputs.cend(),
[](const auto& input) { return !input->Exclusive(); }) &&
[](const auto& input)
{
return !input->Exclusive();
}) &&
(!cameraInput->Exclusive() || (cameraInput->Exclusive() && m_activeCameraInputs.empty()));
if (canBegin)
@@ -231,7 +233,8 @@ namespace AzFramework
const Camera nextCamera = AZStd::accumulate(
AZStd::begin(m_activeCameraInputs), AZStd::end(m_activeCameraInputs), targetCamera,
[cursorDelta, scrollDelta, deltaTime](Camera acc, auto& camera) {
[cursorDelta, scrollDelta, deltaTime](Camera acc, auto& camera)
{
acc = camera->StepCamera(acc, cursorDelta, scrollDelta, deltaTime);
return acc;
});
@@ -284,7 +287,8 @@ namespace AzFramework
bool RotateCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
{
const ClickDetector::ClickEvent clickEvent = [&event, this] {
const ClickDetector::ClickEvent clickEvent = [&event, this]
{
if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
{
if (input->m_channelId == m_rotateChannelId)
@@ -330,7 +334,10 @@ namespace AzFramework
nextCamera.m_pitch -= float(cursorDelta.m_y) * ed_cameraSystemRotateSpeed;
nextCamera.m_yaw -= float(cursorDelta.m_x) * ed_cameraSystemRotateSpeed;
const auto clampRotation = [](const float angle) { return AZStd::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi); };
const auto clampRotation = [](const float angle)
{
return AZStd::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi);
};
nextCamera.m_yaw = clampRotation(nextCamera.m_yaw);
// clamp pitch to be +-90 degrees
@@ -377,9 +384,10 @@ namespace AzFramework
const auto deltaPanX = float(cursorDelta.m_x) * panAxes.m_horizontalAxis * ed_cameraSystemPanSpeed;
const auto deltaPanY = float(cursorDelta.m_y) * panAxes.m_verticalAxis * ed_cameraSystemPanSpeed;
const auto inv = [](const bool invert) {
constexpr float Dir[] = {1.0f, -1.0f};
return Dir[static_cast<int>(invert)];
const auto inv = [](const bool invert)
{
constexpr float Dir[] = { 1.0f, -1.0f };
return Dir[aznumeric_cast<int>(invert)];
};
nextCamera.m_lookAt += deltaPanX * inv(ed_cameraSystemPanInvertX);
@@ -475,7 +483,8 @@ namespace AzFramework
const auto axisY = translationBasis.GetBasisY();
const auto axisZ = translationBasis.GetBasisZ();
const float speed = [boost = m_boost]() {
const float speed = [boost = m_boost]()
{
return ed_cameraSystemTranslateSpeed * (boost ? ed_cameraSystemBoostMultiplier : 1.0f);
}();
@@ -555,10 +564,12 @@ namespace AzFramework
if (Beginning())
{
const auto hasLookAt = [&nextCamera, &targetCamera, &lookAtFn = m_lookAtFn] {
const auto hasLookAt = [&nextCamera, &targetCamera, &lookAtFn = m_lookAtFn]
{
if (lookAtFn)
{
if (const auto lookAt = lookAtFn())
// pass through the camera's position and look vector for use in the lookAt function
if (const auto lookAt = lookAtFn(targetCamera.Translation(), targetCamera.Rotation().GetBasisY()))
{
auto transform = AZ::Transform::CreateLookAt(targetCamera.m_lookAt, *lookAt);
nextCamera.m_lookDist = -lookAt->GetDistance(targetCamera.m_lookAt);
@@ -692,14 +703,20 @@ namespace AzFramework
Camera SmoothCamera(const Camera& currentCamera, const Camera& targetCamera, const float deltaTime)
{
const auto clamp_rotation = [](const float angle) { return AZStd::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi); };
const auto clamp_rotation = [](const float angle)
{
return AZStd::fmod(angle + AZ::Constants::TwoPi, AZ::Constants::TwoPi);
};
// keep yaw in 0 - 360 range
float targetYaw = clamp_rotation(targetCamera.m_yaw);
const float currentYaw = clamp_rotation(currentCamera.m_yaw);
// return the sign of the float input (-1, 0, 1)
const auto sign = [](const float value) { return aznumeric_cast<float>((0.0f < value) - (value < 0.0f)); };
const auto sign = [](const float value)
{
return aznumeric_cast<float>((0.0f < value) - (value < 0.0f));
};
// ensure smooth transition when moving across 0 - 360 boundary
const float yawDelta = targetYaw - currentYaw;
@@ -727,26 +744,28 @@ namespace AzFramework
const auto& inputChannelId = inputChannel.GetInputChannelId();
const auto& inputDeviceId = inputChannel.GetInputDevice().GetInputDeviceId();
const bool wasMouseButton =
AZStd::any_of(InputDeviceMouse::Button::All.begin(), InputDeviceMouse::Button::All.end(), [inputChannelId](const auto& button) {
const bool wasMouseButton = AZStd::any_of(
InputDeviceMouse::Button::All.begin(), InputDeviceMouse::Button::All.end(),
[inputChannelId](const auto& button)
{
return button == inputChannelId;
});
if (inputChannelId == InputDeviceMouse::Movement::X)
{
return HorizontalMotionEvent{(int)inputChannel.GetValue()};
return HorizontalMotionEvent{ aznumeric_cast<int>(inputChannel.GetValue()) };
}
else if (inputChannelId == InputDeviceMouse::Movement::Y)
{
return VerticalMotionEvent{(int)inputChannel.GetValue()};
return VerticalMotionEvent{ aznumeric_cast<int>(inputChannel.GetValue()) };
}
else if (inputChannelId == InputDeviceMouse::Movement::Z)
{
return ScrollEvent{inputChannel.GetValue()};
return ScrollEvent{ inputChannel.GetValue() };
}
else if (wasMouseButton || InputDeviceKeyboard::IsKeyboardDevice(inputDeviceId))
{
return DiscreteInputEvent{inputChannelId, inputChannel.GetState()};
return DiscreteInputEvent{ inputChannelId, inputChannel.GetState() };
}
return AZStd::monostate{};
@@ -34,9 +34,9 @@ namespace AzFramework
AZ::Vector3 m_lookAt = AZ::Vector3::CreateZero(); //!< Position of camera when m_lookDist is zero,
//!< or position of m_lookAt when m_lookDist is greater
//!< than zero.
float m_yaw{0.0};
float m_pitch{0.0};
float m_lookDist{0.0}; //!< Zero gives first person free look, otherwise orbit about m_lookAt
float m_yaw{ 0.0 };
float m_pitch{ 0.0 };
float m_lookDist{ 0.0 }; //!< Zero gives first person free look, otherwise orbit about m_lookAt
//! View camera transform (v in MVP).
AZ::Transform View() const;
@@ -195,7 +195,11 @@ namespace AzFramework
inline bool Cameras::Exclusive() const
{
return AZStd::any_of(
m_activeCameraInputs.begin(), m_activeCameraInputs.end(), [](const auto& cameraInput) { return cameraInput->Exclusive(); });
m_activeCameraInputs.begin(), m_activeCameraInputs.end(),
[](const auto& cameraInput)
{
return cameraInput->Exclusive();
});
}
//! Responsible for updating a series of cameras given various inputs.
@@ -209,7 +213,7 @@ namespace AzFramework
private:
ScreenVector m_motionDelta; //!< The delta used for look/orbit/pan (rotation + translation) - two dimensional.
float m_scrollDelta = 0.0f; //!< The delta used for dolly/movement (translation) - one dimensional.
float m_scrollDelta = 0.0f; //!< The delta used for dolly/movement (translation) - one dimensional.
};
class RotateCameraInput : public CameraInput
@@ -237,7 +241,7 @@ namespace AzFramework
inline PanAxes LookPan(const Camera& camera)
{
const AZ::Matrix3x3 orientation = camera.Rotation();
return {orientation.GetBasisX(), orientation.GetBasisZ()};
return { orientation.GetBasisX(), orientation.GetBasisZ() };
}
inline PanAxes OrbitPan(const Camera& camera)
@@ -245,12 +249,13 @@ namespace AzFramework
const AZ::Matrix3x3 orientation = camera.Rotation();
const auto basisX = orientation.GetBasisX();
const auto basisY = [&orientation] {
const auto basisY = [&orientation]
{
const auto forward = orientation.GetBasisY();
return AZ::Vector3(forward.GetX(), forward.GetY(), 0.0f).GetNormalized();
}();
return {basisX, basisY};
return { basisX, basisY };
}
class PanCameraInput : public CameraInput
@@ -285,7 +290,8 @@ namespace AzFramework
const AZ::Matrix3x3 orientation = camera.Rotation();
const auto basisX = orientation.GetBasisX();
const auto basisY = [&orientation] {
const auto basisY = [&orientation]
{
const auto forward = orientation.GetBasisY();
return AZ::Vector3(forward.GetX(), forward.GetY(), 0.0f).GetNormalized();
}();
@@ -398,7 +404,7 @@ namespace AzFramework
class OrbitCameraInput : public CameraInput
{
public:
using LookAtFn = AZStd::function<AZStd::optional<AZ::Vector3>()>;
using LookAtFn = AZStd::function<AZStd::optional<AZ::Vector3>(const AZ::Vector3& position, const AZ::Vector3& direction)>;
// CameraInput overrides ...
bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
@@ -35,7 +35,8 @@ namespace AzFramework::AssetSystem::Platform
if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
{
// Check for existence of one under a "bin" directory, i.e. engineRoot is an SDK structure.
assetProcessorPath = AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor";
assetProcessorPath =
AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_TRAIT_OS_PLATFORM_NAME / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor";
if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
{
@@ -34,7 +34,8 @@ namespace AzFramework::AssetSystem::Platform
if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
{
// Check for existence of one under a "bin" directory, i.e. engineRoot is an SDK structure.
assetProcessorPath = AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor.app";
assetProcessorPath =
AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_TRAIT_OS_PLATFORM_NAME / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor.app";
if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
{
@@ -71,7 +71,8 @@ namespace AzFramework::AssetSystem::Platform
if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
{
// Check for existence of one under a "bin" directory, i.e. engineRoot is an SDK structure.
assetProcessorPath = AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor.exe";
assetProcessorPath =
AZ::IO::FixedMaxPath{engineRoot} / "bin" / AZ_TRAIT_OS_PLATFORM_NAME / AZ_BUILD_CONFIGURATION_TYPE / "AssetProcessor.exe";
if (!AZ::IO::SystemFile::Exists(assetProcessorPath.c_str()))
{
@@ -41,6 +41,7 @@ namespace AzManipulatorTestFramework
AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition, float depth) override;
AZStd::optional<AzToolsFramework::ViewportInteraction::ProjectedViewportRay> ViewportScreenToWorldRay(
const AzFramework::ScreenPoint& screenPosition) override;
float DeviceScalingFactor() override;
private:
// ViewportInteractionRequestBus ...
bool GridSnappingEnabled();
@@ -127,4 +127,9 @@ namespace AzManipulatorTestFramework
{
return {};
}
} // namespace AzManipulatorTestFramework
float ViewportInteraction::DeviceScalingFactor()
{
return 1.0f;
}
}// namespace AzManipulatorTestFramework
@@ -49,7 +49,7 @@ QMenu::right-arrow
QMenu::icon
{
right: 8px;
right: 20px;
}
QMenu::indicator:checked
@@ -0,0 +1,4 @@
<svg width="13" height="13" viewBox="0 0 13 13" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M11.0708 0.87087L11.0708 0.87074C10.4286 0.371024 9.61107 0.13517 8.79265 0.213464C7.97422 0.291757 7.21961 0.678004 6.6897 1.28985L5.76756 2.36366C5.63378 2.51944 5.56909 2.72055 5.58771 2.92273C5.60634 3.12492 5.70675 3.31163 5.86686 3.44178C6.02698 3.57194 6.23368 3.63488 6.44149 3.61676C6.6493 3.59864 6.8412 3.50094 6.97498 3.34516L7.89716 2.27122C8.03184 2.11488 8.19736 1.98639 8.38395 1.89334C8.57053 1.8003 8.7744 1.74459 8.98349 1.7295C9.19258 1.71442 9.40266 1.74027 9.60131 1.80552C9.79996 1.87078 9.98315 1.97411 10.1401 2.10942C10.4422 2.38256 10.6244 2.75851 10.6488 3.15904C10.6732 3.55957 10.5379 3.95383 10.2711 4.25978L8.35381 6.49309L8.33616 6.51209C8.23375 6.62767 8.11374 6.72729 7.98031 6.80749C7.67189 6.99364 7.30661 7.06983 6.94686 7.02305C6.58711 6.97626 6.25522 6.8094 6.00789 6.55097C5.86556 6.40288 5.66865 6.31578 5.46039 6.30879C5.25213 6.30179 5.04952 6.37546 4.89703 6.51365C4.74453 6.65183 4.65462 6.84323 4.64701 7.04584C4.6394 7.24845 4.71472 7.44572 4.85645 7.59436C5.21222 7.96578 5.65746 8.24515 6.15198 8.40726C6.6465 8.56937 7.17473 8.60911 7.68898 8.52289C7.84983 8.49539 8.00828 8.45599 8.16298 8.40505C8.70939 8.22568 9.19408 7.90261 9.56335 7.47165L11.4758 5.24457C11.7478 4.92529 11.9523 4.55683 12.0773 4.16038C12.2024 3.76394 12.2457 3.34735 12.2046 2.93457C12.1671 2.53429 12.0475 2.1454 11.8527 1.79092C11.658 1.43644 11.3921 1.12358 11.0708 0.87087Z" fill="white"/>
<path d="M5.40958 9.14055L4.58546 10.1003C4.32342 10.4101 3.94867 10.6097 3.53919 10.6576C3.12972 10.7054 2.71706 10.5977 2.3871 10.357C2.22234 10.2309 2.08525 10.0738 1.98392 9.89526C1.8826 9.71668 1.81911 9.52014 1.79719 9.31727C1.77528 9.1144 1.79539 8.90932 1.85634 8.71414C1.91729 8.51896 2.01784 8.33765 2.15204 8.18093L4.10231 5.90975L4.11666 5.89415C4.21908 5.77861 4.3391 5.67903 4.47254 5.59887C4.75216 5.42921 5.07976 5.34988 5.4085 5.37222C5.73725 5.39457 6.05033 5.51745 6.30299 5.72329C6.3635 5.77246 6.42015 5.82595 6.47246 5.88333C6.54738 5.9658 6.63971 6.03156 6.74316 6.07611C6.84661 6.12066 6.95872 6.14295 7.07184 6.14146C7.18361 6.13992 7.29372 6.11492 7.39465 6.06817C7.49558 6.02143 7.58495 5.95403 7.65666 5.8706L7.66607 5.85958C7.78641 5.72083 7.85132 5.54454 7.8489 5.36301C7.84647 5.18148 7.77687 5.00689 7.65286 4.87124C7.35341 4.54132 6.98422 4.27825 6.57057 4.10003C6.15692 3.92182 5.70858 3.83266 5.25623 3.83866C4.80388 3.84467 4.35821 3.94569 3.94971 4.13482C3.54122 4.32395 3.17954 4.59672 2.88945 4.93446L0.944626 7.19943C0.420065 7.81564 0.163643 8.60683 0.230025 9.40433C0.296406 10.2018 0.68034 10.9426 1.29998 11.4686C1.61272 11.7312 1.97644 11.9301 2.3696 12.0535C2.76277 12.1769 3.17738 12.2223 3.5889 12.187C3.687 12.1793 3.78434 12.1672 3.88093 12.1507C4.62877 12.0232 5.30663 11.6437 5.79562 11.0786L6.617 10.1221C6.75077 9.96628 6.81547 9.76517 6.79684 9.56299C6.77822 9.3608 6.6778 9.17409 6.51769 9.04394C6.35758 8.91378 6.15088 8.85084 5.94306 8.86896C5.73525 8.88708 5.54335 8.98477 5.40957 9.14055H5.40958Z" fill="white"/>
</svg>

After

Width:  |  Height:  |  Size: 3.0 KiB

@@ -13,5 +13,6 @@
<qresource prefix="/Notifications">
<file alias="checkmark.svg">Notifications/checkmark.svg</file>
<file alias="download.svg">Notifications/download.svg</file>
<file alias="link.svg">Notifications/link.svg</file>
</qresource>
</RCC>
@@ -39,4 +39,3 @@
#define AZ_TRAIT_DISABLE_FAILED_EMOTION_FX_EDITOR_TESTS true
#define AZ_TRAIT_DISABLE_FAILED_METRICS_TESTS true
#define AZ_TRAIT_DISABLE_ASSET_JOB_PARALLEL_TESTS true
@@ -483,6 +483,8 @@ namespace AzToolsFramework
}
}
m_dirty = false;
AddRecentPath(targetFilePath);
SetStatusText(Status::assetCreated);
@@ -57,7 +57,6 @@ namespace AzToolsFramework
"Couldn't get prefab loader interface, it's a requirement for PrefabEntityOwnership system to work");
m_rootInstance = AZStd::unique_ptr<Prefab::Instance>(m_prefabSystemComponent->CreatePrefab({}, {}, "NewLevel.prefab"));
m_sliceOwnershipService.BusConnect(m_entityContextId);
m_sliceOwnershipService.m_shouldAssertForLegacySlicesUsage = m_shouldAssertForLegacySlicesUsage;
m_editorSliceOwnershipService.BusConnect();
@@ -91,14 +90,17 @@ namespace AzToolsFramework
void PrefabEditorEntityOwnershipService::Reset()
{
Prefab::TemplateId templateId = m_rootInstance->GetTemplateId();
if (templateId != Prefab::InvalidTemplateId)
if (m_rootInstance)
{
m_rootInstance->SetTemplateId(Prefab::InvalidTemplateId);
m_prefabSystemComponent->RemoveTemplate(templateId);
Prefab::TemplateId templateId = m_rootInstance->GetTemplateId();
if (templateId != Prefab::InvalidTemplateId)
{
m_rootInstance->SetTemplateId(Prefab::InvalidTemplateId);
m_prefabSystemComponent->RemoveTemplate(templateId);
}
m_rootInstance->Reset();
m_rootInstance->SetContainerEntityName("Level");
}
m_rootInstance->Reset();
m_rootInstance->SetContainerEntityName("Level");
AzFramework::EntityOwnershipServiceNotificationBus::Event(
m_entityContextId, &AzFramework::EntityOwnershipServiceNotificationBus::Events::OnEntityOwnershipServiceReset);
@@ -202,7 +204,7 @@ namespace AzToolsFramework
}
m_rootInstance->SetTemplateId(templateId);
m_rootInstance->SetTemplateSourcePath(m_loaderInterface->GetRelativePathToProject(filename));
m_rootInstance->SetTemplateSourcePath(m_loaderInterface->GenerateRelativePath(filename));
m_rootInstance->SetContainerEntityName("Level");
m_prefabSystemComponent->PropagateTemplateChanges(templateId);
@@ -220,7 +222,7 @@ namespace AzToolsFramework
bool PrefabEditorEntityOwnershipService::SaveToStream(AZ::IO::GenericStream& stream, AZStd::string_view filename)
{
AZ::IO::Path relativePath = m_loaderInterface->GetRelativePathToProject(filename);
AZ::IO::Path relativePath = m_loaderInterface->GenerateRelativePath(filename);
AzToolsFramework::Prefab::TemplateId templateId = m_prefabSystemComponent->GetTemplateIdFromFilePath(relativePath);
m_rootInstance->SetTemplateSourcePath(relativePath);
@@ -267,7 +269,7 @@ namespace AzToolsFramework
void PrefabEditorEntityOwnershipService::CreateNewLevelPrefab(AZStd::string_view filename, const AZStd::string& templateFilename)
{
AZ::IO::Path relativePath = m_loaderInterface->GetRelativePathToProject(filename);
AZ::IO::Path relativePath = m_loaderInterface->GenerateRelativePath(filename);
AzToolsFramework::Prefab::TemplateId templateId = m_prefabSystemComponent->GetTemplateIdFromFilePath(relativePath);
m_rootInstance->SetTemplateSourcePath(relativePath);
@@ -378,7 +380,12 @@ namespace AzToolsFramework
Prefab::InstanceOptionalReference PrefabEditorEntityOwnershipService::GetRootPrefabInstance()
{
AZ_Assert(m_rootInstance, "A valid root prefab instance couldn't be found in PrefabEditorEntityOwnershipService.");
return *m_rootInstance;
if (m_rootInstance)
{
return *m_rootInstance;
}
return AZStd::nullopt;
}
const AZStd::vector<AZ::Data::Asset<AZ::Data::AssetData>>& PrefabEditorEntityOwnershipService::GetPlayInEditorAssetData()
@@ -39,7 +39,7 @@ namespace AzToolsFramework
AZ::Transform result;
result.SetRotation(m_space.GetRotation() * localTransform.GetRotation());
result.SetTranslation(m_space.TransformPoint(m_nonUniformScale * localTransform.GetTranslation()));
result.SetScale(m_space.GetScale() * localTransform.GetUniformScale());
result.SetUniformScale(m_space.GetUniformScale() * localTransform.GetUniformScale());
return result;
}
@@ -124,7 +124,7 @@ namespace AzToolsFramework
"PrefabLoaderInterface could not be found. It is required to load Prefab Instances");
// Make sure we have a relative path
instance->m_templateSourcePath = loaderInterface->GetRelativePathToProject(instance->m_templateSourcePath);
instance->m_templateSourcePath = loaderInterface->GenerateRelativePath(instance->m_templateSourcePath);
TemplateId templateId = prefabSystemComponentInterface->GetTemplateIdFromFilePath(instance->GetTemplateSourcePath());
@@ -18,7 +18,9 @@
#include <AzCore/Settings/SettingsRegistryMergeUtils.h>
#include <AzCore/StringFunc/StringFunc.h>
#include <AzFramework/Asset/AssetSystemBus.h>
#include <AzFramework/FileFunc/FileFunc.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzToolsFramework/Prefab/PrefabDomUtils.h>
#include <AzToolsFramework/Prefab/PrefabSystemComponentInterface.h>
@@ -112,7 +114,7 @@ namespace AzToolsFramework
return InvalidTemplateId;
}
AZ::IO::Path relativePath = GetRelativePathToProject(originPath);
AZ::IO::Path relativePath = GenerateRelativePath(originPath);
// Cyclical dependency detected if the prefab file is already part of the progressed
// file path set.
@@ -301,6 +303,45 @@ namespace AzToolsFramework
return true;
}
bool PrefabLoader::SaveTemplateToFile(TemplateId templateId, AZ::IO::PathView absolutePath)
{
AZ_Assert(absolutePath.IsAbsolute(), "SaveTemplateToFile requires an absolute path for saving the initial prefab file.");
const auto& domAndFilepath = StoreTemplateIntoFileFormat(templateId);
if (!domAndFilepath)
{
return false;
}
// Verify that the absolute path provided to this matches the relative path saved in the template.
// Otherwise, the saved prefab won't be able to be loaded.
auto relativePath = GenerateRelativePath(absolutePath);
if (relativePath != domAndFilepath->second)
{
AZ_Error(
"Prefab", false,
"PrefabLoader::SaveTemplateToFile - "
"Failed to save template '%s' to location '%.*s'."
"Error: Relative path '%.*s' for location didn't match template name.",
domAndFilepath->second.c_str(), AZ_STRING_ARG(absolutePath.Native()), AZ_STRING_ARG(relativePath.Native()));
return false;
}
auto outcome = AzFramework::FileFunc::WriteJsonFile(domAndFilepath->first, absolutePath);
if (!outcome.IsSuccess())
{
AZ_Error(
"Prefab", false,
"PrefabLoader::SaveTemplateToFile - "
"Failed to save template '%s' to location '%.*s'."
"Error: %s",
domAndFilepath->second.c_str(), AZ_STRING_ARG(absolutePath.Native()), outcome.GetError().c_str());
return false;
}
m_prefabSystemComponentInterface->SetTemplateDirtyFlag(templateId, false);
return true;
}
bool PrefabLoader::SaveTemplateToString(TemplateId templateId, AZStd::string& output)
{
const auto& domAndFilepath = StoreTemplateIntoFileFormat(templateId);
@@ -385,21 +426,100 @@ namespace AzToolsFramework
AZ::IO::Path pathWithOSSeparator = AZ::IO::Path(path).MakePreferred();
if (pathWithOSSeparator.IsAbsolute())
{
// If an absolute path was passed in, just return it as-is.
return path;
}
return AZ::IO::Path(m_projectPathWithOsSeparator).Append(pathWithOSSeparator);
// A relative path was passed in, so try to turn it back into an absolute path.
AZ::IO::Path fullPath;
bool pathFound = false;
AZ::Data::AssetInfo assetInfo;
AZStd::string rootFolder;
AZStd::string inputPath(path.Native());
// Given an input path that's expected to exist, try to look it up.
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
pathFound, &AzToolsFramework::AssetSystemRequestBus::Events::GetSourceInfoBySourcePath,
inputPath.c_str(), assetInfo, rootFolder);
if (pathFound)
{
// The asset system provided us with a valid root folder and relative path, so return it.
fullPath = AZ::IO::Path(rootFolder) / assetInfo.m_relativePath;
}
else
{
// If for some reason the Asset system couldn't provide a relative path, provide some fallback logic.
// Check to see if the AssetProcessor is ready. If it *is* and we didn't get a path, print an error then follow
// the fallback logic. If it's *not* ready, we're probably either extremely early in a tool startup flow or inside
// a unit test, so just execute the fallback logic without an error.
[[maybe_unused]] bool assetProcessorReady = false;
AzFramework::AssetSystemRequestBus::BroadcastResult(
assetProcessorReady, &AzFramework::AssetSystemRequestBus::Events::AssetProcessorIsReady);
AZ_Error(
"Prefab", !assetProcessorReady, "Full source path for '%.*s' could not be determined. Using fallback logic.",
AZ_STRING_ARG(path.Native()));
// If a relative path was passed in, make it relative to the project root.
fullPath = AZ::IO::Path(m_projectPathWithOsSeparator).Append(pathWithOSSeparator);
}
return fullPath;
}
AZ::IO::Path PrefabLoader::GetRelativePathToProject(AZ::IO::PathView path)
AZ::IO::Path PrefabLoader::GenerateRelativePath(AZ::IO::PathView path)
{
AZ::IO::Path pathWithOSSeparator = AZ::IO::Path(path.Native()).MakePreferred();
if (!pathWithOSSeparator.IsAbsolute())
bool pathFound = false;
AZStd::string relativePath;
AZStd::string rootFolder;
AZ::IO::Path finalPath;
// The asset system allows for paths to be relative to multiple root folders, using a priority system.
// This request will make the input path relative to the most appropriate, highest-priority root folder.
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(
pathFound, &AzToolsFramework::AssetSystemRequestBus::Events::GenerateRelativeSourcePath, path.Native(),
relativePath, rootFolder);
if (pathFound && !relativePath.empty())
{
return path;
// A relative path was generated successfully, so return it.
finalPath = relativePath;
}
else
{
// If for some reason the Asset system couldn't provide a relative path, provide some fallback logic.
// Check to see if the AssetProcessor is ready. If it *is* and we didn't get a path, print an error then follow
// the fallback logic. If it's *not* ready, we're probably either extremely early in a tool startup flow or inside
// a unit test, so just execute the fallback logic without an error.
[[maybe_unused]] bool assetProcessorReady = false;
AzFramework::AssetSystemRequestBus::BroadcastResult(
assetProcessorReady, &AzFramework::AssetSystemRequestBus::Events::AssetProcessorIsReady);
AZ_Error("Prefab", !assetProcessorReady,
"Relative source path for '%.*s' could not be determined. Using project path as relative root.",
AZ_STRING_ARG(path.Native()));
AZ::IO::Path pathWithOSSeparator = AZ::IO::Path(path.Native()).MakePreferred();
if (pathWithOSSeparator.IsAbsolute())
{
// If an absolute path was passed in, make it relative to the project path.
finalPath = AZ::IO::Path(path.Native(), '/').MakePreferred().LexicallyRelative(m_projectPathWithSlashSeparator);
}
else
{
// If a relative path was passed in, just return it.
finalPath = path;
}
}
return AZ::IO::Path(path.Native(), '/').MakePreferred().LexicallyRelative(m_projectPathWithSlashSeparator);
return finalPath;
}
AZ::IO::Path PrefabLoaderInterface::GeneratePath()
@@ -72,6 +72,16 @@ namespace AzToolsFramework
*/
bool SaveTemplate(TemplateId templateId) override;
/**
* Saves a Prefab Template to the provided absolute source path, which needs to match the relative path in the template.
* Converts Prefab Template form into .prefab form by collapsing nested Template info
* into a source path and patches.
* @param templateId Id of the template to be saved
* @param absolutePath Absolute path to save the file to
* @return bool on whether the operation succeeded or not
*/
bool SaveTemplateToFile(TemplateId templateId, AZ::IO::PathView absolutePath) override;
/**
* Saves a Prefab Template into the provided output string.
* Converts Prefab Template form into .prefab form by collapsing nested Template info
@@ -91,9 +101,11 @@ namespace AzToolsFramework
//! The path will always have the correct separator for the current OS
AZ::IO::Path GetFullPath(AZ::IO::PathView path) override;
//! Converts path into a relative path to the project, this will be the paths in .prefab file.
//! The path will always have '/' separator.
AZ::IO::Path GetRelativePathToProject(AZ::IO::PathView path) override;
//! Converts path into a path that's relative to the highest-priority containing folder of all the folders registered
//! with the engine.
//! This path will be the path that appears in the .prefab file.
//! The path will always use the '/' separator.
AZ::IO::Path GenerateRelativePath(AZ::IO::PathView path) override;
//! Returns if the path is a valid path for a prefab
static bool IsValidPrefabPath(AZ::IO::PathView path);
@@ -60,6 +60,16 @@ namespace AzToolsFramework
*/
virtual bool SaveTemplate(TemplateId templateId) = 0;
/**
* Saves a Prefab Template to the provided absolute source path, which needs to match the relative path in the template.
* Converts Prefab Template form into .prefab form by collapsing nested Template info
* into a source path and patches.
* @param templateId Id of the template to be saved
* @param absolutePath Absolute path to save the file to
* @return bool on whether the operation succeeded or not
*/
virtual bool SaveTemplateToFile(TemplateId templateId, AZ::IO::PathView absolutePath) = 0;
/**
* Saves a Prefab Template into the provided output string.
* Converts Prefab Template form into .prefab form by collapsing nested Template info
@@ -74,9 +84,11 @@ namespace AzToolsFramework
//! The path will always have the correct separator for the current OS
virtual AZ::IO::Path GetFullPath(AZ::IO::PathView path) = 0;
//! Converts path into a relative path to the current project, this will be the paths in .prefab file.
//! The path will always have '/' separator.
virtual AZ::IO::Path GetRelativePathToProject(AZ::IO::PathView path) = 0;
//! Converts path into a path that's relative to the highest-priority containing folder of all the folders registered
//! with the engine.
//! This path will be the path that appears in the .prefab file.
//! The path will always use the '/' separator.
virtual AZ::IO::Path GenerateRelativePath(AZ::IO::PathView path) = 0;
protected:
@@ -64,7 +64,7 @@ namespace AzToolsFramework
m_prefabUndoCache.Destroy();
}
PrefabOperationResult PrefabPublicHandler::CreatePrefab(const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView filePath)
PrefabOperationResult PrefabPublicHandler::CreatePrefab(const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView absolutePath)
{
EntityList inputEntityList, topLevelEntities;
AZ::EntityId commonRootEntityId;
@@ -76,6 +76,8 @@ namespace AzToolsFramework
return findCommonRootOutcome;
}
AZ_Assert(absolutePath.IsAbsolute(), "CreatePrefab requires an absolute path for saving the initial prefab file.");
InstanceOptionalReference instanceToCreate;
{
// Initialize Undo Batch object
@@ -144,7 +146,8 @@ namespace AzToolsFramework
// Create the Prefab
instanceToCreate = prefabEditorEntityOwnershipInterface->CreatePrefab(
entities, AZStd::move(instancePtrs), filePath, commonRootEntityOwningInstance);
entities, AZStd::move(instancePtrs), m_prefabLoaderInterface->GenerateRelativePath(absolutePath),
commonRootEntityOwningInstance);
if (!instanceToCreate)
{
@@ -254,7 +257,7 @@ namespace AzToolsFramework
}
// Save Template to file
m_prefabLoaderInterface->SaveTemplate(instanceToCreate->get().GetTemplateId());
m_prefabLoaderInterface->SaveTemplateToFile(instanceToCreate->get().GetTemplateId(), absolutePath);
return AZ::Success();
}
@@ -318,7 +321,7 @@ namespace AzToolsFramework
}
//Detect whether this instantiation would produce a cyclical dependency
auto relativePath = m_prefabLoaderInterface->GetRelativePathToProject(filePath);
auto relativePath = m_prefabLoaderInterface->GenerateRelativePath(filePath);
Prefab::TemplateId templateId = m_prefabSystemComponentInterface->GetTemplateIdFromFilePath(relativePath);
if (templateId == InvalidTemplateId)
@@ -46,7 +46,7 @@ namespace AzToolsFramework
void UnregisterPrefabPublicHandlerInterface();
// PrefabPublicInterface...
PrefabOperationResult CreatePrefab(const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView filePath) override;
PrefabOperationResult CreatePrefab(const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView absolutePath) override;
PrefabOperationResult InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position) override;
PrefabOperationResult SavePrefab(AZ::IO::Path filePath) override;
PrefabEntityResult CreateEntity(AZ::EntityId parentId, const AZ::Vector3& position) override;
@@ -46,10 +46,10 @@ namespace AzToolsFramework
* Create a prefab out of the entities provided, at the path provided.
* Automatically detects descendants of entities, and discerns between entities and child instances.
* @param entityIds The entities that should form the new prefab (along with their descendants).
* @param filePath The path for the new prefab file.
* @param filePath The absolute path for the new prefab file.
* @return An outcome object; on failure, it comes with an error message detailing the cause of the error.
*/
virtual PrefabOperationResult CreatePrefab(const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView filePath) = 0;
virtual PrefabOperationResult CreatePrefab(const AZStd::vector<AZ::EntityId>& entityIds, AZ::IO::PathView absolutePath) = 0;
/**
* Instantiate a prefab from a prefab file.
@@ -95,7 +95,7 @@ namespace AzToolsFramework
const AZStd::vector<AZ::Entity*>& entities, AZStd::vector<AZStd::unique_ptr<Instance>>&& instancesToConsume,
AZ::IO::PathView filePath, AZStd::unique_ptr<AZ::Entity> containerEntity, bool shouldCreateLinks)
{
AZ::IO::Path relativeFilePath = m_prefabLoader.GetRelativePathToProject(filePath);
AZ::IO::Path relativeFilePath = m_prefabLoader.GenerateRelativePath(filePath);
if (GetTemplateIdFromFilePath(relativeFilePath) != InvalidTemplateId)
{
AZ_Error("Prefab", false,
@@ -10,7 +10,7 @@
*
*/
#include <AzCore/Casting/lossy_cast.h>
#include <AzFramework/Spawnable/SpawnableAssetHandler.h>
#include <AzToolsFramework/Prefab/Spawnable/ProcesedObjectStore.h>
namespace AzToolsFramework::Prefab::PrefabConversionUtils
@@ -73,8 +73,7 @@ namespace AzToolsFramework::Prefab::PrefabConversionUtils
uint32_t ProcessedObjectStore::BuildSubId(AZStd::string_view id)
{
AZ::Uuid subIdHash = AZ::Uuid::CreateData(id.data(), id.size());
return azlossy_caster(subIdHash.GetHash());
return AzFramework::SpawnableAssetHandler::BuildSubId(id);
}
const AZStd::string& ProcessedObjectStore::GetId() const
@@ -28,7 +28,7 @@ namespace AzToolsFramework
AZ::Transform worldFromLocal = AZ::Transform::CreateIdentity();
AZ::TransformBus::EventResult(worldFromLocal, m_entityComponentIdPair.GetEntityId(), &AZ::TransformBus::Events::GetWorldTM);
worldFromLocal.ExtractScale();
worldFromLocal.ExtractUniformScale();
m_manipulators = AZStd::make_unique<ScaleManipulators>(worldFromLocal);
m_manipulators->Register(g_mainManipulatorManagerId);
m_manipulators->SetAxes(AZ::Vector3::CreateAxisX(), AZ::Vector3::CreateAxisY(), AZ::Vector3::CreateAxisZ());
@@ -32,7 +32,6 @@
#include <AzToolsFramework/Entity/EditorEntityContextBus.h>
#include <AzToolsFramework/Prefab/PrefabPublicInterface.h>
#include <AzToolsFramework/ToolsComponents/TransformComponentBus.h>
#include <AzToolsFramework/ToolsComponents/TransformScalePropertyHandler.h>
#include <AzToolsFramework/ToolsComponents/EditorInspectorComponentBus.h>
#include <AzToolsFramework/ToolsComponents/EditorPendingCompositionBus.h>
#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
@@ -50,10 +49,10 @@ namespace AzToolsFramework
{
const AZ::u32 ParentEntityCRC = AZ_CRC("Parent Entity", 0x5b1b276c);
// Decompose a transform into euler angles in degrees, scale (along basis, any shear will be dropped), and translation.
void DecomposeTransform(const AZ::Transform& transform, AZ::Vector3& translation, AZ::Vector3& rotation, AZ::Vector3& scale)
// Decompose a transform into euler angles in degrees, uniform scale, and translation.
void DecomposeTransform(const AZ::Transform& transform, AZ::Vector3& translation, AZ::Vector3& rotation, float& scale)
{
scale = transform.GetScale();
scale = transform.GetUniformScale();
translation = transform.GetTranslation();
rotation = transform.GetRotation().GetEulerDegrees();
}
@@ -120,7 +119,7 @@ namespace AzToolsFramework
// Decompose the old slice-relative transform and set it as a our editor transform,
// since the entity is now our parent.
EditorTransform editorTransform;
DecomposeTransform(sliceRelTransform, editorTransform.m_translate, editorTransform.m_rotate, editorTransform.m_scale);
DecomposeTransform(sliceRelTransform, editorTransform.m_translate, editorTransform.m_rotate, editorTransform.m_uniformScale);
editorTransformElement.Convert<EditorTransform>(context);
editorTransformElement.SetData(context, editorTransform);
}
@@ -170,6 +169,23 @@ namespace AzToolsFramework
return true;
}
bool EditorTransformDataConverter(AZ::SerializeContext& context, AZ::SerializeContext::DataElementNode& classElement)
{
if (classElement.GetVersion() < 3)
{
// version 3 replaces vector scale with uniform scale but does not yet delete the legacy scale data
// in order to allow for migration
AZ::Vector3 vectorScale;
if (classElement.FindSubElementAndGetData<AZ::Vector3>(AZ_CRC_CE("Scale"), vectorScale))
{
const float uniformScale = vectorScale.GetMaxElement();
classElement.AddElementWithData(context, "UniformScale", uniformScale);
}
}
return true;
}
} // namespace Internal
TransformComponent::TransformComponent()
@@ -357,7 +373,7 @@ namespace AzToolsFramework
AZ::Transform TransformComponent::GetLocalScaleTM() const
{
return AZ::Transform::CreateUniformScale(m_editorTransform.m_scale.GetMaxElement());
return AZ::Transform::CreateUniformScale(m_editorTransform.m_uniformScale);
}
const AZ::Transform& TransformComponent::GetLocalTM()
@@ -374,12 +390,13 @@ namespace AzToolsFramework
// given a local transform, update local transform.
void TransformComponent::SetLocalTM(const AZ::Transform& finalTx)
{
AZ::Vector3 tx, rot, scale;
Internal::DecomposeTransform(finalTx, tx, rot, scale);
AZ::Vector3 tx, rot;
float uniformScale;
Internal::DecomposeTransform(finalTx, tx, rot, uniformScale);
m_editorTransform.m_translate = tx;
m_editorTransform.m_rotate = rot;
m_editorTransform.m_scale = scale;
m_editorTransform.m_uniformScale = uniformScale;
TransformChanged();
}
@@ -599,31 +616,21 @@ namespace AzToolsFramework
return result;
}
void TransformComponent::SetLocalScale(const AZ::Vector3& scale)
{
m_editorTransform.m_scale = scale;
TransformChanged();
}
AZ::Vector3 TransformComponent::GetLocalScale()
{
return m_editorTransform.m_scale;
}
AZ::Vector3 TransformComponent::GetWorldScale()
{
return GetWorldTM().GetScale();
AZ_WarningOnce("TransformComponent", false, "GetLocalScale is deprecated, please use GetLocalUniformScale instead");
return m_editorTransform.m_legacyScale;
}
void TransformComponent::SetLocalUniformScale(float scale)
{
m_editorTransform.m_scale = AZ::Vector3(scale);
m_editorTransform.m_uniformScale = scale;
TransformChanged();
}
float TransformComponent::GetLocalUniformScale()
{
return m_editorTransform.m_scale.GetMaxElement();
return m_editorTransform.m_uniformScale;
}
float TransformComponent::GetWorldUniformScale()
@@ -1141,9 +1148,10 @@ namespace AzToolsFramework
serializeContext->Class<EditorTransform>()->
Field("Translate", &EditorTransform::m_translate)->
Field("Rotate", &EditorTransform::m_rotate)->
Field("Scale", &EditorTransform::m_scale)->
Field("Scale", &EditorTransform::m_legacyScale)->
Field("Locked", &EditorTransform::m_locked)->
Version(2);
Field("UniformScale", &EditorTransform::m_uniformScale)->
Version(3, &Internal::EditorTransformDataConverter);
serializeContext->Class<Components::TransformComponent, EditorComponentBase>()->
Field("Parent Entity", &TransformComponent::m_parentEntityId)->
@@ -1202,7 +1210,7 @@ namespace AzToolsFramework
Attribute(AZ::Edit::Attributes::Suffix, " deg")->
Attribute(AZ::Edit::Attributes::ReadOnly, &EditorTransform::m_locked)->
Attribute(AZ::Edit::Attributes::SliceFlags, AZ::Edit::SliceFlags::NotPushableOnSliceRoot)->
DataElement(TransformScaleHandler, &EditorTransform::m_scale, "Scale", "Local Scale")->
DataElement(AZ::Edit::UIHandlers::Default, &EditorTransform::m_uniformScale, "Uniform Scale", "Local Uniform Scale")->
Attribute(AZ::Edit::Attributes::Step, 0.1f)->
Attribute(AZ::Edit::Attributes::ReadOnly, &EditorTransform::m_locked)
;
@@ -1230,7 +1238,8 @@ namespace AzToolsFramework
{
AzToolsFramework::ScopedUndoBatch undo("Reset transform values");
m_editorTransform.m_translate = AZ::Vector3::CreateZero();
m_editorTransform.m_scale = AZ::Vector3::CreateOne();
m_editorTransform.m_legacyScale = AZ::Vector3::CreateOne();
m_editorTransform.m_uniformScale = 1.0f;
m_editorTransform.m_rotate = AZ::Vector3::CreateZero();
OnTransformChanged();
SetDirty();
@@ -115,9 +115,7 @@ namespace AzToolsFramework
AZ::Quaternion GetLocalRotationQuaternion() override;
// Scale Modifiers
void SetLocalScale(const AZ::Vector3& scale) override;
AZ::Vector3 GetLocalScale() override;
AZ::Vector3 GetWorldScale() override;
void SetLocalUniformScale(float scale) override;
float GetLocalUniformScale() override;
@@ -30,7 +30,8 @@ namespace AzToolsFramework
EditorTransform()
{
m_translate = AZ::Vector3::CreateZero();
m_scale = AZ::Vector3::CreateOne();
m_legacyScale = AZ::Vector3::CreateOne();
m_uniformScale = 1.0f;
m_rotate = AZ::Vector3::CreateZero();
m_locked = false;
}
@@ -40,9 +41,10 @@ namespace AzToolsFramework
return EditorTransform();
}
AZ::Vector3 m_translate; //! Translation in engine units (meters)
AZ::Vector3 m_scale;
AZ::Vector3 m_rotate; //! Rotation in degrees
AZ::Vector3 m_translate; //!< Translation in engine units (meters)
AZ::Vector3 m_legacyScale; //!< Legacy vector scale value, retained only for migration.
float m_uniformScale; //!< Single scale value applied uniformly.
AZ::Vector3 m_rotate; //!< Rotation in degrees
bool m_locked;
};
@@ -1,82 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "AzToolsFramework_precompiled.h"
#include <ToolsComponents/TransformScalePropertyHandler.h>
#include <AzCore/Math/Transform.h>
#include <AzCore/Math/Vector3.h>
namespace AzToolsFramework
{
void RegisterTransformScaleHandler()
{
PropertyTypeRegistrationMessages::Bus::Broadcast(&PropertyTypeRegistrationMessages::RegisterPropertyType, aznew Components::TransformScalePropertyHandler());
}
namespace Components
{
AZ::u32 TransformScalePropertyHandler::GetHandlerName(void) const
{
return TransformScaleHandler;
}
QWidget* TransformScalePropertyHandler::CreateGUI(QWidget* parent)
{
AzQtComponents::DoubleSpinBox* newCtrl = new AzQtComponents::DoubleSpinBox(parent);
connect(newCtrl, QOverload<double>::of(&AzQtComponents::DoubleSpinBox::valueChanged), newCtrl, [newCtrl]()
{
AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&AzToolsFramework::PropertyEditorGUIMessages::RequestWrite, newCtrl);
});
newCtrl->setMinimum(AZ::MinTransformScale);
newCtrl->setMaximum(AZ::MaxTransformScale);
return newCtrl;
}
void TransformScalePropertyHandler::ConsumeAttribute(AzQtComponents::DoubleSpinBox* GUI, AZ::u32 attrib,
AzToolsFramework::PropertyAttributeReader* attrValue, [[maybe_unused]] const char* debugName)
{
if (attrib == AZ::Edit::Attributes::Suffix)
{
AZStd::string label;
if (attrValue->Read<AZStd::string>(label))
{
GUI->setSuffix(label.c_str());
}
}
}
void TransformScalePropertyHandler::WriteGUIValuesIntoProperty([[maybe_unused]] size_t index, AzQtComponents::DoubleSpinBox* GUI,
AZ::Vector3& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
{
const float value = aznumeric_cast<float>(GUI->value());
const float currentMaxElement = instance.GetMaxElement();
if (currentMaxElement != 0.0f)
{
instance *= value / currentMaxElement;
}
else
{
instance = AZ::Vector3(value);
}
}
bool TransformScalePropertyHandler::ReadValuesIntoGUI([[maybe_unused]] size_t index, AzQtComponents::DoubleSpinBox* GUI,
const AZ::Vector3& instance, [[maybe_unused]] AzToolsFramework::InstanceDataNode* node)
{
QSignalBlocker signalBlocker(GUI);
GUI->setValue(instance.GetMaxElement());
return true;
}
} // namespace Components
} // namespace AzToolsFramework
@@ -1,56 +0,0 @@
/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzQtComponents/Components/Widgets/SpinBox.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <AzCore/Math/Vector3.h>
#endif
namespace AzToolsFramework
{
namespace Components
{
static const AZ::Crc32 TransformScaleHandler = AZ_CRC_CE("TransformScale");
//! Handler to allow the scale field inside the Transform Component to be represented as a single value in
//! the editor, but stored internally as a Vector3.
//! The purpose for this is to prevent any new entities being created with non-uniform scale on the Transform
//! Component, but preserve the data required for migrating any existing entities to use the Non-Uniform Scale
//! Component, until all migration work is completed.
//! The value shown in the editor will be the maximum value from the scale vector, and changing the value in
//! the editor will update the vector so that its maximum value matches the newly edited value, but its
//! components retain their existing proportion.
//! For example, if the current vector scale is (2, 3, 4), the value in the editor will appear as 4. If the value
//! in the editor is updated to 2, then the vector scale will update to (1, 1.5, 2), keeping the same proportion
//! between the x, y and z components.
class TransformScalePropertyHandler
: public QObject
, public AzToolsFramework::PropertyHandler<AZ::Vector3, AzQtComponents::DoubleSpinBox>
{
Q_OBJECT //AUTOMOC
public:
AZ_CLASS_ALLOCATOR(TransformScalePropertyHandler, AZ::SystemAllocator, 0);
AZ::u32 GetHandlerName(void) const override;
QWidget* CreateGUI(QWidget* parent) override;
void ConsumeAttribute(AzQtComponents::DoubleSpinBox* GUI, AZ::u32 attrib,
AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, AzQtComponents::DoubleSpinBox* GUI,
AZ::Vector3& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, AzQtComponents::DoubleSpinBox* GUI,
const AZ::Vector3& instance, AzToolsFramework::InstanceDataNode* node) override;
};
} // namespace Components
} // namespace AzToolsFramework
@@ -172,7 +172,7 @@ namespace AzToolsFramework
const int autoExpandDelayMilliseconds = 2500;
m_gui->m_objectTree->setSelectionMode(QAbstractItemView::ExtendedSelection);
m_gui->m_objectTree->setEditTriggers(QAbstractItemView::EditKeyPressed);
SetDefaultTreeViewEditTriggers();
m_gui->m_objectTree->setAutoExpandDelay(autoExpandDelayMilliseconds);
m_gui->m_objectTree->setDragEnabled(true);
m_gui->m_objectTree->setDropIndicatorShown(true);
@@ -850,6 +850,11 @@ namespace AzToolsFramework
addAction(m_actionGoToEntitiesInViewport);
}
void EntityOutlinerWidget::SetDefaultTreeViewEditTriggers()
{
m_gui->m_objectTree->setEditTriggers(QAbstractItemView::SelectedClicked | QAbstractItemView::EditKeyPressed);
}
void EntityOutlinerWidget::OnEntityPickModeStarted()
{
m_gui->m_objectTree->setDragEnabled(false);
@@ -862,7 +867,7 @@ namespace AzToolsFramework
{
m_gui->m_objectTree->setDragEnabled(true);
m_gui->m_objectTree->setSelectionMode(QAbstractItemView::ExtendedSelection);
m_gui->m_objectTree->setEditTriggers(QAbstractItemView::SelectedClicked | QAbstractItemView::DoubleClicked | QAbstractItemView::EditKeyPressed);
SetDefaultTreeViewEditTriggers();
m_inObjectPickMode = false;
}
@@ -166,6 +166,8 @@ namespace AzToolsFramework
// to a given entity
void QueueScrollToNewContent(const AZ::EntityId& entityId) override;
void SetDefaultTreeViewEditTriggers();
void ScrollToNewContent();
bool m_scrollToNewContentQueued;
bool m_scrollToSelectedEntity;
@@ -333,7 +333,7 @@ namespace AzToolsFramework
}
}
auto createPrefabOutcome = s_prefabPublicInterface->CreatePrefab(selectedEntities, s_prefabLoaderInterface->GetRelativePathToProject(prefabFilePath.data()));
auto createPrefabOutcome = s_prefabPublicInterface->CreatePrefab(selectedEntities, prefabFilePath.data());
if (!createPrefabOutcome.IsSuccess())
{
@@ -777,6 +777,23 @@ namespace AzToolsFramework
selection.SetDefaultDirectory(defaultDirectory);
}
if (m_hideProductFilesInAssetPicker)
{
FilterConstType displayFilter = selection.GetDisplayFilter();
EntryTypeFilter* productsFilter = new EntryTypeFilter();
productsFilter->SetEntryType(AssetBrowserEntry::AssetEntryType::Product);
InverseFilter* noProductsFilter = new InverseFilter();
noProductsFilter->SetFilter(FilterConstType(productsFilter));
CompositeFilter* compFilter = new CompositeFilter(CompositeFilter::LogicOperatorType::AND);
compFilter->AddFilter(FilterConstType(displayFilter));
compFilter->AddFilter(FilterConstType(noProductsFilter));
selection.SetDisplayFilter(FilterConstType(compFilter));
}
AssetBrowserComponentRequestBus::Broadcast(&AssetBrowserComponentRequests::PickAssets, selection, parentWidget());
if (selection.IsValid())
{
@@ -936,11 +953,16 @@ namespace AzToolsFramework
return;
}
const AZ::Data::AssetId assetID = GetCurrentAssetID();
m_currentAssetHint = "";
if (!m_unnamedType)
const AZStd::string& folderPath = GetFolderSelection();
if (!folderPath.empty())
{
m_currentAssetHint = folderPath;
}
else
{
const AZ::Data::AssetId assetID = GetCurrentAssetID();
m_currentAssetHint = "";
AZ::Outcome<AssetSystem::JobInfoContainer> jobOutcome = AZ::Failure();
AssetSystemJobRequestBus::BroadcastResult(jobOutcome, &AssetSystemJobRequestBus::Events::GetAssetJobsInfoByAssetID, assetID, false, false);
@@ -954,7 +976,7 @@ namespace AzToolsFramework
if (!jobs.empty())
{
// The default behavior is show to the source filename.
// The default behavior is to show the source filename.
assetPath = jobs[0].m_sourceFile;
AZStd::string errorLog;
@@ -1172,6 +1194,16 @@ namespace AzToolsFramework
return m_showProductAssetName;
}
void PropertyAssetCtrl::SetHideProductFilesInAssetPicker(bool hide)
{
m_hideProductFilesInAssetPicker = hide;
}
bool PropertyAssetCtrl::GetHideProductFilesInAssetPicker() const
{
return m_hideProductFilesInAssetPicker;
}
void PropertyAssetCtrl::SetShowThumbnail(bool enable)
{
m_showThumbnail = enable;
@@ -1297,6 +1329,14 @@ namespace AzToolsFramework
GUI->SetShowProductAssetName(showProductAssetName);
}
}
else if(attrib == AZ::Edit::Attributes::HideProductFilesInAssetPicker)
{
bool hideProductFilesInAssetPicker = false;
if (attrValue->Read<bool>(hideProductFilesInAssetPicker))
{
GUI->SetHideProductFilesInAssetPicker(hideProductFilesInAssetPicker);
}
}
else if (attrib == AZ::Edit::Attributes::ClearNotify)
{
PropertyAssetCtrl::ClearCallbackType* func = azdynamic_cast<PropertyAssetCtrl::ClearCallbackType*>(attrValue->GetAttribute());
@@ -158,6 +158,10 @@ namespace AzToolsFramework
//! Assets can be either source or product assets generated from source assets. By default, source assets are shown in the property asset. You can override that with this flag.
bool m_showProductAssetName = true;
//! Assets can be either source or product assets generated from source assets.
//! By default the asset picker shows both on an AZ::Asset<> property. You can hide product assets with this flag.
bool m_hideProductFilesInAssetPicker = false;
bool m_showThumbnail = false;
bool m_showThumbnailDropDownButton = false;
EditCallbackType* m_thumbnailCallback = nullptr;
@@ -211,6 +215,9 @@ namespace AzToolsFramework
void SetShowProductAssetName(bool enable);
bool GetShowProductAssetName() const;
void SetHideProductFilesInAssetPicker(bool hide);
bool GetHideProductFilesInAssetPicker() const;
void SetShowThumbnail(bool enable);
bool GetShowThumbnail() const;
void SetShowThumbnailDropDownButton(bool enable);
@@ -16,7 +16,6 @@
#include <AzToolsFramework/ToolsComponents/EditorEntityIdContainer.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyAudioCtrlTypes.h>
#include <AzToolsFramework/UI/PropertyEditor/GenericComboBoxCtrl.h>
#include <AzToolsFramework/ToolsComponents/TransformScalePropertyHandler.h>
namespace AzToolsFramework
{
@@ -38,7 +37,6 @@ namespace AzToolsFramework
void RegisterButtonPropertyHandlers();
void RegisterMultiLineEditHandler();
void RegisterCrcHandler();
void RegisterTransformScaleHandler();
void ReflectPropertyEditor(AZ::ReflectContext* context);
namespace Components
@@ -192,7 +190,6 @@ namespace AzToolsFramework
RegisterVectorHandlers();
RegisterButtonPropertyHandlers();
RegisterMultiLineEditHandler();
RegisterTransformScaleHandler();
// GenericComboBoxHandlers
RegisterGenericComboBoxHandler<AZ::Crc32>();
@@ -165,15 +165,18 @@ namespace AzToolsFramework
virtual bool AngleSnappingEnabled() = 0;
/// Return the angle snapping/step size.
virtual float AngleStep() = 0;
/// Transform a point in world space to screen space coordinates.
/// Transform a point in world space to screen space coordinates in Qt Widget space.
/// Multiply by DeviceScalingFactor to get the position in viewport pixel space.
virtual AzFramework::ScreenPoint ViewportWorldToScreen(const AZ::Vector3& worldPosition) = 0;
/// Transform a point in screen space coordinates to a vector in world space based on clip space depth.
/// Transform a point from Qt widget screen space to world space based on the given clip space depth.
/// Depth specifies a relative camera depth to project in the range of [0.f, 1.f].
/// Returns the world space position if successful.
virtual AZStd::optional<AZ::Vector3> ViewportScreenToWorld(const AzFramework::ScreenPoint& screenPosition, float depth) = 0;
/// Casts a point in screen space to a ray in world space originating from the viewport camera frustum's near plane.
/// Returns a ray containing the ray's origin and a direction normal, if successful.
virtual AZStd::optional<ProjectedViewportRay> ViewportScreenToWorldRay(const AzFramework::ScreenPoint& screenPosition) = 0;
/// Gets the DPI scaling factor that translates Qt widget space into viewport pixel space.
virtual float DeviceScalingFactor() = 0;
protected:
~ViewportInteractionRequests() = default;
@@ -293,8 +293,6 @@ set(FILES
ToolsComponents/TransformComponent.h
ToolsComponents/TransformComponent.cpp
ToolsComponents/TransformComponentBus.h
ToolsComponents/TransformScalePropertyHandler.cpp
ToolsComponents/TransformScalePropertyHandler.h
ToolsComponents/ScriptEditorComponent.cpp
ToolsComponents/ScriptEditorComponent.h
ToolsComponents/ToolsAssetCatalogComponent.cpp
@@ -141,7 +141,7 @@ namespace UnitTest
// Set the new entity's transform to non zero values
// This helps validate in comparison tests that the transform values of created entities persist during slice operations
entityTransform->SetLocalScale(AZ::Vector3(5, 5, 5));
entityTransform->SetLocalUniformScale(5);
entityTransform->SetLocalRotation(AZ::Vector3RadToDeg(AZ::Vector3(90, 90, 90)));
entityTransform->SetLocalTranslation(AZ::Vector3(100, 100, 100));