diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.cpp b/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.cpp index 87ab61bf59..e1a3e0bbfa 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.cpp +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.cpp @@ -23,6 +23,7 @@ #include #include #include +#include #include #include #include @@ -53,7 +54,6 @@ #include "../AnimGraphTransitionCondition.h" #include "../MCore/Source/Endian.h" #include "../NodeMap.h" -#include "LegacyAnimGraphNodeParser.h" #include #include @@ -245,14 +245,10 @@ namespace EMotionFX { mFileHighVersion = 1; mFileLowVersion = 0; - mIsUnicodeFile = true; // allocate the string buffer used for reading in variable sized strings mStringStorageSize = 256; mStringStorage = (char*)MCore::Allocate(mStringStorageSize, EMFX_MEMCATEGORY_IMPORTER); - mBlendNodes.SetMemoryCategory(EMFX_MEMCATEGORY_IMPORTER); - mBlendNodes.Reserve(1024); - //mConvertString.Reserve( 256 ); } @@ -281,57 +277,8 @@ namespace EMotionFX mStringStorage = nullptr; mStringStorageSize = 0; - //mConvertString.Clear(); - - // get rid of the blend nodes array - mBlendNodes.Clear(); - - m_entryNodeIndexToStateMachineIdLookupTable.clear(); } - - // check if the strings in the file are encoded using unicode or multi-byte - bool SharedHelperData::GetIsUnicodeFile(const char* dateString, MCore::Array* sharedData) - { - // find the helper data - SharedData* data = Importer::FindSharedData(sharedData, SharedHelperData::TYPE_ID); - SharedHelperData* helperData = static_cast(data); - - AZStd::vector dateParts; - AzFramework::StringFunc::Tokenize(dateString, dateParts, MCore::CharacterConstants::space, false /* keep empty strings */, true /* keep space strings */); - - // decode the month - int32 month = 0; - const AZStd::string& monthString = dateParts[0]; - const char* monthStrings[12] = { "Jan", "Feb", "Mar", "Apr", "May", "Jun", "Jul", "Aug", "Sep", "Oct", "Nov", "Dec" }; - for (int32 i = 0; i < 12; ++i) - { - if (monthString == monthStrings[i]) - { - month = i + 1; - break; - } - } - - //int32 day = dateParts[1].ToInt(); - int32 year; - if (!AzFramework::StringFunc::LooksLikeInt(dateParts[2].c_str(), &year)) - { - return false; - } - - // set if the file contains unicode strings or not based on the compilcation date - if (year < 2012 || (year == 2012 && month < 11)) - { - helperData->mIsUnicodeFile = false; - } - - //LogInfo( "String: '%s', Decoded: %i.%i.%i - isUnicode=%i", dateString, day, month, year, helperData->mIsUnicodeFile ); - - return helperData->mIsUnicodeFile; - } - - const char* SharedHelperData::ReadString(MCore::Stream* file, MCore::Array* sharedData, MCore::Endian::EEndianType endianType) { MCORE_ASSERT(file); @@ -366,25 +313,6 @@ namespace EMotionFX return helperData->mStringStorage; } - - // get the array of anim graph nodes - MCore::Array& SharedHelperData::GetBlendNodes(MCore::Array* sharedData) - { - // find the helper data - SharedData* data = Importer::FindSharedData(sharedData, SharedHelperData::TYPE_ID); - SharedHelperData* helperData = static_cast(data); - return helperData->mBlendNodes; - } - - // Get the table of entry state indices to state machines IDs - AZStd::map& SharedHelperData::GetEntryStateToStateMachineTable(MCore::Array* sharedData) - { - // Find the helper data - SharedData* data = Importer::FindSharedData(sharedData, SharedHelperData::TYPE_ID); - SharedHelperData* helperData = static_cast(data); - return helperData->m_entryNodeIndexToStateMachineIdLookupTable; - } - //----------------------------------------------------------------------------- // constructor @@ -1999,7 +1927,6 @@ namespace EMotionFX //---------------------------------------------------------------------------------------------------------- - // bool ChunkProcessorActorAttachmentNodes::Process(MCore::File* file, Importer::ImportParameters& importParams) { const MCore::Endian::EEndianType endianType = importParams.mEndianType; @@ -2055,866 +1982,6 @@ namespace EMotionFX return true; } - - //---------------------------------------------------------------------------------------------------------- - - // animGraph state transitions - bool ChunkProcessorAnimGraphStateTransitions::Process(MCore::File* file, Importer::ImportParameters& importParams) - { - // read the number of transitions to follow - uint32 numTransitions; - file->Read(&numTransitions, sizeof(uint32)); - MCore::Endian::ConvertUnsignedInt32(&numTransitions, importParams.mEndianType); - - // read the state machine index - uint32 stateMachineIndex; - file->Read(&stateMachineIndex, sizeof(uint32)); - MCore::Endian::ConvertUnsignedInt32(&stateMachineIndex, importParams.mEndianType); - - // get the loaded anim graph nodes - MCore::Array& blendNodes = SharedHelperData::GetBlendNodes(importParams.mSharedData); - if (stateMachineIndex >= blendNodes.GetLength()) - { - if (GetLogging()) - { - AZ_Error("EMotionFX", false, "State machine refers to invalid blend node, state machine index: %d, amount of blend node: %d", stateMachineIndex, blendNodes.GetLength()); - } - return false; - } - AZ_Assert(azrtti_typeid(blendNodes[stateMachineIndex]) == azrtti_typeid(), "ChunkProcessorAnimGraphStateTransitions::Process : Unexpected node type expected AnimGraphStateMachine. Found %u instead", azrtti_typeid(blendNodes[stateMachineIndex])); - AnimGraphStateMachine* stateMachine = static_cast(blendNodes[stateMachineIndex]); - - if (GetLogging()) - { - MCore::LogDetailedInfo("- Num transitions for state machine '%s' = %d", blendNodes[stateMachineIndex]->GetName(), numTransitions); - } - - stateMachine->ReserveTransitions(numTransitions); - - // read the transitions - FileFormat::AnimGraph_StateTransition transition; - for (uint32 i = 0; i < numTransitions; ++i) - { - // read the transition - file->Read(&transition, sizeof(FileFormat::AnimGraph_StateTransition)); - - // convert endian - MCore::Endian::ConvertUnsignedInt32(&transition.mSourceNode, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&transition.mDestNode, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&transition.mNumConditions, importParams.mEndianType); - MCore::Endian::ConvertSignedInt32(&transition.mStartOffsetX, importParams.mEndianType); - MCore::Endian::ConvertSignedInt32(&transition.mStartOffsetY, importParams.mEndianType); - MCore::Endian::ConvertSignedInt32(&transition.mEndOffsetX, importParams.mEndianType); - MCore::Endian::ConvertSignedInt32(&transition.mEndOffsetY, importParams.mEndianType); - - //---------------------------------------------- - // read the node header - FileFormat::AnimGraph_NodeHeader nodeHeader; - file->Read(&nodeHeader, sizeof(FileFormat::AnimGraph_NodeHeader)); - - // convert endian - MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mTypeID, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mParentIndex, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mVersion, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumCustomDataBytes, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumChildNodes, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumAttributes, importParams.mEndianType); - MCore::Endian::ConvertSignedInt32(&nodeHeader.mVisualPosX, importParams.mEndianType); - MCore::Endian::ConvertSignedInt32(&nodeHeader.mVisualPosY, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mVisualizeColor, importParams.mEndianType); - - if (GetLogging()) - { - MCore::LogDetailedInfo("- State Transition Node:"); - MCore::LogDetailedInfo(" + Type = %d", nodeHeader.mTypeID); - MCore::LogDetailedInfo(" + Version = %d", nodeHeader.mVersion); - MCore::LogDetailedInfo(" + Num data bytes = %d", nodeHeader.mNumCustomDataBytes); - MCore::LogDetailedInfo(" + Num attributes = %d", nodeHeader.mNumAttributes); - MCore::LogDetailedInfo(" + Num conditions = %d", transition.mNumConditions); - MCore::LogDetailedInfo(" + Source node = %d", transition.mSourceNode); - MCore::LogDetailedInfo(" + Dest node = %d", transition.mDestNode); - } - - // create the transition object - AnimGraphStateTransition* emfxTransition = nullptr; - if (GetNewTypeIdByOldNodeTypeId(nodeHeader.mTypeID) == azrtti_typeid()) - { - emfxTransition = aznew AnimGraphStateTransition(); - } - - if (emfxTransition) - { - if (transition.mDestNode >= blendNodes.GetLength()) - { - if (GetLogging()) - { - AZ_Error("EMotionFX", false, "State machine transition refers to invalid destination blend node, transition index %d, blend node: %d", i, transition.mDestNode); - } - delete emfxTransition; - emfxTransition = nullptr; - } - // A source node index of MCORE_INVALIDINDEX32 indicates that the transition is a wildcard transition. Don't go into error state in this case. - else if (transition.mSourceNode != MCORE_INVALIDINDEX32 && transition.mSourceNode >= blendNodes.GetLength()) - { - if (GetLogging()) - { - AZ_Error("EMotionFX", false, "State machine transition refers to invalid source blend node, transition index %d, blend node: %d", i, transition.mSourceNode); - } - delete emfxTransition; - emfxTransition = nullptr; - } - else - { - AnimGraphNode* targetNode = blendNodes[transition.mDestNode]; - if (targetNode == nullptr) - { - delete emfxTransition; - emfxTransition = nullptr; - } - else - { - AZ_Assert(azrtti_istypeof(emfxTransition), "ChunkProcessorAnimGraphStateTransitions::Process : Unexpected node type expected AnimGraphStateTransition. Found %u instead", azrtti_typeid(blendNodes[stateMachineIndex])); - - // Now apply the transition settings - // Check if we are dealing with a wildcard transition - if (transition.mSourceNode == MCORE_INVALIDINDEX32) - { - emfxTransition->SetSourceNode(nullptr); - emfxTransition->SetIsWildcardTransition(true); - } - else - { - // set the source node - emfxTransition->SetSourceNode(blendNodes[transition.mSourceNode]); - } - - // set the destination node - emfxTransition->SetTargetNode(targetNode); - - emfxTransition->SetVisualOffsets(transition.mStartOffsetX, transition.mStartOffsetY, transition.mEndOffsetX, transition.mEndOffsetY); - - // now read the attributes - if (!LegacyAnimGraphNodeParser::ParseLegacyAttributes(file, nodeHeader.mNumAttributes, importParams.mEndianType, importParams, *emfxTransition)) - { - delete emfxTransition; - emfxTransition = nullptr; - AZ_Error("EMotionFX", false, "Unable to parse state transition"); - return false; - } - // add the transition to the state machine - stateMachine->AddTransition(emfxTransition); - } - } - } - - if (emfxTransition) - { - // iterate through all conditions - for (uint32 c = 0; c < transition.mNumConditions; ++c) - { - // read the condition node header - FileFormat::AnimGraph_NodeHeader conditionHeader; - file->Read(&conditionHeader, sizeof(FileFormat::AnimGraph_NodeHeader)); - - // convert endian - MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mTypeID, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mVersion, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mNumCustomDataBytes, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mNumAttributes, importParams.mEndianType); - - if (GetLogging()) - { - MCore::LogDetailedInfo(" - Transition Condition:"); - MCore::LogDetailedInfo(" + Type = %d", conditionHeader.mTypeID); - MCore::LogDetailedInfo(" + Version = %d", conditionHeader.mVersion); - MCore::LogDetailedInfo(" + Num data bytes = %d", conditionHeader.mNumCustomDataBytes); - MCore::LogDetailedInfo(" + Num attributes = %d", conditionHeader.mNumAttributes); - } - - AnimGraphTransitionCondition* emfxCondition = nullptr; - if (!LegacyAnimGraphNodeParser::ParseTransitionConditionChunk(file, importParams, conditionHeader, emfxCondition)) - { - AZ_Error("EMotionFX", false, "Unable to parse Transition condition of type %u in legacy file", azrtti_typeid(emfxCondition)); - delete emfxCondition; - emfxCondition = nullptr; - return false; - } - // add the condition to the transition - emfxTransition->AddCondition(emfxCondition); - } - - //emfxTransition->Init( animGraph ); - } - // something went wrong with creating the transition - else - { - MCore::LogWarning("Cannot load and instantiate state transition. State transition from %d to %d will be skipped.", transition.mSourceNode, transition.mDestNode); - - // skip reading the attributes - if (!ForwardAttributes(file, importParams.mEndianType, nodeHeader.mNumAttributes)) - { - return false; - } - - // skip reading the node custom data - if (file->Forward(nodeHeader.mNumCustomDataBytes) == false) - { - return false; - } - - // iterate through all conditions and skip them as well - for (uint32 c = 0; c < transition.mNumConditions; ++c) - { - // read the condition node header - FileFormat::AnimGraph_NodeHeader conditionHeader; - file->Read(&conditionHeader, sizeof(FileFormat::AnimGraph_NodeHeader)); - - // convert endian - MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mTypeID, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mVersion, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mNumCustomDataBytes, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&conditionHeader.mNumAttributes, importParams.mEndianType); - - // skip reading the attributes - if (!ForwardAttributes(file, importParams.mEndianType, conditionHeader.mNumAttributes)) - { - return false; - } - - // skip reading the node custom data - if (file->Forward(conditionHeader.mNumCustomDataBytes) == false) - { - return false; - } - } - } - } - - return true; - } - - //---------------------------------------------------------------------------------------------------------- - - // animGraph state transitions - bool ChunkProcessorAnimGraphAdditionalInfo::Process(MCore::File* file, Importer::ImportParameters& /*importParams*/) - { - return file->Forward(sizeof(FileFormat::AnimGraph_AdditionalInfo)); - } - - //---------------------------------------------------------------------------------------------------------- - - // animGraph node connections - bool ChunkProcessorAnimGraphNodeConnections::Process(MCore::File* file, Importer::ImportParameters& importParams) - { - // read the number of transitions to follow - uint32 numConnections; - file->Read(&numConnections, sizeof(uint32)); - MCore::Endian::ConvertUnsignedInt32(&numConnections, importParams.mEndianType); - - if (GetLogging()) - { - MCore::LogDetailedInfo("- Num node connections = %d", numConnections); - } - - // get the array of currently loaded nodes - MCore::Array& blendNodes = SharedHelperData::GetBlendNodes(importParams.mSharedData); - - // read the connections - FileFormat::AnimGraph_NodeConnection connection; - for (uint32 i = 0; i < numConnections; ++i) - { - // read the transition - file->Read(&connection, sizeof(FileFormat::AnimGraph_NodeConnection)); - - // convert endian - MCore::Endian::ConvertUnsignedInt32(&connection.mSourceNode, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&connection.mTargetNode, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt16(&connection.mSourceNodePort, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt16(&connection.mTargetNodePort, importParams.mEndianType); - - // log details - if (GetLogging()) - { - MCore::LogDetailedInfo(" + Connection #%d = From node %d (port id %d) into node %d (port id %d)", i, connection.mSourceNode, connection.mSourceNodePort, connection.mTargetNode, connection.mTargetNodePort); - } - - // get the source and the target node and check if they are valid - AnimGraphNode* sourceNode = blendNodes[connection.mSourceNode]; - AnimGraphNode* targetNode = blendNodes[connection.mTargetNode]; - if (sourceNode == nullptr || targetNode == nullptr) - { - MCore::LogWarning("EMotionFX::ChunkProcessorAnimGraphNodeConnections() - Connection cannot be created because the source or target node is invalid! (sourcePortID=%d targetPortID=%d sourceNode=%d targetNode=%d)", connection.mSourceNodePort, connection.mTargetNodePort, connection.mSourceNode, connection.mTargetNode); - continue; - } - - // create the connection - const uint32 sourcePort = blendNodes[connection.mSourceNode]->FindOutputPortByID(connection.mSourceNodePort); - const uint32 targetPort = blendNodes[connection.mTargetNode]->FindInputPortByID(connection.mTargetNodePort); - if (sourcePort != MCORE_INVALIDINDEX32 && targetPort != MCORE_INVALIDINDEX32) - { - blendNodes[connection.mTargetNode]->AddConnection(blendNodes[connection.mSourceNode], static_cast(sourcePort), static_cast(targetPort)); - } - else - { - MCore::LogWarning("EMotionFX::ChunkProcessorAnimGraphNodeConnections() - Connection cannot be created because the source or target port doesn't exist! (sourcePortID=%d targetPortID=%d sourceNode='%s' targetNode=%s')", connection.mSourceNodePort, connection.mTargetNodePort, blendNodes[connection.mSourceNode]->GetName(), blendNodes[connection.mTargetNode]->GetName()); - } - } - - return true; - } - - //---------------------------------------------------------------------------------------------------------- - - // animGraph node - bool ChunkProcessorAnimGraphNode::Process(MCore::File* file, Importer::ImportParameters& importParams) - { - AnimGraph* animGraph = importParams.mAnimGraph; - MCORE_ASSERT(animGraph); - - // read the node header - FileFormat::AnimGraph_NodeHeader nodeHeader; - file->Read(&nodeHeader, sizeof(FileFormat::AnimGraph_NodeHeader)); - - // convert endian - MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mTypeID, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mParentIndex, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mVersion, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumCustomDataBytes, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumChildNodes, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mNumAttributes, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&nodeHeader.mVisualizeColor, importParams.mEndianType); - MCore::Endian::ConvertSignedInt32(&nodeHeader.mVisualPosX, importParams.mEndianType); - MCore::Endian::ConvertSignedInt32(&nodeHeader.mVisualPosY, importParams.mEndianType); - - const char* nodeName = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType); - if (GetLogging()) - { - MCore::LogDetailedInfo("- Blend Node:"); - MCore::LogDetailedInfo(" + Name = %s", nodeName); - MCore::LogDetailedInfo(" + Parent index = %d", nodeHeader.mParentIndex); - MCore::LogDetailedInfo(" + Type = %d", nodeHeader.mTypeID); - MCore::LogDetailedInfo(" + Version = %d", nodeHeader.mVersion); - MCore::LogDetailedInfo(" + Num data bytes = %d", nodeHeader.mNumCustomDataBytes); - MCore::LogDetailedInfo(" + Num child nodes = %d", nodeHeader.mNumChildNodes); - MCore::LogDetailedInfo(" + Num attributes = %d", nodeHeader.mNumAttributes); - MCore::LogDetailedInfo(" + Visualize Color = %d, %d, %d", MCore::ExtractRed(nodeHeader.mVisualizeColor), MCore::ExtractGreen(nodeHeader.mVisualizeColor), MCore::ExtractBlue(nodeHeader.mVisualizeColor)); - MCore::LogDetailedInfo(" + Visual pos = (%d, %d)", nodeHeader.mVisualPosX, nodeHeader.mVisualPosY); - MCore::LogDetailedInfo(" + Collapsed = %s", (nodeHeader.mFlags & FileFormat::ANIMGRAPH_NODEFLAG_COLLAPSED) ? "Yes" : "No"); - MCore::LogDetailedInfo(" + Visualized = %s", (nodeHeader.mFlags & FileFormat::ANIMGRAPH_NODEFLAG_VISUALIZED) ? "Yes" : "No"); - MCore::LogDetailedInfo(" + Disabled = %s", (nodeHeader.mFlags & FileFormat::ANIMGRAPH_NODEFLAG_DISABLED) ? "Yes" : "No"); - MCore::LogDetailedInfo(" + Virtual FinalOut= %s", (nodeHeader.mFlags & FileFormat::ANIMGRAPH_NODEFLAG_VIRTUALFINALOUTPUT) ? "Yes" : "No"); - } - - AnimGraphNode* node = nullptr; - if (!LegacyAnimGraphNodeParser::ParseAnimGraphNodeChunk(file - , importParams - , nodeName - , nodeHeader - , node)) - { - if (importParams.mAnimGraph->GetRootStateMachine() == node) - { - importParams.mAnimGraph->SetRootStateMachine(nullptr); - } - - if (node) - { - AnimGraphNode* parentNode = node->GetParentNode(); - if (parentNode) - { - parentNode->RemoveChildNodeByPointer(node, false); - } - } - - delete node; - node = nullptr; - return false; - } - - EMotionFX::GetEventManager().OnCreatedNode(animGraph, node); - - return true; - } - - //---------------------------------------------------------------------------------------------------------- - - // animGraph parameters - bool ChunkProcessorAnimGraphParameters::Process(MCore::File* file, Importer::ImportParameters& importParams) - { - AnimGraph* animGraph = importParams.mAnimGraph; - MCORE_ASSERT(animGraph); - - // read the number of parameters - uint32 numParams; - file->Read(&numParams, sizeof(uint32)); - MCore::Endian::ConvertUnsignedInt32(&numParams, importParams.mEndianType); - - if (GetLogging()) - { - MCore::LogDetailedInfo("- Num parameters = %d", numParams); - } - - // read all parameters - for (uint32 p = 0; p < numParams; ++p) - { - // read the parameter info header - FileFormat::AnimGraph_ParameterInfo paramInfo; - file->Read(¶mInfo, sizeof(FileFormat::AnimGraph_ParameterInfo)); - - // convert endian - MCore::Endian::ConvertUnsignedInt32(¶mInfo.mNumComboValues, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(¶mInfo.mInterfaceType, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(¶mInfo.mAttributeType, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt16(¶mInfo.mFlags, importParams.mEndianType); - - // check the attribute type - const uint32 attribType = paramInfo.mAttributeType; - if (attribType == 0) - { - MCore::LogError("EMotionFX::ChunkProcessorAnimGraphParameters::Process() - Failed to convert interface type %d to an attribute type.", attribType); - return false; - } - - const AZ::TypeId parameterTypeId = EMotionFX::FileFormat::GetParameterTypeIdForInterfaceType(paramInfo.mInterfaceType); - const AZStd::string name = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType); - AZStd::unique_ptr newParam(EMotionFX::ParameterFactory::Create(parameterTypeId)); - AZ_Assert(azrtti_istypeof(newParam.get()), "Expected a value parameter"); - - if (!newParam) - { - MCore::LogError("EMotionFX::ChunkProcessorAnimGraphParameters::Process() - Failed to create parameter: '%s'.", name.c_str()); - return false; - } - - // read the strings - newParam->SetName(name); - SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType); // We dont use internal name anymore - newParam->SetDescription(SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType)); - - // log the details - if (GetLogging()) - { - MCore::LogDetailedInfo("- Parameter #%d:", p); - MCore::LogDetailedInfo(" + Name = %s", newParam->GetName().c_str()); - MCore::LogDetailedInfo(" + Description = %s", newParam->GetDescription().c_str()); - MCore::LogDetailedInfo(" + type = %s", newParam->RTTI_GetTypeName()); - MCore::LogDetailedInfo(" + Attribute type = %d", paramInfo.mAttributeType); - MCore::LogDetailedInfo(" + Has MinMax = %d", paramInfo.mHasMinMax); - MCore::LogDetailedInfo(" + Flags = %d", paramInfo.mFlags); - } - - MCore::Attribute* attr(MCore::GetAttributeFactory().CreateAttributeByType(attribType)); - EMotionFX::ValueParameter* valueParameter = static_cast(newParam.get()); - - // create the min, max and default value attributes - if (paramInfo.mHasMinMax == 1) - { - // min value - attr->Read(file, importParams.mEndianType); - valueParameter->SetMinValueFromAttribute(attr); - - // max value - attr->Read(file, importParams.mEndianType); - valueParameter->SetMaxValueFromAttribute(attr); - } - - // default value - attr->Read(file, importParams.mEndianType); - valueParameter->SetDefaultValueFromAttribute(attr); - delete attr; - - // Parameters were previously stored in "AttributeSettings". The calss supported - // multiple values, however, the UI did not, so this ended up not being used. - // Support for multiple values in parameters is possible, however we dont need it now. - // Leaving this code as reference - for (uint32 i = 0; i < paramInfo.mNumComboValues; ++i) - { - SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType); - } - - if (!animGraph->AddParameter(newParam.get())) - { - MCore::LogError("EMotionFX::ChunkProcessorAnimGraphParameters::Process() - Failed to add parameter: '%s'.", name.c_str()); - return false; - } - newParam.release(); // ownership moved to animGraph - } - - return true; - } - - - // animGraph node groups - bool ChunkProcessorAnimGraphNodeGroups::Process(MCore::File* file, Importer::ImportParameters& importParams) - { - AnimGraph* animGraph = importParams.mAnimGraph; - MCORE_ASSERT(animGraph); - - // read the number of node groups - uint32 numNodeGroups; - file->Read(&numNodeGroups, sizeof(uint32)); - MCore::Endian::ConvertUnsignedInt32(&numNodeGroups, importParams.mEndianType); - - if (GetLogging()) - { - MCore::LogDetailedInfo("- Num Node Groups = %d", numNodeGroups); - } - - // read all node groups - for (uint32 g = 0; g < numNodeGroups; ++g) - { - // read the node group header - FileFormat::AnimGraph_NodeGroup nodeGroupChunk; - file->Read(&nodeGroupChunk, sizeof(FileFormat::AnimGraph_NodeGroup)); - - MCore::RGBAColor emfxColor(nodeGroupChunk.mColor.mR, nodeGroupChunk.mColor.mG, nodeGroupChunk.mColor.mB, nodeGroupChunk.mColor.mA); - - // convert endian - MCore::Endian::ConvertUnsignedInt32(&nodeGroupChunk.mNumNodes, importParams.mEndianType); - MCore::Endian::ConvertRGBAColor(&emfxColor, importParams.mEndianType); - - const AZ::Color color128 = MCore::EmfxColorToAzColor(emfxColor); - const AZ::u32 color32 = color128.ToU32(); - - const char* groupName = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType); - const uint32 numNodes = nodeGroupChunk.mNumNodes; - - // create and fill the new node group - AnimGraphNodeGroup* nodeGroup = aznew AnimGraphNodeGroup(groupName); - animGraph->AddNodeGroup(nodeGroup); - nodeGroup->SetIsVisible(nodeGroupChunk.mIsVisible != 0); - nodeGroup->SetColor(color32); - - // set the nodes of the node group - MCore::Array& blendNodes = SharedHelperData::GetBlendNodes(importParams.mSharedData); - nodeGroup->SetNumNodes(numNodes); - for (uint32 i = 0; i < numNodes; ++i) - { - // read the node index of the current node inside the group - uint32 nodeNr; - file->Read(&nodeNr, sizeof(uint32)); - MCore::Endian::ConvertUnsignedInt32(&nodeNr, importParams.mEndianType); - - MCORE_ASSERT(nodeNr != MCORE_INVALIDINDEX32); - - // set the id of the given node to the group - if (nodeNr != MCORE_INVALIDINDEX32 && blendNodes[nodeNr]) - { - nodeGroup->SetNode(i, blendNodes[nodeNr]->GetId()); - } - else - { - nodeGroup->SetNode(i, AnimGraphNodeId::InvalidId); - } - } - - // log the details - if (GetLogging()) - { - MCore::LogDetailedInfo("- Node Group #%d:", g); - MCore::LogDetailedInfo(" + Name = %s", nodeGroup->GetName()); - MCore::LogDetailedInfo(" + Color = (%.2f, %.2f, %.2f, %.2f)", static_cast(color128.GetR()), static_cast(color128.GetG()), static_cast(color128.GetB()), static_cast(color128.GetA())); - MCore::LogDetailedInfo(" + Num Nodes = %i", nodeGroup->GetNumNodes()); - } - } - - return true; - } - - - // animGraph group parameters - bool ChunkProcessorAnimGraphGroupParameters::Process(MCore::File* file, Importer::ImportParameters& importParams) - { - AnimGraph* animGraph = importParams.mAnimGraph; - MCORE_ASSERT(animGraph); - - // read the number of group parameters - uint32 numGroupParameters; - file->Read(&numGroupParameters, sizeof(uint32)); - MCore::Endian::ConvertUnsignedInt32(&numGroupParameters, importParams.mEndianType); - - if (GetLogging()) - { - MCore::LogDetailedInfo("- Num group parameters = %d", numGroupParameters); - } - - // Group parameters is going to re-shuffle the value parameter indices, therefore we - // need to update the connections downstream of parameter nodes. - EMotionFX::ValueParameterVector valueParametersBeforeChange = animGraph->RecursivelyGetValueParameters(); - - // Since relocating a parameter to another parent changes its index, we are going to - // compute all the relationships leaving the value parameters at the root, then relocate - // them. - AZStd::vector > parametersByGroup; - - // read all group parameters - for (uint32 g = 0; g < numGroupParameters; ++g) - { - // read the group parameter header - FileFormat::AnimGraph_GroupParameter groupChunk; - file->Read(&groupChunk, sizeof(FileFormat::AnimGraph_GroupParameter)); - - // convert endian - MCore::Endian::ConvertUnsignedInt32(&groupChunk.mNumParameters, importParams.mEndianType); - - const char* groupName = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType); - const uint32 numParameters = groupChunk.mNumParameters; - - // create and fill the new group parameter - AZStd::unique_ptr parameter(EMotionFX::ParameterFactory::Create(azrtti_typeid())); - parameter->SetName(groupName); - - // Previously collapsed/expanded state in group parameters was stored in the animgraph file. However, that - // would require to check out the animgraph file if you expand/collapse a group. Because this change was not - // done through commands, the dirty state was not properly restored. - // Collapsing state should be more of a setting per-user than something saved in the animgraph - //groupParameter->SetIsCollapsed(groupChunk.mCollapsed != 0); - - if (!animGraph->AddParameter(parameter.get())) - { - continue; - } - const EMotionFX::GroupParameter* groupParameter = static_cast(parameter.release()); - - parametersByGroup.emplace_back(groupParameter, EMotionFX::ParameterVector()); - AZStd::vector& parametersInGroup = parametersByGroup.back().second; - - // set the parameters of the group parameter - for (uint32 i = 0; i < numParameters; ++i) - { - // read the parameter index - uint32 parameterIndex; - file->Read(¶meterIndex, sizeof(uint32)); - MCore::Endian::ConvertUnsignedInt32(¶meterIndex, importParams.mEndianType); - - MCORE_ASSERT(parameterIndex != MCORE_INVALIDINDEX32); - if (parameterIndex != MCORE_INVALIDINDEX32) - { - const EMotionFX::Parameter* childParameter = animGraph->FindValueParameter(parameterIndex); - parametersInGroup.emplace_back(const_cast(childParameter)); - } - } - - // log the details - if (GetLogging()) - { - MCore::LogDetailedInfo("- Group parameter #%d:", g); - MCore::LogDetailedInfo(" + Name = %s", groupParameter->GetName().c_str()); - MCore::LogDetailedInfo(" + Num Parameters = %i", groupParameter->GetNumParameters()); - } - } - - // Now move the parameters to their groups - for (const AZStd::pair& groupAndParameters : parametersByGroup) - { - const EMotionFX::GroupParameter* groupParameter = groupAndParameters.first; - for (EMotionFX::Parameter* parameter : groupAndParameters.second) - { - animGraph->TakeParameterFromParent(parameter); - animGraph->AddParameter(const_cast(parameter), groupParameter); - } - } - - const EMotionFX::ValueParameterVector valueParametersAfterChange = animGraph->RecursivelyGetValueParameters(); - - AZStd::vector affectedObjects; - animGraph->RecursiveCollectObjectsOfType(azrtti_typeid(), affectedObjects); - - for (EMotionFX::AnimGraphObject* affectedObject : affectedObjects) - { - EMotionFX::ObjectAffectedByParameterChanges* affectedObjectByParameterChanges = azdynamic_cast(affectedObject); - affectedObjectByParameterChanges->ParameterOrderChanged(valueParametersBeforeChange, valueParametersAfterChange); - } - - return true; - } - - - // animGraph game controller settings - bool ChunkProcessorAnimGraphGameControllerSettings::Process(MCore::File* file, Importer::ImportParameters& importParams) - { - uint32 i; - - AnimGraph* animGraph = importParams.mAnimGraph; - MCORE_ASSERT(animGraph); - - // get the game controller settings for the anim graph and clear it - AnimGraphGameControllerSettings& gameControllerSettings = animGraph->GetGameControllerSettings(); - gameControllerSettings.Clear(); - - // read the number of presets and the active preset index - uint32 activePresetIndex, numPresets; - file->Read(&activePresetIndex, sizeof(uint32)); - file->Read(&numPresets, sizeof(uint32)); - - // convert endian - MCore::Endian::ConvertUnsignedInt32(&activePresetIndex, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&numPresets, importParams.mEndianType); - - if (GetLogging()) - { - MCore::LogDetailedInfo("- Game Controller Settings (NumPresets=%d, ActivePreset=%d)", numPresets, activePresetIndex); - } - - // preallocate memory for the presets - gameControllerSettings.SetNumPresets(numPresets); - - // read all presets - for (uint32 p = 0; p < numPresets; ++p) - { - // read the preset chunk - FileFormat::AnimGraph_GameControllerPreset presetChunk; - file->Read(&presetChunk, sizeof(FileFormat::AnimGraph_GameControllerPreset)); - - // convert endian - MCore::Endian::ConvertUnsignedInt32(&presetChunk.mNumParameterInfos, importParams.mEndianType); - MCore::Endian::ConvertUnsignedInt32(&presetChunk.mNumButtonInfos, importParams.mEndianType); - - // read the preset name and get the number of parameter and button infos - const char* presetName = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType); - const uint32 numParamInfos = presetChunk.mNumParameterInfos; - const uint32 numButtonInfos = presetChunk.mNumButtonInfos; - - // create and fill the new preset - AnimGraphGameControllerSettings::Preset* preset = aznew AnimGraphGameControllerSettings::Preset(presetName); - gameControllerSettings.SetPreset(p, preset); - - // read the parameter infos - preset->SetNumParamInfos(numParamInfos); - for (i = 0; i < numParamInfos; ++i) - { - // read the parameter info chunk - FileFormat::AnimGraph_GameControllerParameterInfo paramInfoChunk; - file->Read(¶mInfoChunk, sizeof(FileFormat::AnimGraph_GameControllerParameterInfo)); - - // read the parameter name - const char* parameterName = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType); - - // construct and fill the parameter info - AnimGraphGameControllerSettings::ParameterInfo* parameterInfo = aznew AnimGraphGameControllerSettings::ParameterInfo(parameterName); - parameterInfo->m_axis = paramInfoChunk.mAxis; - parameterInfo->m_invert = (paramInfoChunk.mInvert != 0); - parameterInfo->m_mode = (AnimGraphGameControllerSettings::ParameterMode)paramInfoChunk.mMode; - - preset->SetParamInfo(i, parameterInfo); - } - - // read the button infos - preset->SetNumButtonInfos(numButtonInfos); - for (i = 0; i < numButtonInfos; ++i) - { - // read the button info chunk - FileFormat::AnimGraph_GameControllerButtonInfo buttonInfoChunk; - file->Read(&buttonInfoChunk, sizeof(FileFormat::AnimGraph_GameControllerButtonInfo)); - - // read the button string - const char* buttonString = SharedHelperData::ReadString(file, importParams.mSharedData, importParams.mEndianType); - - // construct and fill the button info - AnimGraphGameControllerSettings::ButtonInfo* buttonInfo = aznew AnimGraphGameControllerSettings::ButtonInfo(buttonInfoChunk.mButtonIndex); - buttonInfo->m_mode = (AnimGraphGameControllerSettings::ButtonMode)buttonInfoChunk.mMode; - buttonInfo->m_string = buttonString; - - preset->SetButtonInfo(i, buttonInfo); - } - - // log the details - if (GetLogging()) - { - MCore::LogDetailedInfo("- Preset '%s':", preset->GetName()); - MCore::LogDetailedInfo(" + Num Param Infos = %d", preset->GetNumParamInfos()); - MCore::LogDetailedInfo(" + Num Button Infos = %d", preset->GetNumButtonInfos()); - } - } - - // set the active preset - if (activePresetIndex != MCORE_INVALIDINDEX32) - { - AnimGraphGameControllerSettings::Preset* activePreset = gameControllerSettings.GetPreset(activePresetIndex); - gameControllerSettings.SetActivePreset(activePreset); - } - - return true; - } - - //---------------------------------------------------------------------------------------------------------- - // MotionSet - //---------------------------------------------------------------------------------------------------------- - - // all submotions in one chunk - bool ChunkProcessorMotionSet::Process(MCore::File* file, Importer::ImportParameters& importParams) - { - const MCore::Endian::EEndianType endianType = importParams.mEndianType; - - FileFormat::MotionSetsChunk motionSetsChunk; - file->Read(&motionSetsChunk, sizeof(FileFormat::MotionSetsChunk)); - - // convert endian - MCore::Endian::ConvertUnsignedInt32(&motionSetsChunk.mNumSets, endianType); - - // get the number of motion sets and iterate through them - const uint32 numMotionSets = motionSetsChunk.mNumSets; - for (uint32 i = 0; i < numMotionSets; ++i) - { - FileFormat::MotionSetChunk motionSetChunk; - file->Read(&motionSetChunk, sizeof(FileFormat::MotionSetChunk)); - - // convert endian - MCore::Endian::ConvertUnsignedInt32(&motionSetChunk.mNumChildSets, endianType); - MCore::Endian::ConvertUnsignedInt32(&motionSetChunk.mNumMotionEntries, endianType); - - // get the parent set - const char* parentSetName = SharedHelperData::ReadString(file, importParams.mSharedData, endianType); - GetMotionManager().Lock(); - MotionSet* parentSet = GetMotionManager().FindMotionSetByName(parentSetName, importParams.m_isOwnedByRuntime); - GetMotionManager().Unlock(); - - // read the motion set name and create our new motion set - const char* motionSetName = SharedHelperData::ReadString(file, importParams.mSharedData, endianType); - MotionSet* motionSet = aznew MotionSet(motionSetName, parentSet); - motionSet->SetIsOwnedByRuntime(importParams.m_isOwnedByRuntime); - - // set the root motion set to the importer params motion set, this will be returned by the Importer::LoadMotionSet() function - if (parentSet == nullptr) - { - assert(importParams.mMotionSet == nullptr); - importParams.mMotionSet = motionSet; - } - - // read the filename and set it - /*const char* motionSetFileName = */ SharedHelperData::ReadString(file, importParams.mSharedData, endianType); - //motionSet->SetFileName( motionSetFileName ); - - // in case this is not a root motion set add the new motion set as child set to the parent set - if (parentSet) - { - parentSet->AddChildSet(motionSet); - } - - // Read all motion entries. - const uint32 numMotionEntries = motionSetChunk.mNumMotionEntries; - motionSet->ReserveMotionEntries(numMotionEntries); - AZStd::string nativeMotionFileName; - for (uint32 j = 0; j < numMotionEntries; ++j) - { - // read the motion entry - const char* motionFileName = SharedHelperData::ReadString(file, importParams.mSharedData, endianType); - nativeMotionFileName = motionFileName; - - // read the string id and set it - const char* motionStringID = SharedHelperData::ReadString(file, importParams.mSharedData, endianType); - - // add the motion entry to the motion set - MotionSet::MotionEntry* motionEntry = aznew MotionSet::MotionEntry(nativeMotionFileName.c_str(), motionStringID); - motionSet->AddMotionEntry(motionEntry); - } - } - - return true; - } - - - //---------------------------------------------------------------------------------------------------------- // NodeMap //---------------------------------------------------------------------------------------------------------- diff --git a/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.h b/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.h index 3d0412eb3f..306e4af0c8 100644 --- a/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.h +++ b/Gems/EMotionFX/Code/EMotionFX/Source/Importer/ChunkProcessors.h @@ -16,8 +16,6 @@ #include "SharedFileFormatStructs.h" #include "ActorFileFormat.h" #include "MotionFileFormat.h" -#include "AnimGraphFileFormat.h" -#include "MotionSetFileFormat.h" #include "NodeMapFileFormat.h" #include "Importer.h" #include @@ -32,7 +30,6 @@ namespace EMotionFX class Importer; class AnimGraphNode; - /** * Shared importer data class. * Chunks can load data, which might be shared between other chunks during import. @@ -57,20 +54,11 @@ namespace EMotionFX virtual void Reset() {} protected: - /** - * The constructor. - */ SharedData() : BaseObject() {} - - /** - * The destructor. - */ virtual ~SharedData() { Reset(); } }; - - /** * Helper class for reading strings from files and file information storage. */ @@ -108,34 +96,12 @@ namespace EMotionFX */ static const char* ReadString(MCore::Stream* file, MCore::Array* sharedData, MCore::Endian::EEndianType endianType); - /** - * Get the array of currently loaded anim graph nodes. - * @param sharedData The array which holds the shared data objects. - * @result The array of currently loaded anim graph nodes. - */ - static MCore::Array& GetBlendNodes(MCore::Array* sharedData); - - /** - * Get the table to look up a state machine that needs an entry state as they are created. - * @param sharedData The array which holds the shared data objects. - * @result The map whose keys are the indices of entry states and the values are the IDs of the state machines that need those as entry states. - */ - static AZStd::map& GetEntryStateToStateMachineTable(MCore::Array* sharedData); - - /** - * Checks if the strings in the file are encoded using unicode or multi-byte based on the exporter date. - * The first official EMotion FX version to use unicode was compiled on 26th November 2012. - */ - static bool GetIsUnicodeFile(const char* dateString, MCore::Array* sharedData); - public: uint32 mFileHighVersion; /**< The high file version. For example 3 in case of v3.10. */ uint32 mFileLowVersion; /**< The low file version. For example 10 in case of v3.10. */ uint32 mStringStorageSize; /**< The size of the string buffer. */ bool mIsUnicodeFile; /**< True in case strings in the file are saved using unicode character set, false in case they are saved using multi-byte. */ char* mStringStorage; /**< The shared string buffer. */ - MCore::Array mBlendNodes; /**< Array of read anim graph nodes. */ - AZStd::map m_entryNodeIndexToStateMachineIdLookupTable; protected: /** * The constructor. @@ -338,22 +304,6 @@ namespace EMotionFX EMFX_CHUNKPROCESSOR(ChunkProcessorMotionMorphSubMotions, FileFormat::MOTION_CHUNK_MORPHSUBMOTIONS, 1) EMFX_CHUNKPROCESSOR(ChunkProcessorMotionData, FileFormat::MOTION_CHUNK_MOTIONDATA, 1) - // Anim graph file format chunk processors - EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphStateTransitions, FileFormat::ANIMGRAPH_CHUNK_STATETRANSITIONS, 1) - EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphNodeConnections, FileFormat::ANIMGRAPH_CHUNK_NODECONNECTIONS, 1) - EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphParameters, FileFormat::ANIMGRAPH_CHUNK_PARAMETERS, 1) - EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphNodeGroups, FileFormat::ANIMGRAPH_CHUNK_NODEGROUPS, 1) - EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphGroupParameters, FileFormat::ANIMGRAPH_CHUNK_GROUPPARAMETERS, 1) - EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphGameControllerSettings, FileFormat::ANIMGRAPH_CHUNK_GAMECONTROLLERSETTINGS, 1) - EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphNode, FileFormat::ANIMGRAPH_CHUNK_BLENDNODE, 1) - EMFX_CHUNKPROCESSOR(ChunkProcessorAnimGraphAdditionalInfo, FileFormat::ANIMGRAPH_CHUNK_ADDITIONALINFO, 1) - - // motion set file format chunk processors - EMFX_CHUNKPROCESSOR(ChunkProcessorMotionSet, FileFormat::CHUNK_MOTIONSET, 1) - // node map file format chunk processors EMFX_CHUNKPROCESSOR(ChunkProcessorNodeMap, FileFormat::CHUNK_NODEMAP, 1) - - - //------------------------------------------------------------------------------------------------- } // namespace EMotionFX